mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2025-02-11 04:35:24 +01:00
35 lines
870 B
GLSL
35 lines
870 B
GLSL
attribute vec3 in_Position;
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attribute vec3 in_Normal;
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attribute vec4 in_Colour;
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attribute vec2 in_TextureCoord;
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varying float v_LightDepth;
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void main() {
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vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
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gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
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v_LightDepth = gl_Position.z;
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}
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//######################_==_YOYO_SHADER_MARKER_==_######################@~
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varying float v_LightDepth;
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uniform int use_8bit;
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vec3 floatToUnorm(float v) {
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v *= 65536.;
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float r = floor(v / 65536.); v -= 65536. * r;
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float g = floor(v / 256.); v -= 256. * g;
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float b = floor(v);
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return vec3(r, g, b) / 256.;
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}
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void main() {
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float d = v_LightDepth;
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if(use_8bit == 1) gl_FragColor = vec4(floatToUnorm(d), 1.);
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else gl_FragColor = vec4(d, 0., 0., 1.);
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}
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