Pixel-Composer/scripts/checkbox/checkbox.gml
2023-01-25 12:49:00 +07:00

45 lines
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function checkBox(_onClick) : widget() constructor {
onClick = _onClick;
static trigger = function() {
if(!onClick) return;
onClick();
}
static draw = function(_x, _y, _value, _m, ss = ui(28), halign = fa_left, valign = fa_top) {
x = _x;
y = _y;
w = ss;
h = ss;
var _dx, _dy;
switch(halign) {
case fa_left: _dx = _x; break;
case fa_center: _dx = _x - ss / 2; break;
case fa_right: _dx = _x - ss; break;
}
switch(valign) {
case fa_top: _dy = _y; break;
case fa_center: _dy = _y - ss / 2; break;
case fa_bottom: _dy = _y - ss; break;
}
var aa = interactable * 0.25 + 0.75;
draw_sprite_stretched_ext(THEME.checkbox, _value * 2, _dx, _dy, ss, ss, c_white, aa);
if(hover && point_in_rectangle(_m[0], _m[1], _dx, _dy, _dx + ss, _dy + ss)) {
draw_sprite_stretched_ext(THEME.checkbox, _value * 2 + 1, _dx, _dy, ss, ss, c_white, aa);
if(mouse_press(mb_left, active))
trigger();
} else
if(mouse_press(mb_left)) deactivate();
if(WIDGET_CURRENT == self)
draw_sprite_stretched(THEME.widget_selecting, 0, _dx - ui(3), _dy - ui(3), ss + ui(6), ss + ui(6));
resetFocus();
}
}