mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
69 lines
No EOL
2.1 KiB
Text
69 lines
No EOL
2.1 KiB
Text
function Node_VFX_Override(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
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name = "VFX Override";
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color = COLORS.node_blend_vfx;
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icon = THEME.vfx;
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previewable = false;
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node_draw_icon = s_node_vfx_override;
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w = 96;
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h = 80;
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min_h = h;
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inputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.particle, -1 )
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue("Rotations", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue("Scales", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
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inputs[| 4] = nodeValue("Blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
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inputs[| 5] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
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outputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.output, VALUE_TYPE.particle, -1 );
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static update = function(frame = ANIMATOR.current_frame) {
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var parts = inputs[| 0].getValue();
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if(!is_array(parts)) return;
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var _pos = inputs[| 1].getValue();
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var _sca = inputs[| 2].getValue();
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var _rot = inputs[| 3].getValue();
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var _col = inputs[| 4].getValue();
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var _alp = inputs[| 5].getValue();
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for( var i = 0; i < array_length(parts); i++ ) {
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var part = parts[i];
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if(is_array(_pos) && array_length(_pos) > i && is_array(_pos[i])) {
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part.x = _pos[i][0];
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part.y = _pos[i][1];
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}
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if(is_array(_sca) && array_length(_sca) > i && is_array(_sca[i])) {
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part.scx = _sca[i][0];
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part.scy = _sca[i][1];
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}
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if(is_array(_rot) && array_length(_rot) > i )
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part.rot = array_safe_get(_rot, i);
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if(is_array(_col) && array_length(_col) > i )
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part.blend = array_safe_get(_col, i);
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if(is_array(_alp) && array_length(_alp) > i )
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part.alp = array_safe_get(_alp, i);
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}
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outputs[| 0].setValue(parts);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |