working on generation :( doesnt work well and idk why its the same asC++

This commit is contained in:
DoomKitty87 2023-08-21 21:38:48 -07:00
parent cdfc0de53e
commit 9a2a72d0d7
2 changed files with 39 additions and 31 deletions

View file

@ -134,6 +134,8 @@
</div>
<script>
async function generateRoute(sector, allowedOOB, priority, waypointCount) {
allowedOOB = parseInt(allowedOOB);
waypointCount = parseInt(waypointCount);
const readTextFile = window.__TAURI__.fs.readTextFile;
const resolveResource = window.__TAURI__.path.resolveResource;
const padPath = await resolveResource('assets/padsv3.txt')
@ -187,6 +189,7 @@
const desiredPathLength = waypointCount;
const padCoords = [];
const secDensities = [];
console.log(sectors[sector][0] + allowedOOB, sectors[sector][2] - allowedOOB, sectors[sector][1] - allowedOOB, sectors[sector][3] + allowedOOB)
for (var i = 0; i < overallPads.length / 3; i++) {
if (overallPads[i * 3] <= sectors[sector][0] + allowedOOB && overallPads[i * 3] > sectors[sector][2] - allowedOOB && overallPads[i * 3 + 2] >= sectors[sector][1] - allowedOOB && overallPads[i * 3 + 2] < sectors[sector][3] + allowedOOB) {
padCoords.push(overallPads[i * 3]);
@ -264,7 +267,7 @@
lowestIndex = j;
}
}
var blocked = true;
var blocked = false;
while (blocked) {
blocked = false;
const headx = path[path.length - 3];
@ -289,7 +292,7 @@
lowestWeight = Infinity;
lowestIndex = -1;
for (var k = 0; k < weightChart.length; k++) {
if (j == i && path.length == 6) continue;
if (k == i && path.length == 6) continue;
if (weightChart[k] < lowestWeight) {
lowestWeight = weightChart[k];
lowestIndex = k;
@ -302,8 +305,12 @@
if (lowestWeight == Infinity) break;
}
if (lowestWeight == Infinity) break;
if (lowestWeight == Infinity) {
console.log("Route blocked.");
break;
}
if (lowestIndex == i) {
console.log("Route complete.");
done = true;
break;
}
@ -332,6 +339,7 @@
highestDensityPath = path;
highestDensityDist = avgDist;
}
console.log(path.length / 3, density, avgDist);
}
//Choose between density and dist in settings as well though
var outPath = [];
@ -353,8 +361,9 @@
if (i != outPath.length / 3 - 1) pathOutput += ",";
}
pathOutput += "]";
return pathOutput, outPath.length, outPathDensity, outPathDist;
document.getElementsByClassName("routeoutput")[0].innerHTML = pathOutput;
console.log(outPath.length / 3, outPathDensity, outPathDist);
return pathOutput, outPath.length / 3, outPathDensity, outPathDist;
}
var activeSquare = -1;
var currentStep = 1;
@ -378,9 +387,8 @@
activeSquare = parseInt(indx);
document.getElementById(indx).style.backgroundColor = "#ffffff";
}
async function getRoute() {
function getRoute() {
var output = generateRoute(activeSquare, allowedOOB, priority, waypointNumber);
//document.getElementsByClassName("routeoutput")[0].innerHTML = output[0];
}
async function resetMenu() {
document.getElementById("menua" + (currentStep)).style.opacity = 0;

View file

@ -49,10 +49,10 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
sectors.push(sector);
}
}
document.getElementsByClassName("routeoutput")[0].innerHTML = "Generating route...";
const desiredPathLength = waypointCount;
const padCoords = [];
const secDensities = [];
console.log(sectors[sector][0] + allowedOOB, sectors[sector][2] - allowedOOB, sectors[sector][1] - allowedOOB, sectors[sector][3] + allowedOOB)
for (var i = 0; i < overallPads.length / 3; i++) {
if (overallPads[i * 3] <= sectors[sector][0] + allowedOOB && overallPads[i * 3] > sectors[sector][2] - allowedOOB && overallPads[i * 3 + 2] >= sectors[sector][1] - allowedOOB && overallPads[i * 3 + 2] < sectors[sector][3] + allowedOOB) {
padCoords.push(overallPads[i * 3]);
@ -67,13 +67,13 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
var highestDensity = 0;
var highestDensityPath = [];
var highestDensityDist = Infinity;
console.log(padCoords.length / 3);
for (var i = 0; i < padCoords.length / 3; i++) {
document.getElementsByClassName("routeoutput")[0].innerHTML = "Generating route... " + floor(i / padCoords.length * 100) + "%";
console.log("Generating route... " + Math.floor(i / padCoords.length * 100) + "%");
const path = [];
path.push_back(padCoords[i * 3]);
path.push_back(padCoords[i * 3 + 1]);
path.push_back(padCoords[i * 3 + 2]);
path.push(padCoords[i * 3]);
path.push(padCoords[i * 3 + 1]);
path.push(padCoords[i * 3 + 2]);
var density = secDensities[i];
const usedPads = [];
@ -84,20 +84,20 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
for (var j = 0; j < padCoords.length / 3; j++) {
var weight = 0;
const xdiff = abs(path[path.length - 3] - padCoords[j * 3]);
const ydiff = abs(path[path.length - 2] - padCoords[j * 3 + 1]);
const zdiff = abs(path[path.length - 1] - padCoords[j * 3 + 2]);
const dist = sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff);
const startdiffx = abs(path[0] - padCoords[j * 3]);
const startdiffy = abs(path[1] - padCoords[j * 3 + 1]);
const startdiffz = abs(path[2] - padCoords[j * 3 + 2]);
const startdist = sqrt(startdiffx * startdiffx + startdiffy * startdiffy + startdiffz * startdiffz);
const xdiff = Math.abs(path[path.length - 3] - padCoords[j * 3]);
const ydiff = Math.abs(path[path.length - 2] - padCoords[j * 3 + 1]);
const zdiff = Math.abs(path[path.length - 1] - padCoords[j * 3 + 2]);
const dist = Math.sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff);
const startdiffx = Math.abs(path[0] - padCoords[j * 3]);
const startdiffy = Math.abs(path[1] - padCoords[j * 3 + 1]);
const startdiffz = Math.abs(path[2] - padCoords[j * 3 + 2]);
const startdist = Math.sqrt(startdiffx * startdiffx + startdiffy * startdiffy + startdiffz * startdiffz);
const gemDensity = secDensities[j];
var angleWeight = 1;
const angleDiff = 180 / Math.PI * abs(atan2(path[path.length - 6] - path[path.length - 3], path[path.length - 4] - path[path.length - 1]) - atan2(padCoords[j * 3] - path[path.length - 3], padCoords[j * 3 + 2] - path[path.length - 1]));
const angleDiff = 180 / Math.PI * Math.abs(Math.atan2(path[path.length - 6] - path[path.length - 3], path[path.length - 4] - path[path.length - 1]) - Math.atan2(padCoords[j * 3] - path[path.length - 3], padCoords[j * 3 + 2] - path[path.length - 1]));
//Include settable angle weighting later
weight = angleWeight * (pow(dist, 2) + pow(startdist, 2 * usedPads.length + 1 / desiredPathLength)) / ((gemDensity - 44) * 4);
weight = angleWeight * (Math.pow(dist, 2) + Math.pow(startdist, 2 * usedPads.length + 1 / desiredPathLength)) / ((gemDensity - 44) * 4);
if (dist > 62) weight = Infinity;
weightChart.push(weight);
@ -120,7 +120,7 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
weightChart[j] = Infinity;
break;
}
if (abs(padCoords[j * 3] - padCoords[usedPads[k] * 3]) < 3 && abs(padCoords[j * 3 + 1] - padCoords[usedPads[k] * 3 + 1]) < 3 && abs(padCoords[j * 3 + 2] - padCoords[usedPads[k] * 3 + 2]) < 3) {
if (Math.abs(padCoords[j * 3] - padCoords[usedPads[k] * 3]) < 3 && Math.abs(padCoords[j * 3 + 1] - padCoords[usedPads[k] * 3 + 1]) < 3 && Math.abs(padCoords[j * 3 + 2] - padCoords[usedPads[k] * 3 + 2]) < 3) {
weightChart[j] = Infinity;
break;
}
@ -142,12 +142,12 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
const xdist = tailx - headx;
const ydist = taily - heady;
const zdist = tailz - headz;
const interval = floor(sqrt(xdist * xdist + ydist * ydist + zdist * zdist));
const interval = Math.floor(Math.sqrt(xdist * xdist + ydist * ydist + zdist * zdist));
for (var j = 1; j < interval; j++) {
const x = round(headx + j * xdist / interval);
const y = round(heady + j * ydist / interval);
const z = round(headz + j * zdist / interval);
if (max(abs(x - headx), abs(z - headz)) < 2 && abs(y - heady) < 2) continue;
const x = Math.round(headx + j * xdist / interval);
const y = Math.round(heady + j * ydist / interval);
const z = Math.round(headz + j * zdist / interval);
if (Math.max(Math.abs(x - headx), Math.abs(z - headz)) < 2 && Math.abs(y - heady) < 2) continue;
if (x - 202 > 621 || x - 202 < 0 || y > 255 || y < 0 || z - 202 > 621 || z - 202 < 0) continue;
if (blockData[x - 202][y][z - 202] != 0) blocked = true;
if (blocked) {
@ -183,9 +183,9 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
var avgDist;
for (var j = 0; j < path.length / 3 - 1; j++) {
avgDist += sqrt(pow(path[j * 3] - path[j * 3 + 3], 2) + pow(path[j * 3 + 1] + 2 - path[j * 3 + 4], 2) + pow(path[j * 3 + 2] - path[j * 3 + 5], 2));
avgDist += Math.sqrt(Math.pow(path[j * 3] - path[j * 3 + 3], 2) + Math.pow(path[j * 3 + 1] + 2 - path[j * 3 + 4], 2) + Math.pow(path[j * 3 + 2] - path[j * 3 + 5], 2));
}
avgDist += sqrt(pow(path[path.length - 3] - path[0], 2) + pow(path[j * 3 + 1] + 2 - path[1], 2) + pow(path[path.length - 1] - path[2], 2));
avgDist += Math.sqrt(Math.pow(path[path.length - 3] - path[0], 2) + Math.pow(path[j * 3 + 1] + 2 - path[1], 2) + Math.pow(path[path.length - 1] - path[2], 2));
avgDist /= path.length / 3 + 1;
density /= path.length / 3;
if (avgDist < lowestAvgDist && desiredPathLength - desiredPathLength / 10 <= path.length / 3 && path.length / 3 <= desiredPathLength + desiredPathLength / 10) {