Pixel-Composer/scripts/node_atlas_draw/node_atlas_draw.gml

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function Node_Atlas_Draw(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Draw Atlas";
previewable = true;
newInput(0, nodeValue_Dimension(self));
newInput(1, nodeValue_Surface("Atlas", self))
.setVisible(true, true);
newOutput(0, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone));
attribute_interpolation(true);
static update = function(frame = CURRENT_FRAME) {
var dim = getInputData(0);
var atl = getInputData(1);
if(atl == noone) return;
if(is_array(atl) && array_length(atl) == 0) return;
if(!is_array(atl)) atl = [ atl ];
var outSurf = outputs[0].getValue();
outSurf = surface_verify(outSurf, dim[0], dim[1]);
outputs[0].setValue(outSurf);
surface_set_shader(outSurf,,, BLEND.alpha);
for( var i = 0, n = array_length(atl); i < n; i++ ) {
var _a = atl[i];
if(!is_instanceof(_a, Atlas)) continue;
shader_set_interpolation(_a.getSurface())
_a.draw();
}
surface_reset_shader();
}
}