mirror of
https://github.com/DoomKitty87/seafoam.git
synced 2024-12-27 23:47:24 +01:00
working on generation :( doesnt work well and idk why its the same asC++
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parent
cdfc0de53e
commit
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2 changed files with 39 additions and 31 deletions
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@ -134,6 +134,8 @@
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</div>
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<script>
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async function generateRoute(sector, allowedOOB, priority, waypointCount) {
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allowedOOB = parseInt(allowedOOB);
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waypointCount = parseInt(waypointCount);
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const readTextFile = window.__TAURI__.fs.readTextFile;
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const resolveResource = window.__TAURI__.path.resolveResource;
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const padPath = await resolveResource('assets/padsv3.txt')
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@ -187,6 +189,7 @@
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const desiredPathLength = waypointCount;
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const padCoords = [];
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const secDensities = [];
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console.log(sectors[sector][0] + allowedOOB, sectors[sector][2] - allowedOOB, sectors[sector][1] - allowedOOB, sectors[sector][3] + allowedOOB)
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for (var i = 0; i < overallPads.length / 3; i++) {
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if (overallPads[i * 3] <= sectors[sector][0] + allowedOOB && overallPads[i * 3] > sectors[sector][2] - allowedOOB && overallPads[i * 3 + 2] >= sectors[sector][1] - allowedOOB && overallPads[i * 3 + 2] < sectors[sector][3] + allowedOOB) {
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padCoords.push(overallPads[i * 3]);
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@ -264,7 +267,7 @@
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lowestIndex = j;
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}
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}
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var blocked = true;
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var blocked = false;
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while (blocked) {
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blocked = false;
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const headx = path[path.length - 3];
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@ -289,7 +292,7 @@
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lowestWeight = Infinity;
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lowestIndex = -1;
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for (var k = 0; k < weightChart.length; k++) {
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if (j == i && path.length == 6) continue;
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if (k == i && path.length == 6) continue;
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if (weightChart[k] < lowestWeight) {
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lowestWeight = weightChart[k];
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lowestIndex = k;
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@ -302,8 +305,12 @@
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if (lowestWeight == Infinity) break;
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}
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if (lowestWeight == Infinity) break;
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if (lowestWeight == Infinity) {
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console.log("Route blocked.");
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break;
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}
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if (lowestIndex == i) {
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console.log("Route complete.");
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done = true;
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break;
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}
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@ -332,6 +339,7 @@
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highestDensityPath = path;
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highestDensityDist = avgDist;
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}
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console.log(path.length / 3, density, avgDist);
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}
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//Choose between density and dist in settings as well though
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var outPath = [];
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@ -353,8 +361,9 @@
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if (i != outPath.length / 3 - 1) pathOutput += ",";
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}
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pathOutput += "]";
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return pathOutput, outPath.length, outPathDensity, outPathDist;
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document.getElementsByClassName("routeoutput")[0].innerHTML = pathOutput;
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console.log(outPath.length / 3, outPathDensity, outPathDist);
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return pathOutput, outPath.length / 3, outPathDensity, outPathDist;
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}
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var activeSquare = -1;
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var currentStep = 1;
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@ -378,9 +387,8 @@
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activeSquare = parseInt(indx);
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document.getElementById(indx).style.backgroundColor = "#ffffff";
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}
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async function getRoute() {
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function getRoute() {
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var output = generateRoute(activeSquare, allowedOOB, priority, waypointNumber);
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//document.getElementsByClassName("routeoutput")[0].innerHTML = output[0];
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}
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async function resetMenu() {
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document.getElementById("menua" + (currentStep)).style.opacity = 0;
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@ -49,10 +49,10 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
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sectors.push(sector);
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}
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}
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document.getElementsByClassName("routeoutput")[0].innerHTML = "Generating route...";
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const desiredPathLength = waypointCount;
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const padCoords = [];
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const secDensities = [];
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console.log(sectors[sector][0] + allowedOOB, sectors[sector][2] - allowedOOB, sectors[sector][1] - allowedOOB, sectors[sector][3] + allowedOOB)
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for (var i = 0; i < overallPads.length / 3; i++) {
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if (overallPads[i * 3] <= sectors[sector][0] + allowedOOB && overallPads[i * 3] > sectors[sector][2] - allowedOOB && overallPads[i * 3 + 2] >= sectors[sector][1] - allowedOOB && overallPads[i * 3 + 2] < sectors[sector][3] + allowedOOB) {
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padCoords.push(overallPads[i * 3]);
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@ -67,13 +67,13 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
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var highestDensity = 0;
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var highestDensityPath = [];
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var highestDensityDist = Infinity;
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console.log(padCoords.length / 3);
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for (var i = 0; i < padCoords.length / 3; i++) {
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document.getElementsByClassName("routeoutput")[0].innerHTML = "Generating route... " + floor(i / padCoords.length * 100) + "%";
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console.log("Generating route... " + Math.floor(i / padCoords.length * 100) + "%");
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const path = [];
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path.push_back(padCoords[i * 3]);
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path.push_back(padCoords[i * 3 + 1]);
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path.push_back(padCoords[i * 3 + 2]);
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path.push(padCoords[i * 3]);
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path.push(padCoords[i * 3 + 1]);
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path.push(padCoords[i * 3 + 2]);
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var density = secDensities[i];
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const usedPads = [];
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@ -84,20 +84,20 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
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for (var j = 0; j < padCoords.length / 3; j++) {
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var weight = 0;
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const xdiff = abs(path[path.length - 3] - padCoords[j * 3]);
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const ydiff = abs(path[path.length - 2] - padCoords[j * 3 + 1]);
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const zdiff = abs(path[path.length - 1] - padCoords[j * 3 + 2]);
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const dist = sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff);
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const startdiffx = abs(path[0] - padCoords[j * 3]);
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const startdiffy = abs(path[1] - padCoords[j * 3 + 1]);
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const startdiffz = abs(path[2] - padCoords[j * 3 + 2]);
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const startdist = sqrt(startdiffx * startdiffx + startdiffy * startdiffy + startdiffz * startdiffz);
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const xdiff = Math.abs(path[path.length - 3] - padCoords[j * 3]);
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const ydiff = Math.abs(path[path.length - 2] - padCoords[j * 3 + 1]);
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const zdiff = Math.abs(path[path.length - 1] - padCoords[j * 3 + 2]);
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const dist = Math.sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff);
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const startdiffx = Math.abs(path[0] - padCoords[j * 3]);
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const startdiffy = Math.abs(path[1] - padCoords[j * 3 + 1]);
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const startdiffz = Math.abs(path[2] - padCoords[j * 3 + 2]);
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const startdist = Math.sqrt(startdiffx * startdiffx + startdiffy * startdiffy + startdiffz * startdiffz);
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const gemDensity = secDensities[j];
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var angleWeight = 1;
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const angleDiff = 180 / Math.PI * abs(atan2(path[path.length - 6] - path[path.length - 3], path[path.length - 4] - path[path.length - 1]) - atan2(padCoords[j * 3] - path[path.length - 3], padCoords[j * 3 + 2] - path[path.length - 1]));
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const angleDiff = 180 / Math.PI * Math.abs(Math.atan2(path[path.length - 6] - path[path.length - 3], path[path.length - 4] - path[path.length - 1]) - Math.atan2(padCoords[j * 3] - path[path.length - 3], padCoords[j * 3 + 2] - path[path.length - 1]));
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//Include settable angle weighting later
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weight = angleWeight * (pow(dist, 2) + pow(startdist, 2 * usedPads.length + 1 / desiredPathLength)) / ((gemDensity - 44) * 4);
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weight = angleWeight * (Math.pow(dist, 2) + Math.pow(startdist, 2 * usedPads.length + 1 / desiredPathLength)) / ((gemDensity - 44) * 4);
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if (dist > 62) weight = Infinity;
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weightChart.push(weight);
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@ -120,7 +120,7 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
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weightChart[j] = Infinity;
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break;
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}
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if (abs(padCoords[j * 3] - padCoords[usedPads[k] * 3]) < 3 && abs(padCoords[j * 3 + 1] - padCoords[usedPads[k] * 3 + 1]) < 3 && abs(padCoords[j * 3 + 2] - padCoords[usedPads[k] * 3 + 2]) < 3) {
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if (Math.abs(padCoords[j * 3] - padCoords[usedPads[k] * 3]) < 3 && Math.abs(padCoords[j * 3 + 1] - padCoords[usedPads[k] * 3 + 1]) < 3 && Math.abs(padCoords[j * 3 + 2] - padCoords[usedPads[k] * 3 + 2]) < 3) {
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weightChart[j] = Infinity;
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break;
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}
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@ -142,12 +142,12 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
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const xdist = tailx - headx;
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const ydist = taily - heady;
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const zdist = tailz - headz;
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const interval = floor(sqrt(xdist * xdist + ydist * ydist + zdist * zdist));
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const interval = Math.floor(Math.sqrt(xdist * xdist + ydist * ydist + zdist * zdist));
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for (var j = 1; j < interval; j++) {
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const x = round(headx + j * xdist / interval);
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const y = round(heady + j * ydist / interval);
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const z = round(headz + j * zdist / interval);
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if (max(abs(x - headx), abs(z - headz)) < 2 && abs(y - heady) < 2) continue;
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const x = Math.round(headx + j * xdist / interval);
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const y = Math.round(heady + j * ydist / interval);
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const z = Math.round(headz + j * zdist / interval);
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if (Math.max(Math.abs(x - headx), Math.abs(z - headz)) < 2 && Math.abs(y - heady) < 2) continue;
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if (x - 202 > 621 || x - 202 < 0 || y > 255 || y < 0 || z - 202 > 621 || z - 202 < 0) continue;
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if (blockData[x - 202][y][z - 202] != 0) blocked = true;
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if (blocked) {
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@ -183,9 +183,9 @@ async function generateRoute(sector, allowedOOB, priority, waypointCount) {
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var avgDist;
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for (var j = 0; j < path.length / 3 - 1; j++) {
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avgDist += sqrt(pow(path[j * 3] - path[j * 3 + 3], 2) + pow(path[j * 3 + 1] + 2 - path[j * 3 + 4], 2) + pow(path[j * 3 + 2] - path[j * 3 + 5], 2));
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avgDist += Math.sqrt(Math.pow(path[j * 3] - path[j * 3 + 3], 2) + Math.pow(path[j * 3 + 1] + 2 - path[j * 3 + 4], 2) + Math.pow(path[j * 3 + 2] - path[j * 3 + 5], 2));
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}
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avgDist += sqrt(pow(path[path.length - 3] - path[0], 2) + pow(path[j * 3 + 1] + 2 - path[1], 2) + pow(path[path.length - 1] - path[2], 2));
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avgDist += Math.sqrt(Math.pow(path[path.length - 3] - path[0], 2) + Math.pow(path[j * 3 + 1] + 2 - path[1], 2) + Math.pow(path[path.length - 1] - path[2], 2));
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avgDist /= path.length / 3 + 1;
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density /= path.length / 3;
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if (avgDist < lowestAvgDist && desiredPathLength - desiredPathLength / 10 <= path.length / 3 && path.length / 3 <= desiredPathLength + desiredPathLength / 10) {
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