mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 06:56:45 +01:00
27 lines
No EOL
801 B
Text
27 lines
No EOL
801 B
Text
function Node_3D_Scene(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
|
|
name = "3D Scene";
|
|
|
|
newOutput(0, nodeValue_Output("Scene", self, VALUE_TYPE.d3Scene, noone));
|
|
|
|
object_lists = [];
|
|
|
|
static createNewInput = function() {
|
|
var index = array_length(inputs);
|
|
newInput(index, nodeValue_D3Mesh("Object", self, noone))
|
|
.setVisible(true, true);
|
|
|
|
return inputs[index];
|
|
} setDynamicInput(1, true, VALUE_TYPE.d3Mesh);
|
|
|
|
static processData = function(_output, _data, _output_index, _array_index = 0) {
|
|
var _scene = new __3dGroup();
|
|
|
|
for( var i = input_fix_len, n = array_length(inputs); i < n; i += data_length ) {
|
|
var _obj = _data[i];
|
|
if(is_instanceof(_obj, __3dObject) || is_instanceof(_obj, __3dGroup))
|
|
_scene.addObject(_obj);
|
|
}
|
|
|
|
return _scene;
|
|
}
|
|
} |