mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
28 lines
646 B
GLSL
28 lines
646 B
GLSL
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec4 color;
|
|
uniform float angle;
|
|
uniform vec2 amount;
|
|
|
|
float sdArc( in vec2 p, in float tb, in float ra, float rb ) {
|
|
vec2 sc = vec2(sin(tb), cos(tb));
|
|
p.x = abs(p.x);
|
|
|
|
return ((sc.y*p.x>sc.x*p.y) ? length(p-sc*ra) :
|
|
abs(length(p)-ra)) - rb;
|
|
}
|
|
|
|
void main() {
|
|
vec2 p = v_vTexcoord - .5;
|
|
p *= mat2(cos(angle), -sin(angle), sin(angle), cos(angle)) * 1.5;
|
|
|
|
float dist = 1. - sdArc(p, .6, .5, 0.) * 2. - 0.4;
|
|
float a;
|
|
vec4 c = vec4(0.);
|
|
|
|
a = smoothstep(amount.x, amount.y, dist);
|
|
c = mix(c, color, a);
|
|
|
|
gl_FragColor = c;
|
|
}
|