Pixel-Composer/scripts/node_erode/node_erode.gml
2025-02-04 11:39:46 +07:00

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Text

#region
FN_NODE_CONTEXT_INVOKE {
addHotkey("Node_Erode", "Width > Set", KEY_GROUP.numeric, MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[1].setValue(toNumber(chr(keyboard_key))); });
addHotkey("Node_Erode", "Preserve Border > Toggle", "B", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[2].setValue(!_n.inputs[2].getValue()); });
addHotkey("Node_Erode", "Use Alpha > Toggle", "A", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[3].setValue(!_n.inputs[3].getValue()); });
});
#endregion
function Node_Erode(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Erode";
newInput(0, nodeValue_Surface("Surface In", self));
newInput(1, nodeValue_Int("Width", self, 1))
.setValidator(VV_min(0))
.setMappable(10);
newInput(2, nodeValue_Bool("Preserve Border",self, false));
newInput(3, nodeValue_Bool("Use Alpha", self, true));
newInput(4, nodeValue_Surface("Mask", self));
newInput(5, nodeValue_Float("Mix", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
newInput(6, nodeValue_Bool("Active", self, true));
active_index = 6;
newInput(7, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
__init_mask_modifier(4); // inputs 8, 9,
/////////////////////////////////////////////////////////////////////////////////////////////////////
newInput(10, nodeValue_Surface("Width map", self))
.setVisible(false, false);
/////////////////////////////////////////////////////////////////////////////////////////////////////
input_display_list = [ 6, 7,
["Surfaces", true], 0, 4, 5, 8, 9,
["Erode", false], 1, 10, 2, 3,
]
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
attribute_surface_depth();
static step = function() { #region
__step_mask_modifier();
inputs[1].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
surface_set_shader(_outSurf, sh_erode);
shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
shader_set_f_map("size" , _data[1], _data[10], inputs[1]);
shader_set_i("border" , _data[2]);
shader_set_i("alpha" , _data[3]);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
return _outSurf;
}
}