mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2025-01-12 23:37:10 +01:00
568 lines
No EOL
21 KiB
Text
568 lines
No EOL
21 KiB
Text
enum AUTOTILE_TYPE {
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box3_3,
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}
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function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Tile Drawer";
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bypass_grid = true;
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newInput( 0, nodeValue_Surface("Tileset", self, noone));
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newInput( 1, nodeValue_IVec2("Map size", self, [ 16, 16 ]));
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newInput( 2, nodeValue_Vec2("Tile size", self, [ 16, 16 ]));
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#region tile selector
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tile_selector_surface = 0;
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tile_selector_mask = 0;
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tile_selector_h = ui(320);
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tile_selector_x = 0;
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tile_selector_y = 0;
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tile_selector_s = 1;
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tile_selector_s_to = 1;
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tile_dragging = false;
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tile_drag_sx = 0;
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tile_drag_sy = 0;
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tile_drag_mx = 0;
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tile_drag_my = 0;
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tile_selecting = false;
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tile_select_ss = [ 0, 0 ];
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autotile_selector_mask = 0;
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grid_draw = true;
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tile_selector = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
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var _h = tile_selector_h;
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var _pd = ui(4);
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var _tileSet = current_data[0];
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var _tileSiz = current_data[2];
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var _sx = _x + _pd;
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var _sy = _y + _pd;
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var _sw = _w - _pd * 2;
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var _sh = _h - _pd * 2;
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draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _y, _w, _h, c_white, 1);
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tile_selector_surface = surface_verify(tile_selector_surface, _sw, _sh);
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tile_selector_mask = surface_verify(tile_selector_mask, _sw, _sh);
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autotile_selector_mask = surface_verify(autotile_selector_mask, _sw, _sh);
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if(!is_surface(_tileSet)) return _h;
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var _tdim = surface_get_dimension(_tileSet);
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var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ];
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var _tileSel_w = _tileSiz[0] * tile_selector_s;
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var _tileSel_h = _tileSiz[1] * tile_selector_s;
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var _msx = _m[0] - _sx - tile_selector_x;
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var _msy = _m[1] - _sy - tile_selector_y;
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var _mtx = floor(_msx / tile_selector_s / _tileSiz[0]);
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var _mty = floor(_msy / tile_selector_s / _tileSiz[1]);
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var _mid = _mtx >= 0 && _mtx < _tileAmo[0] && _mty >= 0 && _mtx < _tileAmo[1]? _mty * _tileAmo[0] + _mtx : noone;
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var _tileHov_x = tile_selector_x + _mtx * _tileSiz[0] * tile_selector_s;
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var _tileHov_y = tile_selector_y + _mty * _tileSiz[1] * tile_selector_s;
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var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _y, _x + _w, _y + _h);
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surface_set_target(tile_selector_surface);
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draw_clear(COLORS.panel_bg_clear);
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draw_sprite_tiled_ext(s_transparent, 0, tile_selector_x, tile_selector_y, tile_selector_s, tile_selector_s, COLORS.panel_preview_transparent, 1);
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draw_surface_ext(_tileSet, tile_selector_x, tile_selector_y, tile_selector_s, tile_selector_s, 0, c_white, 1);
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if(grid_draw) {
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var _gw = _tileSiz[0] * tile_selector_s;
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var _gh = _tileSiz[1] * tile_selector_s;
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var gw = _tdim[0] / _tileSiz[0];
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var gh = _tdim[1] / _tileSiz[1];
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var cx = tile_selector_x;
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var cy = tile_selector_y;
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draw_set_color(PROJECT.previewGrid.color);
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draw_set_alpha(PROJECT.previewGrid.opacity);
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for( var i = 1; i < gw; i++ ) {
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var _xx = cx + i * _gw;
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draw_line(_xx, cy, _xx, cy + _tdim[1] * tile_selector_s);
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}
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for( var i = 1; i < gh; i++ ) {
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var _yy = cy + i * _gh;
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draw_line(cx, _yy, cx + _tdim[0] * tile_selector_s, _yy);
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}
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draw_set_alpha(1);
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}
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draw_set_color(COLORS.panel_preview_surface_outline);
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draw_rectangle(tile_selector_x, tile_selector_y, tile_selector_x + _tdim[0] * tile_selector_s - 1, tile_selector_y + _tdim[1] * tile_selector_s - 1, true);
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draw_set_color(c_white);
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draw_rectangle_width(_tileHov_x - 1, _tileHov_y - 1, _tileHov_x + _tileSel_w, _tileHov_y + _tileSel_h, 1);
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draw_set_color(c_black);
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draw_rectangle_width(_tileHov_x, _tileHov_y, _tileHov_x + _tileSel_w - 1, _tileHov_y + _tileSel_h - 1, 1);
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if(_hov && _mid > noone && mouse_press(mb_left, _focus)) {
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tile_selecting = true;
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tile_select_ss = [ _mtx, _mty ];
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}
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surface_reset_target();
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surface_set_target(tile_selector_mask);
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DRAW_CLEAR
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draw_set_color(c_white);
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for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ )
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for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) {
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var _bindex = brush.brush_indices[i][j];
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var _tileSel_row = floor(_bindex / _tileAmo[0]);
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var _tileSel_col = safe_mod(_bindex, _tileAmo[0]);
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var _tileSel_x = tile_selector_x + _tileSel_col * _tileSiz[0] * tile_selector_s;
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var _tileSel_y = tile_selector_y + _tileSel_row * _tileSiz[1] * tile_selector_s;
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draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false);
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}
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surface_reset_target();
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#region tile selection
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if(tile_selecting) {
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var _ts_sx = clamp(min(tile_select_ss[0], _mtx), 0, _tileAmo[0] - 1);
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var _ts_sy = clamp(min(tile_select_ss[1], _mty), 0, _tileAmo[1] - 1);
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var _ts_ex = clamp(max(tile_select_ss[0], _mtx), 0, _tileAmo[0] - 1);
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var _ts_ey = clamp(max(tile_select_ss[1], _mty), 0, _tileAmo[1] - 1);
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brush.brush_indices = [];
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brush.brush_width = _ts_ex - _ts_sx + 1;
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brush.brush_height = _ts_ey - _ts_sy + 1;
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var _ind = 0;
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for( var i = _ts_sy; i <= _ts_ey; i++ )
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for( var j = _ts_sx; j <= _ts_ex; j++ )
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brush.brush_indices[i - _ts_sy][j - _ts_sx] = i * _tileAmo[0] + j;
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if(mouse_release(mb_left))
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tile_selecting = false;
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}
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#endregion
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#region pan zoom
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if(tile_dragging) {
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var _tdx = _m[0] - tile_drag_mx;
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var _tdy = _m[1] - tile_drag_my;
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tile_selector_x = tile_drag_sx + _tdx;
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tile_selector_y = tile_drag_sy + _tdy;
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if(mouse_release(mb_middle))
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tile_dragging = false;
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}
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if(_hov) {
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if(mouse_press(mb_middle, _focus)) {
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tile_dragging = true;
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tile_drag_sx = tile_selector_x;
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tile_drag_sy = tile_selector_y;
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tile_drag_mx = _m[0];
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tile_drag_my = _m[1];
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}
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var _s = tile_selector_s;
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if(mouse_wheel_up()) { tile_selector_s_to = clamp(tile_selector_s_to * 1.2, 0.5, 4); }
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if(mouse_wheel_down()) { tile_selector_s_to = clamp(tile_selector_s_to / 1.2, 0.5, 4); }
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tile_selector_s = lerp_float(tile_selector_s, tile_selector_s_to, 2);
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if(_s != tile_selector_s) {
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var _ds = tile_selector_s - _s;
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tile_selector_x -= _msx * _ds / _s;
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tile_selector_y -= _msy * _ds / _s;
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}
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}
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var _tdim_ws = _tdim[0] * tile_selector_s;
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var _tdim_hs = _tdim[1] * tile_selector_s;
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var _minx = -(_tdim_ws - _w) - 32;
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var _miny = -(_tdim_hs - _h) - 32;
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var _maxx = 32;
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var _maxy = 32;
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if(_minx > _maxx) { _minx = (_minx + _maxx) / 2; _maxx = _minx; }
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if(_miny > _maxy) { _miny = (_miny + _maxy) / 2; _maxy = _miny; }
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tile_selector_x = clamp(tile_selector_x, _minx, _maxx);
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tile_selector_y = clamp(tile_selector_y, _miny, _maxy);
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#endregion
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draw_surface(tile_selector_surface, _sx, _sy);
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shader_set(sh_brush_outline);
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shader_set_f("dimension", _sw, _sh);
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draw_surface(tile_selector_mask, _sx, _sy);
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shader_reset();
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#region autotile
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for( var i = 0, n = array_length(autotiles); i < n; i++ ) {
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var _att = autotiles[i];
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surface_set_target(autotile_selector_mask);
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DRAW_CLEAR
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draw_set_color(c_white);
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for( var j = 0, m = array_length(_att.index); j < m; j++ ) {
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var _bindex = _att.index[j];
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var _tileSel_row = floor(_bindex / _tileAmo[0]);
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var _tileSel_col = safe_mod(_bindex, _tileAmo[0]);
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var _tileSel_x = tile_selector_x + _tileSel_col * _tileSiz[0] * tile_selector_s;
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var _tileSel_y = tile_selector_y + _tileSel_row * _tileSiz[1] * tile_selector_s;
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draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false);
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}
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surface_reset_target();
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shader_set(sh_brush_outline);
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shader_set_f("dimension", _sw, _sh);
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draw_surface_ext(autotile_selector_mask, _sx, _sy, 1, 1, 0, COLORS._main_accent, 1);
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shader_reset();
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}
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#endregion
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return _h;
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});
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#endregion
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#region ++++ auto tile ++++
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autotiles = [
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new tiler_brush_autotile(AUTOTILE_TYPE.box3_3, [
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0, 1, 2,
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11, 12, 13,
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22, 23, 24,
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]),
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];
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autotile_selecting = 0;
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autotile_selector = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
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var _hh = 0;
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return _hh;
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});
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#endregion
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input_display_list = [
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["Tileset", false], 0, 2,
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["Map", false], 1,
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["Tiles", false], tile_selector,
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["Autotiles",false], autotile_selector,
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]
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newOutput(0, nodeValue_Output("Tile output", self, VALUE_TYPE.surface, noone));
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newOutput(1, nodeValue_Output("Tile map", self, VALUE_TYPE.surface, noone));
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newOutput(2, nodeValue_Output("Index array", self, VALUE_TYPE.integer, []))
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.setArrayDepth(1);
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#region ++++ data ++++
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canvas_surface = surface_create_empty(1, 1, surface_r16float);
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canvas_buffer = buffer_create(1 * 1 * 2, buffer_grow, 2);
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drawing_surface = surface_create_empty(1, 1, surface_r16float);
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draw_stack = ds_list_create();
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preview_drawing_tile = surface_create_empty(1, 1);
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preview_draw_overlay = surface_create_empty(1, 1);
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preview_draw_overlay_tile = surface_create_empty(1, 1);
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_preview_draw_mask = surface_create_empty(1, 1);
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preview_draw_mask = surface_create_empty(1, 1);
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attributes.dimension = [ 1, 1 ];
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temp_surface = [ 0 ];
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selection_mask = noone;
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#endregion
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#region ++++ selection ++++
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selecting = false;
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selection_x = 0;
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selection_y = 0;
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selection_mask = noone;
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#endregion
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#region ++++ tool object ++++
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brush = new tiler_brush(self);
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tool_brush = new tiler_tool_brush(self, brush, false);
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tool_eraser = new tiler_tool_brush(self, brush, true);
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tool_fill = new tiler_tool_fill( self, brush, tool_attribute);
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tool_rectangle = new tiler_tool_shape(self, brush, CANVAS_TOOL_SHAPE.rectangle);
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tool_ellipse = new tiler_tool_shape(self, brush, CANVAS_TOOL_SHAPE.ellipse);
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#endregion
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#region ++++ tools ++++
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tool_attribute.size = 1;
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tool_size_edit = new textBox(TEXTBOX_INPUT.number, function(val) { tool_attribute.size = max(1, round(val)); }).setSlideType(true)
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.setFont(f_p3)
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.setSideButton(button(function() { dialogPanelCall(new Panel_Node_Canvas_Pressure(self), mouse_mx, mouse_my, { anchor: ANCHOR.top | ANCHOR.left }) })
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.setIcon(THEME.pen_pressure, 0, COLORS._main_icon));
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tool_size = [ "Size", tool_size_edit, "size", tool_attribute ];
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tool_attribute.fillType = 0;
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tool_fil8_edit = new buttonGroup( [ THEME.canvas_fill_type, THEME.canvas_fill_type, THEME.canvas_fill_type ], function(val) { tool_attribute.fillType = val; })
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.setTooltips( [ "Edge", "Edge + Corner" ] )
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.setCollape(false);
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tool_fil8 = [ "Fill", tool_fil8_edit, "fillType", tool_attribute ];
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tools = [
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new NodeTool( "Pencil", THEME.canvas_tools_pencil)
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.setSetting(tool_size)
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.setToolObject(tool_brush),
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new NodeTool( "Eraser", THEME.canvas_tools_eraser)
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.setSetting(tool_size)
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.setToolObject(tool_eraser),
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new NodeTool( "Rectangle", [ THEME.canvas_tools_rect, THEME.canvas_tools_rect_fill ])
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.setSetting(tool_size)
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.setToolObject(tool_rectangle),
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new NodeTool( "Ellipse", [ THEME.canvas_tools_ellip, THEME.canvas_tools_ellip_fill ])
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.setSetting(tool_size)
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.setToolObject(tool_ellipse),
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new NodeTool( "Fill", THEME.canvas_tools_bucket)
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.setSetting(tool_fil8)
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.setToolObject(tool_fill),
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];
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#endregion
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function apply_draw_surface() {
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if(!is_surface(canvas_surface)) return;
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if(!is_surface(drawing_surface)) return;
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if(selecting) {
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surface_set_shader(canvas_surface, sh_draw_tile_apply_selection, true, BLEND.over);
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shader_set_surface("selectionMask", selection_mask);
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draw_surface(drawing_surface, 0, 0);
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surface_reset_shader();
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} else {
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surface_set_shader(canvas_surface, sh_draw_tile_apply, true, BLEND.over);
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draw_surface(drawing_surface, 0, 0);
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surface_reset_shader();
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}
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triggerRender();
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}
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, params) {
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var _tileSet = current_data[0];
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var _mapSize = current_data[1];
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var _tileSize = current_data[2];
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if(!is_surface(drawing_surface)) {
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drawing_surface = surface_verify(drawing_surface, _mapSize[0], _mapSize[1], surface_r16float);
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surface_set_shader(drawing_surface, noone, true, BLEND.over);
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draw_surface(canvas_surface, 0, 0);
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surface_reset_shader();
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}
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#region surfaces
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var _dim = attributes.dimension;
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var _outDim = [ _tileSize[0] * _dim[0], _tileSize[1] * _dim[1] ];
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preview_draw_overlay = surface_verify(preview_draw_overlay, _dim[0], _dim[1], surface_r16float);
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preview_drawing_tile = surface_verify(preview_drawing_tile, _dim[0] * _tileSize[0], _dim[1] * _tileSize[1]);
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preview_draw_overlay_tile = surface_verify(preview_draw_overlay_tile, _dim[0] * _tileSize[0], _dim[1] * _tileSize[1]);
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var __s = surface_get_target();
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var _sw = surface_get_width(__s);
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var _sh = surface_get_height(__s);
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_preview_draw_mask = surface_verify(_preview_draw_mask, _dim[0], _dim[1]);
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preview_draw_mask = surface_verify( preview_draw_mask, _sw, _sh);
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#endregion
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#region tools
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var _currTool = PANEL_PREVIEW.tool_current;
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var _tool = _currTool == noone? noone : _currTool.getToolObject();
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brush.brush_size = tool_attribute.size;
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brush.autotiler = autotile_selecting == noone? noone : autotiles[autotile_selecting];
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if(_tool) {
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_tool.subtool = _currTool.selecting;
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_tool.apply_draw_surface = apply_draw_surface;
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_tool.drawing_surface = drawing_surface;
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_tool.tile_size = _tileSize;
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_tool.step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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surface_set_target(preview_draw_overlay);
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DRAW_CLEAR
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_tool.drawPreview(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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surface_reset_target();
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surface_set_target(_preview_draw_mask);
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DRAW_CLEAR
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_tool.drawMask(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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surface_reset_target();
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surface_set_target(preview_draw_mask);
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DRAW_CLEAR
|
|
draw_surface_ext(_preview_draw_mask, _x, _y, _s * _tileSize[0], _s * _tileSize[1], 0, c_white, 1);
|
|
surface_reset_target();
|
|
|
|
if(_tool.brush_resizable) {
|
|
if(hover && key_mod_press(CTRL)) {
|
|
if(mouse_wheel_down()) tool_attribute.size = max( 1, tool_attribute.size - 1);
|
|
if(mouse_wheel_up()) tool_attribute.size = min(64, tool_attribute.size + 1);
|
|
}
|
|
|
|
brush.sizing(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region draw preview surfaces
|
|
var _tileSetDim = surface_get_dimension(_tileSet);
|
|
|
|
surface_set_shader(preview_drawing_tile, sh_draw_tile_map, true, BLEND.over);
|
|
shader_set_2("dimension", _outDim);
|
|
shader_set_2("tileSize", _tileSize);
|
|
shader_set_2("tileAmo", [ floor(_tileSetDim[0] / _tileSize[0]), floor(_tileSetDim[1] / _tileSize[1]) ]);
|
|
|
|
shader_set_surface("tileTexture", _tileSet);
|
|
shader_set_2("tileTextureDim", _tileSetDim);
|
|
|
|
shader_set_surface("indexTexture", drawing_surface);
|
|
shader_set_2("indexTextureDim", surface_get_dimension(drawing_surface));
|
|
|
|
draw_empty();
|
|
surface_reset_shader();
|
|
|
|
draw_surface_ext(preview_drawing_tile, _x, _y, _s, _s, 0, c_white, 1);
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
surface_set_shader(preview_draw_overlay_tile, sh_draw_tile_map, true, BLEND.over);
|
|
shader_set_2("dimension", _outDim);
|
|
shader_set_2("tileSize", _tileSize);
|
|
shader_set_2("tileAmo", [ floor(_tileSetDim[0] / _tileSize[0]), floor(_tileSetDim[1] / _tileSize[1]) ]);
|
|
|
|
shader_set_surface("tileTexture", _tileSet);
|
|
shader_set_2("tileTextureDim", _tileSetDim);
|
|
|
|
shader_set_surface("indexTexture", preview_draw_overlay);
|
|
shader_set_2("indexTextureDim", surface_get_dimension(preview_draw_overlay));
|
|
|
|
draw_empty();
|
|
surface_reset_shader();
|
|
|
|
draw_surface_ext(preview_draw_overlay_tile, _x, _y, _s, _s, 0, c_white, 1);
|
|
|
|
params.panel.drawNodeGrid();
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
shader_set(sh_brush_outline);
|
|
shader_set_f("dimension", _sw, _sh);
|
|
draw_surface(preview_draw_mask, 0, 0);
|
|
shader_reset();
|
|
|
|
#endregion
|
|
|
|
if(autotiles[0].mask_surface) draw_surface_ext(autotiles[0].mask_surface, 32, 32, 8, 8, 0, c_white, 1);
|
|
}
|
|
|
|
static processData = function(_outData, _data, _output_index, _array_index) {
|
|
var _tileSet = _data[0];
|
|
var _mapSize = _data[1];
|
|
var _tileSize = _data[2];
|
|
|
|
attributes.dimension[0] = _mapSize[0];
|
|
attributes.dimension[1] = _mapSize[1];
|
|
|
|
if(!is_surface(canvas_surface) && buffer_exists(canvas_buffer)) {
|
|
canvas_surface = surface_create(_mapSize[0], _mapSize[1], surface_r16float);
|
|
buffer_set_surface(canvas_buffer, canvas_surface, 0);
|
|
} else
|
|
canvas_surface = surface_verify(canvas_surface, _mapSize[0], _mapSize[1], surface_r16float);
|
|
drawing_surface = surface_verify(drawing_surface, _mapSize[0], _mapSize[1], surface_r16float);
|
|
|
|
surface_set_shader(drawing_surface, noone, true, BLEND.over);
|
|
draw_surface(canvas_surface, 0, 0);
|
|
surface_reset_shader();
|
|
|
|
if(!is_surface(_tileSet)) return _outData;
|
|
|
|
var _tileOut = _outData[0];
|
|
var _tileMap = _outData[1];
|
|
var _arrIndx = _outData[2];
|
|
|
|
var _outDim = [ _tileSize[0] * _mapSize[0], _tileSize[1] * _mapSize[1] ];
|
|
|
|
_tileOut = surface_verify(_tileOut, _outDim[0], _outDim[1]);
|
|
_tileMap = surface_verify(_tileMap, _mapSize[0], _mapSize[1], surface_r16float);
|
|
_arrIndx = array_verify(_arrIndx, _mapSize[0] * _mapSize[1]);
|
|
|
|
buffer_resize(canvas_buffer, _mapSize[0] * _mapSize[1] * 2);
|
|
buffer_get_surface(canvas_buffer, canvas_surface, 0);
|
|
|
|
surface_set_shader(_tileMap, sh_sample, true, BLEND.over);
|
|
draw_surface(canvas_surface, 0, 0);
|
|
surface_reset_shader();
|
|
|
|
var _tileSetDim = surface_get_dimension(_tileSet);
|
|
|
|
surface_set_shader(_tileOut, sh_draw_tile_map, true, BLEND.over);
|
|
shader_set_2("dimension", _outDim);
|
|
shader_set_2("tileSize", _tileSize);
|
|
shader_set_2("tileAmo", [ floor(_tileSetDim[0] / _tileSize[0]), floor(_tileSetDim[1] / _tileSize[1]) ]);
|
|
|
|
shader_set_surface("tileTexture", _tileSet);
|
|
shader_set_2("tileTextureDim", _tileSetDim);
|
|
|
|
shader_set_surface("indexTexture", _tileMap);
|
|
shader_set_2("indexTextureDim", surface_get_dimension(_tileMap));
|
|
|
|
draw_empty();
|
|
surface_reset_shader();
|
|
|
|
return [ _tileOut, _tileMap, _arrIndx ];
|
|
}
|
|
|
|
static getPreviewValues = function() { return preview_drawing_tile; }
|
|
static getGraphPreviewSurface = function() { return getSingleValue(0, preview_index, true); }
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
static doSerialize = function(_map) {
|
|
_map.surface = buffer_serialize(canvas_buffer);
|
|
}
|
|
|
|
static doApplyDeserialize = function() {
|
|
canvas_buffer = buffer_deserialize(load_map.surface);
|
|
canvas_surface = surface_verify(canvas_surface, attributes.dimension[0], attributes.dimension[1], surface_r16float);
|
|
drawing_surface = surface_verify(drawing_surface, attributes.dimension[0], attributes.dimension[1], surface_r16float);
|
|
|
|
buffer_set_surface(canvas_buffer, canvas_surface, 0);
|
|
buffer_set_surface(canvas_buffer, drawing_surface, 0);
|
|
}
|
|
|
|
} |