Pixel-Composer/README.md
Tanasart 2e3c51a3b7
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<p align="center">
<img src="https://github.com/Ttanasart-pt/Pixel-Composer/blob/6ed587ed6cd52317f6870836c1188ad914c834d4/img/s_banner.png" alt="Pixel Composer"/>
</p>
Node base VFX editor for pixel art.
![sample 2](https://github.com/Ttanasart-pt/Pixel-Composer/blob/2986c4c6131e8729437bdd785bde11980056678c/img/sample%202.gif)
## Set up guides
- Install GameMaker: Studio IDE (runtime 2023.6.0.139)
- Download and install extensions: (Some are optional, however an adjustment in code is required)
+ YellowAfterLife File dropper (Free) [itch](https://yellowafterlife.itch.io/gamemaker-file-dropper)
+ Samuel Venable xProcess, Border toggler, FileDropper (Free) [itch](https://samuel-venable.itch.io/gamemaker-extension-collection)
+ Official Steamworks extension (Free) [GM marketplace](https://marketplace.yoyogames.com/assets/10709/steamworks-ext)
+ YellowAfterLife GameFrame ($20) [itch](https://yellowafterlife.itch.io/gamemaker-gameframe)
* Optionally, remove all gameframe_* reference and disable borderless mode.
+ YellowAfterLife Apollo (Optional, $15) [itch](https://yellowafterlife.itch.io/gamemaker-lua)
+ Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) [GM marketplace](https://marketplace.yoyogames.com/assets/5402/fluid-dynamics-gm-studio-2)'
- If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.
- To use native exception handler (for more information) goto `debug` (crtl+T > debug) and comment out `setException()`.
## Links
- [Documentation](https://pixel-composer-doc.readthedocs.io/en/latest/ui/)
- [Download from itch.io](https://makham.itch.io/pixel-composer)
- [Steam page](https://store.steampowered.com/app/2299510?beta=0)