mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 15:06:22 +01:00
306 lines
No EOL
9.5 KiB
Text
306 lines
No EOL
9.5 KiB
Text
function Node_create_3D_Obj_path(_x, _y, path) {
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if(!file_exists(path)) return noone;
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var node = new Node_3D_Obj(_x, _y);
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node.inputs[| 0].setValue(path);
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node.updateObj();
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node.doUpdate();
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return node;
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}
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function Node_3D_Obj(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
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name = "3D Obj";
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uniVertex_lightFor = shader_get_uniform(sh_vertex_pnt_light, "u_LightForward");
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uniLightAmb = shader_get_uniform(sh_vertex_pnt_light, "u_AmbientLight");
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uniLightClr = shader_get_uniform(sh_vertex_pnt_light, "u_LightColor");
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uniLightInt = shader_get_uniform(sh_vertex_pnt_light, "u_LightIntensity");
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uniLightNrm = shader_get_uniform(sh_vertex_pnt_light, "useNormal");
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inputs[| 0] = nodeValue(0, "Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "")
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.setDisplay(VALUE_DISPLAY.path_load, [ "*.obj", "" ]);
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inputs[| 1] = nodeValue(1, "Generate", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.button, [ function() {
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updateObj();
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doUpdate();
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}, "Generate"] );
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inputs[| 2] = nodeValue(2, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue(3, "Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size / 2, def_surf_size / 2 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 4] = nodeValue(4, "Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 180 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 5] = nodeValue(5, "Render scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 6] = nodeValue(6, "Light direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| 7] = nodeValue(7, "Light height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider, [-1, 1, 0.01]);
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inputs[| 8] = nodeValue(8, "Light intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
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inputs[| 9] = nodeValue(9, "Light color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
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inputs[| 10] = nodeValue(10, "Ambient color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_grey);
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inputs[| 11] = nodeValue(11, "Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
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.setDisplay(VALUE_DISPLAY.vector);
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input_display_list = [ 2,
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["Geometry", false], 0, 1,
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["Transform", false], 3, 4, 5, 11,
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["Light", false], 6, 7, 8, 9, 10,
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["Textures", true],
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];
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input_length = ds_list_size(inputs);
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input_display_len = array_length(input_display_list);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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function reset_tex() {
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tex_surface = PIXEL_SURFACE;
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surface_set_target(tex_surface);
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draw_clear(c_black);
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surface_reset_target();
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}
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reset_tex();
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function createMaterial(m_index) {
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var index = ds_list_size(inputs);
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inputs[| index] = nodeValue( index, materialNames[m_index] + " texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, tex_surface);
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inputs[| index].setVisible(true);
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input_display_list[input_display_len + m_index] = index;
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if(m_index >= array_length(materials)) return;
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var matY = y - (array_length(materials) - 1) / 2 * (128 + 32);
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var mat = materials[m_index];
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if(file_exists(mat.diff_path)) {
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var sol = Node_create_Image_path(x - (w + 64), matY + m_index * (128 + 32), mat.diff_path);
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sol.name = mat.name + " texture";
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inputs[| index].setFrom(sol.outputs[| 0]);
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} else {
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var sol = nodeBuild("Node_Solid", x - (w + 64), matY + m_index * (128 + 32));
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sol.name = mat.name + " texture";
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sol.inputs[| 1].setValue(mat.diff);
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inputs[| index].setFrom(sol.outputs[| 0]);
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}
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}
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VB = [];
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materialNames = [];
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materialIndex = [];
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materials = [];
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use_normal = true;
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static updateObj = function() {
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var _path = inputs[| 0].getValue();
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var _pathMtl = string_copy(_path, 1, string_length(_path) - 4) + ".mtl";
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var _v = readObj(_path);
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if(_v != noone) {
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VB = _v[0];
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materialNames = _v[1];
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materialIndex = _v[2];
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use_normal = _v[3];
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}
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if(array_length(materialNames))
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materials = readMtl(_pathMtl);
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else {
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materialNames = ["Material"];
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materialIndex = [0];
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materials = [new MTLmaterial("Material")];
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}
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do_reset_material = true;
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}
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do_reset_material = false;
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#region 3D setup
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TM = matrix_build(0, 0, 0, 0, 0, 0, 1, 1, 1);
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cam = camera_create();
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cam_view = matrix_build_lookat(0, 0, 1, 0, 0, 0, 0, 1, 0);
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cam_proj = matrix_build_projection_ortho(1, 1, 1, 100);
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camera_set_proj_mat(cam, cam_view);
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camera_set_view_mat(cam, cam_proj);
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#endregion
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drag_index = -1;
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drag_sv = 0;
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drag_mx = 0;
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drag_my = 0;
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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var _dim = inputs[| 2].getValue();
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var _pos = inputs[| 3].getValue();
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var _rot = inputs[| 4].getValue();
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var cx = _x + _pos[0] * _s;
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var cy = _y + _pos[1] * _s;
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draw_set_color(COLORS.axis[0]);
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draw_line(cx - 64, cy, cx + 64, cy);
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draw_set_color(COLORS.axis[1]);
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draw_line(cx, cy - 64, cx, cy + 64);
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draw_set_color(COLORS.axis[2]);
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draw_circle(cx, cy, 64, true);
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if(drag_index == 0) {
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var dx = (_mx - drag_mx) / _s * -6;
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_rot[1] = drag_sv + dx;
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if(inputs[| 4].setValue(_rot))
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UNDO_HOLDING = true;
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if(mouse_release(mb_left)) {
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drag_index = -1;
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UNDO_HOLDING = false;
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}
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} else if(drag_index == 1) {
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var dy = (_my - drag_my) / _s * 6;
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_rot[0] = drag_sv + dy;
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if(inputs[| 4].setValue(_rot))
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UNDO_HOLDING = true;
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if(mouse_release(mb_left)) {
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drag_index = -1;
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UNDO_HOLDING = false;
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}
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} else if(drag_index == 2) {
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var dy = point_direction(cx, cy, _mx, _my) - point_direction(cx, cy, drag_mx, drag_my);
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_rot[2] = drag_sv + dy;
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if(inputs[| 4].setValue(_rot))
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UNDO_HOLDING = true;
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if(mouse_release(mb_left)) {
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drag_index = -1;
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UNDO_HOLDING = false;
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}
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} else {
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if(active && distance_to_line(_mx, _my, cx - 64, cy, cx + 64, cy) < 16) {
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draw_set_color(COLORS.axis[0]);
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draw_line_width(cx - 64, cy, cx + 64, cy, 3);
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if(mouse_press(mb_left, active)) {
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drag_index = 0;
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drag_sv = _rot[1];
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drag_mx = _mx;
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drag_my = _my;
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}
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} else if(active && distance_to_line(_mx, _my, cx, cy - 64, cx, cy + 64) < 16) {
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draw_set_color(COLORS.axis[1]);
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draw_line_width(cx, cy - 64, cx, cy + 64, 3);
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if(mouse_press(mb_left, active)) {
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drag_index = 1;
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drag_sv = _rot[0];
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drag_mx = _mx;
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drag_my = _my;
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}
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} else if(active && abs(point_distance(_mx, _my, cx, cy) - 64) < 8) {
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draw_set_color(COLORS.axis[2]);
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draw_circle_border(cx, cy, 64, 3);
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if(mouse_press(mb_left, active)) {
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drag_index = 2;
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drag_sv = _rot[2];
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drag_mx = _mx;
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drag_my = _my;
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}
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}
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}
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inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)
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}
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static update = function() {
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if(!surface_exists(tex_surface)) reset_tex();
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if(do_reset_material) {
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array_resize(input_display_list, input_display_len);
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while(ds_list_size(inputs) > input_length)
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ds_list_delete(inputs, input_length);
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for(var i = 0; i < array_length(materialNames); i++)
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createMaterial(i);
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do_reset_material = false;
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}
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var _dim = inputs[| 2].getValue();
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var _pos = inputs[| 3].getValue();
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var _rot = inputs[| 4].getValue();
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var _sca = inputs[| 5].getValue();
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var _ldir = inputs[| 6].getValue();
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var _lhgt = inputs[| 7].getValue();
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var _lint = inputs[| 8].getValue();
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var _lclr = inputs[| 9].getValue();
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var _aclr = inputs[| 10].getValue();
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var _lsc = inputs[| 11].getValue();
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var _outSurf = outputs[| 0].getValue();
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if(!is_surface(_outSurf)) {
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_outSurf = surface_create_valid(_dim[0], _dim[1]);
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outputs[| 0].setValue(_outSurf);
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} else
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surface_size_to(_outSurf, _dim[0], _dim[1]);
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var TM = matrix_build(_pos[0], _pos[1], 0, _rot[0], _rot[1], _rot[2], _dim[0] * _sca[0], _dim[1] * _sca[1], 1);
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var cam_proj = matrix_build_projection_ortho(_dim[0], _dim[1], 1, 100);
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camera_set_view_mat(cam, cam_proj);
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camera_set_view_size(cam, _dim[0], _dim[1]);
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var lightFor = [ -cos(degtorad(_ldir)), -_lhgt, -sin(degtorad(_ldir)) ];
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gpu_set_ztestenable(true);
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surface_set_target(_outSurf);
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shader_set(sh_vertex_pnt_light);
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shader_set_uniform_f_array(uniVertex_lightFor, lightFor);
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shader_set_uniform_f_array(uniLightAmb, colorArrayFromReal(_aclr));
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shader_set_uniform_f_array(uniLightClr, colorArrayFromReal(_lclr));
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shader_set_uniform_f(uniLightInt, _lint);
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shader_set_uniform_i(uniLightNrm, use_normal);
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camera_apply(cam);
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draw_clear_alpha(0, 0);
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matrix_stack_push(TM);
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matrix_stack_push(matrix_build(0, 0, 0, 0, 0, 0, _lsc[0], _lsc[1], _lsc[2]));
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matrix_set(matrix_world, matrix_stack_top());
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for(var i = 0; i < array_length(VB); i++) {
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if(i >= ds_list_size(inputs)) break;
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if(i >= array_length(materialIndex)) continue;
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var mIndex = materialIndex[i];
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var tex = inputs[| input_length + mIndex].getValue();
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if(!is_surface(tex)) continue;
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vertex_submit(VB[i], pr_trianglelist, surface_get_texture(tex));
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}
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shader_reset();
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matrix_stack_pop();
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matrix_stack_pop();
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matrix_set(matrix_world, MATRIX_IDENTITY);
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surface_reset_target();
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gpu_set_ztestenable(false);
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camera_apply(0);
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}
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} |