Pixel-Composer/scripts/node_audio_window/node_audio_window.gml
2023-12-03 11:02:04 +07:00

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function Node_Audio_Window(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Audio Window";
w = 128;
h = 128;
min_h = h;
inputs[| 0] = nodeValue("Audio data", self, JUNCTION_CONNECT.input, VALUE_TYPE.audioBit, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Width", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4096, "Amount of bits to extract.");
inputs[| 2] = nodeValue("Location", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY._default, { unit: 0, side_button: button(function() {
inputs[| 2].display_data.unit = (inputs[| 2].display_data.unit + 1) % 3;
inputs[| 2].display_data.side_button.tooltip.index = inputs[| 2].display_data.unit;
update();
}).setTooltip( new tooltipSelector("Unit", [ "Bit", "Second", "Progress" ]) )
.setIcon( THEME.unit_audio, [ function() { return inputs[| 2].display_data.unit; } ], COLORS._main_icon )
}
);
inputs[| 3] = nodeValue("Cursor location", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Start", "Middle", "End" ]);
inputs[| 4] = nodeValue("Step", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16);
inputs[| 5] = nodeValue("Match timeline", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Set window cursor to match animation timeline.");
outputs[| 0] = nodeValue("Bit Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [])
.setArrayDepth(1);
input_display_list = [ 0,
["Window", false], 1, 5, 2, 3, 4,
];
preview_cr = 0;
preview_st = 0;
preview_ed = 0;
static step = function() {
var _anim = getInputData(5);
inputs[| 2].setVisible(!_anim);
update_on_frame = _anim;
}
static update = function(frame = CURRENT_FRAME) {
var _aud = getInputData(0);
if(!is_instanceof(_aud, audioObject)) return;
var _wid = getInputData(1);
var _loc = getInputData(2);
var _cloc = getInputData(3);
var _stp = getInputData(4); _stp = max(1, _stp);
var _anim = getInputData(5);
var _unit = inputs[| 2].display_data.unit;
var off = 0, st = 0, ed = 1, len = 1;
var _ch = _aud.getChannel();
if(_anim) off = frame / PROJECT.animator.framerate * _aud.sample;
else {
switch(_unit) {
case 0 : off = _loc; break;
case 1 : off = _loc * _aud.sample; break;
case 2 : off = _loc * _aud.duration * _aud.sample; break;
}
}
switch(_cloc) {
case 0 : st = off; break;
case 1 : st = off - round(_wid / 2); break;
case 2 : st = off - _wid; break;
}
st = clamp(st, 0, _aud.packet - 1);
ed = clamp(st + _wid, 0, _aud.packet - 1);
st = clamp(ed - _wid, 0, _aud.packet - 1);
len = (ed - st) / _stp;
preview_cr = off / _aud.packet;
preview_st = st / _aud.packet;
preview_ed = ed / _aud.packet;
var res = array_create(_ch);
var dat = _aud.getData();
for( var i = 0; i < _ch; i++ ) {
var _dat = dat[i];
var _ind = 0;
res[i] = array_create(len);
for(var j = st; j < ed; j += _stp)
res[i][_ind++] = _dat[j];
}
outputs[| 0].setValue(res);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
var _aud = getInputData(0);
if(!is_instanceof(_aud, audioObject)) return;
var bbox = drawGetBbox(xx, yy, _s);
var surf = _aud.checkPreview(320, 128);
if(!is_surface(surf)) return;
var sw = surface_get_width_safe(surf);
var sh = surface_get_height_safe(surf);
var ss = min(bbox.w / sw, bbox.h / sh);
var dx = bbox.xc - sw * ss / 2;
var dy = bbox.yc - sh * ss / 2;
draw_surface_ext_safe(surf, dx, dy, ss, ss,,, 0.50);
var st = clamp(preview_st, 0, 1) * sw;
var ed = clamp(preview_ed, 0, 1) * sw;
var cr = clamp(preview_cr, 0, 1) * sw;
draw_surface_part_ext_safe(surf, st, 0, ed - st, sh, dx + st * ss, dy, ss, ss,, COLORS._main_accent);
draw_set_color(COLORS._main_accent);
draw_line(dx + cr * ss, bbox.yc - 16 * _s, dx + cr * ss, bbox.yc + 16 * _s);
} #endregion
}