Pixel-Composer/scripts/node_3d_scene/node_3d_scene.gml

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function Node_3D_Scene(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
name = "3D Scene";
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newOutput(0, nodeValue_Output("Scene", self, VALUE_TYPE.d3Scene, noone));
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object_lists = [];
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static createNewInput = function() {
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var index = array_length(inputs);
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newInput(index, nodeValue_D3Mesh("Object", self, noone))
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.setVisible(true, true);
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return inputs[index];
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} setDynamicInput(1, true, VALUE_TYPE.d3Mesh);
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _scene = new __3dGroup();
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for( var i = input_fix_len, n = array_length(inputs); i < n; i += data_length ) {
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var _obj = _data[i];
if(is_instanceof(_obj, __3dObject) || is_instanceof(_obj, __3dGroup))
_scene.addObject(_obj);
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}
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return _scene;
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}
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}