Merge pull request #2130 from frsfnrrg/keyboard-tuning

Clean up keyboard handling code
This commit is contained in:
Drew DeVault 2018-06-13 05:53:02 -07:00 committed by GitHub
commit 55fe5fc580
Failed to generate hash of commit
4 changed files with 137 additions and 115 deletions

View file

@ -30,7 +30,7 @@ struct sway_binding {
bool release;
bool locked;
bool bindcode;
list_t *keys;
list_t *keys; // sorted in ascending order
uint32_t modifiers;
char *command;
};

View file

@ -21,7 +21,9 @@ struct sway_shortcut_state {
* including duplicates when a keycode generates multiple key ids.
*/
uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
int last_key_index;
uint32_t last_keycode;
uint32_t last_raw_modifiers;
size_t npressed;
};
struct sway_keyboard {
@ -36,7 +38,6 @@ struct sway_keyboard {
struct sway_shortcut_state state_keysyms_raw;
struct sway_shortcut_state state_keycodes;
struct sway_binding *held_binding;
uint32_t last_modifiers;
};
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,

View file

@ -32,7 +32,7 @@ void free_sway_binding(struct sway_binding *binding) {
* Note that keyboard layout is not considered, so the bindings might actually
* not be equivalent on some layouts.
*/
bool binding_key_compare(struct sway_binding *binding_a,
static bool binding_key_compare(struct sway_binding *binding_a,
struct sway_binding *binding_b) {
if (binding_a->release != binding_b->release) {
return false;
@ -50,18 +50,12 @@ bool binding_key_compare(struct sway_binding *binding_a,
return false;
}
// Keys are sorted
int keys_len = binding_a->keys->length;
for (int i = 0; i < keys_len; ++i) {
uint32_t key_a = *(uint32_t*)binding_a->keys->items[i];
bool found = false;
for (int j = 0; j < keys_len; ++j) {
uint32_t key_b = *(uint32_t*)binding_b->keys->items[j];
if (key_b == key_a) {
found = true;
break;
}
}
if (!found) {
uint32_t key_a = *(uint32_t *)binding_a->keys->items[i];
uint32_t key_b = *(uint32_t *)binding_b->keys->items[i];
if (key_a != key_b) {
return false;
}
}
@ -69,6 +63,12 @@ bool binding_key_compare(struct sway_binding *binding_a,
return true;
}
static int key_qsort_cmp(const void *keyp_a, const void *keyp_b) {
uint32_t key_a = **(uint32_t **)keyp_a;
uint32_t key_b = **(uint32_t **)keyp_b;
return (key_a < key_b) ? -1 : ((key_a > key_b) ? 1 : 0);
}
static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv,
bool bindcode) {
const char *bindtype = bindcode ? "bindcode" : "bindsym";
@ -169,6 +169,9 @@ static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv,
free_flat_list(split);
binding->order = binding_order++;
// sort ascending
list_qsort(binding->keys, key_qsort_cmp);
list_t *mode_bindings;
if (bindcode) {
mode_bindings = config->current_mode->keycode_bindings;

View file

@ -10,85 +10,111 @@
#include "log.h"
/**
* Update the shortcut model state in response to new input
* Remove all key ids associated to a keycode from the list of pressed keys
*/
static void update_shortcut_state(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key *event, uint32_t new_key,
bool last_key_was_a_modifier) {
if (event->state == WLR_KEY_PRESSED) {
if (last_key_was_a_modifier && state->last_key_index >= 0) {
// Last pressed key before this one was a modifier
state->pressed_keycodes[state->last_key_index] = 0;
state->pressed_keys[state->last_key_index] = 0;
state->last_key_index = -1;
static void state_erase_key(struct sway_shortcut_state *state,
uint32_t keycode) {
size_t j = 0;
for (size_t i = 0; i < state->npressed; ++i) {
if (i > j) {
state->pressed_keys[j] = state->pressed_keys[i];
state->pressed_keycodes[j] = state->pressed_keycodes[i];
}
// Add current key to set; there may be duplicates
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
if (!state->pressed_keys[i]) {
state->pressed_keys[i] = new_key;
state->pressed_keycodes[i] = event->keycode;
state->last_key_index = i;
break;
}
}
} else {
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
// The same keycode may match multiple keysyms.
if (state->pressed_keycodes[i] == event->keycode) {
state->pressed_keys[i] = 0;
state->pressed_keycodes[i] = 0;
}
if (state->pressed_keycodes[i] != keycode) {
++j;
}
}
while(state->npressed > j) {
--state->npressed;
state->pressed_keys[state->npressed] = 0;
state->pressed_keycodes[state->npressed] = 0;
}
}
/**
*
* Returns a binding which matches the shortcut model state (ignoring the
* `release` flag).
* Add a key id (with associated keycode) to the list of pressed keys,
* if the list is not full.
*/
static struct sway_binding *get_active_binding(
struct sway_shortcut_state *state, list_t *bindings,
uint32_t modifiers, bool locked) {
int npressed_keys = 0;
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
if (state->pressed_keys[i]) {
++npressed_keys;
}
static void state_add_key(struct sway_shortcut_state *state,
uint32_t keycode, uint32_t key_id) {
if (state->npressed >= SWAY_KEYBOARD_PRESSED_KEYS_CAP) {
return;
}
size_t i = 0;
while (i < state->npressed && state->pressed_keys[i] < key_id) {
++i;
}
size_t j = state->npressed;
while (j > i) {
state->pressed_keys[j] = state->pressed_keys[j - 1];
state->pressed_keycodes[j] = state->pressed_keycodes[j - 1];
--j;
}
state->pressed_keys[i] = key_id;
state->pressed_keycodes[i] = keycode;
state->npressed++;
}
/**
* Update the shortcut model state in response to new input
*/
static void update_shortcut_state(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key *event, uint32_t new_key,
uint32_t raw_modifiers) {
bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
state->last_raw_modifiers = raw_modifiers;
if (event->state == WLR_KEY_PRESSED) {
if (last_key_was_a_modifier && state->last_keycode) {
// Last pressed key before this one was a modifier
state_erase_key(state, state->last_keycode);
}
// Add current key to set; there may be duplicates
state_add_key(state, event->keycode, new_key);
state->last_keycode = event->keycode;
} else {
state_erase_key(state, event->keycode);
}
}
/**
* If one exists, finds a binding which matches the shortcut model state,
* current modifiers, release state, and locked state.
*/
static void get_active_binding(const struct sway_shortcut_state *state,
list_t *bindings, struct sway_binding **current_binding,
uint32_t modifiers, bool release, bool locked) {
for (int i = 0; i < bindings->length; ++i) {
struct sway_binding *binding = bindings->items[i];
if (modifiers ^ binding->modifiers ||
npressed_keys != binding->keys->length ||
locked > binding->locked) {
state->npressed != (size_t)binding->keys->length ||
locked > binding->locked ||
release != binding->release) {
continue;
}
bool match = true;
for (int j = 0; j < binding->keys->length; ++j) {
for (size_t j = 0; j < state->npressed; j++) {
uint32_t key = *(uint32_t *)binding->keys->items[j];
bool key_found = false;
for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++k) {
if (state->pressed_keys[k] == key) {
key_found = true;
break;
}
}
if (!key_found) {
if (key != state->pressed_keys[j]) {
match = false;
break;
}
}
if (match) {
return binding;
if (!match) {
continue;
}
}
return NULL;
if (*current_binding && *current_binding != binding) {
wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
(*current_binding)->order, binding->order);
} else {
*current_binding = binding;
}
return;
}
}
/**
@ -204,69 +230,65 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
size_t raw_keysyms_len =
keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers);
struct wlr_input_device *device =
keyboard->seat_device->input_device->wlr_device;
uint32_t code_modifiers = wlr_keyboard_get_modifiers(device->keyboard);
bool last_key_was_a_modifier = code_modifiers != keyboard->last_modifiers;
keyboard->last_modifiers = code_modifiers;
uint32_t code_modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
// Update shortcut model state
update_shortcut_state(&keyboard->state_keycodes, event,
(uint32_t)keycode, last_key_was_a_modifier);
(uint32_t)keycode, code_modifiers);
for (size_t i = 0; i < translated_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_translated,
event, (uint32_t)translated_keysyms[i],
last_key_was_a_modifier && i == 0);
code_modifiers);
}
for (size_t i = 0; i < raw_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_raw,
event, (uint32_t)raw_keysyms[i],
last_key_was_a_modifier && i == 0);
code_modifiers);
}
// identify which binding should be executed.
struct sway_binding *binding = get_active_binding(
&keyboard->state_keycodes,
config->current_mode->keycode_bindings,
code_modifiers, input_inhibited);
struct sway_binding *translated_binding = get_active_binding(
&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings,
translated_modifiers, input_inhibited);
if (translated_binding && !binding) {
binding = translated_binding;
} else if (binding && translated_binding && binding != translated_binding) {
wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
binding->order, translated_binding->order);
}
struct sway_binding *raw_binding = get_active_binding(
&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings,
raw_modifiers, input_inhibited);
if (raw_binding && !binding) {
binding = raw_binding;
} else if (binding && raw_binding && binding != raw_binding) {
wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
binding->order, raw_binding->order);
}
bool handled = false;
// Execute the identified binding if need be.
if (keyboard->held_binding && binding != keyboard->held_binding &&
// Identify active release binding
struct sway_binding *binding_released = NULL;
get_active_binding(&keyboard->state_keycodes,
config->current_mode->keycode_bindings, &binding_released,
code_modifiers, true, input_inhibited);
get_active_binding(&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings, &binding_released,
translated_modifiers, true, input_inhibited);
get_active_binding(&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings, &binding_released,
raw_modifiers, true, input_inhibited);
// Execute stored release binding once no longer active
if (keyboard->held_binding && binding_released != keyboard->held_binding &&
event->state == WLR_KEY_RELEASED) {
keyboard_execute_command(keyboard, keyboard->held_binding);
handled = true;
}
if (binding != keyboard->held_binding) {
if (binding_released != keyboard->held_binding) {
keyboard->held_binding = NULL;
}
if (binding && event->state == WLR_KEY_PRESSED) {
if (binding->release) {
keyboard->held_binding = binding;
} else {
keyboard_execute_command(keyboard, binding);
if (binding_released && event->state == WLR_KEY_PRESSED) {
keyboard->held_binding = binding_released;
}
// Identify and execute active pressed binding
if (event->state == WLR_KEY_PRESSED) {
struct sway_binding *binding_pressed = NULL;
get_active_binding(&keyboard->state_keycodes,
config->current_mode->keycode_bindings, &binding_pressed,
code_modifiers, false, input_inhibited);
get_active_binding(&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings, &binding_pressed,
translated_modifiers, false, input_inhibited);
get_active_binding(&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings, &binding_pressed,
raw_modifiers, false, input_inhibited);
if (binding_pressed) {
keyboard_execute_command(keyboard, binding_pressed);
handled = true;
}
}
@ -315,10 +337,6 @@ struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
wl_list_init(&keyboard->keyboard_key.link);
wl_list_init(&keyboard->keyboard_modifiers.link);
keyboard->state_keycodes.last_key_index = -1;
keyboard->state_keysyms_raw.last_key_index = -1;
keyboard->state_keysyms_translated.last_key_index = -1;
return keyboard;
}