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https://github.com/Ttanasart-pt/Pixel-Composer.git
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37 lines
No EOL
1.2 KiB
Text
37 lines
No EOL
1.2 KiB
Text
function Node_Scale(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Scale";
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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inputs[| 2] = nodeValue(2, "Keep dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var scale = _data[1];
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var keep = _data[2];
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var ww = surface_get_width(_data[0]);
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var hh = surface_get_height(_data[0]);
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var sw = keep? ww : ww * scale;
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var sh = keep? hh : hh * scale;
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if(sw > 1 && sh > 1) {
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surface_verify(_outSurf, sw, sh);
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surface_set_target(_outSurf);
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var cx = keep? (ww - ww * scale) / 2 : 0;
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var cy = keep? (ww - hh * scale) / 2 : 0;
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draw_clear_alpha(0, 0);
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BLEND_OVER
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draw_surface_ext_safe(_data[0], cx, cy, scale, scale, 0, c_white, 1);
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BLEND_NORMAL
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surface_reset_target();
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}
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return _outSurf;
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}
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} |