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17 lines
260 B
GLSL
17 lines
260 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec4 color;
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void main() {
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float dist = abs(length(v_vTexcoord - .5) * 2. - 0.9);
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float a;
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vec4 c = vec4(0.);
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a = smoothstep(.1, .05, dist);
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c = mix(c, color, a);
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gl_FragColor = c;
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}
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