Pixel-Composer/scripts/node_vector4/node_vector4.gml
2024-12-21 16:07:11 +07:00

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function Node_Vector4(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Vector4";
color = COLORS.node_blend_number;
setDimension(96, 32 + 24 * 4);
newInput(0, nodeValue_Float("x", self, 0))
.setVisible(true, true);
newInput(1, nodeValue_Float("y", self, 0))
.setVisible(true, true);
newInput(2, nodeValue_Float("z", self, 0))
.setVisible(true, true);
newInput(3, nodeValue_Float("w", self, 0))
.setVisible(true, true);
newInput(4, nodeValue_Bool("Integer", self, false));
////////////////////////////////////////////////////////////////////////////////////////////////////
newOutput(0, nodeValue_Output("Vector", self, VALUE_TYPE.float, [ 0, 0, 0, 0 ]))
.setDisplay(VALUE_DISPLAY.vector);
newOutput(1, nodeValue_Output("x", self, VALUE_TYPE.float, 0))
newOutput(2, nodeValue_Output("y", self, VALUE_TYPE.float, 0))
newOutput(3, nodeValue_Output("z", self, VALUE_TYPE.float, 0))
newOutput(4, nodeValue_Output("w", self, VALUE_TYPE.float, 0))
input_display_list = [ 0, 1, 2, 3, 4,
];
static step = function() {
var int = getInputData(4);
for( var i = 0; i < 4; i++ )
inputs[i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
outputs[0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
}
static processData = function(_outData, _data, _output_index, _array_index = 0) {
var _x = _data[0];
var _y = _data[1];
var _z = _data[2];
var _w = _data[3];
var _int = _data[4];
var vec = _outData[0];
vec[0] = _int? round(_x) : _x;
vec[1] = _int? round(_y) : _y;
vec[2] = _int? round(_z) : _z;
vec[3] = _int? round(_w) : _w;
_outData[1] = vec[0];
_outData[2] = vec[1];
_outData[3] = vec[2];
_outData[4] = vec[3];
return _outData;
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
var vec = getSingleValue(0,, true);
var v0 = array_safe_get_fast(vec, 0);
var v1 = array_safe_get_fast(vec, 1);
var v2 = array_safe_get_fast(vec, 2);
var v3 = array_safe_get_fast(vec, 3);
var str = $"{v0}\n{v1}\n{v2}\n{v3}";
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}