Pixel-Composer/scripts/node_smoke_add/node_smoke_add.gml
2024-12-02 08:45:17 +07:00

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function Node_Smoke_Add(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
name = "Add Emitter";
color = COLORS.node_blend_smoke;
icon = THEME.smoke_sim;
manual_ungroupable = false;
newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone))
.setVisible(true, true);
newInput(1, nodeValue_Surface("Fluid brush", self));
newInput(2, nodeValue_Vec2("Position", self, [ 0, 0 ]));
newInput(3, nodeValue_Bool("Active", self, true));
newInput(4, nodeValue_Float("Inherit velocity", self, 0))
.setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] });
newInput(5, nodeValue_Float("Density", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
newInput(6, nodeValue_Int("Expand velocity mask", self, 1));
newInput(7, nodeValue_Vec2("Velocity", self, [0, 0]));
newInput(8, nodeValue_Enum_Button("Type", self, 0, [ "Shape", "Surface" ]));
newInput(9, nodeValue_Vec2("Scale", self, [ 8, 8 ]));
newInput(10, nodeValue_Float("Repulse", self, 0));
newInput(11, nodeValue_Enum_Scroll("Shape", self, 0, [ "Disk", "Ring" ]));
newInput(12, nodeValue_Slider_Range("Level", self, [ 0, 1 ]));
newInput(13, nodeValue_Float("Spokes", self, 0));
newInput(14, nodeValue_Rotation("Twist", self, 0));
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone));
input_display_list = [ 3, 0,
["Brush", false], 8, 1, 11, 12, 2, 9,
["Fluid", false], 5,
["Push", false], 6, 7, 4,
["Repulse", false], 10, 13, 14,
];
_prevPos = noone;
temp_surface = array_create(4);
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _typ = getInputData(8);
var _mat = getInputData(1);
var _pos = getInputData(2);
var _sca = getInputData(9);
var _px = _x + _pos[0] * _s;
var _py = _y + _pos[1] * _s;
if(_typ == 0) {
var sw = _sca[0] * _s;
var sh = _sca[1] * _s;
draw_set_color(c_white);
draw_set_alpha(.5);
draw_ellipse(_px - sw, _py - sh, _px + sw, _py + sh, false);
draw_set_alpha(1);
var hv = inputs[9].drawOverlay(hover, active, _px, _py, _s, _mx, _my, _snx, _sny); hover &= !hv;
} else if(_typ == 1) {
if(is_surface(_mat)) {
var sw = surface_get_width_safe(_mat) * _s;
var sh = surface_get_height_safe(_mat) * _s;
var mx = _px - sw / 2;
var my = _py - sh / 2;
draw_surface_ext_safe(_mat, mx, my, _s, _s, 0, c_white, 0.5);
}
}
inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
}
static update = function(frame = CURRENT_FRAME) {
var _act = getInputData(3);
var _dom = getInputData(0);
var _typ = getInputData( 8);
var _mat = getInputData( 1);
var _den = getInputData( 5);
var _pos = getInputData( 2);
var _sca = getInputData( 9);
var _shp = getInputData(11);
var _lev = getInputData(12);
var _msk = getInputData( 6);
var _vel = getInputData( 7);
var _inh = getInputData( 4);
var _rep = getInputData(10);
var _spk = getInputData(13);
var _spk_r = getInputData(14);
inputs[ 1].setVisible(_typ == 1, _typ == 1);
inputs[ 9].setVisible(_typ == 0);
inputs[11].setVisible(_typ == 0);
inputs[12].setVisible(_typ == 0);
SMOKE_DOMAIN_CHECK
outputs[0].setValue(_dom);
if(!_act) return;
var dx = _vel[0];
var dy = _vel[1];
var sw = 0;
var sh = 0;
if(_prevPos != noone && _inh != 0) {
dx += (_pos[0] - _prevPos[0]) * _inh;
dy += (_pos[1] - _prevPos[1]) * _inh;
}
_prevPos[0] = _pos[0];
_prevPos[1] = _pos[1];
if(_typ == 0) {
sw = _sca[0] * 2;
sh = _sca[1] * 2;
temp_surface[0] = surface_verify(temp_surface[0], sw, sh);
surface_set_shader(temp_surface[0], sh_draw_grey_alpha);
shader_set_f("smooth", _lev);
switch(_shp) {
case 0 : draw_ellipse_color(0, 0, sw - 1, sh - 1, c_white, c_white, false); break;
case 1 : draw_ellipse_color(0, 0, sw - 1, sh - 1, c_black, c_white, false); break;
}
surface_reset_shader();
} else if(_typ == 1) {
if(!is_surface(_mat)) return;
sw = surface_get_width_safe(_mat);
sh = surface_get_height_safe(_mat);
temp_surface[0] = surface_verify(temp_surface[0], sw, sh);
surface_set_shader(temp_surface[0], sh_fd_visualize);
draw_surface_safe(_mat);
surface_reset_shader();
}
_dom.addMaterial(temp_surface[0], _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, c_white, _den);
////////////////////////////////////////////////////////// VELOCITY //////////////////////////////////////////////////////////
var _vw = sw + max(0, _msk * 2);
var _vh = sh + max(0, _msk * 2);
temp_surface[1] = surface_verify(temp_surface[1], _vw, _vh);
surface_set_shader(temp_surface[1],,, BLEND.over);
draw_surface_safe(temp_surface[0], max(0, _msk), max(0, _msk));
surface_reset_shader();
temp_surface[2] = surface_verify(temp_surface[2], _vw, _vh);
surface_set_shader(temp_surface[2], sh_mask_expand);
shader_set_f("dimension", _vw, _vh);
shader_set_f("amount", _msk);
draw_surface_safe(temp_surface[1]);
surface_reset_shader();
if(dx != 0 || dy != 0) _dom.addVelocity(temp_surface[2], _pos[0] - _vw / 2, _pos[1] - _vh / 2, 1, 1, dx, dy);
if(_rep != 0) {
temp_surface[3] = surface_verify(temp_surface[3], _dom.width, _dom.height, surface_rgba32float);
surface_set_shader(temp_surface[3], sh_fd_repulse);
shader_set_f("strength", _rep);
shader_set_f("spokes", _spk);
shader_set_f("rotate", degtorad(_spk_r));
shader_set_f("radius", max(_vw /_dom.width, _vh / _dom.height));
shader_set_f("center", _pos[0] / _dom.width, _pos[1] / _dom.height);
draw_empty();
surface_reset_shader();
_dom.addVelocity(temp_surface[3]);
}
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
var _typ = getInputData(8);
if(_typ == 0) {
draw_circle_ui(bbox.xc, bbox.yc, min(bbox.w, bbox.h) * .25, 0);
} else {
var _mat = getInputData(1);
if(!is_surface(_mat)) return;
draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}
}