mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
113 lines
4.3 KiB
Plaintext
113 lines
4.3 KiB
Plaintext
function Node_Smoke_Domain(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
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name = "Domain";
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color = COLORS.node_blend_smoke;
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icon = THEME.smoke_sim;
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manual_ungroupable = false;
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Collision", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 2] = nodeValue("Material dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]);
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inputs[| 3] = nodeValue("Material dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.02)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
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inputs[| 4] = nodeValue("Velocity dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]);
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inputs[| 5] = nodeValue("Velocity dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.00)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
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inputs[| 6] = nodeValue("Acceleration", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 7] = nodeValue("Material intertia", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, -0.2 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 8] = nodeValue("Initial pressure", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.75)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 9] = nodeValue("Material Maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 10] = nodeValue("Velocity Maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 11] = nodeValue("Wrap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdomain, noone);
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input_display_list = [
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["Domain", false], 0, 11, 1,
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["Properties", false], 8, 6, 7,
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["Dissipation", false], 2, 3, 4, 5,
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["Huh?", true], 9, 10,
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];
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domain = fd_rectangle_create(256, 256);
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_dim_old = [0, 0];
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static update = function(frame = CURRENT_FRAME) { #region
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RETURN_ON_REST
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var _dim = inputs[| 0].getValue(frame);
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var coll = inputs[| 1].getValue(frame);
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var mdisTyp = inputs[| 2].getValue(frame);
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var mdis = inputs[| 3].getValue(frame);
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var vdisTyp = inputs[| 4].getValue(frame);
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var vdis = inputs[| 5].getValue(frame);
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var acc = inputs[| 6].getValue(frame);
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var matInr = inputs[| 7].getValue(frame);
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var inPress = inputs[| 8].getValue(frame);
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var mMac = inputs[| 9].getValue(frame);
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var vMac = inputs[| 10].getValue(frame);
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var wrap = inputs[| 11].getValue(frame);
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if(IS_FIRST_FRAME || !is_surface(domain.sf_world)) {
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fd_rectangle_clear(domain);
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fd_rectangle_destroy(domain);
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domain = fd_rectangle_create(_dim[0], _dim[1]);
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fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE);
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fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16);
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fd_rectangle_set_velocity_time_step(domain, 1);
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fd_rectangle_set_material_time_step(domain, 1);
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fd_rectangle_set_pressure_iteration_type(domain, -2);
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fd_rectangle_set_initial_value_pressure(domain, inPress);
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}
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surface_set_target(domain.sf_world);
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draw_clear_alpha($00FFFF, 0);
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if(is_surface(coll))
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draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]);
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surface_reset_target();
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fd_rectangle_set_material_dissipation_type(domain, mdisTyp);
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fd_rectangle_set_material_dissipation_value(domain, mdis);
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fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp);
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fd_rectangle_set_velocity_dissipation_value(domain, vdis);
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fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]);
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fd_rectangle_set_velocity_maccormack_weight(domain, vMac);
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fd_rectangle_set_material_maccormack_weight(domain, mMac);
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fd_rectangle_set_repeat(domain, wrap);
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outputs[| 0].setValue(domain);
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} #region
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
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var _mat = getInputData(1);
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if(!is_surface(_mat)) return;
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draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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} |