Pixel-Composer/scripts/node_solid/node_solid.gml
2024-08-08 11:57:51 +07:00

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function Node_Solid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Solid";
inputs[0] = nodeValue_Dimension(self);
inputs[1] = nodeValue_Color("Color", self, cola(c_white));
inputs[2] = nodeValue_Bool("Empty", self, false);
inputs[3] = nodeValue_Surface("Mask", self);
inputs[4] = nodeValue_Bool("Use mask dimension", self, true);
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
input_display_list = [
["Surfaces", false], 0, 3, 4,
["Solid", false], 1, 2,
];
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _dim = _data[0];
var _col = _data[1];
var _emp = _data[2];
var _msk = _data[3];
var _msd = _data[4];
var _maskUse = is_surface(_msk);
inputs[4].setVisible(_maskUse);
if(_maskUse && _msd) _dim = [ surface_get_width_safe(_msk), surface_get_height_safe(_msk) ];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
if(_emp) {
surface_set_target(_outSurf);
DRAW_CLEAR
surface_reset_target();
return _outSurf;
}
if(_maskUse) {
surface_set_shader(_outSurf, sh_solid);
draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], _col, _color_get_alpha(_col));
surface_reset_shader();
return _outSurf;
}
surface_set_target(_outSurf);
draw_clear(_col);
surface_reset_target();
return _outSurf;
}
}