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https://github.com/Ttanasart-pt/Pixel-Composer.git
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29 lines
1.3 KiB
Plaintext
29 lines
1.3 KiB
Plaintext
function Node_PB_Fx(_x, _y, _group = noone) : Node_PB(_x, _y, _group) constructor {
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name = "PB FX";
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inputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.pbBox, noone)
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.setVisible(true, true);
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outputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.output, VALUE_TYPE.pbBox, noone);
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}
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#macro PB_FX_PBOX if(_output_index == 1) { \
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var _surf = outputs[| 0].getValue(); \
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if(is_array(_surf)) _surf = array_safe_get(_surf, _array_index); \
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if(!is_surface(_surf)) return noone; \
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\
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var _pbox = new __pbBox(); \
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\
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_pbox.w = surface_get_width_safe(_surf); \
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_pbox.h = surface_get_height_safe(_surf); \
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\
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_pbox.layer_w = surface_get_width_safe(_surf); \
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_pbox.layer_h = surface_get_height_safe(_surf); \
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\
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_pbox.mask = surface_create(_pbox.w, _pbox.h); \
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surface_set_shader(_pbox.mask, sh_pb_to_mask); \
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draw_surface_safe(_surf, 0, 0); \
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surface_reset_shader(); \
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\
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return _pbox; \
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} |