Pixel-Composer/scripts/node_sequence_anim/node_sequence_anim.gml
Tanasart a581d4fbe1 1.17.0.2
- [Loop array] Output now duplicate data instead of referencing it.
- [Splice Spritesheet] Fix output empty when either width or height is set to 1.
- [Splice Spritesheet] Fix vertical orientation output error.
- [Atlas set] Add an option to recalculate position after applying new rotation.
2024-05-07 11:53:51 +07:00

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function Node_Sequence_Anim(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Array to Anim";
update_on_frame = true;
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, [])
.setArrayDepth(1);
inputs[| 1] = nodeValue("Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.rejectArray();
inputs[| 2] = nodeValue("Sequence", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [])
.setVisible(true, true)
.setArrayDepth(1);
inputs[| 3] = nodeValue("Overflow", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Hold", "Loop", "Ping Pong", "Empty" ]);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
sequence_surface = noone;
sequence_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) {
var _seq = getInputData(0);
var _ord = getInputData(2);
var _h = ui(64);
if(!is_array(_seq)) return _h;
if(array_length(_ord) == 0) {
_ord = array_create(array_length(_seq));
for( var i = 0, n = array_length(_seq); i < n; i++ )
_ord[i] = i;
}
if(_hover && point_in_rectangle(_m[0], _m[1], _x, _y, _x + _w, _y + _h) && inputs[| 2].value_from == noone) {
draw_sprite_stretched(THEME.button_def, mouse_click(mb_left, _focus)? 2 : 1, _x, _y, _w, _h);
if(mouse_press(mb_left, _focus))
dialogPanelCall(new Panel_Array_Sequence(self));
} else
draw_sprite_stretched(THEME.button_def, 0, _x, _y, _w, _h);
var x0 = _x + ui(4);
var y0 = _y + ui(4);
var x1 = _x + _w - ui(4 + 32);
var y1 = _y + _h - ui(4);
var sw = x1 - x0;
var sh = y1 - y0;
var nn = sh;
draw_sprite_stretched(THEME.ui_panel_bg, 1, x0, y0, sw, sh);
sequence_surface = surface_verify(sequence_surface, sw, sh - ui(8));
surface_set_target(sequence_surface);
DRAW_CLEAR
for( var i = 0, n = array_length(_ord); i < n; i++ ) {
var o = _ord[i];
if(o == noone) continue;
var s = array_safe_get_fast(_seq, o);
if(!is_surface(s)) continue;
var xx = nn * i;
var _sw = surface_get_width_safe(s);
var _sh = surface_get_height_safe(s);
var _ss = (nn - ui(4)) / max(_sw, _sh);
var _sx = xx + nn / 2 - _sw * _ss / 2;
var _sy = nn / 2 - _sh * _ss / 2;
draw_surface_ext_safe(s, _sx, _sy, _ss, _ss);
//draw_set_color(COLORS.panel_toolbar_outline);
//draw_rectangle(xx, 0, xx + nn, nn, true);
}
surface_reset_target();
draw_surface_safe(sequence_surface, x0, y0 + ui(4));
draw_sprite_ui(THEME.gear, 0, x1 + ui(16), _y + _h / 2,,,, COLORS._main_icon);
return _h;
});
input_display_list = [ 0,
["Frames", false], sequence_renderer, 2, 3,
["Animation", false], 1,
];
static update = function(frame = CURRENT_FRAME) {
var _sur = getInputData(0);
if(!is_array(_sur)) {
outputs[| 0].setValue(_sur);
return;
}
var _spd = getInputData(1);
var _seq = getInputData(2);
var _ovf = getInputData(3);
var frm = floor(CURRENT_FRAME / _spd);
var ind = frm;
if(array_length(_seq) == 0) {
_seq = array_create(array_length(_sur));
for( var i = 0, n = array_length(_sur); i < n; i++ )
_seq[i] = i;
}
if(_ovf == 0)
ind = clamp(ind, 0, array_length(_seq) - 1);
else if(_ovf == 2) {
var _slen = array_length(_seq);
var _slpp = _slen * 2 - 2;
ind = abs(ind % _slpp);
if(ind >= _slen)
ind = _slpp - ind;
} else if(_ovf == 3 && ind >= array_length(_seq)) {
outputs[| 0].setValue(noone);
return;
}
ind = array_safe_get(_seq, ind,, ARRAY_OVERFLOW.loop);
if(ind == noone) {
outputs[| 0].setValue(noone);
return;
}
outputs[| 0].setValue(array_safe_get_fast(_sur, ind));
}
}