mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2025-02-11 04:35:24 +01:00
72 lines
No EOL
2.5 KiB
Text
72 lines
No EOL
2.5 KiB
Text
#region
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FN_NODE_CONTEXT_INVOKE {
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addHotkey("Node_Erode", "Width > Set", KEY_GROUP.numeric, MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[1].setValue(toNumber(chr(keyboard_key))); });
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addHotkey("Node_Erode", "Preserve Border > Toggle", "B", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[2].setValue(!_n.inputs[2].getValue()); });
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addHotkey("Node_Erode", "Use Alpha > Toggle", "A", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[3].setValue(!_n.inputs[3].getValue()); });
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});
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#endregion
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function Node_Erode(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Erode";
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newInput(0, nodeValue_Surface("Surface In", self));
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newInput(1, nodeValue_Int("Width", self, 1))
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.setValidator(VV_min(0))
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.setMappable(10);
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newInput(2, nodeValue_Bool("Preserve Border",self, false));
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newInput(3, nodeValue_Bool("Use Alpha", self, true));
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newInput(4, nodeValue_Surface("Mask", self));
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newInput(5, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(6, nodeValue_Bool("Active", self, true));
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active_index = 6;
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newInput(7, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(4); // inputs 8, 9,
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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newInput(10, nodeValue_Surface("Width map", self))
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.setVisible(false, false);
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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input_display_list = [ 6, 7,
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["Surfaces", true], 0, 4, 5, 8, 9,
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["Erode", false], 1, 10, 2, 3,
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]
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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static step = function() { #region
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__step_mask_modifier();
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inputs[1].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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surface_set_shader(_outSurf, sh_erode);
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shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
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shader_set_f_map("size" , _data[1], _data[10], inputs[1]);
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shader_set_i("border" , _data[2]);
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shader_set_i("alpha" , _data[3]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
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return _outSurf;
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}
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} |