scene_graph: Implement toplevel clipping

This commit is contained in:
Alexander Orzechowski 2023-11-22 15:11:12 -05:00 committed by Kirill Primak
parent 09e11dabb2
commit 9da295c11f
5 changed files with 27 additions and 12 deletions

View File

@ -274,7 +274,7 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface,
void view_unmap(struct sway_view *view);
void view_update_size(struct sway_view *view);
void view_center_surface(struct sway_view *view);
void view_center_and_clip_surface(struct sway_view *view);
struct sway_view *view_from_wlr_xdg_surface(
struct wlr_xdg_surface *xdg_surface);

View File

@ -248,7 +248,7 @@ static void apply_container_state(struct sway_container *container,
// the container. This is important for fullscreen views which
// refuse to resize to the size of the output.
if (view->surface) {
view_center_surface(view);
view_center_and_clip_surface(view);
}
}
}

View File

@ -306,9 +306,9 @@ static void handle_commit(struct wl_listener *listener, void *data) {
view->geometry.height);
}
transaction_commit_dirty_client();
} else {
view_center_surface(view);
}
view_center_and_clip_surface(view);
}
if (view->container->node.instruction) {

View File

@ -436,9 +436,9 @@ static void handle_commit(struct wl_listener *listener, void *data) {
if (container_is_floating(view->container)) {
view_update_size(view);
transaction_commit_dirty_client();
} else {
view_center_surface(view);
}
view_center_and_clip_surface(view);
}
if (view->container->node.instruction) {

View File

@ -893,14 +893,29 @@ void view_update_size(struct sway_view *view) {
container_set_geometry_from_content(con);
}
void view_center_surface(struct sway_view *view) {
void view_center_and_clip_surface(struct sway_view *view) {
struct sway_container *con = view->container;
// We always center the current coordinates rather than the next, as the
// geometry immediately affects the currently active rendering.
int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
wlr_scene_node_set_position(&view->content_tree->node, x, y);
if (container_is_floating(con)) {
// We always center the current coordinates rather than the next, as the
// geometry immediately affects the currently active rendering.
int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
wlr_scene_node_set_position(&view->content_tree->node, x, y);
} else {
wlr_scene_node_set_position(&view->content_tree->node, 0, 0);
}
// only make sure to clip the content if there is content to clip
if (!wl_list_empty(&con->view->content_tree->children)) {
wlr_scene_subsurface_tree_set_clip(&con->view->content_tree->node, &(struct wlr_box){
.x = con->view->geometry.x,
.y = con->view->geometry.y,
.width = con->current.content_width,
.height = con->current.content_height,
});
}
}
struct sway_view *view_from_wlr_surface(struct wlr_surface *wlr_surface) {