Pixel-Composer/shaders/sh_blink_replace/sh_blink_replace.fsh

26 lines
648 B
GLSL

varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform float seed;
uniform float ratio;
#define PALETTE_LIMIT 1024
uniform int usePalette;
uniform vec4 palette[PALETTE_LIMIT];
uniform int paletteAmount;
float random (in vec2 st) { return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * (43758.5453123 + seed)); }
void main() {
vec4 pos = texture2D( gm_BaseTexture, v_vTexcoord );
gl_FragColor = vec4(0.);
if(pos.z == 0. || pos.a == 0.) return;
int index = int(floor(random(pos.rg) * float(paletteAmount)));
float rrat = random(pos.rg + vec2(1.6193, 3.5341));
if(rrat >= ratio) return;
gl_FragColor = palette[index];
}