mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 15:06:22 +01:00
239 lines
No EOL
6.1 KiB
Text
239 lines
No EOL
6.1 KiB
Text
enum GRADIENT_INTER {
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smooth,
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none,
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hue
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}
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function gradientKey(time, value) constructor {
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self.time = time;
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self.value = value;
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static clone = function() { return new gradientKey(time, value); }
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static serialize = function() { return {time, value}; }
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}
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function gradientObject(color = c_black) constructor {
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static GRADIENT_LIMIT = 128;
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if(is_array(color))
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keys = [ new gradientKey(0, color[0]), new gradientKey(1, color[1]) ];
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else
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keys = [ new gradientKey(0, color) ];
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type = GRADIENT_INTER.smooth;
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static clone = function() {
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var g = new gradientObject();
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for( var i = 0, n = array_length(keys); i < n; i++ )
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g.keys[i] = keys[i].clone();
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g.type = type;
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return g;
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}
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static add = function(_addkey, _deleteDup = true) {
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if(array_length(keys) > GRADIENT_LIMIT) return;
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if(array_length(keys) == 0) {
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array_push(keys, _addkey);
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return;
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}
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for(var i = 0; i < array_length(keys); i++) {
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var _key = keys[i];
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if(_key.time == _addkey.time) {
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if(_deleteDup)
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_key.value = _addkey.value;
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return;
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} else if(_key.time > _addkey.time) {
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array_insert(keys, i, _addkey);
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return;
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}
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}
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array_push(keys, _addkey);
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}
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static eval = function(position) {
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if(array_length(keys) == 0) return c_black;
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if(array_length(keys) == 1) return keys[0].value;
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for(var i = 0; i < array_length(keys); i++) {
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var _key = keys[i];
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if(_key.time < position) continue;
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if(_key.time == position) return keys[i].value;
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if(i == 0) //before first color
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return keys[0].value;
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var c0 = keys[i - 1].value;
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if(type == GRADIENT_INTER.smooth) {
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var rat = (position - keys[i - 1].time) / (keys[i].time - keys[i - 1].time);
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var c1 = keys[i].value;
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return merge_color(c0, c1, rat);
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} else if(type == GRADIENT_INTER.none) {
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return c0;
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}
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}
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return keys[array_length(keys) - 1].value; //after last color
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}
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static draw = function(_x, _y, _w, _h, _a = 1) {
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var uniform_grad_blend = shader_get_uniform(sh_gradient_display, "gradient_blend");
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var uniform_grad = shader_get_uniform(sh_gradient_display, "gradient_color");
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var uniform_grad_time = shader_get_uniform(sh_gradient_display, "gradient_time");
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var uniform_grad_key = shader_get_uniform(sh_gradient_display, "gradient_keys");
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var _grad_color = [];
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var _grad_time = [];
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var len = min(128, array_length(keys));
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for(var i = 0; i < len; i++) {
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if(keys[i].value == undefined) return;
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_grad_color[i * 4 + 0] = color_get_red(keys[i].value) / 255;
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_grad_color[i * 4 + 1] = color_get_green(keys[i].value) / 255;
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_grad_color[i * 4 + 2] = color_get_blue(keys[i].value) / 255;
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_grad_color[i * 4 + 3] = 1;
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_grad_time[i] = keys[i].time;
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}
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if(len == 0) {
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draw_sprite_stretched_ext(s_fx_pixel, 0, _x, _y, _w, _h, c_white, _a)
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} else {
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shader_set(sh_gradient_display);
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shader_set_uniform_i(uniform_grad_blend, type);
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shader_set_uniform_f_array_safe(uniform_grad, _grad_color, GRADIENT_LIMIT * 4);
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shader_set_uniform_f_array_safe(uniform_grad_time, _grad_time);
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shader_set_uniform_i(uniform_grad_key, len);
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draw_sprite_stretched_ext(s_fx_pixel, 0, _x, _y, _w, _h, c_white, _a)
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shader_reset();
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}
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}
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static toArray = function() {
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var _grad_color = [], _grad_time = [];
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for(var i = 0; i < array_length(keys); i++) {
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if(is_undefined(keys[i].value)) continue;
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_grad_color[i * 4 + 0] = color_get_red(keys[i].value) / 255;
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_grad_color[i * 4 + 1] = color_get_green(keys[i].value) / 255;
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_grad_color[i * 4 + 2] = color_get_blue(keys[i].value) / 255;
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_grad_color[i * 4 + 3] = 1;
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_grad_time[i] = keys[i].time;
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}
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return [ _grad_color, _grad_time ];
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}
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static lerpTo = function(target, amount) {
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var grad = new gradientObject();
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grad.keys = [];
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grad.type = type;
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var key_count = ceil(lerp(array_length(keys), array_length(target.keys), amount));
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for( var i = 0; i < key_count; i++ ) {
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var rat = i / (key_count - 1);
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var kf = keys[rat * (array_length(keys) - 1)];
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var kt = target.keys[rat * (array_length(target.keys) - 1)];
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var time = lerp(kf.time, kt.time, amount);
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var value = merge_color(eval(time), target.eval(time), amount);
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grad.keys[i] = new gradientKey(time, value);
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}
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return grad;
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}
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static shader_submit = function() {
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var _grad = toArray();
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var _grad_color = _grad[0];
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var _grad_time = _grad[1];
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shader_set_i("gradient_blend", type);
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shader_set_f("gradient_color", _grad_color);
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shader_set_f("gradient_time", _grad_time);
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shader_set_i("gradient_keys", array_length(keys));
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}
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static clone = function() {
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var g = new gradientObject();
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g.keys = [];
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g.type = type;
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for( var i = 0, n = array_length(keys); i < n; i++ )
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g.keys[i] = keys[i].clone();
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return g;
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}
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static serialize = function() {
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var s = {type};
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s.keys = [];
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for( var i = 0, n = array_length(keys); i < n; i++ )
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s.keys[i] = keys[i].serialize();
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return json_stringify(s, false);
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}
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static deserialize = function(str) {
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var s;
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if(is_string(str))
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s = json_try_parse(str);
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else if(is_struct(str))
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s = str;
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else if(is_array(str)) {
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keys = [];
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for( var i = 0, n = array_length(str); i < n; i++ )
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keys[i] = new gradientKey(str[i].time, str[i].value);
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return self;
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}
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type = s.type;
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keys = [];
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for( var i = 0, n = array_length(s.keys); i < n; i++ )
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keys[i] = new gradientKey(s.keys[i].time, s.keys[i].value);
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return self;
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}
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}
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function loadGradient(path) {
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if(path == "") return noone;
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if(!file_exists(path)) return noone;
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var grad = new gradientObject();
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grad.keys = [];
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var _t = file_text_open_read(path);
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while(!file_text_eof(_t)) {
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var key = string_trim(file_text_readln(_t));
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var _col = 0, _pos = 0;
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if(string_pos(",", key)) {
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var keys = string_splice(key, ",");
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if(array_length(keys) < 2) continue;
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_col = toNumber(keys[0]);
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_pos = toNumber(keys[1]);
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} else {
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_col = toNumber(key);
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if(file_text_eof(_t)) break;
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_pos = toNumber(file_text_readln(_t));
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}
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array_push(grad.keys, new gradientKey(_pos, _col));
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}
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file_text_close(_t);
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return grad;
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} |