Pixel-Composer/scripts/steam_ugc_collection/steam_ugc_collection.gml

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function steam_ugc_create_collection(file) { #region
if(STEAM_UGC_ITEM_UPLOADING) return;
STEAM_UGC_UPDATE = false;
STEAM_UGC_ITEM_UPLOADING = true;
STEAM_UGC_ITEM_FILE = file;
STEAM_UGC_TYPE = STEAM_UGC_FILE_TYPE.collection;
directory_destroy(DIRECTORY + "steamUGC");
directory_create(DIRECTORY + "steamUGC");
file_copy(file.path, DIRECTORY + "steamUGC/" + filename_name(file.path));
file_copy(file.meta_path, DIRECTORY + "steamUGC/" + filename_name(file.meta_path));
if(array_safe_get_fast(file.spr_path, 0) != 0)
file_copy(file.spr_path[0], DIRECTORY + "steamUGC/" + filename_name(file.spr_path[0]));
steam_ugc_collection_generate(array_safe_get_fast(file.spr_path, 0));
STEAM_UGC_ITEM_ID = steam_ugc_create_item(STEAM_APP_ID, ugc_filetype_community);
} #endregion
function steam_ugc_update_collection(file, update_preview = false, update_note = "Updated") { #region
if(STEAM_UGC_ITEM_UPLOADING) return;
STEAM_UGC_UPDATE = true;
STEAM_UGC_ITEM_UPLOADING = true;
STEAM_UGC_ITEM_FILE = file;
STEAM_UGC_TYPE = STEAM_UGC_FILE_TYPE.collection;
directory_destroy(DIRECTORY + "steamUGC");
directory_create(DIRECTORY + "steamUGC");
file_copy(file.path, DIRECTORY + "steamUGC/" + filename_name(file.path));
file_copy(file.meta_path, DIRECTORY + "steamUGC/" + filename_name(file.meta_path));
if(array_safe_get_fast(file.spr_path, 0, 0) != 0)
file_copy(file.spr_path[0], DIRECTORY + "steamUGC/" + filename_name(file.spr_path[0]));
STEAM_UGC_PUBLISH_ID = file.meta.file_id;
STEAM_UGC_UPDATE_HANDLE = steam_ugc_start_item_update(STEAM_APP_ID, STEAM_UGC_PUBLISH_ID);
steam_ugc_set_item_title(STEAM_UGC_UPDATE_HANDLE, STEAM_UGC_ITEM_FILE.meta.name);
steam_ugc_set_item_description(STEAM_UGC_UPDATE_HANDLE, STEAM_UGC_ITEM_FILE.meta.description);
var tgs = STEAM_UGC_ITEM_FILE.meta.tags;
array_insert_unique(tgs, 0, "Collection");
array_push_unique(tgs, VERSION_STRING);
steam_ugc_collection_generate(array_safe_get_fast(file.spr_path, 0));
steam_ugc_set_item_tags(STEAM_UGC_UPDATE_HANDLE, tgs);
steam_ugc_set_item_content(STEAM_UGC_UPDATE_HANDLE, DIRECTORY + "steamUGC");
if(file_exists_empty(TEMPDIR + "steamUGCthumbnail.png"))
steam_ugc_set_item_preview(STEAM_UGC_UPDATE_HANDLE, TEMPDIR + "steamUGCthumbnail.png");
STEAM_UGC_SUBMIT_ID = steam_ugc_submit_item_update(STEAM_UGC_UPDATE_HANDLE, update_note);
} #endregion
function steam_ugc_collection_generate(file, dest_path = TEMPDIR + "steamUGCthumbnail.png") { #region
file_delete(dest_path);
var prev_size = 512;
var spr = sprite_add(file, 0, false, false, 0, 0);
var _s = surface_create(prev_size, prev_size);
var avar_size = 80;
var avartar = surface_create(avar_size, avar_size);
if(sprite_exists(STEAM_AVATAR)) {
var spw = sprite_get_width(STEAM_AVATAR);
var sph = sprite_get_height(STEAM_AVATAR);
var ss = avar_size / max(spw, sph);
surface_set_target(avartar);
DRAW_CLEAR
var avw = spw * ss;
var avh = sph * ss;
var avx = avar_size / 2 - avw / 2;
var avy = avar_size / 2 - avh / 2;
BLEND_NORMAL
draw_sprite_ext(STEAM_AVATAR, 0, avx, avy, ss, ss, 0, c_white, 1);
BLEND_MULTIPLY
draw_sprite_stretched(THEME.timeline_node, 0, avx, avy, avw, avh);
BLEND_NORMAL
draw_sprite_stretched_add(THEME.timeline_node, 1, avx, avy, avw, avh, c_white, 0.3);
surface_reset_target();
}
surface_set_target(_s);
draw_clear(COLORS._main_icon_dark);
draw_sprite_tiled(s_workshop_bg, 0, -64, -64);
draw_sprite_stretched(s_workshop_frame, 0, 0, 0, prev_size, prev_size);
if(spr == -1) spr = THEME.workshop_collection;
var ss = (prev_size - 160) / max(sprite_get_width(spr), sprite_get_height(spr));
var ox = (sprite_get_xoffset(spr) - sprite_get_width(spr) / 2) * ss;
var oy = (sprite_get_yoffset(spr) - sprite_get_height(spr) / 2) * ss;
draw_sprite_ext(spr, 0, prev_size / 2 + ox, prev_size / 2 + oy, ss, ss, 0, c_white, 1);
draw_sprite_stretched(s_workshop_badge, 0, 8, 8, 88, 88);
draw_sprite_ext(THEME.workshop_collection, 0, 40, 40, 1, 1, 0, COLORS._main_icon_dark, 1);
draw_set_text(f_h2, fa_right, fa_bottom, COLORS._main_icon_dark);
var _bw = 48 + string_width(VERSION_STRING);
var _bh = 80;
draw_sprite_stretched(s_workshop_badge_version, 0, prev_size - 8 - _bw, prev_size - 8 - _bh, _bw, _bh);
draw_text(prev_size - 16, prev_size - 4, VERSION_STRING);
if(sprite_exists(STEAM_AVATAR) && STEAM_UGC_ITEM_AVATAR) draw_surface(avartar, prev_size - 24 - avar_size, 24);
surface_reset_target();
surface_save_safe(_s, dest_path);
surface_free(_s);
surface_free(avartar);
} #endregion