Pixel-Composer/scripts/node_lerp/node_lerp.gml
Tanasart 2b1edf0457 lua
2023-01-04 08:30:04 +07:00

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function Node_Lerp(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Lerp";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
min_h = 0;
inputs[| 0] = nodeValue(1, "a", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 1] = nodeValue(2, "b", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 2] = nodeValue(3, "Progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider_range, [0, 1, .01]);
outputs[| 0] = nodeValue(0, "Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
function process_data(_output, _data, index = 0) {
return lerp(_data[0], _data[1], _data[2]);
}
function onDrawNode(xx, yy, _mx, _my, _s) {
draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text);
var str = "lerp";
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}