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swaylock: Don't wait too long for surface damage before verifying
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@ -57,6 +57,7 @@ struct swaylock_state {
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struct loop *eventloop;
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struct loop_event *clear_indicator_timer; // clears the indicator
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struct loop_event *clear_password_timer; // clears the password buffer
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struct loop_event *verify_password_timer;
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struct wl_display *display;
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struct wl_compositor *compositor;
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struct zwlr_layer_shell_v1 *layer_shell;
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@ -72,6 +72,11 @@ static void schedule_password_clear(struct swaylock_state *state) {
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state->eventloop, 10000, clear_password, state);
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}
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static void handle_preverify_timeout(int fd, short mask, void *data) {
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struct swaylock_state *state = data;
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state->verify_password_timer = NULL;
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}
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void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint) {
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switch (keysym) {
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@ -83,7 +88,18 @@ void swaylock_handle_key(struct swaylock_state *state,
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state->auth_state = AUTH_STATE_VALIDATING;
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damage_state(state);
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while (wl_display_dispatch(state->display) != -1 && state->run_display) {
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// We generally want to wait until all surfaces are showing the
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// "verifying" state before we go and verify the password, because
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// verifying it is a blocking operation. However, if the surface is on
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// an output with DPMS off then it won't update, so we set a timer.
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state->verify_password_timer = loop_add_timer(
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state->eventloop, 50, handle_preverify_timeout, state);
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while (state->run_display && state->verify_password_timer) {
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wl_display_flush(state->display);
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loop_poll(state->eventloop);
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bool ok = 1;
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struct swaylock_surface *surface;
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wl_list_for_each(surface, &state->surfaces, link) {
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@ -103,6 +119,7 @@ void swaylock_handle_key(struct swaylock_state *state,
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}
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state->auth_state = AUTH_STATE_INVALID;
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damage_state(state);
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schedule_indicator_clear(state);
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break;
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case XKB_KEY_Delete:
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case XKB_KEY_BackSpace:
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