mirror of
https://github.com/Creators-of-Create/Create.git
synced 2025-02-21 17:45:33 +01:00
Merge branch 'mc1.18/dev' into fr-translate
This commit is contained in:
commit
744967a0af
52 changed files with 16033 additions and 11550 deletions
|
@ -11,7 +11,7 @@
|
|||
|
||||
<p>Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.</p>
|
||||
<p>The added elements of tech are designed to leave as many design choices to the player as possible. With Create, the game isn't played inside a bunch of UIs, it challenges you to setup contraptions of animated components working together in many possible arrangements.</p>
|
||||
<p>Create's visual in-game documentation called 'Ponder' will guide you though all added mechanics and gadgets.</p>
|
||||
<p>Create's visual in-game documentation called 'Ponder' will guide you through all added mechanics and gadgets.</p>
|
||||
<p> </p>
|
||||
<p align="center"><a href="https://github.com/Creators-of-Create/Create/issues"><img src="https://i.imgur.com/qPmjSXy.png" width="160" /></a> <a href="https://www.youtube.com/channel/UCrKV2QTuyGcv4E3eSJpBiYA/playlists"><img src="https://i.imgur.com/L1bU9mr.png" width="160" /></a><a href="https://discord.gg/hmaD7Se"><img src="https://i.imgur.com/uf6V9ZX.png" width="160" /></a> <a href="https://github.com/Creators-of-Create/Create/wiki/Supporting-the-Project"><img src="https://i.imgur.com/fHQ45KR.png" width="227" /></a></p>
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||||
|
||||
|
|
|
@ -209,6 +209,15 @@ jar {
|
|||
}
|
||||
}
|
||||
|
||||
task jarJarRelease {
|
||||
doLast {
|
||||
tasks.jarJar {
|
||||
classifier = ''
|
||||
}
|
||||
}
|
||||
finalizedBy tasks.jarJar
|
||||
}
|
||||
|
||||
java {
|
||||
withSourcesJar()
|
||||
withJavadocJar()
|
||||
|
|
|
@ -287,7 +287,7 @@ bff90a8d674a839b13fd9cd1f78bf3d0ad9fad4f assets/create/blockstates/limestone_pil
|
|||
3b3250d6e209403a93d025604a8081087965016e assets/create/blockstates/mechanical_arm.json
|
||||
ddcf4bb281e046fbb1026b8f46a2cf12448598df assets/create/blockstates/mechanical_bearing.json
|
||||
5586beef2d9183dc34d8e8d2723620c0569592ae assets/create/blockstates/mechanical_crafter.json
|
||||
044db7d50e19008bae8bf3325eac2ed0eb1ea6d2 assets/create/blockstates/mechanical_drill.json
|
||||
0cfa8a4a37f4142fa07e04666e0aef080c517053 assets/create/blockstates/mechanical_drill.json
|
||||
0fb175e5260ec60e130e589d682a4d3301d7364e assets/create/blockstates/mechanical_harvester.json
|
||||
d9afcfa27c42df5fd54a7b783acb0eb45ddf5aa5 assets/create/blockstates/mechanical_mixer.json
|
||||
da612a05f94dc19e07e250efc35a7b2839d2ee76 assets/create/blockstates/mechanical_piston.json
|
||||
|
@ -559,22 +559,22 @@ bf2b0310500213ff853c748c236eb5d01f61658e assets/create/blockstates/yellow_toolbo
|
|||
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
|
||||
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
|
||||
f85edc574ee6de0de7693ffb031266643db6724a assets/create/lang/en_ud.json
|
||||
f9fcf3163210806f6cea642b13d36632f3f3c533 assets/create/lang/en_us.json
|
||||
fcf6c0723f89de67ab5f30e01305522b236bd824 assets/create/lang/unfinished/de_de.json
|
||||
9083ade329d6b2c7469339f2c7ab54d7866f90ff assets/create/lang/unfinished/es_cl.json
|
||||
db21f76f89573602c77b988371453013bac530cb assets/create/lang/unfinished/es_es.json
|
||||
b1ed4fc7258f6fb93127e84ed4364f7cc224be2b assets/create/lang/unfinished/fr_fr.json
|
||||
7cf94dae2536d27f32cfe7aad3a9a9eb7b9978ac assets/create/lang/unfinished/it_it.json
|
||||
b8252343025f1555ae717e03b7503bfd9c1069f7 assets/create/lang/unfinished/ja_jp.json
|
||||
bcc01ee88c1877e46f280c967d92b506d328b08d assets/create/lang/unfinished/ko_kr.json
|
||||
4fd2bf884f18bf833d9819aed2f6fe83cc8ea9a6 assets/create/lang/unfinished/nl_nl.json
|
||||
e32d5b48ca498b97e036f5cdf0f3b4192b478adf assets/create/lang/unfinished/pl_pl.json
|
||||
f9d8fdca30725e5e340f7c2727eb3da197081a25 assets/create/lang/unfinished/pt_br.json
|
||||
f5648cf550a440d2c60dcb7f8b4605d89f0f9713 assets/create/lang/unfinished/pt_pt.json
|
||||
6f283e7589df6c2293be271846535887bf5a288c assets/create/lang/unfinished/ro_ro.json
|
||||
119f9953874f07d016fd9602510221de0cd1730b assets/create/lang/unfinished/ru_ru.json
|
||||
6a5ab805701021b67b4585f0ae014e4b509d8c45 assets/create/lang/unfinished/zh_cn.json
|
||||
a6eff86622e24eda8f490587734c19526d0c6ecf assets/create/lang/unfinished/zh_tw.json
|
||||
e7f1b8936615740097ac1104733b4a07e7778653 assets/create/lang/en_us.json
|
||||
c7648afaddb071fa781b341ada4cc246efd13ebe assets/create/lang/unfinished/de_de.json
|
||||
be902a94314922103460c7f299aa66aacf0b9ab6 assets/create/lang/unfinished/es_cl.json
|
||||
d21e553df8120d658acf1de99e2fb1ed38133659 assets/create/lang/unfinished/es_es.json
|
||||
d358cfb91006a018d80906c983a96df1564ae032 assets/create/lang/unfinished/fr_fr.json
|
||||
f1356bd4507e49751126446bdc607f29c1dd80c3 assets/create/lang/unfinished/it_it.json
|
||||
c3a30c7f396e79039c6d16f2787bb68ebaa8c3ac assets/create/lang/unfinished/ja_jp.json
|
||||
711c41782772ab9d0de06d76c70600ba37412542 assets/create/lang/unfinished/ko_kr.json
|
||||
022e7d040a6fa1ab11edeb9dc0c4dbb530a85564 assets/create/lang/unfinished/nl_nl.json
|
||||
1b8fe7bbf2a312d3cbc1680116dab2b620d08c4d assets/create/lang/unfinished/pl_pl.json
|
||||
90fd5500247f22dbed498b350e6331b1d5dadd81 assets/create/lang/unfinished/pt_br.json
|
||||
4ebb68c5eb6964ca5081f74416d8a624fdeaef60 assets/create/lang/unfinished/pt_pt.json
|
||||
b7f314a1ac2595651ec4578add55525387c734db assets/create/lang/unfinished/ro_ro.json
|
||||
7b72045f7f9de2f80ba78eb9caad7d081e7ee38f assets/create/lang/unfinished/ru_ru.json
|
||||
2ef4e37bf007e3cf6e5b14819048cb80e6d84628 assets/create/lang/unfinished/zh_cn.json
|
||||
ebc88d8b1f6115b6c3303ec4357c565049888a96 assets/create/lang/unfinished/zh_tw.json
|
||||
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
|
||||
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
|
||||
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
|
||||
|
@ -5649,6 +5649,7 @@ c98ffdc2780c2a7690c590f46f014aeee7b0b504 data/create/tags/items/create_ingots.js
|
|||
4480f211f4a37bfee193eba945bc9f5a8d2c6e34 data/create/tags/items/crushed_ores.json
|
||||
67385d5198d0796ec8f0d2c6ae144c672f4317a1 data/create/tags/items/modded_stripped_logs.json
|
||||
27a1074a88a7b939c811341086afece325ed724c data/create/tags/items/modded_stripped_wood.json
|
||||
7973972edb524683ef365bc103fcfcde0858a854 data/create/tags/items/pressurized_air_sources.json
|
||||
bce28787b0271382842823d04a977912a88b01c2 data/create/tags/items/sandpaper.json
|
||||
6cdeeac1689f7b5bfd9bc40b462143d8eaf3ad0b data/create/tags/items/seats.json
|
||||
0f4276a6b7da5f4dee8909802e6717a4c97f0555 data/create/tags/items/sleepers.json
|
||||
|
|
|
@ -1,27 +1,53 @@
|
|||
{
|
||||
"variants": {
|
||||
"facing=down": {
|
||||
"facing=down,waterlogged=false": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 180
|
||||
},
|
||||
"facing=up": {
|
||||
"facing=up,waterlogged=false": {
|
||||
"model": "create:block/mechanical_drill/block"
|
||||
},
|
||||
"facing=north": {
|
||||
"facing=north,waterlogged=false": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 90
|
||||
},
|
||||
"facing=south": {
|
||||
"facing=south,waterlogged=false": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"facing=west": {
|
||||
"facing=west,waterlogged=false": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 90,
|
||||
"y": 270
|
||||
},
|
||||
"facing=east": {
|
||||
"facing=east,waterlogged=false": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 90,
|
||||
"y": 90
|
||||
},
|
||||
"facing=down,waterlogged=true": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 180
|
||||
},
|
||||
"facing=up,waterlogged=true": {
|
||||
"model": "create:block/mechanical_drill/block"
|
||||
},
|
||||
"facing=north,waterlogged=true": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 90
|
||||
},
|
||||
"facing=south,waterlogged=true": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,waterlogged=true": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 90,
|
||||
"y": 270
|
||||
},
|
||||
"facing=east,waterlogged=true": {
|
||||
"model": "create:block/mechanical_drill/block",
|
||||
"x": 90,
|
||||
"y": 90
|
||||
|
|
|
@ -1365,6 +1365,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "Fans pull from Above",
|
||||
"create.tooltip.chute.fans_pull_down": "Fans pull from Below",
|
||||
"create.tooltip.chute.contains": "Contains: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "Deployer Information",
|
||||
"create.tooltip.deployer.using": "Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "Currently distributing:",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "Right-Click to retrieve",
|
||||
|
|
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|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 980",
|
||||
"_": "Missing Localizations: 984",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1366,6 +1366,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "Ventiladores tirando desde arriba",
|
||||
"create.tooltip.chute.fans_pull_down": "Ventiladores tirando desde abajo",
|
||||
"create.tooltip.chute.contains": "Contiene: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||||
"create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "Actualmente distribuyendo:",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "Click-Derecho para recuperar",
|
||||
|
|
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|
@ -1,4 +1,5 @@
|
|||
{
|
||||
|
||||
"_": "Missing Localizations: 1768",
|
||||
|
||||
"_": "->------------------------] Éléments de jeu [------------------------<-",
|
||||
|
@ -1366,6 +1367,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
|
||||
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
|
||||
"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||||
"create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
|
||||
|
|
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|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 646",
|
||||
"_": "Missing Localizations: 650",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1366,6 +1366,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "ファンが上から吸い込んでいます",
|
||||
"create.tooltip.chute.fans_pull_down": "ファンが下から吸い込んでいます",
|
||||
"create.tooltip.chute.contains": "内容物: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||||
"create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "配布中",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "右クリックで取り出し",
|
||||
|
|
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|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 2479",
|
||||
"_": "Missing Localizations: 2483",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1366,6 +1366,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
|
||||
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
|
||||
"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||||
"create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
|
||||
|
|
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Load diff
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1513",
|
||||
"_": "Missing Localizations: 1327",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
|||
"block.create.andesite_encased_large_cogwheel": "Roda dentada grande revestida com andesito",
|
||||
"block.create.andesite_encased_shaft": "Eixo revestido com latão",
|
||||
"block.create.andesite_funnel": "Funil de Andesito",
|
||||
"block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder",
|
||||
"block.create.andesite_ladder": "Escada de mão de andesito",
|
||||
"block.create.andesite_pillar": "Pilar de andesito",
|
||||
"block.create.andesite_tunnel": "Tunel de Andesito",
|
||||
"block.create.asurine": "Asurino",
|
||||
|
@ -40,7 +40,7 @@
|
|||
"block.create.brass_encased_large_cogwheel": "Roda dentada grande revestida com latão",
|
||||
"block.create.brass_encased_shaft": "Eixo Revestido com Latão",
|
||||
"block.create.brass_funnel": "Funil de Latão",
|
||||
"block.create.brass_ladder": "UNLOCALIZED: Brass Ladder",
|
||||
"block.create.brass_ladder": "Escada de mão de latão",
|
||||
"block.create.brass_tunnel": "Tunel de Latão",
|
||||
"block.create.brown_nixie_tube": "Tubo de nixie marrom",
|
||||
"block.create.brown_sail": "Vela marrom",
|
||||
|
@ -56,10 +56,10 @@
|
|||
"block.create.cogwheel": "Roda Dentada",
|
||||
"block.create.content_observer": "Observador de Conteúdo",
|
||||
"block.create.controller_rail": "Trilho Controlador",
|
||||
"block.create.controls": "UNLOCALIZED: Train Controls",
|
||||
"block.create.controls": "Controles do trem",
|
||||
"block.create.copper_backtank": "Tanque Traseiro de Cobre",
|
||||
"block.create.copper_casing": "Revestimento de Cobre",
|
||||
"block.create.copper_ladder": "UNLOCALIZED: Copper Ladder",
|
||||
"block.create.copper_ladder": "Escada de mão de cobre",
|
||||
"block.create.copper_shingle_slab": "Laje de telha de cobre",
|
||||
"block.create.copper_shingle_stairs": "Escada de telha de cobre",
|
||||
"block.create.copper_shingles": "Telha de cobre",
|
||||
|
@ -201,8 +201,8 @@
|
|||
"block.create.deployer": "Implantador",
|
||||
"block.create.depot": "Depósito",
|
||||
"block.create.diorite_pillar": "Pilar de diorito",
|
||||
"block.create.display_board": "UNLOCALIZED: Display Board",
|
||||
"block.create.display_link": "UNLOCALIZED: Display Link",
|
||||
"block.create.display_board": "Placa de exibição",
|
||||
"block.create.display_link": "Conexão de placa de exibição",
|
||||
"block.create.dripstone_pillar": "Pilar de espeleotema",
|
||||
"block.create.encased_chain_drive": "Correia Revestida",
|
||||
"block.create.encased_fan": "Ventilador Revestida",
|
||||
|
@ -213,15 +213,15 @@
|
|||
"block.create.exposed_copper_tile_slab": "Laje de ladrilho de cobre exposta",
|
||||
"block.create.exposed_copper_tile_stairs": "Escada de ladrilho de cobre exposta",
|
||||
"block.create.exposed_copper_tiles": "Ladrilho de cobre exposto",
|
||||
"block.create.fake_track": "UNLOCALIZED: Track Marker for Maps",
|
||||
"block.create.fake_track": "Marcador de trilhos para mapa",
|
||||
"block.create.fluid_pipe": "Cano de Fluido",
|
||||
"block.create.fluid_tank": "Tanque de fluido",
|
||||
"block.create.fluid_valve": "Válvula",
|
||||
"block.create.flywheel": "Volante de inércia",
|
||||
"block.create.framed_glass": "Vidro emoldurado",
|
||||
"block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door",
|
||||
"block.create.framed_glass_door": "Porta de vidro emoldurado",
|
||||
"block.create.framed_glass_pane": "Vidraça emoldurada",
|
||||
"block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor",
|
||||
"block.create.framed_glass_trapdoor": "Alçapão de vidro emoldurado",
|
||||
"block.create.gantry_carriage": "Carruagem de Pórtico",
|
||||
"block.create.gantry_shaft": "Eixo de Pórtico",
|
||||
"block.create.gearbox": "Caixa de Transmissão",
|
||||
|
@ -248,7 +248,7 @@
|
|||
"block.create.item_vault": "Cofre de itens",
|
||||
"block.create.jungle_window": "Janela da selva",
|
||||
"block.create.jungle_window_pane": "Vidraça da selva",
|
||||
"block.create.large_bogey": "UNLOCALIZED: Large Bogey",
|
||||
"block.create.large_bogey": "Roda grande do trem",
|
||||
"block.create.large_cogwheel": "Roda dentada grande",
|
||||
"block.create.layered_andesite": "Andesito estratificado",
|
||||
"block.create.layered_asurine": "Asurino estratificado",
|
||||
|
@ -302,8 +302,8 @@
|
|||
"block.create.mechanical_pump": "Bomba Mecânica",
|
||||
"block.create.mechanical_saw": "Serra Mecânica",
|
||||
"block.create.metal_bracket": "Suporte de metal",
|
||||
"block.create.metal_girder": "UNLOCALIZED: Metal Girder",
|
||||
"block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft",
|
||||
"block.create.metal_girder": "Viga de metal",
|
||||
"block.create.metal_girder_encased_shaft": "Eixo revestido com viga de metal",
|
||||
"block.create.millstone": "Pedra de Moer",
|
||||
"block.create.minecart_anchor": "Ancóra de carrinho de Mina",
|
||||
"block.create.mysterious_cuckoo_clock": "Relógio cuckoo",
|
||||
|
@ -332,7 +332,7 @@
|
|||
"block.create.pink_toolbox": "Caixa de ferramentas rosa",
|
||||
"block.create.pink_valve_handle": "Válvula rosa",
|
||||
"block.create.piston_extension_pole": "Vara de Extensão do Pistão",
|
||||
"block.create.placard": "UNLOCALIZED: Placard",
|
||||
"block.create.placard": "Cartaz",
|
||||
"block.create.polished_cut_andesite": "Andesito lapidado polido",
|
||||
"block.create.polished_cut_andesite_slab": "Laje de andesito lapidado polido",
|
||||
"block.create.polished_cut_andesite_stairs": "Escada de andesito lapidado polido",
|
||||
|
@ -392,9 +392,9 @@
|
|||
"block.create.portable_fluid_interface": "Interface de fluidos portátil",
|
||||
"block.create.portable_storage_interface": "Interface de armazenamento portátil",
|
||||
"block.create.powered_latch": "Trava de redstone",
|
||||
"block.create.powered_shaft": "UNLOCALIZED: Powered Shaft",
|
||||
"block.create.powered_toggle_latch": "Trave de alternância de redstone",
|
||||
"block.create.pulley_magnet": "Imã da Polia",
|
||||
"block.create.powered_shaft": "Eixo energizado",
|
||||
"block.create.powered_toggle_latch": "Trava de alternância de redstone",
|
||||
"block.create.pulley_magnet": "Ímã da Polia",
|
||||
"block.create.pulse_extender": "Extensor de pulso",
|
||||
"block.create.pulse_repeater": "Repetidor de Pulso",
|
||||
"block.create.purple_nixie_tube": "Tubo nixie roxo",
|
||||
|
@ -403,7 +403,7 @@
|
|||
"block.create.purple_toolbox": "Caixa de ferramentas roxa",
|
||||
"block.create.purple_valve_handle": "válvula roxa",
|
||||
"block.create.radial_chassis": "Chassis Radial",
|
||||
"block.create.railway_casing": "UNLOCALIZED: Train Casing",
|
||||
"block.create.railway_casing": "Revestimento de trem",
|
||||
"block.create.raw_zinc_block": "Bloco de zinco bruto",
|
||||
"block.create.red_nixie_tube": "Tubo nixie vermelho",
|
||||
"block.create.red_sail": "Vela vermelha",
|
||||
|
@ -415,11 +415,11 @@
|
|||
"block.create.refined_radiance_casing": "Revestimento Brilhante",
|
||||
"block.create.rope": "Corda",
|
||||
"block.create.rope_pulley": "Polia",
|
||||
"block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz",
|
||||
"block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp",
|
||||
"block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles",
|
||||
"block.create.rotation_speed_controller": "Controlador de Velocidade Rotacional",
|
||||
"block.create.sail_frame": "moldura de vela",
|
||||
"block.create.rose_quartz_block": "Bloco de quartzo rosa",
|
||||
"block.create.rose_quartz_lamp": "Lâmpada de quartzo rosa",
|
||||
"block.create.rose_quartz_tiles": "Telha de quartzo rosa",
|
||||
"block.create.rotation_speed_controller": "Controlador de velocidade rotacional",
|
||||
"block.create.sail_frame": "Moldura de vela",
|
||||
"block.create.schematic_table": "Mesa de Esquema",
|
||||
"block.create.schematicannon": "Canhão de Esquema",
|
||||
"block.create.scorchia": "Escória negra",
|
||||
|
@ -427,8 +427,8 @@
|
|||
"block.create.scoria": "Escória",
|
||||
"block.create.scoria_pillar": "Pilar de escória",
|
||||
"block.create.secondary_linear_chassis": "Chassis linear secundário",
|
||||
"block.create.sequenced_gearshift": "Câmbio sequenciado",
|
||||
"block.create.shadow_steel_casing": "Revestiment das Sombras",
|
||||
"block.create.sequenced_gearshift": "Câmbio sequencial",
|
||||
"block.create.shadow_steel_casing": "Revestimento das Sombras",
|
||||
"block.create.shaft": "Eixo",
|
||||
"block.create.small_andesite_brick_slab": "Laje de tijolos pequenos de andesito",
|
||||
"block.create.small_andesite_brick_stairs": "Escada de tijolos pequenos de andesito",
|
||||
|
@ -438,7 +438,7 @@
|
|||
"block.create.small_asurine_brick_stairs": "Escada de tijolos pequenos de Asurino",
|
||||
"block.create.small_asurine_brick_wall": "Muro de tijolos pequenos de Asurino",
|
||||
"block.create.small_asurine_bricks": "Tijolos pequenos de Asurino",
|
||||
"block.create.small_bogey": "UNLOCALIZED: Small Bogey",
|
||||
"block.create.small_bogey": "Roda do trem pequena",
|
||||
"block.create.small_calcite_brick_slab": "Laje de tijolos pequenos de calcita",
|
||||
"block.create.small_calcite_brick_stairs": "Escada de tijolos pequenos de calcita",
|
||||
"block.create.small_calcite_brick_wall": "Muro de tijolos pequenos de calcita",
|
||||
|
@ -471,7 +471,7 @@
|
|||
"block.create.small_ochrum_brick_stairs": "Escada de tijolos pequenos de Ocrom",
|
||||
"block.create.small_ochrum_brick_wall": "Muro de tijolos pequenos de Ocrom",
|
||||
"block.create.small_ochrum_bricks": "Tijolos pequenos de Ocrom",
|
||||
"block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles",
|
||||
"block.create.small_rose_quartz_tiles": "Telha de quartzo rosa pequena",
|
||||
"block.create.small_scorchia_brick_slab": "Laje de tijolos pequenos de escória negra",
|
||||
"block.create.small_scorchia_brick_stairs": "Escada de tijolos pequenos de escória negra",
|
||||
"block.create.small_scorchia_brick_wall": "Muro de tijolos pequenos de escória negra",
|
||||
|
@ -494,21 +494,21 @@
|
|||
"block.create.spout": "Bica",
|
||||
"block.create.spruce_window": "Janela de pinheiro",
|
||||
"block.create.spruce_window_pane": "Vidraça de pinheiro",
|
||||
"block.create.steam_engine": "UNLOCALIZED: Steam Engine",
|
||||
"block.create.steam_whistle": "UNLOCALIZED: Steam Whistle",
|
||||
"block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension",
|
||||
"block.create.steam_engine": "Motor a vapor",
|
||||
"block.create.steam_whistle": "Apito a vapor",
|
||||
"block.create.steam_whistle_extension": "Extensão do apito a vapor",
|
||||
"block.create.sticker": "Adesivo",
|
||||
"block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
|
||||
"block.create.stockpile_switch": "Disjuntor de Armazenamento",
|
||||
"block.create.stressometer": "Estressómetro",
|
||||
"block.create.tiled_glass": "Vidro Entalhado",
|
||||
"block.create.tiled_glass_pane": "Vidraça Entalhada",
|
||||
"block.create.track": "UNLOCALIZED: Train Track",
|
||||
"block.create.track_observer": "UNLOCALIZED: Train Observer",
|
||||
"block.create.track_signal": "UNLOCALIZED: Train Signal",
|
||||
"block.create.track_station": "UNLOCALIZED: Train Station",
|
||||
"block.create.train_door": "UNLOCALIZED: Train Door",
|
||||
"block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor",
|
||||
"block.create.track": "Trilho do trem",
|
||||
"block.create.track_observer": "Observador de trem",
|
||||
"block.create.track_signal": "Sinal de trem",
|
||||
"block.create.track_station": "Estação de trem",
|
||||
"block.create.train_door": "Porta de trem",
|
||||
"block.create.train_trapdoor": "Alçapão de trem",
|
||||
"block.create.tuff_pillar": "Pilar de tufo",
|
||||
"block.create.turntable": "Mesa giratória",
|
||||
"block.create.veridium": "Veridiano",
|
||||
|
@ -532,7 +532,7 @@
|
|||
"block.create.waxed_exposed_copper_tiles": "Ladrilhos de cobre exposto encerado",
|
||||
"block.create.waxed_oxidized_copper_shingle_slab": "Laje de telha de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_shingle_stairs": "Escada de telha de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_shingles": "Telha de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_shingles": "Telha de cobre oxidado encerada",
|
||||
"block.create.waxed_oxidized_copper_tile_slab": "Laje de ladrilhos de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_tile_stairs": "Escada de ladrilhos de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_tiles": "Ladrilhos de cobre oxidado encerado",
|
||||
|
@ -567,10 +567,10 @@
|
|||
"enchantment.create.capacity": "Capacidade",
|
||||
"enchantment.create.potato_recovery": "Recuperação de Batata",
|
||||
|
||||
"entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption",
|
||||
"entity.create.carriage_contraption": "Engenhoca de carruagem",
|
||||
"entity.create.contraption": "Engenhoca",
|
||||
"entity.create.crafting_blueprint": "Esquema de Fabricação",
|
||||
"entity.create.gantry_contraption": "Engenhoca de Pórticolo",
|
||||
"entity.create.gantry_contraption": "Engenhoca de Pórtico",
|
||||
"entity.create.potato_projectile": "Projétil de batata",
|
||||
"entity.create.seat": "Assento",
|
||||
"entity.create.stationary_contraption": "Engenhoca estacionária",
|
||||
|
@ -595,8 +595,8 @@
|
|||
"item.create.chocolate_glazed_berries": "Baga com Cobertura de Chocolate",
|
||||
"item.create.chromatic_compound": "Composto Cromático",
|
||||
"item.create.cinder_flour": "Farinha de Netherrack",
|
||||
"item.create.copper_backtank": "Tanque Traseiro",
|
||||
"item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable",
|
||||
"item.create.copper_backtank": "Tanque Traseiro de cobre",
|
||||
"item.create.copper_backtank_placeable": "Tanque de cobre traseiro colocável",
|
||||
"item.create.copper_nugget": "Pepita de Cobre",
|
||||
"item.create.copper_sheet": "Chapa de Cobre",
|
||||
"item.create.crafter_slot_cover": "Cobertura do slot de fabricador",
|
||||
|
@ -631,7 +631,7 @@
|
|||
"item.create.honey_bucket": "Balde de Mel",
|
||||
"item.create.honeyed_apple": "Maçã com Cobertura de Mel",
|
||||
"item.create.incomplete_precision_mechanism": "Mecanismo de Precisão",
|
||||
"item.create.incomplete_track": "UNLOCALIZED: Incomplete Track",
|
||||
"item.create.incomplete_track": "trilho incompleto",
|
||||
"item.create.iron_sheet": "Chapa de Ferro",
|
||||
"item.create.linked_controller": "Controle conectado",
|
||||
"item.create.minecart_contraption": "Engenhoca de Carrinho de Mina",
|
||||
|
@ -646,15 +646,15 @@
|
|||
"item.create.refined_radiance": "Luz Refinada",
|
||||
"item.create.rose_quartz": "Quartzo Rosa",
|
||||
"item.create.sand_paper": "Lixa",
|
||||
"item.create.schedule": "UNLOCALIZED: Train Schedule",
|
||||
"item.create.schedule": "Programação do trem",
|
||||
"item.create.schematic": "Esquema",
|
||||
"item.create.schematic_and_quill": "Esquema e pena",
|
||||
"item.create.shadow_steel": "Aço sombrio",
|
||||
"item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet",
|
||||
"item.create.sturdy_sheet": "Chapa resistente",
|
||||
"item.create.super_glue": "Super Cola",
|
||||
"item.create.sweet_roll": "Rolinho Doce",
|
||||
"item.create.tree_fertilizer": "Fertilizante de Árvore",
|
||||
"item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet",
|
||||
"item.create.unprocessed_obsidian_sheet": "Chapa de obsidiana não processada",
|
||||
"item.create.vertical_gearbox": "Caixa de Transmissão Vertical",
|
||||
"item.create.wand_of_symmetry": "Varinha de Simetria",
|
||||
"item.create.wheat_flour": "Farinha de trigo",
|
||||
|
@ -669,29 +669,29 @@
|
|||
"advancement.create.root": "Bem vindo a Create",
|
||||
"advancement.create.root.desc": "É hora de construir engenhocas maravilhosas",
|
||||
"advancement.create.andesite_alloy": "Aliterações Em abundância",
|
||||
"advancement.create.andesite_alloy.desc": "Materiais do Create tem nomes estranhos, a liga de andesito é um deles.",
|
||||
"advancement.create.andesite_alloy.desc": "Materiais do Create têm nomes estranhos, a liga de andesito é um deles.",
|
||||
"advancement.create.andesite_casing": "A era do andesito",
|
||||
"advancement.create.andesite_casing.desc": "Use um pouco de liga de andesito e madeira para fazer um revestimento basico.",
|
||||
"advancement.create.mechanical_press": "UNLOCALIZED: Bonk",
|
||||
"advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press",
|
||||
"advancement.create.encased_fan": "UNLOCALIZED: Wind maker",
|
||||
"advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan",
|
||||
"advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle",
|
||||
"advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials",
|
||||
"advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared",
|
||||
"advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials",
|
||||
"advancement.create.compacting": "UNLOCALIZED: Compactification",
|
||||
"advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items",
|
||||
"advancement.create.mechanical_press": "Bonk",
|
||||
"advancement.create.mechanical_press.desc": "Crie algumas chapas na prensa mecânica",
|
||||
"advancement.create.encased_fan": "Fazedor de vento",
|
||||
"advancement.create.encased_fan.desc": "Coloque e ative um ventilador revestido",
|
||||
"advancement.create.fan_processing": "Processando por particulas",
|
||||
"advancement.create.fan_processing.desc": "Use um ventilador revestido para processar materiais",
|
||||
"advancement.create.saw_processing": "O mais temido da oficina",
|
||||
"advancement.create.saw_processing.desc": "Use uma serra mecânica de pé para processar materiais",
|
||||
"advancement.create.compacting": "Compactação",
|
||||
"advancement.create.compacting.desc": "Use uma prensa e uma bacia para criar menos itens de mais itens",
|
||||
"advancement.create.belt": "Correia de alga",
|
||||
"advancement.create.belt.desc": "Conecte dois eixos com uma esteira mecânica.",
|
||||
"advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic",
|
||||
"advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel",
|
||||
"advancement.create.funnel": "Estética de aeroporto",
|
||||
"advancement.create.funnel.desc": "Extraia ou insira itens num container usando um funil de andesito",
|
||||
"advancement.create.chute": "Caindo",
|
||||
"advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecanica.",
|
||||
"advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up",
|
||||
"advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer",
|
||||
"advancement.create.burner": "UNLOCALIZED: Sentient Fireplace",
|
||||
"advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner",
|
||||
"advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecânica.",
|
||||
"advancement.create.mechanical_mixer": "Misturando",
|
||||
"advancement.create.mechanical_mixer.desc": "Combina ingredientes em uma batedeira mecânica",
|
||||
"advancement.create.burner": "Fogueira viva",
|
||||
"advancement.create.burner.desc": "Obtenha um queimador de blaze",
|
||||
"advancement.create.water_wheel": "aproveitamento hidráulico",
|
||||
"advancement.create.water_wheel.desc": "Coloque uma roda de água e tente conseguir gira-la!",
|
||||
"advancement.create.windmill": "Uma brisa moderada",
|
||||
|
@ -700,160 +700,160 @@
|
|||
"advancement.create.shifting_gears.desc": "Conecte uma roda dentada grande com uma roda dentada pequena, permitindo você a mudar a velocidade da engenhoca.",
|
||||
"advancement.create.millstone": "Moedor portátil",
|
||||
"advancement.create.millstone.desc": "Coloque e energize uma pedra de moer",
|
||||
"advancement.create.super_glue": "UNLOCALIZED: Area of Connect",
|
||||
"advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group",
|
||||
"advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose",
|
||||
"advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board",
|
||||
"advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange",
|
||||
"advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption",
|
||||
"advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out",
|
||||
"advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench",
|
||||
"advancement.create.super_glue": "Área de conexão",
|
||||
"advancement.create.super_glue.desc": "Cole alguns blocos em um grupo",
|
||||
"advancement.create.contraption_actors": "Movimento com proposito",
|
||||
"advancement.create.contraption_actors.desc": "Crie uma engenhoca com brocas, serras ou coletores a bordo",
|
||||
"advancement.create.portable_storage_interface": "Troca por drive-thru",
|
||||
"advancement.create.portable_storage_interface.desc": "Use uma interface de armazenamento portátil para extrair ou inserir itens numa engenhoca",
|
||||
"advancement.create.wrench_goggles": "Bem equipado",
|
||||
"advancement.create.wrench_goggles.desc": "Equipe um óculos do engenheiro e uma chave inglesa",
|
||||
"advancement.create.stressometer": "Mas quão estressado exatamente?",
|
||||
"advancement.create.stressometer.desc": "Coloque e energise o estressômetro. Olhe a este por atraves dos seus óculos para ler o valor exato.",
|
||||
"advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?",
|
||||
"advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime",
|
||||
"advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze",
|
||||
"advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength",
|
||||
"advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion",
|
||||
"advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector",
|
||||
"advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere",
|
||||
"advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep",
|
||||
"advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms",
|
||||
"advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks",
|
||||
"advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery",
|
||||
"advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs",
|
||||
"advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel",
|
||||
"advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)",
|
||||
"advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session",
|
||||
"advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)",
|
||||
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
|
||||
"advancement.create.stressometer.desc": "Coloque e energise o estressômetro. Olhe a este por através dos seus óculos para ler o valor exato.",
|
||||
"advancement.create.cuckoo_clock": "Mas é a hora?",
|
||||
"advancement.create.cuckoo_clock.desc": "testemunhe seu relógio cuckoo anunciar a hora de dormir",
|
||||
"advancement.create.windmill_maxed": "Uma brisa forte",
|
||||
"advancement.create.windmill_maxed.desc": "Monte um moinho de vento com força maxima",
|
||||
"advancement.create.ejector_maxed": "Campeão do trampolim",
|
||||
"advancement.create.ejector_maxed.desc": "Seja lançado mais de 30 blocos por um ejetor ponderado",
|
||||
"advancement.create.pulley_maxed": "Corda para lugar nenhum",
|
||||
"advancement.create.pulley_maxed.desc": "Extenda uma corda por mais de 200 blocos de profundidade",
|
||||
"advancement.create.cart_pickup": "Braçõs fortes",
|
||||
"advancement.create.cart_pickup.desc": "Pegue uma engenhoca de carrinho de minas com pelos menos 200 blocos colados",
|
||||
"advancement.create.anvil_plough": "Artilharia de ferreiro",
|
||||
"advancement.create.anvil_plough.desc": "Lance uma bigorna com um arador mecânico",
|
||||
"advancement.create.lava_wheel_00000": "Roda de magma",
|
||||
"advancement.create.lava_wheel_00000.desc": "Isso nãoi deveria ter funcionado§7\n(Hidden Advancement)",
|
||||
"advancement.create.hand_crank_000": "Sessão de malhação",
|
||||
"advancement.create.hand_crank_000.desc": "Use uma manivela até estar completamente exausto§7\n(Hidden Advancement)",
|
||||
"advancement.create.belt_funnel_kiss": "Os pombinhos",
|
||||
"advancement.create.belt_funnel_kiss.desc": "Faça dois funis de esteira beijarem.",
|
||||
"advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed",
|
||||
"advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)",
|
||||
"advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks",
|
||||
"advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation",
|
||||
"advancement.create.stressometer_maxed": "Perfeitamente estressado",
|
||||
"advancement.create.stressometer_maxed.desc": "Consiga uma leitura de 100% de um estressómetro§7\n(Hidden Advancement)",
|
||||
"advancement.create.copper": "Rochas mais resistentes",
|
||||
"advancement.create.copper.desc": "Acumule cobre para as suas explorações na manipulações de fluido",
|
||||
"advancement.create.copper_casing": "A era do cobre",
|
||||
"advancement.create.copper_casing.desc": "Use um pouco de chapas de cobre e madeira para criar um pouco de revestimentos de cobre.",
|
||||
"advancement.create.spout": "Sploosh",
|
||||
"advancement.create.spout.desc": "Assista um item ser enchido usando uma bica.",
|
||||
"advancement.create.drain": "UNLOCALIZED: Tumble Draining",
|
||||
"advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain",
|
||||
"advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse",
|
||||
"advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque",
|
||||
"advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel",
|
||||
"advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle",
|
||||
"advancement.create.backtank": "UNLOCALIZED: Pressure to Go",
|
||||
"advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure",
|
||||
"advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths",
|
||||
"advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water",
|
||||
"advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure",
|
||||
"advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump",
|
||||
"advancement.create.drain": "Cambalhotas de drenagem",
|
||||
"advancement.create.drain.desc": "Assista um item contendo fluidos ser esvaziado por um dreno de itens",
|
||||
"advancement.create.steam_engine": "A usina",
|
||||
"advancement.create.steam_engine.desc": "Use um motor a vapor para gerar torque",
|
||||
"advancement.create.steam_whistle": "Voz de um anjo",
|
||||
"advancement.create.steam_whistle.desc": "Ative um apito a vapor",
|
||||
"advancement.create.backtank": "Pressão para ir",
|
||||
"advancement.create.backtank.desc": "Crie um tanque traseiro de cobre e faça ele acumular pressão",
|
||||
"advancement.create.diving_suit": "Preparado para as profundezas",
|
||||
"advancement.create.diving_suit.desc": "Equipe um capacete de mergulhador junto com o seu tanque traseiro de cobre e pule na água",
|
||||
"advancement.create.mechanical_pump_0": "Sobre pressão",
|
||||
"advancement.create.mechanical_pump_0.desc": "Coloque e ative uma bomba mecânica",
|
||||
"advancement.create.glass_pipe": "Espião de fluxo",
|
||||
"advancement.create.glass_pipe.desc": "Assista fluidos se propagarem por através de canos de fluido com janela. Canos retos ficam com janelas quando uma chave inglesa é usada neles.",
|
||||
"advancement.create.water_supply": "UNLOCALIZED: Puddle Collector",
|
||||
"advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block",
|
||||
"advancement.create.water_supply": "Coletor de poças",
|
||||
"advancement.create.water_supply.desc": "Use a extremidade sugante de um cano ou bomba para coletar blocos de água",
|
||||
"advancement.create.hose_pulley": "Vazamento industrial",
|
||||
"advancement.create.hose_pulley.desc": "desça uma polia de mangueira e assista esta drenar ou encher qualquer corpo de fluido.",
|
||||
"advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination",
|
||||
"advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate",
|
||||
"advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping",
|
||||
"advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House",
|
||||
"advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle",
|
||||
"advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite",
|
||||
"advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam",
|
||||
"advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power",
|
||||
"advancement.create.foods": "UNLOCALIZED: Balanced Diet",
|
||||
"advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout",
|
||||
"advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders",
|
||||
"advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)",
|
||||
"advancement.create.chained_drain": "UNLOCALIZED: On a Roll",
|
||||
"advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)",
|
||||
"advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!",
|
||||
"advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)",
|
||||
"advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ",
|
||||
"advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)",
|
||||
"advancement.create.chocolate_bucket": "Um mundo de imaginação",
|
||||
"advancement.create.chocolate_bucket.desc": "Obtenha um balde de chocolate derretido",
|
||||
"advancement.create.honey_drain": "Apicultura autônoma",
|
||||
"advancement.create.honey_drain.desc": "Use canos para sugar o mel de colmeias ou colmeias artificiais",
|
||||
"advancement.create.hose_pulley_lava": "Extraindo o manto",
|
||||
"advancement.create.hose_pulley_lava.desc": "Bombeie de um corpo de lava grande o bastante para ser considerado infinito",
|
||||
"advancement.create.steam_engine_maxed": "Todo o vapor",
|
||||
"advancement.create.steam_engine_maxed.desc": "Opere uma caldeira na potencia maxima",
|
||||
"advancement.create.foods": "Dieta equilibrada",
|
||||
"advancement.create.foods.desc": "Crie bagas doces com chocolate, maçã com cobertura de mel e um rolinho doce; todas da mesma bica",
|
||||
"advancement.create.diving_suit_lava": "Nadando com os lavagantes",
|
||||
"advancement.create.diving_suit_lava.desc": "Tente mergulhar na lava com o seu equipamento de mergulho de cobre§7\n(Hidden Advancement)",
|
||||
"advancement.create.chained_drain": "Rolando",
|
||||
"advancement.create.chained_drain.desc": "Assista um item se mover através de uma fileira de drenos de item§7\n(Hidden Advancement)",
|
||||
"advancement.create.cross_streams": "Não cruze os fluxos!",
|
||||
"advancement.create.cross_streams.desc": "Assista dois fluidos se encontrarem na sua rede de canos§7\n(Hidden Advancement)",
|
||||
"advancement.create.pipe_organ": "Órgão de tubo",
|
||||
"advancement.create.pipe_organ.desc": "Conecte 12 apitos a vapor com afinação diferentes a um único tanque de fluidos§7\n(Hidden Advancement)",
|
||||
"advancement.create.brass": "Ligas de verdade",
|
||||
"advancement.create.brass.desc": "Use cobre esmagado e zinco esmagado para criar um pouco de latão.",
|
||||
"advancement.create.brass_casing": "a era do latão",
|
||||
"advancement.create.brass_casing.desc": "Use o recentemente obtido latão e um pouco de madeira para criar um revestimento mais avançado.",
|
||||
"advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||
"advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz",
|
||||
"advancement.create.rose_quartz": "Diamantes rosa",
|
||||
"advancement.create.rose_quartz.desc": "Pula alguns quartzos rosas",
|
||||
"advancement.create.deployer": "Cutuque, coloque e ataque",
|
||||
"advancement.create.deployer.desc": "coloque e energize um implantador, o reflexo perfeito de voce mesmo.",
|
||||
"advancement.create.deployer.desc": "coloque e energize um implantador, o reflexo perfeito de você mesmo.",
|
||||
"advancement.create.precision_mechanism": "Curiosidades complexas",
|
||||
"advancement.create.precision_mechanism.desc": "Monte um mecanismo de precisão.",
|
||||
"advancement.create.speed_controller": "Engenheiros odiam ele!",
|
||||
"advancement.create.speed_controller.desc": "Coloque um Controlador de velocidade rotacional, o dispositivo ultimato para mudança de marcha.",
|
||||
"advancement.create.mechanical_arm": "Mâos ocupadas!",
|
||||
"advancement.create.mechanical_arm.desc": "Fabrique um braço mecânico,selecione as entradas e saidas,Coloque e energize o; em seguida assista como elo faz todo o trabalho para você.",
|
||||
"advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly",
|
||||
"advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
||||
"advancement.create.mechanical_arm.desc": "Fabrique um braço mecânico,selecione as entradas e saídas,Coloque e energize o; em seguida assista como elo faz todo o trabalho para você.",
|
||||
"advancement.create.mechanical_crafter": "Fabricação automatica",
|
||||
"advancement.create.mechanical_crafter.desc": "Coloque e ative alguns fabricadores mecânicos and power some Mechanical Crafters",
|
||||
"advancement.create.crushing_wheel": "Par de gigantes",
|
||||
"advancement.create.crushing_wheel.desc": "Crie algumas rodas de moer para triturar alguns materiais eficientemente.",
|
||||
"advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense",
|
||||
"advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell",
|
||||
"advancement.create.haunted_bell": "Sentido sombrio",
|
||||
"advancement.create.haunted_bell.desc": "toque um sino assombrado",
|
||||
"advancement.create.clockwork_bearing": "Hora da engenhoca",
|
||||
"advancement.create.clockwork_bearing.desc": "Ative uma estrutura conectada a um rolamento de rêlogio.",
|
||||
"advancement.create.display_link": "UNLOCALIZED: Big Data",
|
||||
"advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information",
|
||||
"advancement.create.clockwork_bearing.desc": "Ative uma estrutura conectada a um rolamento de relógio.",
|
||||
"advancement.create.display_link": "Grandes dados",
|
||||
"advancement.create.display_link.desc": "Use uma conexão de placa de exibição para visualizar informações",
|
||||
"advancement.create.potato_cannon": "Fwoomp!",
|
||||
"advancement.create.potato_cannon.desc": "Derrote um inimigo com o seu canhão de batata.",
|
||||
"advancement.create.extendo_grip": "Boioioing!",
|
||||
"advancement.create.extendo_grip.desc": "Apossar-se de uma extensão de pegador.",
|
||||
"advancement.create.linked_controller": "UNLOCALIZED: Remote Activation",
|
||||
"advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller",
|
||||
"advancement.create.linked_controller": "Ativação remota",
|
||||
"advancement.create.linked_controller.desc": "Ative uma coneção de redstone usando um controle conectado",
|
||||
"advancement.create.arm_blaze_burner": "Combuste-tron",
|
||||
"advancement.create.arm_blaze_burner.desc": "Instrua um braço mecânico para alimentar seu queimador de blaze.",
|
||||
"advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it",
|
||||
"advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed",
|
||||
"advancement.create.crusher_maxed_0000": "Triturando",
|
||||
"advancement.create.crusher_maxed_0000.desc": "Opere um par de rodas de moer na velocidade maxima",
|
||||
"advancement.create.arm_many_targets": "Organiza-tron",
|
||||
"advancement.create.arm_many_targets.desc": "Programe um braço mecânico com dez ou mais locais de saida.",
|
||||
"advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks",
|
||||
"advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other",
|
||||
"advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart",
|
||||
"advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself",
|
||||
"advancement.create.arm_many_targets.desc": "Programe um braço mecânico com dez ou mais locais de saída.",
|
||||
"advancement.create.potato_cannon_collide": "Fogos de artificios vegetais",
|
||||
"advancement.create.potato_cannon_collide.desc": "Colida diferentes tipos de projéteis do canhão de batata",
|
||||
"advancement.create.self_deploying": "Carrinho com auto-condução",
|
||||
"advancement.create.self_deploying.desc": "Crie uma engenhoca de carrinho de minas que coloque trilhos à frente de si mesmo",
|
||||
"advancement.create.fist_bump": "Bate isso, mano!",
|
||||
"advancement.create.fist_bump.desc": "Faça dois implantadores baterem com o punho.",
|
||||
"advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures",
|
||||
"advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)",
|
||||
"advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent",
|
||||
"advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)",
|
||||
"advancement.create.crafter_lazy_000": "Medidas desesperadas",
|
||||
"advancement.create.crafter_lazy_000.desc": "Drasticamente desacelere um fabricador mecânico para procrastinar numa verdadeira infraestrutura§7\n(Hidden Advancement)",
|
||||
"advancement.create.extendo_grip_dual": "Extensão completa",
|
||||
"advancement.create.extendo_grip_dual.desc": "Empunhe duas extensões de pegadores para ter alcance super-humano§7\n(Hidden Advancement)",
|
||||
"advancement.create.musical_arm": "toque minha musica!",
|
||||
"advancement.create.musical_arm.desc": "Assista um braço mecânico operar seu toca-discos.",
|
||||
"advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks",
|
||||
"advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian",
|
||||
"advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age",
|
||||
"advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components",
|
||||
"advancement.create.train": "UNLOCALIZED: All Aboard!",
|
||||
"advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train",
|
||||
"advancement.create.conductor": "UNLOCALIZED: Conductor Instructor",
|
||||
"advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule",
|
||||
"advancement.create.track_signal": "UNLOCALIZED: Traffic Control",
|
||||
"advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal",
|
||||
"advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables",
|
||||
"advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links",
|
||||
"advancement.create.track_0": "UNLOCALIZED: A new Gauge",
|
||||
"advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks",
|
||||
"advancement.create.train_whistle": "UNLOCALIZED: Choo choo!",
|
||||
"advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving",
|
||||
"advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter",
|
||||
"advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal",
|
||||
"advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory",
|
||||
"advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press",
|
||||
"advancement.create.long_bend": "UNLOCALIZED: The Longest Bend",
|
||||
"advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length",
|
||||
"advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours",
|
||||
"advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages",
|
||||
"advancement.create.long_travel": "UNLOCALIZED: Field Trip",
|
||||
"advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling",
|
||||
"advancement.create.train_roadkill": "UNLOCALIZED: Road Kill",
|
||||
"advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)",
|
||||
"advancement.create.red_signal": "UNLOCALIZED: Expert Driver",
|
||||
"advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)",
|
||||
"advancement.create.train_crash": "UNLOCALIZED: Terrible Service",
|
||||
"advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)",
|
||||
"advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot",
|
||||
"advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)",
|
||||
"advancement.create.sturdy_sheet": "As rochas mais resistentes",
|
||||
"advancement.create.sturdy_sheet.desc": "Monte uma chapa resistente refinado obsidiana esmagada",
|
||||
"advancement.create.train_casing_00": "A era da logistica",
|
||||
"advancement.create.train_casing_00.desc": "Use chapas resistente para criar o revestimento para componentes ferroviários",
|
||||
"advancement.create.train": "Todos a bordo!",
|
||||
"advancement.create.train.desc": "Monte o seu primeiro trem",
|
||||
"advancement.create.conductor": "Condutor instrutor",
|
||||
"advancement.create.conductor.desc": "Instrua um maquinista com uma programação",
|
||||
"advancement.create.track_signal": "Controle de tráfego",
|
||||
"advancement.create.track_signal.desc": "Coloque um sinal de trem",
|
||||
"advancement.create.display_board_0": "Horarios dinâmicos",
|
||||
"advancement.create.display_board_0.desc": "Exiba a previsão de chegada de um trem na sua placa de exibição com a ajuda da conexão de placa de exibição",
|
||||
"advancement.create.track_0": "Uma nova medida",
|
||||
"advancement.create.track_0.desc": "Obtenha alguns trilhos de trem",
|
||||
"advancement.create.train_whistle": "Choo choo!",
|
||||
"advancement.create.train_whistle.desc": "Monte um apito a vapor no seu trem e ative ele enquanto dirige",
|
||||
"advancement.create.train_portal": "Transporte dimensional",
|
||||
"advancement.create.train_portal.desc": "Ande de trem através de um portal do Nether",
|
||||
"advancement.create.track_crafting_factory": "Fabrica de trilhos",
|
||||
"advancement.create.track_crafting_factory.desc": "Produza mais de 1000 trilhos de trem no mesmo fabricador mecânico",
|
||||
"advancement.create.long_bend": "A curva mais longa",
|
||||
"advancement.create.long_bend.desc": "Crie uma seção de trilho curvada que abrange mais de 30 blocos de comprimento",
|
||||
"advancement.create.long_train": "Esforços ambiciosos",
|
||||
"advancement.create.long_train.desc": "Crie um trem com pelo menos 6 vagões",
|
||||
"advancement.create.long_travel": "Viagem de campo",
|
||||
"advancement.create.long_travel.desc": "Deixe um assento de trem a mais de 5000 blocos de distância da onde você começou a viagem",
|
||||
"advancement.create.train_roadkill": "Atropelamento",
|
||||
"advancement.create.train_roadkill.desc": "Atropele um inimigo com o seu trem§7\n(Hidden Advancement)",
|
||||
"advancement.create.red_signal": "Motorista expert",
|
||||
"advancement.create.red_signal.desc": "Atravesse um sinal vermelho com o seu trem§7\n(Hidden Advancement)",
|
||||
"advancement.create.train_crash": "Serviço terrivel",
|
||||
"advancement.create.train_crash.desc": "Testemunhe uma batida de trem como um passageiro§7\n(Hidden Advancement)",
|
||||
"advancement.create.train_crash_backwards": "Ponto cego",
|
||||
"advancement.create.train_crash_backwards.desc": "Bata em outro trem enquanto dirige para trás§7\n(Hidden Advancement)",
|
||||
|
||||
|
||||
"_": "->------------------------] UI & Messages [------------------------<-",
|
||||
|
@ -875,7 +875,7 @@
|
|||
"death.attack.create.potato_cannon.item": "%1$s foi atirado por %2$s usando %3$s",
|
||||
"death.attack.create.cuckoo_clock_explosion": "%1$s foi explodido por relógio cuco adulterado",
|
||||
"death.attack.create.cuckoo_clock_explosion.player": "%1$s foi explodido por relógio cuco adulterado",
|
||||
"death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s",
|
||||
"death.attack.create.run_over": "%1$s foi atropelado por %2$s",
|
||||
|
||||
"create.block.deployer.damage_source_name": "Implantador rebelde",
|
||||
"create.block.cart_assembler.invalid": "Coloque o seu montador de carrinho de minas num trilho",
|
||||
|
@ -896,14 +896,14 @@
|
|||
"create.recipe.fan_haunting": "Assombração em massa",
|
||||
"create.recipe.fan_haunting.fan": "Ventilador atrás do fogo das almas ",
|
||||
"create.recipe.fan_blasting": "Fundição em massa",
|
||||
"create.recipe.fan_blasting.fan": "entilador atrás de lava",
|
||||
"create.recipe.fan_blasting.fan": "ventilador atrás de lava",
|
||||
"create.recipe.pressing": "Prensando",
|
||||
"create.recipe.mixing": "Misturando",
|
||||
"create.recipe.deploying": "Implantando",
|
||||
"create.recipe.automatic_shapeless": "Fabricação sem forma automático",
|
||||
"create.recipe.automatic_brewing": "Produção de poções",
|
||||
"create.recipe.packing": "Compactando",
|
||||
"create.recipe.automatic_packing": "Compactamento automático",
|
||||
"create.recipe.automatic_packing": "Compactação automático",
|
||||
"create.recipe.sawing": "Serrando",
|
||||
"create.recipe.mechanical_crafting": "Fabricação mecânica",
|
||||
"create.recipe.automatic_shaped": "Fabricação com forma automática",
|
||||
|
@ -913,8 +913,8 @@
|
|||
"create.recipe.mystery_conversion": "Conversão misteriosa",
|
||||
"create.recipe.spout_filling": "Preenchimento com bica",
|
||||
"create.recipe.draining": "Drenação de item",
|
||||
"create.recipe.item_application": "UNLOCALIZED: Manual Item Application",
|
||||
"create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe",
|
||||
"create.recipe.item_application": "Aplicação de item manual",
|
||||
"create.recipe.item_application.any_axe": "Qualquer machado",
|
||||
"create.recipe.sequenced_assembly": "Montagem sequenciada",
|
||||
"create.recipe.assembly.next": "Proximo: %1$s",
|
||||
"create.recipe.assembly.step": "Passo %1$s:",
|
||||
|
@ -938,26 +938,26 @@
|
|||
"create.generic.length": "Comprimento",
|
||||
"create.generic.speed": "Velocidade",
|
||||
"create.generic.delay": "Demorada",
|
||||
"create.generic.duration": "UNLOCALIZED: Duration",
|
||||
"create.generic.timeUnit": "UNLOCALIZED: Time Unit",
|
||||
"create.generic.duration": "Duração",
|
||||
"create.generic.timeUnit": "Unidade de tempo",
|
||||
"create.generic.unit.ticks": "Ticks",
|
||||
"create.generic.unit.seconds": "Segundos",
|
||||
"create.generic.unit.minutes": "Minutos",
|
||||
"create.generic.daytime.hour": "UNLOCALIZED: Hour",
|
||||
"create.generic.daytime.minute": "UNLOCALIZED: Minute",
|
||||
"create.generic.daytime.second": "UNLOCALIZED: Second",
|
||||
"create.generic.daytime.pm": "UNLOCALIZED: pm",
|
||||
"create.generic.daytime.am": "UNLOCALIZED: am",
|
||||
"create.generic.daytime.hour": "Horas",
|
||||
"create.generic.daytime.minute": "Minuto",
|
||||
"create.generic.daytime.second": "Segundo",
|
||||
"create.generic.daytime.pm": "Da tarde",
|
||||
"create.generic.daytime.am": "Da manhã",
|
||||
"create.generic.unit.rpm": "RPM",
|
||||
"create.generic.unit.stress": "us",
|
||||
"create.generic.unit.degrees": "°",
|
||||
"create.generic.unit.millibuckets": "%1$smB",
|
||||
"create.generic.unit.buckets": "UNLOCALIZED: B",
|
||||
"create.generic.unit.buckets": "B",
|
||||
"create.generic.clockwise": "Sentido horário",
|
||||
"create.generic.counter_clockwise": "Sentido anti-horário",
|
||||
"create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"",
|
||||
"create.generic.pitch": "UNLOCALIZED: Pitch: %1$s",
|
||||
"create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
|
||||
"create.generic.in_quotes": "\"%1$s\"",
|
||||
"create.generic.pitch": "Afinação: %1$s",
|
||||
"create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
|
||||
|
||||
"create.action.scroll": "Rolar",
|
||||
"create.action.confirm": "Confirmar",
|
||||
|
@ -1241,7 +1241,7 @@
|
|||
"create.item_attributes.damaged": "Está danificado",
|
||||
"create.item_attributes.damaged.inverted": "Não está danificado",
|
||||
"create.item_attributes.badly_damaged": "Está severamente danificado",
|
||||
"create.item_attributes.badly_damaged.inverted": "Não esta severamente danificado",
|
||||
"create.item_attributes.badly_damaged.inverted": "Não está severamente danificado",
|
||||
"create.item_attributes.not_stackable": "Não pode ser empilhado",
|
||||
"create.item_attributes.not_stackable.inverted": "Pode ser empilhado",
|
||||
"create.item_attributes.equipable": "Pode ser equipado",
|
||||
|
@ -1295,8 +1295,8 @@
|
|||
"create.item_attributes.astralsorcery_constellation.inverted": "Não esta sintonizado a %1$s",
|
||||
"create.item_attributes.astralsorcery_crystal": "Tem atributos de cristais %1$s",
|
||||
"create.item_attributes.astralsorcery_crystal.inverted": "Não tem atributos de cristais %1$s",
|
||||
"create.item_attributes.astralsorcery_perk_gem": " %1$s Tem um atributo de benefio",
|
||||
"create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s Não tem um atributo de benefio",
|
||||
"create.item_attributes.astralsorcery_perk_gem": " %1$s Tem um atributo de beneficio",
|
||||
"create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s Não tem um atributo de benefício",
|
||||
|
||||
"create.gui.attribute_filter.no_selected_attributes": "Nenhum atributo selecionado",
|
||||
"create.gui.attribute_filter.selected_attributes": "Atributos selecionados:",
|
||||
|
@ -1366,6 +1366,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "Ventiladores sugam de cima",
|
||||
"create.tooltip.chute.fans_pull_down": "Ventiladores sugam de baixo",
|
||||
"create.tooltip.chute.contains": "Contem: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||||
"create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "Distribuindo:",
|
||||
"create.tooltip.brass_tunnel.contains_entry": " > %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "Clique direito para recuperar item",
|
||||
|
@ -1391,9 +1395,9 @@
|
|||
"create.hint.hose_pulley.title": "Abastecimento sem fundo",
|
||||
"create.hint.hose_pulley": "O corpo de fluido selecionado é considerado infinito.",
|
||||
"create.hint.mechanical_arm_no_targets.title": "Sem alvos",
|
||||
"create.hint.mechanical_arm_no_targets": "Aparentemente esse _Braço_ _Mecânico_ não foi designado nenhum _alvo._ Selecione esteiras, depósitos, funis e outros blocos com o _botão direito do mouse_ enquanto _segurando_ o _Braço_ _Mecanico_ na sua _mão_.",
|
||||
"create.hint.mechanical_arm_no_targets": "Aparentemente esse _Braço_ _Mecânico_ não foi designado nenhum _alvo._ Selecione esteiras, depósitos, funis e outros blocos com o _botão direito do mouse_ enquanto _segurando_ o _Braço_ _Mecânico_ na sua _mão_.",
|
||||
"create.hint.empty_bearing.title": "Atualizar o rolamento",
|
||||
"create.hint.empty_bearing": " _clique com o botão direito_ o rolamento com a _mão_ _vazia_ para _conectar_ a estrutura que você construiu não frente disso.",
|
||||
"create.hint.empty_bearing": " clique com o botão direito_ o rolamento com a _mão_ _vazia_ para _conectar_ a estrutura que você construiu não frente disso.",
|
||||
"create.hint.full_deployer.title": "Implantador transbordando de itens",
|
||||
"create.hint.full_deployer": "Aparenta que esse _inplantador_ contém _itens_ em _excesso_ que precisam ser _extraídos._ Use um _funil,_ _funil de andesito/latão_ ou outros meios para extrair os itens excedentes.",
|
||||
|
||||
|
@ -1721,7 +1725,7 @@
|
|||
"create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory",
|
||||
"create.super_glue.success": "UNLOCALIZED: Applying Glue...",
|
||||
|
||||
"create.gui.config.overlay1": "Oi :)",
|
||||
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
|
||||
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
|
||||
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",
|
||||
"create.gui.config.overlay4": "UNLOCALIZED: to move this preview",
|
||||
|
@ -1747,17 +1751,17 @@
|
|||
"create.subtitle.contraption_disassemble": "Engenhoca para",
|
||||
"create.subtitle.peculiar_bell_use": "Sino peculiar toca",
|
||||
"create.subtitle.worldshaper_place": "Zaps do terraformador",
|
||||
"create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks",
|
||||
"create.subtitle.steam": "UNLOCALIZED: Steam noises",
|
||||
"create.subtitle.whistle_train_manual": "Buzinas de trem",
|
||||
"create.subtitle.steam": "Sons de vapor",
|
||||
"create.subtitle.saw_activate_stone": "Serra mecânica ativa",
|
||||
"create.subtitle.schematicannon_finish": "Ding do canhão de esquema",
|
||||
"create.subtitle.crafter_craft": "Fabricador fábrica",
|
||||
"create.subtitle.wrench_remove": "Componente quebra",
|
||||
"create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled",
|
||||
"create.subtitle.whistle": "UNLOCALIZED: Whistling",
|
||||
"create.subtitle.train3": "Tremer abafado das rodas do trem",
|
||||
"create.subtitle.whistle": "Apito",
|
||||
"create.subtitle.cogs": "tremer da rodas dentadas",
|
||||
"create.subtitle.slime_added": "Slime sendo espremido",
|
||||
"create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling",
|
||||
"create.subtitle.whistle_train_low": "Apito baixo",
|
||||
"create.subtitle.schematicannon_launch_block": "Canhão de esquema atira",
|
||||
"create.subtitle.controller_take": "Atril esvaziado",
|
||||
"create.subtitle.crafter_click": "Clicks do fabricador",
|
||||
|
@ -1779,14 +1783,14 @@
|
|||
"create.subtitle.wrench_rotate": "Chave inglesa usada",
|
||||
"create.subtitle.potato_hit": "Impacto vegetal",
|
||||
"create.subtitle.saw_activate_wood": "Serra mecânica ativa",
|
||||
"create.subtitle.whistle_high": "UNLOCALIZED: High whistling",
|
||||
"create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks",
|
||||
"create.subtitle.whistle_train": "UNLOCALIZED: Whistling",
|
||||
"create.subtitle.whistle_high": "Apito alto",
|
||||
"create.subtitle.whistle_train_manual_low": "Buzinas de trem",
|
||||
"create.subtitle.whistle_train": "Apito",
|
||||
"create.subtitle.haunted_bell_convert": "Sino assombrado acorda",
|
||||
"create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble",
|
||||
"create.subtitle.train": "Tremer das rodas do trem",
|
||||
"create.subtitle.deny": "Boop de negação",
|
||||
"create.subtitle.controller_click": "Clicks do controle",
|
||||
"create.subtitle.whistle_low": "UNLOCALIZED: Low whistling",
|
||||
"create.subtitle.whistle_low": "Apito baixo",
|
||||
"create.subtitle.copper_armor_equip": "Tilintar dos equipamentos de mergulho",
|
||||
"create.subtitle.mechanical_press_activation": "Clang da prensa mecânica",
|
||||
"create.subtitle.contraption_assemble": "Engenhoca move",
|
||||
|
@ -1803,13 +1807,13 @@
|
|||
"item.create.example_item.tooltip.control1": "Quando Ctrl pressed",
|
||||
"item.create.example_item.tooltip.action1": "These controls are displayed.",
|
||||
|
||||
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
|
||||
"block.create.wooden_bracket.tooltip": "Suporte de madeira",
|
||||
"block.create.wooden_bracket.tooltip.summary": "_Decore_ seus _eixos, rodas dentadas_ e _canos_com um pedaço aconchegante e de madeira de reforço.",
|
||||
|
||||
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
|
||||
"block.create.metal_bracket.tooltip": "Suporte de ferro",
|
||||
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
|
||||
|
||||
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
|
||||
"block.create.seat.tooltip": "Assento",
|
||||
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
|
||||
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
|
||||
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
|
||||
|
@ -1837,10 +1841,10 @@
|
|||
"item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking",
|
||||
"item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_",
|
||||
|
||||
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE",
|
||||
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores",
|
||||
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ÁRVORE",
|
||||
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de árvores",
|
||||
"item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas",
|
||||
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
|
||||
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Árvores independentemente das suas Regras de espaço",
|
||||
|
||||
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
|
||||
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
|
||||
|
@ -1874,7 +1878,7 @@
|
|||
"item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_",
|
||||
|
||||
"item.create.schematic.tooltip": "ESQUEMA",
|
||||
"item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
|
||||
"item.create.schematic.tooltip.summary": "Contém uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
|
||||
"item.create.schematic.tooltip.condition1": "Quando Em mãos",
|
||||
"item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela",
|
||||
"item.create.schematic.tooltip.control1": "B-Direito enquanto Abaixado",
|
||||
|
@ -1952,7 +1956,7 @@
|
|||
"block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
|
||||
|
||||
"block.create.creative_crate.tooltip": "Caixa Criativa",
|
||||
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canho~es de Esquema próximos",
|
||||
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canhões de Esquema próximos",
|
||||
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
|
||||
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 2188",
|
||||
"_": "Missing Localizations: 2192",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1366,6 +1366,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
|
||||
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
|
||||
"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||||
"create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 647",
|
||||
"_": "Missing Localizations: 651",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1366,6 +1366,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "Ventilatoarele trag de Sus",
|
||||
"create.tooltip.chute.fans_pull_down": "Ventilatoarele trag de Jos",
|
||||
"create.tooltip.chute.contains": "Conține: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||||
"create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "Distribuie Curent:",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "Click Dreapta pentru a recupera",
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1038",
|
||||
"_": "Missing Localizations: 1042",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1366,6 +1366,10 @@
|
|||
"create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
|
||||
"create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
|
||||
"create.tooltip.chute.contains": "物品: %1$s x%2$s",
|
||||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||||
"create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.contains": "正在處理",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "右鍵取回",
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"create:copper_backtank"
|
||||
]
|
||||
}
|
|
@ -248,6 +248,7 @@ public class AllItems {
|
|||
|
||||
COPPER_BACKTANK = REGISTRATE.item("copper_backtank", p -> new CopperBacktankItem(p, COPPER_BACKTANK_PLACEABLE))
|
||||
.model(AssetLookup.customGenericItemModel("_", "item"))
|
||||
.tag(AllItemTags.PRESSURIZED_AIR_SOURCES.tag)
|
||||
.register(),
|
||||
|
||||
DIVING_HELMET = REGISTRATE.item("diving_helmet", DivingHelmetItem::new)
|
||||
|
|
|
@ -221,6 +221,7 @@ public class AllTags {
|
|||
MODDED_STRIPPED_WOOD,
|
||||
CASING,
|
||||
SLEEPERS,
|
||||
PRESSURIZED_AIR_SOURCES,
|
||||
|
||||
STRIPPED_LOGS(FORGE),
|
||||
STRIPPED_WOOD(FORGE),
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package com.simibubi.create.api.behaviour;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import com.simibubi.create.Create;
|
||||
|
@ -14,7 +15,7 @@ import net.minecraftforge.fluids.FluidStack;
|
|||
|
||||
public abstract class BlockSpoutingBehaviour {
|
||||
|
||||
private static final HashMap<ResourceLocation, BlockSpoutingBehaviour> BLOCK_SPOUTING_BEHAVIOURS = new HashMap<>();
|
||||
private static final Map<ResourceLocation, BlockSpoutingBehaviour> BLOCK_SPOUTING_BEHAVIOURS = new HashMap<>();
|
||||
|
||||
public static void addCustomSpoutInteraction(ResourceLocation resourceLocation,
|
||||
BlockSpoutingBehaviour movementBehaviour) {
|
||||
|
|
|
@ -234,7 +234,10 @@ public class RotationPropagator {
|
|||
boolean incompatible =
|
||||
Math.signum(newSpeed) != Math.signum(speedOfNeighbour) && (newSpeed != 0 && speedOfNeighbour != 0);
|
||||
|
||||
boolean tooFast = Math.abs(newSpeed) > AllConfigs.SERVER.kinetics.maxRotationSpeed.get();
|
||||
boolean tooFast = Math.abs(newSpeed) > AllConfigs.SERVER.kinetics.maxRotationSpeed.get()
|
||||
|| Math.abs(oppositeSpeed) > AllConfigs.SERVER.kinetics.maxRotationSpeed.get();
|
||||
// Check for both the new speed and the opposite speed, just in case
|
||||
|
||||
boolean speedChangedTooOften = currentTE.getFlickerScore() > MAX_FLICKER_SCORE;
|
||||
if (tooFast || speedChangedTooOften) {
|
||||
world.destroyBlock(pos, true);
|
||||
|
|
|
@ -26,6 +26,8 @@ public class TorquePropagator {
|
|||
public KineticNetwork getOrCreateNetworkFor(KineticTileEntity te) {
|
||||
Long id = te.network;
|
||||
KineticNetwork network;
|
||||
if (!networks.containsKey(te.getLevel()))
|
||||
networks.put(te.getLevel(), new HashMap<>());
|
||||
Map<Long, KineticNetwork> map = networks.get(te.getLevel());
|
||||
if (id == null)
|
||||
return null;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package com.simibubi.create.content.contraptions.base;
|
||||
|
||||
import com.simibubi.create.foundation.utility.DirectionHelper;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ITransformableBlock;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.StructureTransform;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
|
@ -15,7 +16,7 @@ import net.minecraft.world.level.block.state.BlockState;
|
|||
import net.minecraft.world.level.block.state.StateDefinition.Builder;
|
||||
import net.minecraft.world.level.block.state.properties.BooleanProperty;
|
||||
|
||||
public abstract class DirectionalAxisKineticBlock extends DirectionalKineticBlock {
|
||||
public abstract class DirectionalAxisKineticBlock extends DirectionalKineticBlock implements ITransformableBlock {
|
||||
|
||||
public static final BooleanProperty AXIS_ALONG_FIRST_COORDINATE = BooleanProperty.create("axis_along_first");
|
||||
|
||||
|
@ -53,7 +54,7 @@ public abstract class DirectionalAxisKineticBlock extends DirectionalKineticBloc
|
|||
|
||||
if (faceAxis.isHorizontal()) {
|
||||
alongFirst = faceAxis == Axis.Z;
|
||||
Direction positivePerpendicular = DirectionHelper.getPositivePerpendicular(faceAxis);
|
||||
Direction positivePerpendicular = faceAxis == Axis.X ? Direction.SOUTH : Direction.EAST;
|
||||
|
||||
boolean shaftAbove = prefersConnectionTo(world, pos, Direction.UP, true);
|
||||
boolean shaftBelow = prefersConnectionTo(world, pos, Direction.DOWN, true);
|
||||
|
@ -121,6 +122,23 @@ public abstract class DirectionalAxisKineticBlock extends DirectionalKineticBloc
|
|||
return super.rotate(state, rot);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState transform(BlockState state, StructureTransform transform) {
|
||||
if (transform.mirror != null) {
|
||||
state = mirror(state, transform.mirror);
|
||||
}
|
||||
|
||||
if (transform.rotationAxis == Direction.Axis.Y) {
|
||||
return rotate(state, transform.rotation);
|
||||
}
|
||||
|
||||
Direction newFacing = transform.rotateFacing(state.getValue(FACING));
|
||||
if (transform.rotationAxis == newFacing.getAxis() && transform.rotation.ordinal() % 2 == 1) {
|
||||
state = state.cycle(AXIS_ALONG_FIRST_COORDINATE);
|
||||
}
|
||||
return state.setValue(FACING, newFacing);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasShaftTowards(LevelReader world, BlockPos pos, BlockState state, Direction face) {
|
||||
return face.getAxis() == getRotationAxis(state);
|
||||
|
|
|
@ -15,12 +15,19 @@ import net.minecraft.util.Mth;
|
|||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
import net.minecraft.world.level.BlockGetter;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
import net.minecraft.world.level.LevelReader;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.SimpleWaterloggedBlock;
|
||||
import net.minecraft.world.level.block.entity.BlockEntityType;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.StateDefinition;
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
|
||||
import net.minecraft.world.level.material.FluidState;
|
||||
import net.minecraft.world.level.material.Fluids;
|
||||
import net.minecraft.world.level.material.PushReaction;
|
||||
import net.minecraft.world.level.pathfinder.PathComputationType;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
|
@ -29,11 +36,12 @@ import net.minecraft.world.phys.shapes.VoxelShape;
|
|||
|
||||
@ParametersAreNonnullByDefault
|
||||
@MethodsReturnNonnullByDefault
|
||||
public class DrillBlock extends DirectionalKineticBlock implements ITE<DrillTileEntity> {
|
||||
public class DrillBlock extends DirectionalKineticBlock implements ITE<DrillTileEntity>, SimpleWaterloggedBlock {
|
||||
public static DamageSource damageSourceDrill = new DamageSource("create.mechanical_drill").bypassArmor();
|
||||
|
||||
public DrillBlock(Properties properties) {
|
||||
super(properties);
|
||||
registerDefaultState(super.defaultBlockState().setValue(BlockStateProperties.WATERLOGGED, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -83,6 +91,31 @@ public class DrillBlock extends DirectionalKineticBlock implements ITE<DrillTile
|
|||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidState getFluidState(BlockState state) {
|
||||
return state.getValue(BlockStateProperties.WATERLOGGED) ? Fluids.WATER.getSource(false) : Fluids.EMPTY.defaultFluidState();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
|
||||
builder.add(BlockStateProperties.WATERLOGGED);
|
||||
super.createBlockStateDefinition(builder);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState updateShape(BlockState state, Direction direction, BlockState neighbourState,
|
||||
LevelAccessor world, BlockPos pos, BlockPos neighbourPos) {
|
||||
if (state.getValue(BlockStateProperties.WATERLOGGED))
|
||||
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState getStateForPlacement(BlockPlaceContext context) {
|
||||
FluidState FluidState = context.getLevel().getFluidState(context.getClickedPos());
|
||||
return super.getStateForPlacement(context).setValue(BlockStateProperties.WATERLOGGED, Boolean.valueOf(FluidState.getType() == Fluids.WATER));
|
||||
}
|
||||
|
||||
public static double getDamage(float speed) {
|
||||
float speedAbs = Math.abs(speed);
|
||||
double sub1 = Math.min(speedAbs / 16, 2);
|
||||
|
|
|
@ -12,6 +12,7 @@ import com.jozufozu.flywheel.core.PartialModel;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.AllRecipeTypes;
|
||||
import com.simibubi.create.content.contraptions.base.IRotate.StressImpact;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyRecipe;
|
||||
import com.simibubi.create.content.curiosities.tools.SandPaperItem;
|
||||
|
@ -22,16 +23,19 @@ import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
|
|||
import com.simibubi.create.foundation.tileEntity.behaviour.belt.BeltProcessingBehaviour;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.NBTHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
|
||||
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.ListTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.network.chat.TranslatableComponent;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.sounds.SoundEvents;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
|
@ -459,6 +463,42 @@ public class DeployerTileEntity extends KineticTileEntity {
|
|||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addToGoggleTooltip(List<Component> tooltip, boolean isPlayerSneaking) {
|
||||
Lang.translate("tooltip.deployer.header")
|
||||
.forGoggles(tooltip);
|
||||
|
||||
float stressAtBase = calculateStressApplied();
|
||||
|
||||
if (StressImpact.isEnabled() && !Mth.equal(stressAtBase, 0)) {
|
||||
Lang.translate("tooltip.stressImpact")
|
||||
.style(ChatFormatting.GRAY)
|
||||
.forGoggles(tooltip);
|
||||
|
||||
float stressTotal = stressAtBase * Math.abs(getTheoreticalSpeed());
|
||||
|
||||
Lang.number(stressTotal)
|
||||
.translate("generic.unit.stress")
|
||||
.style(ChatFormatting.AQUA)
|
||||
.space()
|
||||
.add(Lang.translate("gui.goggles.at_current_speed")
|
||||
.style(ChatFormatting.DARK_GRAY))
|
||||
.forGoggles(tooltip, 1);
|
||||
}
|
||||
|
||||
Lang.translate("tooltip.deployer." + (mode == Mode.USE ? "using" : "punching"))
|
||||
.style(ChatFormatting.YELLOW)
|
||||
.forGoggles(tooltip);
|
||||
|
||||
if (!heldItem.isEmpty()) {
|
||||
Lang.translate("tooltip.deployer.contains", new TranslatableComponent(heldItem.getDescriptionId()).getString(), heldItem.getCount())
|
||||
.style(ChatFormatting.GREEN)
|
||||
.forGoggles(tooltip);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public float getHandOffset(float partialTicks) {
|
||||
if (isVirtual())
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement;
|
||||
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
||||
public interface ITransformableBlock {
|
||||
BlockState transform(BlockState state, StructureTransform transform);
|
||||
}
|
|
@ -4,13 +4,6 @@ import static net.minecraft.world.level.block.state.properties.BlockStatePropert
|
|||
import static net.minecraft.world.level.block.state.properties.BlockStateProperties.FACING;
|
||||
import static net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.content.contraptions.base.DirectionalAxisKineticBlock;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.AbstractChassisBlock;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
|
||||
import com.simibubi.create.foundation.utility.DirectionHelper;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
|
@ -30,7 +23,6 @@ import net.minecraft.world.level.block.state.BlockState;
|
|||
import net.minecraft.world.level.block.state.properties.AttachFace;
|
||||
import net.minecraft.world.level.block.state.properties.BellAttachType;
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
|
||||
import net.minecraft.world.level.block.state.properties.BooleanProperty;
|
||||
import net.minecraft.world.level.block.state.properties.DirectionProperty;
|
||||
import net.minecraft.world.level.block.state.properties.EnumProperty;
|
||||
import net.minecraft.world.level.block.state.properties.Half;
|
||||
|
@ -124,16 +116,18 @@ public class StructureTransform {
|
|||
}
|
||||
|
||||
/**
|
||||
* Minecraft does not support blockstate rotation around axes other than y. Add
|
||||
* specific cases here for blockstates, that should react to rotations around
|
||||
* horizontal axes
|
||||
* Vanilla does not support block state rotation around axes other than Y. Add
|
||||
* specific cases here for vanilla block states so that they can react to rotations
|
||||
* around horizontal axes. For Create blocks, implement ITransformableBlock.
|
||||
*/
|
||||
public BlockState apply(BlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block instanceof ITransformableBlock transformable)
|
||||
return transformable.transform(state, this);
|
||||
|
||||
if (mirror != null)
|
||||
state = state.mirror(mirror);
|
||||
|
||||
Block block = state.getBlock();
|
||||
|
||||
if (rotationAxis == Axis.Y) {
|
||||
if (block instanceof BellBlock) {
|
||||
if (state.getValue(BlockStateProperties.BELL_ATTACHMENT) == BellAttachType.DOUBLE_WALL)
|
||||
|
@ -141,12 +135,10 @@ public class StructureTransform {
|
|||
return state.setValue(BellBlock.FACING,
|
||||
rotation.rotate(state.getValue(BellBlock.FACING)));
|
||||
}
|
||||
|
||||
return state.rotate(rotation);
|
||||
}
|
||||
|
||||
if (block instanceof AbstractChassisBlock)
|
||||
return rotateChassis(state);
|
||||
|
||||
if (block instanceof FaceAttachedHorizontalDirectionalBlock) {
|
||||
DirectionProperty facingProperty = FaceAttachedHorizontalDirectionalBlock.FACING;
|
||||
EnumProperty<AttachFace> faceProperty = FaceAttachedHorizontalDirectionalBlock.FACE;
|
||||
|
@ -185,30 +177,11 @@ public class StructureTransform {
|
|||
return state;
|
||||
}
|
||||
|
||||
if (AllBlocks.BELT.has(state)) {
|
||||
state = transformBelt(state, halfTurn);
|
||||
return state;
|
||||
}
|
||||
|
||||
if (state.hasProperty(FACING)) {
|
||||
Direction newFacing = transformFacing(state.getValue(FACING));
|
||||
if (state.hasProperty(DirectionalAxisKineticBlock.AXIS_ALONG_FIRST_COORDINATE)) {
|
||||
if (rotationAxis == newFacing.getAxis() && rotation.ordinal() % 2 == 1)
|
||||
state = state.cycle(DirectionalAxisKineticBlock.AXIS_ALONG_FIRST_COORDINATE);
|
||||
}
|
||||
state = state.setValue(FACING, newFacing);
|
||||
|
||||
state = state.setValue(FACING, rotateFacing(state.getValue(FACING)));
|
||||
} else if (state.hasProperty(AXIS)) {
|
||||
state = state.setValue(AXIS, transformAxis(state.getValue(AXIS)));
|
||||
|
||||
state = state.setValue(AXIS, rotateAxis(state.getValue(AXIS)));
|
||||
} else if (halfTurn) {
|
||||
|
||||
if (state.hasProperty(FACING)) {
|
||||
Direction stateFacing = state.getValue(FACING);
|
||||
if (stateFacing.getAxis() == rotationAxis)
|
||||
return state;
|
||||
}
|
||||
|
||||
if (state.hasProperty(HORIZONTAL_FACING)) {
|
||||
Direction stateFacing = state.getValue(HORIZONTAL_FACING);
|
||||
if (stateFacing.getAxis() == rotationAxis)
|
||||
|
@ -216,6 +189,7 @@ public class StructureTransform {
|
|||
}
|
||||
|
||||
state = state.rotate(rotation);
|
||||
|
||||
if (state.hasProperty(SlabBlock.TYPE) && state.getValue(SlabBlock.TYPE) != SlabType.DOUBLE)
|
||||
state = state.setValue(SlabBlock.TYPE,
|
||||
state.getValue(SlabBlock.TYPE) == SlabType.BOTTOM ? SlabType.TOP : SlabType.BOTTOM);
|
||||
|
@ -244,125 +218,21 @@ public class StructureTransform {
|
|||
return state;
|
||||
}
|
||||
|
||||
protected BlockState transformBelt(BlockState state, boolean halfTurn) {
|
||||
Direction initialDirection = state.getValue(BeltBlock.HORIZONTAL_FACING);
|
||||
boolean diagonal =
|
||||
state.getValue(BeltBlock.SLOPE) == BeltSlope.DOWNWARD || state.getValue(BeltBlock.SLOPE) == BeltSlope.UPWARD;
|
||||
|
||||
if (!diagonal) {
|
||||
for (int i = 0; i < rotation.ordinal(); i++) {
|
||||
Direction direction = state.getValue(BeltBlock.HORIZONTAL_FACING);
|
||||
BeltSlope slope = state.getValue(BeltBlock.SLOPE);
|
||||
boolean vertical = slope == BeltSlope.VERTICAL;
|
||||
boolean horizontal = slope == BeltSlope.HORIZONTAL;
|
||||
boolean sideways = slope == BeltSlope.SIDEWAYS;
|
||||
|
||||
Direction newDirection = direction.getOpposite();
|
||||
BeltSlope newSlope = BeltSlope.VERTICAL;
|
||||
|
||||
if (vertical) {
|
||||
if (direction.getAxis() == rotationAxis) {
|
||||
newDirection = direction.getCounterClockWise();
|
||||
newSlope = BeltSlope.SIDEWAYS;
|
||||
} else {
|
||||
newSlope = BeltSlope.HORIZONTAL;
|
||||
newDirection = direction;
|
||||
if (direction.getAxis() == Axis.Z)
|
||||
newDirection = direction.getOpposite();
|
||||
}
|
||||
}
|
||||
|
||||
if (sideways) {
|
||||
newDirection = direction;
|
||||
if (direction.getAxis() == rotationAxis)
|
||||
newSlope = BeltSlope.HORIZONTAL;
|
||||
else
|
||||
newDirection = direction.getCounterClockWise();
|
||||
}
|
||||
|
||||
if (horizontal) {
|
||||
newDirection = direction;
|
||||
if (direction.getAxis() == rotationAxis)
|
||||
newSlope = BeltSlope.SIDEWAYS;
|
||||
else if (direction.getAxis() != Axis.Z)
|
||||
newDirection = direction.getOpposite();
|
||||
}
|
||||
|
||||
state = state.setValue(BeltBlock.HORIZONTAL_FACING, newDirection);
|
||||
state = state.setValue(BeltBlock.SLOPE, newSlope);
|
||||
}
|
||||
|
||||
} else if (initialDirection.getAxis() != rotationAxis) {
|
||||
for (int i = 0; i < rotation.ordinal(); i++) {
|
||||
Direction direction = state.getValue(BeltBlock.HORIZONTAL_FACING);
|
||||
Direction newDirection = direction.getOpposite();
|
||||
BeltSlope slope = state.getValue(BeltBlock.SLOPE);
|
||||
boolean upward = slope == BeltSlope.UPWARD;
|
||||
boolean downward = slope == BeltSlope.DOWNWARD;
|
||||
|
||||
// Rotate diagonal
|
||||
if (direction.getAxisDirection() == AxisDirection.POSITIVE ^ downward ^ direction.getAxis() == Axis.Z) {
|
||||
state = state.setValue(BeltBlock.SLOPE, upward ? BeltSlope.DOWNWARD : BeltSlope.UPWARD);
|
||||
} else {
|
||||
state = state.setValue(BeltBlock.HORIZONTAL_FACING, newDirection);
|
||||
}
|
||||
}
|
||||
|
||||
} else if (halfTurn) {
|
||||
Direction direction = state.getValue(BeltBlock.HORIZONTAL_FACING);
|
||||
Direction newDirection = direction.getOpposite();
|
||||
BeltSlope slope = state.getValue(BeltBlock.SLOPE);
|
||||
boolean vertical = slope == BeltSlope.VERTICAL;
|
||||
|
||||
if (diagonal) {
|
||||
state = state.setValue(BeltBlock.SLOPE, slope == BeltSlope.UPWARD ? BeltSlope.DOWNWARD
|
||||
: slope == BeltSlope.DOWNWARD ? BeltSlope.UPWARD : slope);
|
||||
} else if (vertical) {
|
||||
state = state.setValue(BeltBlock.HORIZONTAL_FACING, newDirection);
|
||||
}
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
public Axis transformAxis(Axis axisIn) {
|
||||
Direction facing = Direction.get(AxisDirection.POSITIVE, axisIn);
|
||||
facing = transformFacing(facing);
|
||||
Axis axis = facing.getAxis();
|
||||
return axis;
|
||||
}
|
||||
|
||||
public Direction transformFacing(Direction facing) {
|
||||
public Direction mirrorFacing(Direction facing) {
|
||||
if (mirror != null)
|
||||
facing = mirror.mirror(facing);
|
||||
for (int i = 0; i < rotation.ordinal(); i++)
|
||||
facing = DirectionHelper.rotateAround(facing, rotationAxis);
|
||||
return mirror.mirror(facing);
|
||||
return facing;
|
||||
}
|
||||
|
||||
private BlockState rotateChassis(BlockState state) {
|
||||
if (rotation == Rotation.NONE)
|
||||
return state;
|
||||
|
||||
BlockState rotated = state.setValue(AXIS, transformAxis(state.getValue(AXIS)));
|
||||
AbstractChassisBlock block = (AbstractChassisBlock) state.getBlock();
|
||||
|
||||
for (Direction face : Iterate.directions) {
|
||||
BooleanProperty glueableSide = block.getGlueableSide(rotated, face);
|
||||
if (glueableSide != null)
|
||||
rotated = rotated.setValue(glueableSide, false);
|
||||
public Axis rotateAxis(Axis axis) {
|
||||
Direction facing = Direction.get(AxisDirection.POSITIVE, axis);
|
||||
return rotateFacing(facing).getAxis();
|
||||
}
|
||||
|
||||
for (Direction face : Iterate.directions) {
|
||||
BooleanProperty glueableSide = block.getGlueableSide(state, face);
|
||||
if (glueableSide == null || !state.getValue(glueableSide))
|
||||
continue;
|
||||
Direction rotatedFacing = transformFacing(face);
|
||||
BooleanProperty rotatedGlueableSide = block.getGlueableSide(rotated, rotatedFacing);
|
||||
if (rotatedGlueableSide != null)
|
||||
rotated = rotated.setValue(rotatedGlueableSide, true);
|
||||
}
|
||||
|
||||
return rotated;
|
||||
public Direction rotateFacing(Direction facing) {
|
||||
for (int i = 0; i < rotation.ordinal(); i++)
|
||||
facing = facing.getClockWise(rotationAxis);
|
||||
return facing;
|
||||
}
|
||||
|
||||
public static StructureTransform fromBuffer(FriendlyByteBuf buffer) {
|
||||
|
|
|
@ -3,6 +3,8 @@ package com.simibubi.create.content.contraptions.components.structureMovement.ch
|
|||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.AllSoundEvents;
|
||||
import com.simibubi.create.AllTileEntities;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.StructureTransform;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ITransformableBlock;
|
||||
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
|
||||
import com.simibubi.create.foundation.block.ITE;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
|
@ -26,7 +28,7 @@ import net.minecraft.world.phys.BlockHitResult;
|
|||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.common.Tags;
|
||||
|
||||
public abstract class AbstractChassisBlock extends RotatedPillarBlock implements IWrenchable, ITE<ChassisTileEntity> {
|
||||
public abstract class AbstractChassisBlock extends RotatedPillarBlock implements IWrenchable, ITE<ChassisTileEntity>, ITransformableBlock {
|
||||
|
||||
public AbstractChassisBlock(Properties properties) {
|
||||
super(properties);
|
||||
|
@ -132,6 +134,44 @@ public abstract class AbstractChassisBlock extends RotatedPillarBlock implements
|
|||
return mirrored;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState transform(BlockState state, StructureTransform transform) {
|
||||
if (transform.mirror != null) {
|
||||
state = mirror(state, transform.mirror);
|
||||
}
|
||||
|
||||
if (transform.rotationAxis == Direction.Axis.Y) {
|
||||
return rotate(state, transform.rotation);
|
||||
}
|
||||
return transformInner(state, transform);
|
||||
}
|
||||
|
||||
protected BlockState transformInner(BlockState state, StructureTransform transform) {
|
||||
if (transform.rotation == Rotation.NONE)
|
||||
return state;
|
||||
|
||||
BlockState rotated = state.setValue(AXIS, transform.rotateAxis(state.getValue(AXIS)));
|
||||
AbstractChassisBlock block = (AbstractChassisBlock) state.getBlock();
|
||||
|
||||
for (Direction face : Iterate.directions) {
|
||||
BooleanProperty glueableSide = block.getGlueableSide(rotated, face);
|
||||
if (glueableSide != null)
|
||||
rotated = rotated.setValue(glueableSide, false);
|
||||
}
|
||||
|
||||
for (Direction face : Iterate.directions) {
|
||||
BooleanProperty glueableSide = block.getGlueableSide(state, face);
|
||||
if (glueableSide == null || !state.getValue(glueableSide))
|
||||
continue;
|
||||
Direction rotatedFacing = transform.rotateFacing(face);
|
||||
BooleanProperty rotatedGlueableSide = block.getGlueableSide(rotated, rotatedFacing);
|
||||
if (rotatedGlueableSide != null)
|
||||
rotated = rotated.setValue(rotatedGlueableSide, true);
|
||||
}
|
||||
|
||||
return rotated;
|
||||
}
|
||||
|
||||
public abstract BooleanProperty getGlueableSide(BlockState state, Direction face);
|
||||
|
||||
protected boolean glueAllowedOnSide(BlockGetter world, BlockPos pos, BlockState state, Direction side) {
|
||||
|
|
|
@ -7,6 +7,8 @@ import com.simibubi.create.AllTileEntities;
|
|||
import com.simibubi.create.content.contraptions.base.HorizontalAxisKineticBlock;
|
||||
import com.simibubi.create.content.contraptions.base.KineticBlock;
|
||||
import com.simibubi.create.content.contraptions.base.RotatedPillarKineticBlock;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ITransformableBlock;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.StructureTransform;
|
||||
import com.simibubi.create.foundation.block.ITE;
|
||||
import com.simibubi.create.foundation.gui.ScreenOpener;
|
||||
|
||||
|
@ -35,7 +37,7 @@ import net.minecraftforge.api.distmarker.Dist;
|
|||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import net.minecraftforge.fml.DistExecutor;
|
||||
|
||||
public class SequencedGearshiftBlock extends HorizontalAxisKineticBlock implements ITE<SequencedGearshiftTileEntity> {
|
||||
public class SequencedGearshiftBlock extends HorizontalAxisKineticBlock implements ITE<SequencedGearshiftTileEntity>, ITransformableBlock {
|
||||
|
||||
public static final BooleanProperty VERTICAL = BooleanProperty.create("vertical");
|
||||
public static final IntegerProperty STATE = IntegerProperty.create("state", 0, 5);
|
||||
|
@ -166,4 +168,24 @@ public class SequencedGearshiftBlock extends HorizontalAxisKineticBlock implemen
|
|||
.intValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState transform(BlockState state, StructureTransform transform) {
|
||||
if (transform.mirror != null) {
|
||||
state = mirror(state, transform.mirror);
|
||||
}
|
||||
|
||||
if (transform.rotationAxis == Direction.Axis.Y) {
|
||||
return rotate(state, transform.rotation);
|
||||
}
|
||||
|
||||
if (transform.rotation.ordinal() % 2 == 1) {
|
||||
if (transform.rotationAxis != state.getValue(HORIZONTAL_AXIS)) {
|
||||
return state.cycle(VERTICAL);
|
||||
} else if (state.getValue(VERTICAL)) {
|
||||
return state.cycle(VERTICAL).cycle(HORIZONTAL_AXIS);
|
||||
}
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@ import com.simibubi.create.AllTileEntities;
|
|||
import com.simibubi.create.Create;
|
||||
import com.simibubi.create.content.contraptions.base.HorizontalKineticBlock;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ITransformableBlock;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.StructureTransform;
|
||||
import com.simibubi.create.content.contraptions.processing.EmptyingByBasin;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.BeltSlicer.Feedback;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity.CasingType;
|
||||
|
@ -82,7 +84,7 @@ import net.minecraftforge.common.Tags;
|
|||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
|
||||
public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEntity>, ISpecialBlockItemRequirement {
|
||||
public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEntity>, ISpecialBlockItemRequirement, ITransformableBlock {
|
||||
|
||||
public static final Property<BeltSlope> SLOPE = EnumProperty.create("slope", BeltSlope.class);
|
||||
public static final Property<BeltPart> PART = EnumProperty.create("part", BeltPart.class);
|
||||
|
@ -594,6 +596,100 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
|
|||
return rotate;
|
||||
}
|
||||
|
||||
public BlockState transform(BlockState state, StructureTransform transform) {
|
||||
if (transform.mirror != null) {
|
||||
state = mirror(state, transform.mirror);
|
||||
}
|
||||
|
||||
if (transform.rotationAxis == Direction.Axis.Y) {
|
||||
return rotate(state, transform.rotation);
|
||||
}
|
||||
return transformInner(state, transform);
|
||||
}
|
||||
|
||||
protected BlockState transformInner(BlockState state, StructureTransform transform) {
|
||||
boolean halfTurn = transform.rotation == Rotation.CLOCKWISE_180;
|
||||
|
||||
Direction initialDirection = state.getValue(HORIZONTAL_FACING);
|
||||
boolean diagonal =
|
||||
state.getValue(SLOPE) == BeltSlope.DOWNWARD || state.getValue(SLOPE) == BeltSlope.UPWARD;
|
||||
|
||||
if (!diagonal) {
|
||||
for (int i = 0; i < transform.rotation.ordinal(); i++) {
|
||||
Direction direction = state.getValue(HORIZONTAL_FACING);
|
||||
BeltSlope slope = state.getValue(SLOPE);
|
||||
boolean vertical = slope == BeltSlope.VERTICAL;
|
||||
boolean horizontal = slope == BeltSlope.HORIZONTAL;
|
||||
boolean sideways = slope == BeltSlope.SIDEWAYS;
|
||||
|
||||
Direction newDirection = direction.getOpposite();
|
||||
BeltSlope newSlope = BeltSlope.VERTICAL;
|
||||
|
||||
if (vertical) {
|
||||
if (direction.getAxis() == transform.rotationAxis) {
|
||||
newDirection = direction.getCounterClockWise();
|
||||
newSlope = BeltSlope.SIDEWAYS;
|
||||
} else {
|
||||
newSlope = BeltSlope.HORIZONTAL;
|
||||
newDirection = direction;
|
||||
if (direction.getAxis() == Axis.Z)
|
||||
newDirection = direction.getOpposite();
|
||||
}
|
||||
}
|
||||
|
||||
if (sideways) {
|
||||
newDirection = direction;
|
||||
if (direction.getAxis() == transform.rotationAxis)
|
||||
newSlope = BeltSlope.HORIZONTAL;
|
||||
else
|
||||
newDirection = direction.getCounterClockWise();
|
||||
}
|
||||
|
||||
if (horizontal) {
|
||||
newDirection = direction;
|
||||
if (direction.getAxis() == transform.rotationAxis)
|
||||
newSlope = BeltSlope.SIDEWAYS;
|
||||
else if (direction.getAxis() != Axis.Z)
|
||||
newDirection = direction.getOpposite();
|
||||
}
|
||||
|
||||
state = state.setValue(HORIZONTAL_FACING, newDirection);
|
||||
state = state.setValue(SLOPE, newSlope);
|
||||
}
|
||||
|
||||
} else if (initialDirection.getAxis() != transform.rotationAxis) {
|
||||
for (int i = 0; i < transform.rotation.ordinal(); i++) {
|
||||
Direction direction = state.getValue(HORIZONTAL_FACING);
|
||||
Direction newDirection = direction.getOpposite();
|
||||
BeltSlope slope = state.getValue(SLOPE);
|
||||
boolean upward = slope == BeltSlope.UPWARD;
|
||||
boolean downward = slope == BeltSlope.DOWNWARD;
|
||||
|
||||
// Rotate diagonal
|
||||
if (direction.getAxisDirection() == AxisDirection.POSITIVE ^ downward ^ direction.getAxis() == Axis.Z) {
|
||||
state = state.setValue(SLOPE, upward ? BeltSlope.DOWNWARD : BeltSlope.UPWARD);
|
||||
} else {
|
||||
state = state.setValue(HORIZONTAL_FACING, newDirection);
|
||||
}
|
||||
}
|
||||
|
||||
} else if (halfTurn) {
|
||||
Direction direction = state.getValue(HORIZONTAL_FACING);
|
||||
Direction newDirection = direction.getOpposite();
|
||||
BeltSlope slope = state.getValue(SLOPE);
|
||||
boolean vertical = slope == BeltSlope.VERTICAL;
|
||||
|
||||
if (diagonal) {
|
||||
state = state.setValue(SLOPE, slope == BeltSlope.UPWARD ? BeltSlope.DOWNWARD
|
||||
: slope == BeltSlope.DOWNWARD ? BeltSlope.UPWARD : slope);
|
||||
} else if (vertical) {
|
||||
state = state.setValue(HORIZONTAL_FACING, newDirection);
|
||||
}
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPathfindable(BlockState state, BlockGetter reader, BlockPos pos, PathComputationType type) {
|
||||
return false;
|
||||
|
|
|
@ -6,12 +6,15 @@ import com.simibubi.create.content.contraptions.base.CasingBlock;
|
|||
import com.simibubi.create.content.contraptions.base.IRotate;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.RotatedPillarKineticBlock;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ITransformableBlock;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.StructureTransform;
|
||||
import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
|
||||
import com.simibubi.create.content.contraptions.relays.elementary.ICogWheel;
|
||||
import com.simibubi.create.content.contraptions.relays.elementary.SimpleKineticTileEntity;
|
||||
import com.simibubi.create.content.schematics.ISpecialBlockItemRequirement;
|
||||
import com.simibubi.create.content.schematics.ItemRequirement;
|
||||
import com.simibubi.create.foundation.block.ITE;
|
||||
import com.simibubi.create.foundation.utility.VoxelShaper;
|
||||
import com.tterrag.registrate.util.entry.BlockEntry;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
|
@ -29,6 +32,8 @@ import net.minecraft.world.level.BlockGetter;
|
|||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.LevelReader;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.Mirror;
|
||||
import net.minecraft.world.level.block.Rotation;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
import net.minecraft.world.level.block.entity.BlockEntityType;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
@ -38,7 +43,7 @@ import net.minecraft.world.phys.BlockHitResult;
|
|||
import net.minecraft.world.phys.HitResult;
|
||||
|
||||
public class EncasedCogwheelBlock extends RotatedPillarKineticBlock
|
||||
implements ICogWheel, ITE<SimpleKineticTileEntity>, ISpecialBlockItemRequirement {
|
||||
implements ICogWheel, ITE<SimpleKineticTileEntity>, ISpecialBlockItemRequirement, ITransformableBlock {
|
||||
|
||||
public static final BooleanProperty TOP_SHAFT = BooleanProperty.create("top_shaft");
|
||||
public static final BooleanProperty BOTTOM_SHAFT = BooleanProperty.create("bottom_shaft");
|
||||
|
@ -120,6 +125,16 @@ public class EncasedCogwheelBlock extends RotatedPillarKineticBlock
|
|||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState getRotatedBlockState(BlockState originalState, Direction targetedFace) {
|
||||
originalState = swapShaftsForRotation(originalState, Rotation.CLOCKWISE_90, targetedFace.getAxis());
|
||||
return originalState.setValue(RotatedPillarKineticBlock.AXIS,
|
||||
VoxelShaper
|
||||
.axisAsFace(originalState.getValue(RotatedPillarKineticBlock.AXIS))
|
||||
.getClockWise(targetedFace.getAxis())
|
||||
.getAxis());
|
||||
}
|
||||
|
||||
@Override
|
||||
public InteractionResult onSneakWrenched(BlockState state, UseOnContext context) {
|
||||
if (context.getLevel().isClientSide)
|
||||
|
@ -170,6 +185,81 @@ public class EncasedCogwheelBlock extends RotatedPillarKineticBlock
|
|||
return state.getValue(AXIS);
|
||||
}
|
||||
|
||||
public BlockState swapShafts(BlockState state) {
|
||||
boolean bottom = state.getValue(BOTTOM_SHAFT);
|
||||
boolean top = state.getValue(TOP_SHAFT);
|
||||
state = state.setValue(BOTTOM_SHAFT, top);
|
||||
state = state.setValue(TOP_SHAFT, bottom);
|
||||
return state;
|
||||
}
|
||||
|
||||
public BlockState swapShaftsForRotation(BlockState state, Rotation rotation, Direction.Axis rotationAxis) {
|
||||
if (rotation == Rotation.NONE) {
|
||||
return state;
|
||||
}
|
||||
|
||||
Direction.Axis axis = state.getValue(AXIS);
|
||||
if (axis == rotationAxis) {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (rotation == Rotation.CLOCKWISE_180) {
|
||||
return swapShafts(state);
|
||||
}
|
||||
|
||||
boolean clockwise = rotation == Rotation.CLOCKWISE_90;
|
||||
|
||||
if (rotationAxis == Direction.Axis.X) {
|
||||
if ( axis == Direction.Axis.Z && !clockwise
|
||||
|| axis == Direction.Axis.Y && clockwise) {
|
||||
return swapShafts(state);
|
||||
}
|
||||
} else if (rotationAxis == Direction.Axis.Y) {
|
||||
if ( axis == Direction.Axis.X && !clockwise
|
||||
|| axis == Direction.Axis.Z && clockwise) {
|
||||
return swapShafts(state);
|
||||
}
|
||||
} else if (rotationAxis == Direction.Axis.Z) {
|
||||
if ( axis == Direction.Axis.Y && !clockwise
|
||||
|| axis == Direction.Axis.X && clockwise) {
|
||||
return swapShafts(state);
|
||||
}
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState mirror(BlockState state, Mirror mirror) {
|
||||
Direction.Axis axis = state.getValue(AXIS);
|
||||
if (axis == Direction.Axis.X && mirror == Mirror.FRONT_BACK
|
||||
|| axis == Direction.Axis.Z && mirror == Mirror.LEFT_RIGHT) {
|
||||
return swapShafts(state);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState rotate(BlockState state, Rotation rotation) {
|
||||
state = swapShaftsForRotation(state, rotation, Direction.Axis.Y);
|
||||
return super.rotate(state, rotation);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState transform(BlockState state, StructureTransform transform) {
|
||||
if (transform.mirror != null) {
|
||||
state = mirror(state, transform.mirror);
|
||||
}
|
||||
|
||||
if (transform.rotationAxis == Direction.Axis.Y) {
|
||||
return rotate(state, transform.rotation);
|
||||
}
|
||||
|
||||
state = swapShaftsForRotation(state, transform.rotation, transform.rotationAxis);
|
||||
state = state.setValue(AXIS, transform.rotateAxis(state.getValue(AXIS)));
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemRequirement getRequiredItems(BlockState state, BlockEntity te) {
|
||||
return ItemRequirement
|
||||
|
|
|
@ -9,7 +9,6 @@ import com.simibubi.create.content.contraptions.base.HorizontalAxisKineticBlock;
|
|||
import com.simibubi.create.content.contraptions.base.HorizontalKineticBlock;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.RotatedPillarKineticBlock;
|
||||
import com.simibubi.create.foundation.utility.DirectionHelper;
|
||||
import com.simibubi.create.foundation.utility.VoxelShaper;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
|
@ -81,20 +80,20 @@ public interface IWrenchable {
|
|||
|
||||
if (targetedFace.getAxis() == Direction.Axis.Y) {
|
||||
if (originalState.hasProperty(HorizontalAxisKineticBlock.HORIZONTAL_AXIS))
|
||||
return originalState.setValue(HorizontalAxisKineticBlock.HORIZONTAL_AXIS, DirectionHelper
|
||||
.rotateAround(VoxelShaper.axisAsFace(originalState.getValue(HorizontalAxisKineticBlock.HORIZONTAL_AXIS)),
|
||||
targetedFace.getAxis())
|
||||
return originalState.setValue(HorizontalAxisKineticBlock.HORIZONTAL_AXIS, VoxelShaper
|
||||
.axisAsFace(originalState.getValue(HorizontalAxisKineticBlock.HORIZONTAL_AXIS))
|
||||
.getClockWise(targetedFace.getAxis())
|
||||
.getAxis());
|
||||
if (originalState.hasProperty(HorizontalKineticBlock.HORIZONTAL_FACING))
|
||||
return originalState.setValue(HorizontalKineticBlock.HORIZONTAL_FACING, DirectionHelper
|
||||
.rotateAround(originalState.getValue(HorizontalKineticBlock.HORIZONTAL_FACING), targetedFace.getAxis()));
|
||||
return originalState.setValue(HorizontalKineticBlock.HORIZONTAL_FACING, originalState
|
||||
.getValue(HorizontalKineticBlock.HORIZONTAL_FACING).getClockWise(targetedFace.getAxis()));
|
||||
}
|
||||
|
||||
if (originalState.hasProperty(RotatedPillarKineticBlock.AXIS))
|
||||
return originalState.setValue(RotatedPillarKineticBlock.AXIS,
|
||||
DirectionHelper
|
||||
.rotateAround(VoxelShaper.axisAsFace(originalState.getValue(RotatedPillarKineticBlock.AXIS)),
|
||||
targetedFace.getAxis())
|
||||
VoxelShaper
|
||||
.axisAsFace(originalState.getValue(RotatedPillarKineticBlock.AXIS))
|
||||
.getClockWise(targetedFace.getAxis())
|
||||
.getAxis());
|
||||
|
||||
if (!originalState.hasProperty(DirectionalKineticBlock.FACING))
|
||||
|
@ -111,7 +110,7 @@ public interface IWrenchable {
|
|||
} else {
|
||||
do {
|
||||
newState = newState.setValue(DirectionalKineticBlock.FACING,
|
||||
DirectionHelper.rotateAround(newState.getValue(DirectionalKineticBlock.FACING), targetedFace.getAxis()));
|
||||
newState.getValue(DirectionalKineticBlock.FACING).getClockWise(targetedFace.getAxis()));
|
||||
if (targetedFace.getAxis() == Direction.Axis.Y
|
||||
&& newState.hasProperty(DirectionalAxisKineticBlock.AXIS_ALONG_FIRST_COORDINATE))
|
||||
newState = newState.cycle(DirectionalAxisKineticBlock.AXIS_ALONG_FIRST_COORDINATE);
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.curiosities.armor;
|
|||
import com.simibubi.create.AllEnchantments;
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.AllSoundEvents;
|
||||
import com.simibubi.create.AllTags;
|
||||
import com.simibubi.create.foundation.config.AllConfigs;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
|
||||
|
@ -28,7 +29,7 @@ public class BackTankUtil {
|
|||
|
||||
public static ItemStack get(LivingEntity entity) {
|
||||
for (ItemStack itemStack : entity.getArmorSlots())
|
||||
if (AllItems.COPPER_BACKTANK.isIn(itemStack))
|
||||
if (AllTags.AllItemTags.PRESSURIZED_AIR_SOURCES.matches(itemStack))
|
||||
return itemStack;
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
|
|
@ -151,7 +151,10 @@ public class ArmInteractionPoint {
|
|||
if (type == null)
|
||||
return null;
|
||||
BlockPos pos = NbtUtils.readBlockPos(nbt.getCompound("Pos")).offset(anchor);
|
||||
ArmInteractionPoint point = type.createPoint(level, pos, level.getBlockState(pos));
|
||||
BlockState state = level.getBlockState(pos);
|
||||
if (!type.canCreatePoint(level, pos, state))
|
||||
return null;
|
||||
ArmInteractionPoint point = type.createPoint(level, pos, state);
|
||||
if (point == null)
|
||||
return null;
|
||||
point.deserialize(nbt, anchor);
|
||||
|
|
|
@ -27,6 +27,7 @@ import com.simibubi.create.foundation.utility.animation.LerpedFloat;
|
|||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.SectionPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.ListTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
|
@ -39,6 +40,7 @@ import net.minecraft.world.level.Level;
|
|||
import net.minecraft.world.level.block.JukeboxBlock;
|
||||
import net.minecraft.world.level.block.entity.BlockEntityType;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkSource;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
|
@ -410,10 +412,45 @@ public class ArmTileEntity extends KineticTileEntity implements ITransformableTE
|
|||
notifyUpdate();
|
||||
}
|
||||
|
||||
// ClientLevel#hasChunk (and consequently #isAreaLoaded) always returns true,
|
||||
// so manually check the ChunkSource to avoid weird behavior on the client side
|
||||
protected boolean isAreaActuallyLoaded(BlockPos center, int range) {
|
||||
if (!level.isAreaLoaded(center, range)) {
|
||||
return false;
|
||||
}
|
||||
if (level.isClientSide) {
|
||||
int minY = center.getY() - range;
|
||||
int maxY = center.getY() + range;
|
||||
if (maxY < level.getMinBuildHeight() || minY >= level.getMaxBuildHeight()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int minX = center.getX() - range;
|
||||
int minZ = center.getZ() - range;
|
||||
int maxX = center.getX() + range;
|
||||
int maxZ = center.getZ() + range;
|
||||
|
||||
int minChunkX = SectionPos.blockToSectionCoord(minX);
|
||||
int maxChunkX = SectionPos.blockToSectionCoord(maxX);
|
||||
int minChunkZ = SectionPos.blockToSectionCoord(minZ);
|
||||
int maxChunkZ = SectionPos.blockToSectionCoord(maxZ);
|
||||
|
||||
ChunkSource chunkSource = level.getChunkSource();
|
||||
for (int chunkX = minChunkX; chunkX <= maxChunkX; ++chunkX) {
|
||||
for (int chunkZ = minChunkZ; chunkZ <= maxChunkZ; ++chunkZ) {
|
||||
if (!chunkSource.hasChunk(chunkX, chunkZ)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void initInteractionPoints() {
|
||||
if (!updateInteractionPoints || interactionPointTag == null)
|
||||
return;
|
||||
if (!level.isAreaLoaded(worldPosition, getRange() + 1))
|
||||
if (!isAreaActuallyLoaded(worldPosition, getRange() + 1))
|
||||
return;
|
||||
inputs.clear();
|
||||
outputs.clear();
|
||||
|
@ -506,7 +543,7 @@ public class ArmTileEntity extends KineticTileEntity implements ITransformableTE
|
|||
previousTarget = previousPoint == null ? ArmAngleTarget.NO_TARGET
|
||||
: previousPoint.getTargetAngles(worldPosition, ceiling);
|
||||
if (previousPoint != null)
|
||||
previousBaseAngle = previousPoint.getTargetAngles(worldPosition, ceiling).baseAngle;
|
||||
previousBaseAngle = previousTarget.baseAngle;
|
||||
|
||||
ArmInteractionPoint targetedPoint = getTargetedInteractionPoint();
|
||||
if (targetedPoint != null)
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package com.simibubi.create.foundation.block;
|
||||
|
||||
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
|
||||
import com.simibubi.create.foundation.utility.DirectionHelper;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
|
@ -31,7 +30,7 @@ public class WrenchableDirectionalBlock extends DirectionalBlock implements IWre
|
|||
if (facing.getAxis() == targetedFace.getAxis())
|
||||
return originalState;
|
||||
|
||||
Direction newFacing = DirectionHelper.rotateAround(facing, targetedFace.getAxis());
|
||||
Direction newFacing = facing.getClockWise(targetedFace.getAxis());
|
||||
|
||||
return originalState.setValue(FACING, newFacing);
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import org.spongepowered.asm.mixin.Mixin;
|
|||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.ModifyArg;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import com.simibubi.create.content.logistics.trains.CameraDistanceModifier;
|
||||
|
@ -26,15 +27,13 @@ public abstract class CameraMixin {
|
|||
throw new AssertionError();
|
||||
}
|
||||
|
||||
@Inject(
|
||||
@ModifyArg(
|
||||
method = "Lnet/minecraft/client/Camera;setup(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/world/entity/Entity;ZZF)V",
|
||||
at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;move(DDD)V", ordinal = 0),
|
||||
cancellable = true
|
||||
index = 0
|
||||
)
|
||||
public void modifySetup(BlockGetter pLevel, Entity pEntity, boolean pDetached, boolean pThirdPersonReverse, float pPartialTick, CallbackInfo ci) {
|
||||
move(-this.getMaxZoom(4.0D * CameraDistanceModifier.getMultiplier(AnimationTickHolder.getPartialTicks())), 0, 0);
|
||||
ci.cancel();
|
||||
public double modifyCameraOffset(double originalValue) {
|
||||
return -this.getMaxZoom(4.0D * CameraDistanceModifier.getMultiplier(AnimationTickHolder.getPartialTicks()));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -1,82 +0,0 @@
|
|||
package com.simibubi.create.foundation.utility;
|
||||
|
||||
import static net.minecraft.core.Direction.DOWN;
|
||||
import static net.minecraft.core.Direction.EAST;
|
||||
import static net.minecraft.core.Direction.NORTH;
|
||||
import static net.minecraft.core.Direction.SOUTH;
|
||||
import static net.minecraft.core.Direction.UP;
|
||||
import static net.minecraft.core.Direction.WEST;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.Direction.Axis;
|
||||
|
||||
/**
|
||||
* A bunch of methods that got stripped out of Direction in 1.15
|
||||
*
|
||||
* @author Mojang
|
||||
*/
|
||||
public class DirectionHelper {
|
||||
|
||||
public static Direction rotateAround(Direction dir, Direction.Axis axis) {
|
||||
switch (axis) {
|
||||
case X:
|
||||
if (dir != WEST && dir != EAST) {
|
||||
return rotateX(dir);
|
||||
}
|
||||
|
||||
return dir;
|
||||
case Y:
|
||||
if (dir != UP && dir != DOWN) {
|
||||
return dir.getClockWise();
|
||||
}
|
||||
|
||||
return dir;
|
||||
case Z:
|
||||
if (dir != NORTH && dir != SOUTH) {
|
||||
return rotateZ(dir);
|
||||
}
|
||||
|
||||
return dir;
|
||||
default:
|
||||
throw new IllegalStateException("Unable to get CW facing for axis " + axis);
|
||||
}
|
||||
}
|
||||
|
||||
public static Direction rotateX(Direction dir) {
|
||||
switch (dir) {
|
||||
case NORTH:
|
||||
return DOWN;
|
||||
case EAST:
|
||||
case WEST:
|
||||
default:
|
||||
throw new IllegalStateException("Unable to get X-rotated facing of " + dir);
|
||||
case SOUTH:
|
||||
return UP;
|
||||
case UP:
|
||||
return NORTH;
|
||||
case DOWN:
|
||||
return SOUTH;
|
||||
}
|
||||
}
|
||||
|
||||
public static Direction rotateZ(Direction dir) {
|
||||
switch (dir) {
|
||||
case EAST:
|
||||
return DOWN;
|
||||
case SOUTH:
|
||||
default:
|
||||
throw new IllegalStateException("Unable to get Z-rotated facing of " + dir);
|
||||
case WEST:
|
||||
return UP;
|
||||
case UP:
|
||||
return EAST;
|
||||
case DOWN:
|
||||
return WEST;
|
||||
}
|
||||
}
|
||||
|
||||
public static Direction getPositivePerpendicular(Axis horizontalAxis) {
|
||||
return horizontalAxis == Axis.X ? SOUTH : EAST;
|
||||
}
|
||||
|
||||
}
|
|
@ -28,7 +28,7 @@ public enum Pointing implements StringRepresentable {
|
|||
Direction top = axis == Axis.Y ? Direction.SOUTH : Direction.UP;
|
||||
int rotations = direction.getAxisDirection() == AxisDirection.NEGATIVE ? 4 - ordinal() : ordinal();
|
||||
for (int i = 0; i < rotations; i++)
|
||||
top = DirectionHelper.rotateAround(top, axis);
|
||||
top = top.getClockWise(axis);
|
||||
return top;
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
"block.create.andesite_encased_large_cogwheel": "Großes Andesit-Zahnrad",
|
||||
"block.create.andesite_encased_shaft": "Andesitummantelte Welle",
|
||||
"block.create.andesite_funnel": "Andesittrichter",
|
||||
"block.create.andesite_ladder": "Andesitleiter",
|
||||
"block.create.andesite_pillar": "Andesitsäule",
|
||||
"block.create.andesite_tunnel": "Andesittunnel",
|
||||
"block.create.asurine": "Asurin",
|
||||
|
@ -37,6 +38,7 @@
|
|||
"block.create.brass_encased_large_cogwheel": "Großes Messing-Zahnrad",
|
||||
"block.create.brass_encased_shaft": "Messingummantelte Welle",
|
||||
"block.create.brass_funnel": "Messingtrichter",
|
||||
"block.create.brass_ladder": "Messingleiter",
|
||||
"block.create.brass_tunnel": "Messingtunnel",
|
||||
"block.create.brown_nixie_tube": "Braune Nixie-Röhre",
|
||||
"block.create.brown_sail": "Braunes Segel",
|
||||
|
@ -52,8 +54,10 @@
|
|||
"block.create.cogwheel": "Zahnrad",
|
||||
"block.create.content_observer": "Inhaltsbeobachter",
|
||||
"block.create.controller_rail": "Steuerungsschiene",
|
||||
"block.create.copper_backtank": "Kupferner Rückentank",
|
||||
"block.create.controls": "Zugsteuerung",
|
||||
"block.create.copper_backtank": "Kupferne Druckluftflasche",
|
||||
"block.create.copper_casing": "Kupferrahmen",
|
||||
"block.create.copper_ladder": "Kupferleiter",
|
||||
"block.create.copper_shingle_slab": "Kupferschindelstufe",
|
||||
"block.create.copper_shingle_stairs": "Kupferschindeltreppe",
|
||||
"block.create.copper_shingles": "Kupferschindeln",
|
||||
|
@ -195,6 +199,8 @@
|
|||
"block.create.deployer": "Einsatzgerät",
|
||||
"block.create.depot": "Depot",
|
||||
"block.create.diorite_pillar": "Dioritsäule",
|
||||
"block.create.display_board": "Anzeigetafel",
|
||||
"block.create.display_link": "Anzeige-Link",
|
||||
"block.create.dripstone_pillar": "Tropfstein-Säule",
|
||||
"block.create.encased_chain_drive": "Ummantelter Kettenriemen",
|
||||
"block.create.encased_fan": "Ummantelter Lüfter",
|
||||
|
@ -205,13 +211,15 @@
|
|||
"block.create.exposed_copper_tile_slab": "Angelaufene Kupferfliesenstufe",
|
||||
"block.create.exposed_copper_tile_stairs": "Angelaufene Kupferfliesentreppe",
|
||||
"block.create.exposed_copper_tiles": "Angelaufene Kupferfliesen",
|
||||
"block.create.fake_track": "Gleismarkierung für Karten",
|
||||
"block.create.fluid_pipe": "Flüssigkeitsrohr",
|
||||
"block.create.fluid_tank": "Flüssigkeitstank",
|
||||
"block.create.fluid_valve": "Flüssigkeitsventil",
|
||||
"block.create.flywheel": "Schwungrad",
|
||||
"block.create.framed_glass": "Gerahmtes Glas",
|
||||
"block.create.framed_glass_door": "Gerahmte Glastür",
|
||||
"block.create.framed_glass_pane": "Gerahmte Glasscheibe",
|
||||
"block.create.furnace_engine": "Ofenmotor",
|
||||
"block.create.framed_glass_trapdoor": "Gerahmte Glasfalltür",
|
||||
"block.create.gantry_carriage": "Portalkranwagen",
|
||||
"block.create.gantry_shaft": "Portalkranachse",
|
||||
"block.create.gearbox": "Getriebe",
|
||||
|
@ -238,6 +246,7 @@
|
|||
"block.create.item_vault": "Gegenstandstresor",
|
||||
"block.create.jungle_window": "Tropenholzfenster",
|
||||
"block.create.jungle_window_pane": "Tropenholzfensterscheibe",
|
||||
"block.create.large_bogey": "Großes Drehgestell",
|
||||
"block.create.large_cogwheel": "Großes Zahnrad",
|
||||
"block.create.layered_andesite": "Geschichteter Andesit",
|
||||
"block.create.layered_asurine": "Geschichtetes Asurin",
|
||||
|
@ -253,7 +262,7 @@
|
|||
"block.create.layered_scoria": "Geschichtete Schlacke",
|
||||
"block.create.layered_tuff": "Geschichteter Tuffstein",
|
||||
"block.create.layered_veridium": "Geschichtetes Veridium",
|
||||
"block.create.lectern_controller": "Lesepult-Kontroller",
|
||||
"block.create.lectern_controller": "Fernsteuerungspult",
|
||||
"block.create.light_blue_nixie_tube": "Hellblaue Nixie-Röhre",
|
||||
"block.create.light_blue_sail": "Hellblaues Segel",
|
||||
"block.create.light_blue_seat": "Hellblauer Sitz",
|
||||
|
@ -291,6 +300,8 @@
|
|||
"block.create.mechanical_pump": "Mechanische Pumpe",
|
||||
"block.create.mechanical_saw": "Mechanische Säge",
|
||||
"block.create.metal_bracket": "Metallhalterung",
|
||||
"block.create.metal_girder": "Metallträger",
|
||||
"block.create.metal_girder_encased_shaft": "Metallträgerummantelte Welle",
|
||||
"block.create.millstone": "Mahlstein",
|
||||
"block.create.minecart_anchor": "Lorenanker",
|
||||
"block.create.mysterious_cuckoo_clock": "Kuckucksuhr",
|
||||
|
@ -319,6 +330,7 @@
|
|||
"block.create.pink_toolbox": "Rosa Werkzeugkasten",
|
||||
"block.create.pink_valve_handle": "Rosa Ventilgriff",
|
||||
"block.create.piston_extension_pole": "Kolben-Pleuelverlängerung",
|
||||
"block.create.placard": "Aushang",
|
||||
"block.create.polished_cut_andesite": "Polierter geschnittener Andesit",
|
||||
"block.create.polished_cut_andesite_slab": "Polierte geschnittene Andesitstufe",
|
||||
"block.create.polished_cut_andesite_stairs": "Polierte geschnittene Andesittreppe",
|
||||
|
@ -378,6 +390,7 @@
|
|||
"block.create.portable_fluid_interface": "Portable Flüssigkeitsschnittstelle",
|
||||
"block.create.portable_storage_interface": "Portable Lagerschnittstelle",
|
||||
"block.create.powered_latch": "RS-Flipflop",
|
||||
"block.create.powered_shaft": "Angetriebene Welle",
|
||||
"block.create.powered_toggle_latch": "T-Flipflop",
|
||||
"block.create.pulley_magnet": "Rollenmagnet",
|
||||
"block.create.pulse_extender": "Pulsverlängerer",
|
||||
|
@ -388,6 +401,7 @@
|
|||
"block.create.purple_toolbox": "Violetter Werkzeugkasten",
|
||||
"block.create.purple_valve_handle": "Violetter Ventilgriff",
|
||||
"block.create.radial_chassis": "Drehgerüst",
|
||||
"block.create.railway_casing": "Zugrahmen",
|
||||
"block.create.raw_zinc_block": "Rohzinkblock",
|
||||
"block.create.red_nixie_tube": "Rote Nixie-Röhre",
|
||||
"block.create.red_sail": "Rote Segel",
|
||||
|
@ -399,6 +413,9 @@
|
|||
"block.create.refined_radiance_casing": "Glanzgehäuse",
|
||||
"block.create.rope": "Seil",
|
||||
"block.create.rope_pulley": "Seilrolle",
|
||||
"block.create.rose_quartz_block": "Rosenquarzblock",
|
||||
"block.create.rose_quartz_lamp": "Rosenquarzlampe",
|
||||
"block.create.rose_quartz_tiles": "Rosenquarzfliesen",
|
||||
"block.create.rotation_speed_controller": "Rotationsgeschwindigkeitsregler",
|
||||
"block.create.sail_frame": "Segelrahmen",
|
||||
"block.create.schematic_table": "Bauplantisch",
|
||||
|
@ -419,6 +436,7 @@
|
|||
"block.create.small_asurine_brick_stairs": "Kleine Asurinziegeltreppe",
|
||||
"block.create.small_asurine_brick_wall": "Kleine Asurinziegelmauer",
|
||||
"block.create.small_asurine_bricks": "Kleine Asurinziegelsteine",
|
||||
"block.create.small_bogey": "Kleines Drehgestell",
|
||||
"block.create.small_calcite_brick_slab": "Kleine Kalzitziegelstufe",
|
||||
"block.create.small_calcite_brick_stairs": "Kleine Kalzitziegeltreppe",
|
||||
"block.create.small_calcite_brick_wall": "Kleine Kalzitziegelmauer",
|
||||
|
@ -451,6 +469,7 @@
|
|||
"block.create.small_ochrum_brick_stairs": "Kleine Ockrumziegeltreppe",
|
||||
"block.create.small_ochrum_brick_wall": "Kleine Ockrumziegelmauer",
|
||||
"block.create.small_ochrum_bricks": "Kleine Ockrumziegelsteine",
|
||||
"block.create.small_rose_quartz_tiles": "Kleine Rosenquarzfliesen",
|
||||
"block.create.small_scorchia_brick_slab": "Kleine Scorchiaziegelstufe",
|
||||
"block.create.small_scorchia_brick_stairs": "Kleine Scorchiaziegeltreppe",
|
||||
"block.create.small_scorchia_brick_wall": "Kleine Scorchiaziegelmauer",
|
||||
|
@ -473,12 +492,21 @@
|
|||
"block.create.spout": "Ausguss",
|
||||
"block.create.spruce_window": "Fichtenfenster",
|
||||
"block.create.spruce_window_pane": "Fichtenfensterscheibe",
|
||||
"block.create.steam_engine": "Dampfmaschine",
|
||||
"block.create.steam_whistle": "Dampfpfeife",
|
||||
"block.create.steam_whistle_extension": "Dampfpfeifenerweiterung",
|
||||
"block.create.sticker": "Ankleber",
|
||||
"block.create.sticky_mechanical_piston": "Klebriger Mechanischer Kolben",
|
||||
"block.create.stockpile_switch": "Vorratssensor",
|
||||
"block.create.stressometer": "Stressometer",
|
||||
"block.create.tiled_glass": "Glasfliesen",
|
||||
"block.create.tiled_glass_pane": "Glasfliesenscheibe",
|
||||
"block.create.track": "Gleis",
|
||||
"block.create.track_observer": "Zugbeobachter",
|
||||
"block.create.track_signal": "Zugsignal",
|
||||
"block.create.track_station": "Bahnhof",
|
||||
"block.create.train_door": "Zugtür",
|
||||
"block.create.train_trapdoor": "Zugfalltür",
|
||||
"block.create.tuff_pillar": "Tuffstein-Säule",
|
||||
"block.create.turntable": "Drehtisch",
|
||||
"block.create.veridium": "Veridium",
|
||||
|
@ -537,13 +565,14 @@
|
|||
"enchantment.create.capacity": "Kapazität",
|
||||
"enchantment.create.potato_recovery": "Kartoffel-Wiederherstellung",
|
||||
|
||||
"entity.create.carriage_contraption": "Wagenvorrichtung",
|
||||
"entity.create.contraption": "Vorrichtung",
|
||||
"entity.create.crafting_blueprint": "Herstellungsblaupause",
|
||||
"entity.create.gantry_contraption": "Portalkran Vorrichtung",
|
||||
"entity.create.potato_projectile": "Kartoffel-Projektil",
|
||||
"entity.create.seat": "Sitz",
|
||||
"entity.create.stationary_contraption": "Stationäre Vorrichtung",
|
||||
"entity.create.super_glue": "Superkleber",
|
||||
"entity.create.super_glue": "Sekundenkleber",
|
||||
|
||||
"fluid.create.potion": "Trank",
|
||||
"fluid.create.tea": "Bauherrentee",
|
||||
|
@ -599,11 +628,10 @@
|
|||
"item.create.handheld_worldshaper": "Geländeformer",
|
||||
"item.create.honey_bucket": "Honigeimer",
|
||||
"item.create.honeyed_apple": "Honigapfel",
|
||||
"item.create.incomplete_cogwheel": "Unfertiges Zahnrad",
|
||||
"item.create.incomplete_large_cogwheel": "Unfertiges großes Zahnrad",
|
||||
"item.create.incomplete_precision_mechanism": "Unfertiges Präzisionsgetriebe",
|
||||
"item.create.incomplete_track": "Unfertiges Gleis",
|
||||
"item.create.iron_sheet": "Eisenblech",
|
||||
"item.create.linked_controller": "Verbundener Kontroller",
|
||||
"item.create.linked_controller": "Fernsteuerung",
|
||||
"item.create.minecart_contraption": "Loren Vorrichtung",
|
||||
"item.create.minecart_coupling": "Lorenkupplung",
|
||||
"item.create.polished_rose_quartz": "Polierter Rosenquarz",
|
||||
|
@ -616,9 +644,11 @@
|
|||
"item.create.refined_radiance": "Raffinierter Glanz",
|
||||
"item.create.rose_quartz": "Rosenquarz",
|
||||
"item.create.sand_paper": "Schmirgelpapier",
|
||||
"item.create.schedule": "Zugfahrplan",
|
||||
"item.create.schematic": "Bauplan",
|
||||
"item.create.schematic_and_quill": "Bauplan und Feder",
|
||||
"item.create.shadow_steel": "Schattenstahl",
|
||||
"item.create.sturdy_sheet": "Robustes Blech",
|
||||
"item.create.super_glue": "Superkleber",
|
||||
"item.create.sweet_roll": "Rosinenschnecke",
|
||||
"item.create.tree_fertilizer": "Baumdünger",
|
||||
|
@ -637,150 +667,190 @@
|
|||
"advancement.create.root.desc": "Es ist Zeit mit dem Bauen von tollen Apparaten zu starten!",
|
||||
"advancement.create.andesite_alloy": "Alliterationen in Massen",
|
||||
"advancement.create.andesite_alloy.desc": "Create's Materialien haben verrückte Namen, Eisenlegierung ist im Deutschen leider keine.",
|
||||
"advancement.create.its_alive": "Es ist am leben!",
|
||||
"advancement.create.its_alive.desc": "Gucke deinem erstem beweglichen Teil beim drehen zu.",
|
||||
"advancement.create.shifting_gears": "Wechsel deine Gänge",
|
||||
"advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem kleinem, um die Geschwindigkeit deiner Apparate zu verändern.",
|
||||
"advancement.create.overstressed": "Überfordert",
|
||||
"advancement.create.overstressed.desc": "Erfahre die Limits der Belastung aus erster Hand.",
|
||||
"advancement.create.belt": "Befördere es alles",
|
||||
"advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Mechanischem Riemen",
|
||||
"advancement.create.tunnel": "Geht in Deckung!",
|
||||
"advancement.create.tunnel.desc": "Verschönere deinen Mechanischem Riemen mit einem Tunnel.",
|
||||
"advancement.create.splitter_tunnel": "Divide & Conquer",
|
||||
"advancement.create.splitter_tunnel.desc": "Mache einen Teiler aus einer Gruppe von Messingtunneln.",
|
||||
"advancement.create.chute": "Abstürzen",
|
||||
"advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Riemens.",
|
||||
"advancement.create.upward_chute": "Luftentführung",
|
||||
"advancement.create.upward_chute.desc": "Sieh einen geworfenen Gegenstand in eine propellerbetriebene Rinne fliegen.",
|
||||
"advancement.create.belt_funnel": "Klappernde Klappen",
|
||||
"advancement.create.belt_funnel.desc": "Platziere einen seitwärts schauenden Riementrichter auf einem Förderband oder einem Depot um einen speziellen Typ zu erstellen.",
|
||||
"advancement.create.belt_funnel_kiss": "Die Hühnchen und die Klappen",
|
||||
"advancement.create.belt_funnel_kiss.desc": "Lasse zwei an Mechanischen Riemen befestigte Riementrichter sich küssen.",
|
||||
"advancement.create.fan": "Mechanischer Luftbändiger",
|
||||
"advancement.create.fan.desc": "Reite den Luftstrom eines eingeschlossenen Propellers.",
|
||||
"advancement.create.fan_lava": "Geothermische Heizung",
|
||||
"advancement.create.fan_lava.desc": "Bleibe in einem Luftzug, der Dinge schmilzt, hängen.",
|
||||
"advancement.create.fan_water": "Verrücktes Waschen",
|
||||
"advancement.create.fan_water.desc": "Bleibe in einem Luftzug, der Dinge wäscht, hängen.",
|
||||
"advancement.create.fan_smoke": "Mechanischer Balg",
|
||||
"advancement.create.fan_smoke.desc": "Bleibe in einem Luftzug, der Dinge räuchert, hängen.",
|
||||
"advancement.create.wrench": "Komfortabel Einstellen",
|
||||
"advancement.create.wrench.desc": "Stelle einen Schraubenschlüssel her, der beim Bauen von Vorrichtungen hilft. ",
|
||||
"advancement.create.goggles": "Stress-O-Vision",
|
||||
"advancement.create.goggles.desc": "Stelle Ingenieursbrillen her, die beim Bekommen von kinetischen Informationen von Bauteilen, hilft.",
|
||||
"advancement.create.speedometer": "Aber wie schnell genau?",
|
||||
"advancement.create.speedometer.desc": "Platziere und schalte ein Tachometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.",
|
||||
"advancement.create.stressometer": "Aber wie belastet genau?",
|
||||
"advancement.create.stressometer.desc": "Platziere und schalte ein Stressometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.",
|
||||
"advancement.create.aesthetics": "Boom, Ästhetik!",
|
||||
"advancement.create.aesthetics.desc": "Plaziere Halterungen an Wellen, Rohren und Zahnrädern.",
|
||||
"advancement.create.reinforced": "Boom, verstärkt!!",
|
||||
"advancement.create.reinforced.desc": "Verwende passende Rahmen für Wellen, Rohre und Riemen.",
|
||||
"advancement.create.water_wheel": "Angespannte Hydraulik",
|
||||
"advancement.create.water_wheel.desc": "Plaziere ein Wasserrad und versuche es zum drehen zu bringen!",
|
||||
"advancement.create.chocolate_wheel": "Leckere Energie",
|
||||
"advancement.create.chocolate_wheel.desc": "Lasse ein Wasserad mit geschmolzerner Schokolade laufen.",
|
||||
"advancement.create.lava_wheel": "Magmarad",
|
||||
"advancement.create.lava_wheel.desc": "Das sollte nicht funktioniert haben.",
|
||||
"advancement.create.cuckoo": "Ist es Zeit?",
|
||||
"advancement.create.cuckoo.desc": "Bekomme mit, wie eine Kuckucksuhr Schlafenszeit ankündigt.",
|
||||
"advancement.create.millstone": "Taschenmahlstein",
|
||||
"advancement.create.millstone.desc": "Plaziere und aktiviere einen Mahlstein.",
|
||||
"advancement.create.windmill": "Eine leichte Brise",
|
||||
"advancement.create.windmill.desc": "Baue eine Windmühle.",
|
||||
"advancement.create.maxed_windmill": "Eine starke Briese",
|
||||
"advancement.create.maxed_windmill.desc": "Baue eine Windmühle mit maximaler stärke.",
|
||||
"advancement.create.andesite_casing": "Das Andesit Alter",
|
||||
"advancement.create.andesite_casing.desc": "Verwende Andesite Legierungen und Holz, um einen einfachen Rahmen zu erstellen.",
|
||||
"advancement.create.mechanical_drill": "Stationäre Brecher",
|
||||
"advancement.create.mechanical_drill.desc": "Plaziere und treibe einen Mechanischen Bohrer.",
|
||||
"advancement.create.press": "Presse macht 'Bonk'!",
|
||||
"advancement.create.press.desc": "Plaziere und treibe eine Mechanische Presse an um Bleche zu erstellen.",
|
||||
"advancement.create.polished_rose_quartz": "Pinke Diamanten",
|
||||
"advancement.create.polished_rose_quartz.desc": "Verwende ein Schmiergelpapier um Rosenquarz zu polieren bis er transparent wird.",
|
||||
"advancement.create.electron_tube": "Piep piep",
|
||||
"advancement.create.electron_tube.desc": "Mache ein paar Elektronenröhren, nützlich in weniger primitiven Maschienerien.",
|
||||
"advancement.create.mechanical_saw": "Stationäres Hacken",
|
||||
"advancement.create.mechanical_saw.desc": "Plaziere und verwende eine Mechanische Säge.",
|
||||
"advancement.create.basin": "Beckenbetrieb",
|
||||
"advancement.create.basin.desc": "Stelle ein Behälter auf und versuche Gegenstände reinzuwerfen.",
|
||||
"advancement.create.mixer": "Misch es zusammen",
|
||||
"advancement.create.mixer.desc": "Plaziere einen mechanischen Mixer über dem Behälter, treibe ihn an und starte mit dem Mixen von Zutaten.",
|
||||
"advancement.create.blaze_burner": "Ein lebender Kamin",
|
||||
"advancement.create.blaze_burner.desc": "Bekomme einen Lohenbrenner.",
|
||||
"advancement.create.compact": "Automatische Verdichtunge",
|
||||
"advancement.create.compact.desc": "Verwende eine Presse und einen Behälter um ein paar Gegenstände zu verdichten.",
|
||||
"advancement.create.brass": "Tatsächliche Legierungen",
|
||||
"advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um messing herzustellen.",
|
||||
"advancement.create.brass_casing": "Das Messingzeitalter",
|
||||
"advancement.create.brass_casing.desc": "Verwende das neu erhaltene Messing und etwas Holz, um mehr fortgeschrittene Rahmen herzustellen.",
|
||||
"advancement.create.mechanical_press": "Bonk",
|
||||
"advancement.create.mechanical_press.desc": "Stelle einige Stücke Blech in einer Mechanischen Presse her.",
|
||||
"advancement.create.encased_fan": "Windverursacher",
|
||||
"advancement.create.encased_fan.desc": "Platziere und aktiviere einen Ummantelten Lüfter.",
|
||||
"advancement.create.fan_processing": "Verarbeitung in Windeseile",
|
||||
"advancement.create.fan_processing.desc": "Benutze einen Ummantelten Lüfter zur Verarbeitung von Materialien.",
|
||||
"advancement.create.saw_processing": "Finger weg!",
|
||||
"advancement.create.saw_processing.desc": "Benutze eine aufrecht stehende Mechanische Säge zur Verarbeitung von Materialien.",
|
||||
"advancement.create.compacting": "Kompakt und handlich",
|
||||
"advancement.create.compacting.desc": "Mache mit einer Presse und einem Behälter aus mehr Items weniger Items.",
|
||||
"advancement.create.belt": "Befördere es alles",
|
||||
"advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Mechanischem Riemen.",
|
||||
"advancement.create.funnel": "Wie am Flughafen",
|
||||
"advancement.create.funnel.desc": "Benutze einen Messing- oder Andesittrichter, um Items aus einem Behälter zu ziehen oder Items in ihn zu legen.",
|
||||
"advancement.create.chute": "Abstürzen",
|
||||
"advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Riemens.",
|
||||
"advancement.create.mechanical_mixer": "Kräftig durchrühren",
|
||||
"advancement.create.mechanical_mixer.desc": "Kombiniere Items mithilfe eines Mechanischen Mixers.",
|
||||
"advancement.create.burner": "Mein neues Haustier lässt mich ganz warm ums Herz werden",
|
||||
"advancement.create.burner.desc": "Beschaffe einen Lohenbrenner.",
|
||||
"advancement.create.water_wheel": "Angespannte Hydraulik",
|
||||
"advancement.create.water_wheel.desc": "Plaziere ein Wasserrad und versuche es zum drehen zu bringen!",
|
||||
"advancement.create.windmill": "Eine leichte Brise",
|
||||
"advancement.create.windmill.desc": "Baue eine Windmühle.",
|
||||
"advancement.create.shifting_gears": "Wechsel deine Gänge",
|
||||
"advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem kleinem, um die Geschwindigkeit deiner Apparate zu verändern.",
|
||||
"advancement.create.millstone": "Taschenmahlstein",
|
||||
"advancement.create.millstone.desc": "Plaziere und aktiviere einen Mahlstein.",
|
||||
"advancement.create.super_glue": "Bastelstunde",
|
||||
"advancement.create.super_glue.desc": "Benutze Sekundenkleber, um Blöcke zu einer Gruppe zusammenzukleben.",
|
||||
"advancement.create.contraption_actors": "Bewegte Maschinen",
|
||||
"advancement.create.contraption_actors.desc": "Erschaffe eine Vorrichtung, die Bohrer, Sägen oder Pflüge beherbergt.",
|
||||
"advancement.create.portable_storage_interface": "Ausladen, befüllen, weiterfahren",
|
||||
"advancement.create.portable_storage_interface.desc": "Benutze eine Portable Lagerschnittstelle. um Items aus einer Vorrichtung zu ziehen oder in eine zu legen.",
|
||||
"advancement.create.wrench_goggles": "Standardausrüstung eines jeden Mechanikers",
|
||||
"advancement.create.wrench_goggles.desc": "Rüste dich mit einer Ingenieursbrille und einem Schraubenschlüssel aus.",
|
||||
"advancement.create.stressometer": "Aber wie belastet genau?",
|
||||
"advancement.create.stressometer.desc": "Platziere und schalte ein Stressometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.",
|
||||
"advancement.create.cuckoo_clock": "Is' schon Feierabend?",
|
||||
"advancement.create.cuckoo_clock.desc": "Beobachte deine Kuckucksuhr bei der Ankündigung der Schlafenszeit.",
|
||||
"advancement.create.windmill_maxed": "Eine starke Briese",
|
||||
"advancement.create.windmill_maxed.desc": "Baue ein Windrad mit der höchtmöglichen Stärke.",
|
||||
"advancement.create.ejector_maxed": "Huiii!",
|
||||
"advancement.create.ejector_maxed.desc": "Lasse dich von einem Gewichteten Werfer mehr als 30 Blöcke weit katapultieren.",
|
||||
"advancement.create.pulley_maxed": "Abseilen in die Tiefe",
|
||||
"advancement.create.pulley_maxed.desc": "Lasse eine Seilrolle sich mehr als 200 Blöcke tief ausfahren.",
|
||||
"advancement.create.cart_pickup": "Das Training zahlt sich aus",
|
||||
"advancement.create.cart_pickup.desc": "Hebe eine Lorenvorrichtung auf, die mindestens 200 Blöcke beherbergt.",
|
||||
"advancement.create.anvil_plough": "Hier gilt Helmpflicht!",
|
||||
"advancement.create.anvil_plough.desc": "Befördere einen Amboss mithilfe eines Mechanischen Pflugs in die Luft.",
|
||||
"advancement.create.lava_wheel_00000": "Magmarad",
|
||||
"advancement.create.lava_wheel_00000.desc": "Moment mal, eigentlich sollte das nicht möglich sein...§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.hand_crank_000": "Bitte lege gelegentlich eine Pause ein",
|
||||
"advancement.create.hand_crank_000.desc": "Drehe an einer Handkurbel bis zu völligen Erschöpfung.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.belt_funnel_kiss": "Die Hühnchen und die Klappen",
|
||||
"advancement.create.belt_funnel_kiss.desc": "Lasse zwei an Mechanischen Riemen befestigte Riementrichter sich küssen.",
|
||||
"advancement.create.stressometer_maxed": "Perfekt ausgelastet",
|
||||
"advancement.create.stressometer_maxed.desc": "Lasse ein Stressometer exakt 100% anzeigen.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.copper": "Härtere Steine",
|
||||
"advancement.create.copper.desc": "Häufe ein wenig Kupfer an, um es für die Verarbeitung von Flüssigkeiten zu verwenden.",
|
||||
"advancement.create.copper_casing": "Das Kupferzeitalter",
|
||||
"advancement.create.copper_casing.desc": "Verwende Kupferbleche und Holz, um Kupferrahmen herzustellen.",
|
||||
"advancement.create.spout": "Platsch",
|
||||
"advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie es von einem Ausguss gefüllt wird.",
|
||||
"advancement.create.spout_potion": "Globale Brauerei",
|
||||
"advancement.create.spout_potion.desc": "Schaue einem Ausguss zu, wie er eine Flasche mit einem Trank füllt.",
|
||||
"advancement.create.chocolate": "Eine Welt der Fantasie",
|
||||
"advancement.create.chocolate.desc": "Bekomme einen Schokoladeneimer",
|
||||
"advancement.create.item_drain": "Entwässerung",
|
||||
"advancement.create.item_drain.desc": "Schaue einem mit Flüssigkeit gefülltem Gegenstand zu, wie es in einem Abfluss getrocknet wird.",
|
||||
"advancement.create.chained_item_drain": "Lass es rollen!",
|
||||
"advancement.create.chained_item_drain.desc": "Schaue einem Gegenstand zu, wie er über mehrere verbundene Abflüsse rollt.",
|
||||
"advancement.create.copper_casing.desc": "Verwende Kupferbarren und Holz, um einen Kupferrahmen herzustellen.",
|
||||
"advancement.create.spout": "Platsch!",
|
||||
"advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Ausguss gefüllt wird.",
|
||||
"advancement.create.drain": "Kipp' alles rein",
|
||||
"advancement.create.drain.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Abfluss geleert wird.",
|
||||
"advancement.create.steam_engine": "Zisch!",
|
||||
"advancement.create.steam_engine.desc": "Generiere Drehmoment mit einer Dampfmaschine.",
|
||||
"advancement.create.steam_whistle": "Die Stimme eines Engels",
|
||||
"advancement.create.steam_whistle.desc": "Aktiviere eine Dampfpfeife",
|
||||
"advancement.create.backtank": "Druckluft To Go",
|
||||
"advancement.create.backtank.desc": "Stelle eine Kupferne Druckluftflasche her und fülle sie mit Druckluft.",
|
||||
"advancement.create.diving_suit": "Bereit für die Tiefe",
|
||||
"advancement.create.diving_suit.desc": "Rüste dich mit einem Tauchhelm und einer Druckluftflasche aus und springe ins Wasser.",
|
||||
"advancement.create.mechanical_pump_0": "Unter Druck",
|
||||
"advancement.create.mechanical_pump_0.desc": "Platziere eine Mechanische Pumpe und treibe sie an.",
|
||||
"advancement.create.glass_pipe": "Flussspion",
|
||||
"advancement.create.glass_pipe.desc": "Beobachte durch ein Rohr mit Fenster, wie Flüssigkeiten durch ein Rohr fließen. Gerade Rohre bekommen ein Fenster, wenn du mit einem Schraubenschlüssel auf diese klickst.",
|
||||
"advancement.create.pipe_collision": "Lass niemals die Ströme kreuzen!",
|
||||
"advancement.create.pipe_collision.desc": "Schaue zwei Flüssigkeiten zu, wie sie sich in deinen Rohren treffen.",
|
||||
"advancement.create.pipe_spill": "Da ist ein Leck!",
|
||||
"advancement.create.pipe_spill.desc": "Schaue eiem offenem Rohrende zu, wie es Flüssigkeiten aufsaugt oder rauslässt.",
|
||||
"advancement.create.water_supply": "Schlürf!",
|
||||
"advancement.create.water_supply.desc": "Lasse ein Rohr eine Wasserquelle aufnehmen.",
|
||||
"advancement.create.hose_pulley": "Industrielles Verschütten",
|
||||
"advancement.create.hose_pulley.desc": "Lass eine Umlenkrolle ab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.",
|
||||
"advancement.create.infinite_water": "Die Ozeane entwässern",
|
||||
"advancement.create.infinite_water.desc": "Pumpe aus einem Gewässer, das groß genug ist, um als unendlich bezeichnet zu werden.",
|
||||
"advancement.create.infinite_lava": "Den Kern des Planeten aufsaugen",
|
||||
"advancement.create.infinite_lava.desc": "Pumpe aus einem Lavasee, der groß genug ist, um als unendlich bezeichnet zu werden.",
|
||||
"advancement.create.infinite_chocolate": "In Fantasie ertrinken",
|
||||
"advancement.create.infinite_chocolate.desc": "Pumpe aus einem Schokoladenbecken, das groß genug ist, um als unendlich bezeichnet zu werden.",
|
||||
"advancement.create.crafter": "Automatisierte Montage",
|
||||
"advancement.create.crafter.desc": "Platziere und aktiviere ein paar Mechanische Handwerkseinheiten.",
|
||||
"advancement.create.clockwork_bearing": "Uhr-Apparat",
|
||||
"advancement.create.clockwork_bearing.desc": "Montiere eine Struktur auf einem Uhrwerk-Lager.",
|
||||
"advancement.create.nixie_tube": "Ein Zeichen von Stil",
|
||||
"advancement.create.nixie_tube.desc": "Erhalte und platziere ein Paar Nixie-Röhren.",
|
||||
"advancement.create.hose_pulley.desc": "Lasse eine Umlenkrolle herab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.",
|
||||
"advancement.create.chocolate_bucket": "Ein Eimer voller Glück",
|
||||
"advancement.create.chocolate_bucket.desc": "Beschaffe einen Schokoladeneimer.",
|
||||
"advancement.create.honey_drain": "Industrielle Imkerei",
|
||||
"advancement.create.honey_drain.desc": "Benutze Rohre, um Honig aus einem Bienennest oder einem Bienenstock zu ziehen.",
|
||||
"advancement.create.hose_pulley_lava": "Praktisch unendlich",
|
||||
"advancement.create.hose_pulley_lava.desc": "Pumpe Lava aus einem Vorkommen, welches groß genug ist, um als unerschöpflich zu gelten.",
|
||||
"advancement.create.steam_engine_maxed": "Meilenstein der Industrialisierung",
|
||||
"advancement.create.steam_engine_maxed.desc": "Betreiber einen Dampfkessel mit der höchtmöglichen Kapazität.",
|
||||
"advancement.create.foods": "Eine ausgewogene Ernährung",
|
||||
"advancement.create.foods.desc": "Produziere Schokoladenglasierte Beeren, einen Honigapfel und eine Rosinenschnecke mit demselben Ausguss.",
|
||||
"advancement.create.diving_suit_lava": "Baden mit den Schreitern",
|
||||
"advancement.create.diving_suit_lava.desc": "Versuche, mit deiner kupfernen Tauchausrüstung in Lava zu schwimmen.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.chained_drain": "Eine Abflussstraße",
|
||||
"advancement.create.chained_drain.desc": "Beobachte ein Item, wie es sich über eine Reihe von Abflüssen bewegt.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.cross_streams": "Auf keinen Fall vermischen!!",
|
||||
"advancement.create.cross_streams.desc": "Beobachte, wie zwei Flüssigkeiten sich in einem Rohr treffen.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.pipe_organ": "Ein majestätischer Klang",
|
||||
"advancement.create.pipe_organ.desc": "Schließe 12 Dampfpfeifen mit unterschiedlichen Tonhöhen an einen Tank an.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.brass": "Echte Legierungen",
|
||||
"advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um Messing herzustellen.",
|
||||
"advancement.create.brass_casing": "Das Messingzeitalter",
|
||||
"advancement.create.brass_casing.desc": "Verwende das neu erhaltene Messing und etwas Holz, um einen mehr fortgeschrittenen Rahmen herzustellen.",
|
||||
"advancement.create.rose_quartz": "Pinke Diamanten",
|
||||
"advancement.create.rose_quartz.desc": "Poliere etwas Rosenquarz.",
|
||||
"advancement.create.deployer": "Stupse, platziere und attackiere!",
|
||||
"advancement.create.deployer.desc": "Platziere und betreibe ein Einsatzgerät, die perfekte Reflektion deiner selbst.",
|
||||
"advancement.create.speed_controller": "Ingenieure hassen ihn!",
|
||||
"advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, das ultimative Gerät, um Zahnräder zu ändern.",
|
||||
"advancement.create.flywheel": "Herz der Fabrik",
|
||||
"advancement.create.flywheel.desc": "Verbinde einen Ofenmotor erfolgreich mit einem Schwungrad.",
|
||||
"advancement.create.overstress_flywheel": "Hohe Stresslevel",
|
||||
"advancement.create.overstress_flywheel.desc": "Überstresse einen Ofenmotor.",
|
||||
"advancement.create.precision_mechanism": "Komplexe Kuriositäten",
|
||||
"advancement.create.precision_mechanism.desc": "Montiere ein Präzisionsgetriebe.",
|
||||
"advancement.create.speed_controller": "Ingenieure hassen ihn!",
|
||||
"advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, das ultimative Gerät, um die Drehgeschwindigkeit zu ändern.",
|
||||
"advancement.create.mechanical_arm": "Beschäftigte Hände!",
|
||||
"advancement.create.mechanical_arm.desc": "Stelle einen mechanischen Arm her, wähle Ein- und Ausgang, platziere ihn und gib ihm Energie; beobachte dann, wie es für dich all die Arbeit macht.",
|
||||
"advancement.create.musical_arm": "Spiel mir meine Erkennungsmelodie!",
|
||||
"advancement.create.musical_arm.desc": "Beobachte einen mechanischen Arm dabei, wie er einen Plattenspieler bedient.",
|
||||
"advancement.create.arm_many_targets": "Organisiertron",
|
||||
"advancement.create.arm_many_targets.desc": "Programmiere einen mechanischen Arm so, dass er zehn oder mehr Ausgänge hat.",
|
||||
"advancement.create.arm_blaze_burner": "Verbrennertron",
|
||||
"advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern.",
|
||||
"advancement.create.fist_bump": "Verstampf es, Bro!",
|
||||
"advancement.create.fist_bump.desc": "Lass zwei Einsatzgeräte aufeinander treffen.",
|
||||
"advancement.create.mechanical_arm.desc": "Stelle einen Mechanischen Arm her, wähle Ein- und Ausgang, platziere ihn und gib ihm Energie; beobachte dann, wie er für dich all die Arbeit erledigt.",
|
||||
"advancement.create.mechanical_crafter": "Automatisiertes Handwerk",
|
||||
"advancement.create.mechanical_crafter.desc": "Platziere einige Mechanische Handwerkseinheiten und treibe sie an.",
|
||||
"advancement.create.crushing_wheel": "Ein gigantisches Paar",
|
||||
"advancement.create.crushing_wheel.desc": "Stelle Mahlwerkräder her, um mehr Materialien effizienter zu zermahlen.",
|
||||
"advancement.create.blaze_cake": "Zuckerrausch",
|
||||
"advancement.create.blaze_cake.desc": "Backe deinem Lohenbrenner einen speziellen Kuchen.",
|
||||
"advancement.create.wand_of_symmetry": "Strahlende Spiegel",
|
||||
"advancement.create.wand_of_symmetry.desc": "Stelle einen Symmetriestab her.",
|
||||
"advancement.create.extendo_grip": "Boioioing!",
|
||||
"advancement.create.extendo_grip.desc": "Beschaffe einen Extendo Griff.",
|
||||
"advancement.create.haunted_bell": "Schattensinn",
|
||||
"advancement.create.haunted_bell.desc": "Läute eine Spukglocke.",
|
||||
"advancement.create.clockwork_bearing": "Uhrapparat",
|
||||
"advancement.create.clockwork_bearing.desc": "Montiere eine Struktur auf einem Uhrwerklager.",
|
||||
"advancement.create.display_link": "Alles auf einen Blick",
|
||||
"advancement.create.display_link.desc": "Benutze einen Anzeige-Link, um Informationen zu visualisieren.",
|
||||
"advancement.create.potato_cannon": "Fwump!",
|
||||
"advancement.create.potato_cannon.desc": "Besiege einen Gegner mit deiner Kartoffelkanone.",
|
||||
"advancement.create.dual_extendo_grip": "Ultimatives Boing-Zeitalter",
|
||||
"advancement.create.dual_extendo_grip.desc": "Schwinge zwei Extendo Griffe gleichzeitig für eine übermenschliche Reichweite.",
|
||||
"advancement.create.eob": "Ende der Beta",
|
||||
"advancement.create.eob.desc": "Erwarte mehr Inhalt in der Zukunft. <3",
|
||||
"advancement.create.extendo_grip": "Boioioing!",
|
||||
"advancement.create.extendo_grip.desc": "Beschaffe einen Extendo-Griff.",
|
||||
"advancement.create.linked_controller": "Ferngesteuert",
|
||||
"advancement.create.linked_controller.desc": "Aktiviere eine Redstone-Verbindung mit ein",
|
||||
"advancement.create.arm_blaze_burner": "Verbrennertron",
|
||||
"advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern.",
|
||||
"advancement.create.crusher_maxed_0000": "Lasst uns es zermahlen",
|
||||
"advancement.create.crusher_maxed_0000.desc": "Betreiber ein Mahlwerkradpaar mit voller Geschwindigkeit.",
|
||||
"advancement.create.arm_many_targets": "Organisiertron",
|
||||
"advancement.create.arm_many_targets.desc": "Programmiere einen mechanischen Arm so, dass er zehn oder mehr Ausgänge hat.",
|
||||
"advancement.create.potato_cannon_collide": "Vegetarisches Feuerwerk",
|
||||
"advancement.create.potato_cannon_collide.desc": "Lasse zwei Kartoffelkanonenprojektile unterschiedlicher Art miteinander kolidieren.",
|
||||
"advancement.create.self_deploying": "Wenn da doch nur nicht die Lava wäre...",
|
||||
"advancement.create.self_deploying.desc": "Erschaffe eine Lorenvorrichtung, die ihre eigenen Schienen vor sich platziert.",
|
||||
"advancement.create.fist_bump": "Verstampf es, Bro!",
|
||||
"advancement.create.fist_bump.desc": "Lass zwei Einsatzgeräte aufeinander treffen.",
|
||||
"advancement.create.crafter_lazy_000": "Ich habe Zeit",
|
||||
"advancement.create.crafter_lazy_000.desc": "Fahre die Geschwindigkeit deiner Mechanischen Handwerkseinheit drastisch herunter, um beim Ausbau deiner Netzwerkinfrastruktur zu prokrastinieren.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.extendo_grip_dual": "Hand in Hand",
|
||||
"advancement.create.extendo_grip_dual.desc": "Lasse einen Extendo-Griff einen weiteren Extendo-Griff tragen, um übermenschliche Reichweiten zu erlangen.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.musical_arm": "Spiel mir meine Erkennungsmelodie!",
|
||||
"advancement.create.musical_arm.desc": "Beobachte einen mechanischen Arm dabei, wie er einen Plattenspieler bedient.",
|
||||
"advancement.create.sturdy_sheet": "Noch härtere Steine",
|
||||
"advancement.create.sturdy_sheet.desc": "Stelle ein Robustes Blech her, indem du zerkleinertes Obsidian veredelst.",
|
||||
"advancement.create.train_casing_00": "Das logistische Zeitalter",
|
||||
"advancement.create.train_casing_00.desc": "Verwende ein Robustes Blech, um einen Zugrahmen zu erstellen.",
|
||||
"advancement.create.train": "Alles einsteigen!",
|
||||
"advancement.create.train.desc": "Baue deinen ersten Zug.",
|
||||
"advancement.create.conductor": "Konduktorinstruktor",
|
||||
"advancement.create.conductor.desc": "Überreiche einem Zugführer einen Fahrplan.",
|
||||
"advancement.create.track_signal": "Sicherheit im Schienenverkehr",
|
||||
"advancement.create.track_signal.desc": "Platziere ein Zugsignal.",
|
||||
"advancement.create.display_board_0": "Dynamischer Fahrplan",
|
||||
"advancement.create.display_board_0.desc": "Kündige die Ankunft eines Zuges auf einer Anzeigetafel mithilfe eines Anzeige-Links an.",
|
||||
"advancement.create.track_0": "Neue Maßstäbe",
|
||||
"advancement.create.track_0.desc": "Beschaffe einige Gleise.",
|
||||
"advancement.create.train_whistle": "Tschu-tschu!",
|
||||
"advancement.create.train_whistle.desc": "Bringe eine Dampfpfeife an deinem Zug an und lasse sie während der Fahrt ertönen.",
|
||||
"advancement.create.train_portal": "Interdimensional-Express",
|
||||
"advancement.create.train_portal.desc": "Fahre mit einem Zug durch ein Netherportal.",
|
||||
"advancement.create.track_crafting_factory": "Gleisfabrik",
|
||||
"advancement.create.track_crafting_factory.desc": "Produziere mehr als 1000 Gleise mit derselben Mechanischen Presse.",
|
||||
"advancement.create.long_bend": "Die längste Kurve",
|
||||
"advancement.create.long_bend.desc": "Errichte einen kurvigen Gleisabschnitt, welcher sich über mehr als 30 Blöcke erstreckt.",
|
||||
"advancement.create.long_train": "Dieser Zug ist laaaang",
|
||||
"advancement.create.long_train.desc": "Baue einen Zug mit mindestens 6 Waggons.",
|
||||
"advancement.create.long_travel": "Heute machen wir einen Ausflug",
|
||||
"advancement.create.long_travel.desc": "Stehe von einem Sitz mindestens 5000 Blöcke von deinem Startort entfernt auf.",
|
||||
"advancement.create.train_roadkill": "Haben wir gerade etwas überfahren?",
|
||||
"advancement.create.train_roadkill.desc": "Überfahre einen Gegner mit deinem Zug.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.red_signal": "Ich kenne mich aus!",
|
||||
"advancement.create.red_signal.desc": "Überfahre mit deinem Zug ein rotes Signal.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.train_crash": "Eine holprige Fahrt",
|
||||
"advancement.create.train_crash.desc": "Erlebe als Fahrgast ein Zugunglück.§7\n(Ausgeblendeter Fortschritt)",
|
||||
"advancement.create.train_crash_backwards": "Im toten Winkel",
|
||||
"advancement.create.train_crash_backwards.desc": "Kollidiere mit einem anderen Zug, während du rückwärts fährst.§7\n(Ausgeblendeter Fortschritt)",
|
||||
|
||||
|
||||
"_": "->------------------------] UI & Messages [------------------------<-",
|
||||
|
@ -802,6 +872,7 @@
|
|||
"death.attack.create.potato_cannon.item": "%1$s wurde von %2$s's %3$s erschossen",
|
||||
"death.attack.create.cuckoo_clock_explosion": "%1$s wurde durch eine falsche Kuckucksuhr gesprengt",
|
||||
"death.attack.create.cuckoo_clock_explosion.player": "%1$s wurde von einer manipulierten Kuckucksuhr in die Luft gejagt",
|
||||
"death.attack.create.run_over": "%1$s wurde von %2$s überfahren",
|
||||
|
||||
"create.block.deployer.damage_source_name": "einem Finger",
|
||||
"create.block.cart_assembler.invalid": "Platziere deinen Lorenmonteur auf einer Schiene.",
|
||||
|
@ -810,7 +881,6 @@
|
|||
"create.menu.configure": "Konfigurieren...",
|
||||
"create.menu.ponder_index": "Ponder-Verzeichnis",
|
||||
"create.menu.only_ingame": "Im Pause-Menü verfügbar",
|
||||
"create.menu.project_page": "Projektseite",
|
||||
"create.menu.report_bugs": "Fehler melden",
|
||||
"create.menu.support": "Unterstütze uns",
|
||||
|
||||
|
@ -840,6 +910,8 @@
|
|||
"create.recipe.mystery_conversion": "Mysteriöse Konvertierung",
|
||||
"create.recipe.spout_filling": "Befüllung per Ausguss",
|
||||
"create.recipe.draining": "Gegenstandsablassung",
|
||||
"create.recipe.item_application": "Manuelle Item-Anwendung",
|
||||
"create.recipe.item_application.any_axe": "Beliebige Axt",
|
||||
"create.recipe.sequenced_assembly": "Sequentielles Bauen",
|
||||
"create.recipe.assembly.next": "Danach: %1$s",
|
||||
"create.recipe.assembly.step": "Schritt %1$s:",
|
||||
|
@ -863,15 +935,26 @@
|
|||
"create.generic.length": "Länge",
|
||||
"create.generic.speed": "Geschwindigkeit",
|
||||
"create.generic.delay": "Verzögerung",
|
||||
"create.generic.duration": "Dauer",
|
||||
"create.generic.timeUnit": "Zeiteinheit",
|
||||
"create.generic.unit.ticks": "Ticks",
|
||||
"create.generic.unit.seconds": "Sekunden",
|
||||
"create.generic.unit.minutes": "Minuten",
|
||||
"create.generic.daytime.hour": "Stunde",
|
||||
"create.generic.daytime.minute": "Minute",
|
||||
"create.generic.daytime.second": "Sekunde",
|
||||
"create.generic.daytime.pm": "nachmittags",
|
||||
"create.generic.daytime.am": "vormittags",
|
||||
"create.generic.unit.rpm": "RPM",
|
||||
"create.generic.unit.stress": "su",
|
||||
"create.generic.unit.degrees": "°",
|
||||
"create.generic.unit.millibuckets": "%1$smB",
|
||||
"create.generic.unit.buckets": "B",
|
||||
"create.generic.clockwise": "Uhrzeigersinn",
|
||||
"create.generic.counter_clockwise": "Gegen-Uhrzeigersinn",
|
||||
"create.generic.in_quotes": "„%1$s“",
|
||||
"create.generic.pitch": "Tonhöhe: %1$s",
|
||||
"create.generic.notes": "F#;F;E;D#;D;C#;C;H;A#;A;G#;G",
|
||||
|
||||
"create.action.scroll": "Wechseln",
|
||||
"create.action.confirm": "Bestätigen",
|
||||
|
@ -1174,6 +1257,8 @@
|
|||
"create.item_attributes.smokable.inverted": "kann nicht geräuchert werden",
|
||||
"create.item_attributes.blastable": "ist im Schmelzofen schmelzbar",
|
||||
"create.item_attributes.blastable.inverted": "ist nicht im Schmelzofen schmelzbar",
|
||||
"create.item_attributes.shulker_level": "ist Shulker %1$s",
|
||||
"create.item_attributes.shulker_level.inverted": "ist Shulker nicht %1$s",
|
||||
"create.item_attributes.shulker_level.full": "voll",
|
||||
"create.item_attributes.shulker_level.empty": "leer",
|
||||
"create.item_attributes.shulker_level.partial": "teilweise gefüllt",
|
||||
|
@ -1236,6 +1321,7 @@
|
|||
"create.tooltip.stressImpact.medium": "Moderat",
|
||||
"create.tooltip.stressImpact.high": "Hoch",
|
||||
"create.tooltip.stressImpact.overstressed": "Überbelastet",
|
||||
"create.tooltip.up_to": "Bis zu %1$s",
|
||||
"create.tooltip.capacityProvided": "Kinetische Belastungskapazität: %1$s",
|
||||
"create.tooltip.capacityProvided.low": "Niedrig",
|
||||
"create.tooltip.capacityProvided.medium": "Mittel",
|
||||
|
@ -1308,6 +1394,330 @@
|
|||
"create.hint.full_deployer.title": "Einsatzgerät Gegenstand Überlauf",
|
||||
"create.hint.full_deployer": "Es scheint, dieses _Einsatzgerät_ enthält _überflüssige_ _Gegenstände_ die _extrahiert_ werden müssen. Nutze _Trichter_ oder anderes um ihn von seinem Überfluss zu befreien.",
|
||||
|
||||
"create.backtank.low": "Flaschenluftdruck gering",
|
||||
"create.backtank.depleted": "Flaschenluftdruck erschöpft",
|
||||
|
||||
"create.hint.derailed_train.title": "Entgleister Zug",
|
||||
"create.hint.derailed_train": "Es scheint, als befände sich dieser _Zug_ nicht mehr auf dem Gleis. _Rechts-klicke_ mit einem _Schraubenschlüssel_, um ihn auf ein Gleis in der Nähe zu hieven.",
|
||||
|
||||
"create.boiler.status": "Kesselzustand: %1$s",
|
||||
"create.boiler.status_short": "Kessel: %1$s",
|
||||
"create.boiler.passive": "Passiv",
|
||||
"create.boiler.idle": "Inaktiv",
|
||||
"create.boiler.lvl": "Lvl %1$s",
|
||||
"create.boiler.max_lvl": "Max.",
|
||||
"create.boiler.size": "Größe",
|
||||
"create.boiler.size_dots": "....... ",
|
||||
"create.boiler.water": "Wasser",
|
||||
"create.boiler.water_dots": "... ",
|
||||
"create.boiler.heat": "Wärme",
|
||||
"create.boiler.heat_dots": "...... ",
|
||||
"create.boiler.via_one_engine": "mit einer Dampfmaschine",
|
||||
"create.boiler.via_engines": "mit %1$s Dampfmaschinen",
|
||||
|
||||
"create.gui.schedule.lmb_edit": "Links-Klick zum Bearbeiten",
|
||||
"create.gui.schedule.rmb_remove": "Rechts-Klick zum Entfernen",
|
||||
"create.gui.schedule.duplicate": "Duplizieren",
|
||||
"create.gui.schedule.remove_entry": "Aktion entfernen",
|
||||
"create.gui.schedule.add_entry": "Aktion hinzufügen",
|
||||
"create.gui.schedule.move_up": "Nach oben",
|
||||
"create.gui.schedule.move_down": "Nach unten",
|
||||
"create.gui.schedule.add_condition": "Bedingung hinzufügen",
|
||||
"create.gui.schedule.alternative_condition": "Alternative Bedingung",
|
||||
|
||||
"create.schedule.instruction_type": "Nächste Aktion:",
|
||||
"create.schedule.instruction.editor": "Aktion bearbeiten",
|
||||
"create.schedule.instruction.destination": "Fahre zu Bahnhof",
|
||||
"create.schedule.instruction.destination.summary": "Nächster Halt:",
|
||||
"create.schedule.instruction.filter_edit_box": "Bahnhofsbezeichnung",
|
||||
"create.schedule.instruction.filter_edit_box_1": "Benutze * als Textplatzhalter",
|
||||
"create.schedule.instruction.filter_edit_box_2": "Beispiel: 'Mein Bahnhof, Gleis *'",
|
||||
"create.schedule.instruction.filter_edit_box_3": "Züge wählen automatisch den nächstgelegenen unbesetzten Treffer",
|
||||
"create.schedule.instruction.rename": "Aktualisiere Fahrplantitel",
|
||||
"create.schedule.instruction.rename.summary": "Neuer Titel:",
|
||||
"create.schedule.instruction.name_edit_box": "Fahrplantitel",
|
||||
"create.schedule.instruction.name_edit_box_1": "Verändert den auf Anzeigetafeln angezeigten Text",
|
||||
"create.schedule.instruction.name_edit_box_2": "Standardmäßig die Bezeichnung des nächsten Bahnhofs",
|
||||
"create.schedule.instruction.throttle": "Ändere Höchstgeschwindigkeit",
|
||||
"create.schedule.instruction.throttle.summary": "Setze Höchstgeschwindigkeit auf %1$s",
|
||||
"create.schedule.instruction.throttle_edit_box": "Begrenzung",
|
||||
"create.schedule.instruction.throttle_edit_box_1": "Legt die Höchstgeschwindigkeit des Zuges fest",
|
||||
"create.schedule.condition_type": "Weiterfahrt wenn/nach:",
|
||||
"create.schedule.condition.editor": "Bedingung bearbeiten",
|
||||
"create.schedule.condition.delay": "Festgelegte Verzögerung",
|
||||
"create.schedule.condition.delay_short": "Warte: %1$s",
|
||||
"create.schedule.condition.delay.status": "Abfahrt in %1$s",
|
||||
"create.schedule.condition.idle": "Kein weiterer Güteraustausch",
|
||||
"create.schedule.condition.idle_short": "Kein Güteraustausch: %1$s",
|
||||
"create.schedule.condition.idle.status": "Kein Güteraustausch in %1$s",
|
||||
"create.schedule.condition.for_x_time": "für %1$s",
|
||||
"create.schedule.condition.unloaded": "Chunk entladen",
|
||||
"create.schedule.condition.unloaded.status": "Warten auf entladen des Chunks",
|
||||
"create.schedule.condition.powered": "Bahnhof empfängt RS-Signal",
|
||||
"create.schedule.condition.powered.status": "Warten auf Redstone-Signal",
|
||||
"create.schedule.condition.time_of_day": "Tageszeit",
|
||||
"create.schedule.condition.time_of_day.scheduled": "Geplante Zeit: %1$s",
|
||||
"create.schedule.condition.time_of_day.digital_format": "%2$s:%3$s",
|
||||
"create.schedule.condition.time_of_day.rotation": "Taktung",
|
||||
"create.schedule.condition.time_of_day.rotation.every_24": "Täglich",
|
||||
"create.schedule.condition.time_of_day.rotation.every_12": "Alle 12:00",
|
||||
"create.schedule.condition.time_of_day.rotation.every_6": "Alle 6:00",
|
||||
"create.schedule.condition.time_of_day.rotation.every_4": "Alle 4:00",
|
||||
"create.schedule.condition.time_of_day.rotation.every_3": "Alle 3:00",
|
||||
"create.schedule.condition.time_of_day.rotation.every_2": "Alle 2:00",
|
||||
"create.schedule.condition.time_of_day.rotation.every_1": "Stündlich",
|
||||
"create.schedule.condition.time_of_day.rotation.every_0_45": "Alle 0:45",
|
||||
"create.schedule.condition.time_of_day.rotation.every_0_30": "Halbstündlich",
|
||||
"create.schedule.condition.time_of_day.rotation.every_0_15": "Viertelstündlich",
|
||||
"create.schedule.condition.time_of_day.status": "Abfahrt um ",
|
||||
"create.schedule.condition.threshold.train_holds": "Zug beinhaltet %1$s",
|
||||
"create.schedule.condition.threshold.greater": "mehr als",
|
||||
"create.schedule.condition.threshold.less": "weniger als",
|
||||
"create.schedule.condition.threshold.equal": "genau",
|
||||
"create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s %3$s",
|
||||
"create.schedule.condition.threshold.matching_content": "passender Inhalt",
|
||||
"create.schedule.condition.threshold.item_measure": "Maßeinheit",
|
||||
"create.schedule.condition.threshold.items": "Items",
|
||||
"create.schedule.condition.threshold.stacks": "Stacks",
|
||||
"create.schedule.condition.threshold.buckets": "Eimer",
|
||||
"create.schedule.condition.threshold.status": "Zugladestand: %1$s/%2$s %3$s",
|
||||
"create.schedule.condition.threshold.place_item": "Referenz-Item",
|
||||
"create.schedule.condition.threshold.place_item_2": "Filter können verwendet werden",
|
||||
"create.schedule.condition.fluid_threshold": "Flüssigkeitsladestand",
|
||||
"create.schedule.condition.item_threshold": "Item-Ladestand",
|
||||
"create.schedule.condition.redstone_link": "Redstone-Link",
|
||||
"create.schedule.condition.redstone_link.status": "Warten auf Restone-Link",
|
||||
"create.schedule.condition.redstone_link_on": "Link an",
|
||||
"create.schedule.condition.redstone_link_off": "Link aus",
|
||||
"create.schedule.condition.redstone_link.powered": "Aktiviert",
|
||||
"create.schedule.condition.redstone_link.unpowered": "Deaktiviert",
|
||||
"create.schedule.condition.redstone_link.frequency_state": "Frequenzzustand:",
|
||||
"create.schedule.condition.redstone_link.frequency_powered": "Signal über Frequenz:",
|
||||
"create.schedule.condition.redstone_link.frequency_unpowered": "Kein Signal über Frequenz:",
|
||||
"create.schedule.condition.player_count": "Sitzauslastung",
|
||||
"create.schedule.condition.player_count.summary": "%1$s Spieler",
|
||||
"create.schedule.condition.player_count.summary_plural": "%1$s Spieler",
|
||||
"create.schedule.condition.player_count.seated": "%1$s sitzend",
|
||||
"create.schedule.condition.player_count.players": "Spieler",
|
||||
"create.schedule.condition.player_count.condition": "Bedingung",
|
||||
"create.schedule.condition.player_count.exactly": "Genau",
|
||||
"create.schedule.condition.player_count.or_above": "Oder mehr",
|
||||
"create.schedule.condition.player_count.status": "Fahrgäste: %1$s/%2$s",
|
||||
"create.schedule.loop": "Fortlaufend wiederholen",
|
||||
"create.schedule.loop1": "Fahrplan wird nach",
|
||||
"create.schedule.loop2": "Abschluss wiederholt",
|
||||
"create.schedule.reset": "Fortschritt zurücksetzen",
|
||||
"create.schedule.skip": "Aktuellen Halt überspringen",
|
||||
"create.schedule.applied_to_train": "Der Zug folgt jetzt diesem Fahrplan",
|
||||
"create.schedule.non_controlling_seat": "Der Zugführer muss vor einer Zugsteuerung sitzen",
|
||||
"create.schedule.remove_with_empty_hand": "Entferne den aktuellen Fahrplan mit der Hand",
|
||||
"create.schedule.auto_removed_from_train": "Auto-Fahrplan entfernt",
|
||||
"create.schedule.removed_from_train": "Fahrplan vom Zug entfernt",
|
||||
"create.schedule.no_stops": "Dieser Fahrplan enthält noch keine Halte",
|
||||
"create.schedule.continued": "Fahrt wird fortgesetzt",
|
||||
|
||||
"create.track.selection_cleared": "Auswahl aufheben",
|
||||
"create.track.valid_connection": "Kann verbinden ✔",
|
||||
"create.track.second_point": "Platziere das Gleis oder wähle einen zweiten Punkt aus",
|
||||
"create.track.too_far": "Zu weit entfernt",
|
||||
"create.track.original_missing": "Ursprünglicher Block, Shift-Klicke, um zurückzusetzen",
|
||||
"create.track.perpendicular": "Kann nicht senkrecht verbinden",
|
||||
"create.track.ascending_s_curve": "Kann keine steigenden S-Kurven erzeugen",
|
||||
"create.track.too_sharp": "Kurve zu scharf",
|
||||
"create.track.too_steep": "Rampe zu steil",
|
||||
"create.track.slope_turn": "Kann Rampe nicht in einer Kurve betreten oder verlassen",
|
||||
"create.track.opposing_slopes": "Kann keine Rampen mit entgegengesetzen Steigungen verbinden",
|
||||
"create.track.leave_slope_ascending": "Kann diese Rampe nicht während des Steigens verlassen",
|
||||
"create.track.leave_slope_descending": "Kann diese Rampe nicht während des Sinkens verlassen",
|
||||
"create.track.turn_90": "Kann sich höchstens um 90 Grad drehen",
|
||||
"create.track.junction_start": "Kann keine Verbindung von einer Kreuzung starten",
|
||||
"create.track.turn_start": "Kann keine Verbindung von einer Kurve starten",
|
||||
"create.track.not_enough_tracks": "Nicht genug Gleise",
|
||||
"create.track.not_enough_pavement": "Nicht genug Gleisbettblöcke",
|
||||
|
||||
"create.portal_track.failed": "Kann Portalgleis nicht platzieren:",
|
||||
"create.portal_track.missing": "Zielportal noch nicht generiert",
|
||||
"create.portal_track.blocked": "Zielort blockiert (%1$s,%2$s,%3$s)",
|
||||
|
||||
"create.station.idle": "Bahnhof ist inaktiv",
|
||||
"create.station.assembly_title": "Zugbau",
|
||||
"create.station.close": "Fenster schließen",
|
||||
"create.station.cancel": "Bau abbrechen",
|
||||
"create.station.failed": "Bau fehlgeschlagen",
|
||||
"create.station.icon_type": "Symboltyp",
|
||||
"create.station.create_train": "Neuen Zug bauen",
|
||||
"create.station.assemble_train": "Zug bauen",
|
||||
"create.station.disassemble_train": "Zug um-/abbauen",
|
||||
"create.station.remove_schedule": "Fahrplan entfernen",
|
||||
"create.station.remove_auto_schedule": "Auto-Fahrplan entfernen",
|
||||
"create.station.no_assembly_diagonal": "Kann Züge nicht auf diagonal",
|
||||
"create.station.no_assembly_diagonal_1": "verlaufenden Gleisen bauen",
|
||||
"create.station.no_assembly_curve": "Kann Züge nicht auf kurvenförmig",
|
||||
"create.station.no_assembly_curve_1": "verlaufenden Gleisen bauen",
|
||||
"create.station.train_not_aligned": "Zug kann nicht umgebaut werden,",
|
||||
"create.station.train_not_aligned_1": "nicht alle Waggons befinden sich auf einer geraden Strecke",
|
||||
"create.station.carriage_number": "Waggon %1$s:",
|
||||
"create.station.retry": "Behebe dies und versuche es erneut",
|
||||
"create.station.no_bogeys": "Kein Drehgestell",
|
||||
"create.station.one_bogey": "1 Drehgestell",
|
||||
"create.station.more_bogeys": "%1$s Drehgestelle",
|
||||
"create.station.how_to": "Wende den Zugrahmen auf markierte Gleise an, um ein neues Drehgestell zu bauen.",
|
||||
"create.station.how_to_1": "Entferne Drehgestelle, indem du den oberen Block abbaust.",
|
||||
"create.station.how_to_2": "Baue Waggons, die mit jeweils einem oder zwei Drehgestellen verbunden sind.",
|
||||
|
||||
"create.train_assembly.too_many_bogeys": "Zu viele Drehgestelle verbunden: %1$s",
|
||||
"create.train_assembly.frontmost_bogey_at_station": "Vorderstes Drehgestell muss sich auf der Bahnhofsmarkierung befinden",
|
||||
"create.train_assembly.no_bogeys": "Keine Drehgestelle gefunden",
|
||||
"create.train_assembly.not_connected_in_order": "Drehgestelle sind nicht in der richtigen Reihenfolge verbunden",
|
||||
"create.train_assembly.bogeys_too_close": "Waggons %1$s und %2$s befinden sich zu nah aneinander",
|
||||
"create.train_assembly.single_bogey_carriage": "Dieser Drehgestelltyp kann alleine keinen Waggon tragen",
|
||||
"create.train_assembly.nothing_attached": "Keine Struktur mit Drehgestell %1$s verbunden",
|
||||
"create.train_assembly.no_controls": "Mindestens eine vorwärtsgerichtete Zugsteuerung muss sich auf diesem Zug befinden",
|
||||
"create.train_assembly.sideways_controls": "Eine verbundene Zugsteuerung ist seitwärts angebracht",
|
||||
"create.train_assembly.bogey_created": "Drehgestell erschaffen. Klicke erneut, um zwischen verschiedenen Typen zu wechseln",
|
||||
"create.train_assembly.requires_casing": "Benutze Zugrahmen, um Drehgestelle auf Gleise zu bauen",
|
||||
|
||||
"create.track_target.set": "Anvisiertes Gleis ausgewählt",
|
||||
"create.track_target.success": "Erfolgreich mit anvisiertem Gleis gebunden",
|
||||
"create.track_target.clear": "Gleisauswahl aufgehoben",
|
||||
"create.track_target.missing": "Rechts-klicke zuerst das Zielgleis",
|
||||
"create.track_target.too_far": "Ausgewähltes Gleis ist zu weit entfernt",
|
||||
"create.track_target.no_junctions": "Gleis kann keine Kreuzung sein",
|
||||
"create.track_target.occupied": "Anvisiertes Gleis ist belegt",
|
||||
"create.track_target.invalid": "Kann dieses Gleis nicht auswählen",
|
||||
|
||||
"create.train.unnamed": "Unbenannter Zug",
|
||||
"create.train.cannot_relocate_moving": "Kann keinen fahrenden Zug versetzen",
|
||||
"create.train.relocate": "Klicke auf Gleis, auf welches %1$s versetzt werden soll. Shift-Klicke zum Abbrechen",
|
||||
"create.train.relocate.abort": "Versetzen abgebrochen",
|
||||
"create.train.relocate.success": "Versetzen erfolgreich",
|
||||
"create.train.relocate.valid": "Kann hierhin versetzen, Klicke zum Bestätigen",
|
||||
"create.train.relocate.invalid": "Kann Zug nicht hierhin versetzen",
|
||||
"create.train.relocate.too_far": "Kann Zug nicht so weit versetzen",
|
||||
"create.train.departing_from": "Abfahrt von %1$s",
|
||||
"create.train.arrived_at": "Ankunft bei %1$s",
|
||||
"create.train.status": "<i> Information über Zug: %1$s",
|
||||
"create.train.status.back_on_track": "Zug befindet sich wieder auf Gleis",
|
||||
"create.train.status.collision": "Kollision mit anderem Zug",
|
||||
"create.train.status.end_of_track": "Ein Waggon hat das Ende seines Gleises erreicht",
|
||||
"create.train.status.double_portal": "Ein Waggon kann kein Portal während des Verlassens eines anderen betreten",
|
||||
"create.train.status.coupling_stress": "Zwangsbremsung aufgrund von Spannung an einer Kopplung",
|
||||
"create.train.status.track_missing": "Gleisen fehlen unter dem Zug",
|
||||
"create.train.status.paused_for_manual": "Fahrplan für manuelle Fahrt pausiert",
|
||||
"create.train.status.opposite_driver": "Pfad erfordert einen in die andere Richtung zeigenden Fahrer",
|
||||
"create.train.status.missing_driver": "Fahrer ist verschwunden",
|
||||
"create.train.status.found_driver": "Ein neuer Fahrer ist aufgetaucht",
|
||||
"create.train.status.navigation_success": "Navigation erfolgreich",
|
||||
"create.train.status.no_match": "Kein Bahnhof im Streckennetz passt zu '%1$s'",
|
||||
"create.train.status.no_path": "Kein passender Pfad zum nächsten Bahnhof gefunden",
|
||||
|
||||
"create.track_signal.cannot_change_mode": "Kann Modus dieses Signals nicht wechseln",
|
||||
"create.track_signal.mode_change.entry_signal": "-> Erlaube Weiterfahrt wenn Abschnitt frei",
|
||||
"create.track_signal.mode_change.cross_signal": "-> Erlaube Weiterfahrt wenn Abschnitt vollständig durchfahrbar",
|
||||
|
||||
"create.contraption.controls.start_controlling": "Du steuerst jetzt: %1$s",
|
||||
"create.contraption.controls.stop_controlling": "Du steuerst den Zug nicht mehr",
|
||||
"create.contraption.controls.approach_station": "Halte %1$s gedrückt, um bei %2$s zu halten",
|
||||
|
||||
"create.display_link.set": "Anvisierte Position ausgewählt",
|
||||
"create.display_link.success": "Erfolgreich mit ausgewählter Position gebunden",
|
||||
"create.display_link.clear": "Positionsauswahl aufgehoben",
|
||||
"create.display_link.too_far": "Ausgewählte Position ist zu weit entfernt",
|
||||
"create.display_link.invalid": "Link hat kein gültiges Ziel, versuche es erneut",
|
||||
"create.display_link.title": "Anzeige-Link",
|
||||
"create.display_link.no_source": "Keine Anzeigequelle",
|
||||
"create.display_link.no_target": "Kein Anzeigeziel",
|
||||
"create.display_link.reading_from": "Lesen von:",
|
||||
"create.display_link.writing_to": "Übertragen an:",
|
||||
"create.display_link.attached_side": "Block auf angebrachter Seite",
|
||||
"create.display_link.targeted_location": "Block am Zielort",
|
||||
"create.display_link.view_compatible": "Klicke, um alle kompatiblen Blöcke anzuzeigen",
|
||||
"create.display_link.information_type": "Informationstyp",
|
||||
"create.display_link.display_on": "Übertragen an:",
|
||||
"create.display_link.display_on_multiline": "Beginne Schreiben bei:",
|
||||
|
||||
"create.display_source.label": "Hinzugefügte Bezeichnung",
|
||||
"create.display_source.combine_item_names": "Kombiniere Item-Namen",
|
||||
"create.display_source.count_items": "Anzahl passender Items",
|
||||
"create.display_source.list_items": "Liste passender Items",
|
||||
"create.display_source.fluid_amount": "Menge passender Flüssigkeiten",
|
||||
"create.display_source.list_fluids": "Liste passender Flüssigkeiten",
|
||||
"create.display_source.nixie_tube": "Kopiere Nixie-Röhren",
|
||||
"create.display_source.fill_level": "Behälterfüllstand",
|
||||
"create.display_source.fill_level.display": "Anezigeformat",
|
||||
"create.display_source.fill_level.percent": "Prozent",
|
||||
"create.display_source.fill_level.progress_bar": "Fortschrittsleiste",
|
||||
"create.display_source.value_list.display": "Werteanzeige",
|
||||
"create.display_source.value_list.shortened": "Verkürzt",
|
||||
"create.display_source.value_list.full_number": "Vollständige Zahl",
|
||||
"create.display_source.value_list.thousand": "Tsd.",
|
||||
"create.display_source.value_list.million": "Mio.",
|
||||
"create.display_source.player_deaths": "Spielertode",
|
||||
"create.display_source.scoreboard": "Punktetafel",
|
||||
"create.display_source.scoreboard.objective": "Ziel-ID",
|
||||
"create.display_source.scoreboard.objective_not_found": "'%1$s' nicht gefunden",
|
||||
"create.display_source.scoreboard.objective.deaths": "Spielertode",
|
||||
"create.display_source.time_of_day": "Tageszeit",
|
||||
"create.display_source.stop_watch": "Stoppuhr",
|
||||
"create.display_source.time.format": "Zeitformat",
|
||||
"create.display_source.time.12_hour": "12 Stunden",
|
||||
"create.display_source.time.24_hour": "24 Stunden",
|
||||
"create.display_source.accumulate_items": "Gesamtdurchsatz",
|
||||
"create.display_source.item_throughput": "Durchsatz",
|
||||
"create.display_source.item_throughput.interval": "Intervall",
|
||||
"create.display_source.item_throughput.interval.second": "pro Sekunde",
|
||||
"create.display_source.item_throughput.interval.minute": "pro Minute",
|
||||
"create.display_source.item_throughput.interval.hour": "pro Stunde",
|
||||
"create.display_source.train_status": "Zugfahrplanstatus",
|
||||
"create.display_source.station_summary": "Bahnhofsinformation",
|
||||
"create.display_source.station_summary.filter": "Bahnhofsbezeichnungsfilter",
|
||||
"create.display_source.station_summary.train_name_column": "Spalte 'Zug' Größe",
|
||||
"create.display_source.station_summary.platform_column": "Spalte 'Gleis' Größe",
|
||||
"create.display_source.station_summary.now": "jetzt",
|
||||
"create.display_source.station_summary.minutes": "min",
|
||||
"create.display_source.station_summary.seconds": "%1$sen",
|
||||
"create.display_source.observed_train_name": "Zugnamen ermitteln",
|
||||
"create.display_source.max_enchant_level": "Max. Verzauberungskosten",
|
||||
"create.display_source.boiler_status": "Kesselstatus",
|
||||
"create.display_source.entity_name": "Entitätenname",
|
||||
"create.display_source.kinetic_speed": "Drehgeschwindigkeit (RPM)",
|
||||
"create.display_source.kinetic_speed.absolute": "Ignoriere Richtung",
|
||||
"create.display_source.kinetic_speed.directional": "Beachte Richtung",
|
||||
"create.display_source.kinetic_stress": "Netzwerkbelastung",
|
||||
"create.display_source.kinetic_stress.display": "Angezeigte Information",
|
||||
"create.display_source.kinetic_stress.progress_bar": "Fortschrittsleiste",
|
||||
"create.display_source.kinetic_stress.percent": "Prozentzahl",
|
||||
"create.display_source.kinetic_stress.current": "Belastung in SU",
|
||||
"create.display_source.kinetic_stress.max": "Gesamtkapazität",
|
||||
"create.display_source.kinetic_stress.remaining": "Verbleibende SU",
|
||||
"create.display_source.redstone_power": "Redstone-Signalstärke",
|
||||
"create.display_source.redstone_power.display": "Anzeigeformat",
|
||||
"create.display_source.redstone_power.number": "Zahl",
|
||||
"create.display_source.redstone_power.progress_bar": "Fortschrittsleiste",
|
||||
"create.display_source.boiler.not_enough_space": "Nicht genug Platz ",
|
||||
"create.display_source.boiler.for_boiler_status": "für Kesselstatus",
|
||||
|
||||
"create.display_target.line": "Zeile %1$s",
|
||||
"create.display_target.page": "Seite %1$s",
|
||||
"create.display_target.single_line": "Einzelne Zeile",
|
||||
|
||||
"create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z;Ä;Ö;Ü;ß",
|
||||
"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
|
||||
"create.flap_display.cycles.arrival_time": " ; min;jetzt;15s;30s;45s",
|
||||
"create.flap_display.cycles.shortened_numbers": " ;Tsd.;Mio.",
|
||||
"create.flap_display.cycles.fluid_units": "mB;B ",
|
||||
"create.flap_display.cycles.instant": " ; ",
|
||||
"create.flap_display.cycles.pixel": "█;▓;▒",
|
||||
|
||||
"create.super_glue.too_far": "Ausgewählter Bereich ist zu groß",
|
||||
"create.super_glue.cannot_reach": "Ausgewählte Blöcke müssen miteinander verbunden sein",
|
||||
"create.super_glue.click_to_confirm": "Klicke erneut zum Bestätigen",
|
||||
"create.super_glue.click_to_discard": "Shift-klicke zum Aufheben der Auswahl",
|
||||
"create.super_glue.first_pos": "Erste Position ausgewählt",
|
||||
"create.super_glue.abort": "Auswahl aufgehoben",
|
||||
"create.super_glue.not_enough": "Nicht genug Kleber im Inventar",
|
||||
"create.super_glue.success": "Kleben...",
|
||||
|
||||
"create.gui.config.overlay1": "Hi :)",
|
||||
"create.gui.config.overlay2": "Dies ist ein Beispiel Overlay",
|
||||
"create.gui.config.overlay3": "Klicke oder ziehe mit deiner Maus",
|
||||
|
@ -1333,40 +1743,50 @@
|
|||
|
||||
"create.subtitle.contraption_disassemble": "Apparat stoppt",
|
||||
"create.subtitle.peculiar_bell_use": "Eigenartige Glockenschläge",
|
||||
"create.subtitle.mixing": "Mix-Geräusche",
|
||||
"create.subtitle.mechanical_press_activation_belt": "Mechanische Presse klingt",
|
||||
"create.subtitle.fwoomp": "Kartoffel-Kanone macht fwumps",
|
||||
"create.subtitle.worldshaper_place": "Geländeformer zippt",
|
||||
"create.subtitle.sanding_long": "Schleifgeräusche",
|
||||
"create.subtitle.crushing_1": "Zermahlgeräusche",
|
||||
"create.subtitle.depot_slide": "Gegenstand gleitet",
|
||||
"create.subtitle.whistle_train_manual": "Zug hupt",
|
||||
"create.subtitle.steam": "Dampf rauscht",
|
||||
"create.subtitle.saw_activate_stone": "Mechanische Säge wird aktiviert",
|
||||
"create.subtitle.blaze_munch": "Lohe kaut glücklich",
|
||||
"create.subtitle.funnel_flap": "Klappe klappert",
|
||||
"create.subtitle.schematicannon_finish": "Bauplankanone endet",
|
||||
"create.subtitle.haunted_bell_use": "Spukglocke läutet",
|
||||
"create.subtitle.scroll_value": "Klick bei der Bildlauf-Eingabe",
|
||||
"create.subtitle.crafter_craft": "Hersteller stellt her",
|
||||
"create.subtitle.controller_put": "Kontroller stößt auf",
|
||||
"create.subtitle.cranking": "Handkurbel dreht",
|
||||
"create.subtitle.wrench_remove": "Teil entfernt",
|
||||
"create.subtitle.sanding_short": "Schleifgeräusche",
|
||||
"create.subtitle.train3": "Zugräder grollen dumpf",
|
||||
"create.subtitle.whistle": "Pfeifen",
|
||||
"create.subtitle.cogs": "Zahnräder rattern",
|
||||
"create.subtitle.slime_added": "Schleim matscht",
|
||||
"create.subtitle.wrench_rotate": "Schraubenschlüssel benutzt",
|
||||
"create.subtitle.potato_hit": "Gemüse schlägt ein",
|
||||
"create.subtitle.saw_activate_wood": "Mechanische Säge wird aktiviert",
|
||||
"create.subtitle.haunted_bell_convert": "Spukglocke erwacht",
|
||||
"create.subtitle.deny": "Ablehnendes boop",
|
||||
"create.subtitle.controller_click": "Kontroller klickt",
|
||||
"create.subtitle.whistle_train_low": "Tiefes Pfeifen",
|
||||
"create.subtitle.schematicannon_launch_block": "Bauplankanone schießt",
|
||||
"create.subtitle.copper_armor_equip": "Taucherausrüstung klirrt",
|
||||
"create.subtitle.controller_take": "Lesepult geleert",
|
||||
"create.subtitle.mechanical_press_activation": "Mechanische Presse wird aktiviert",
|
||||
"create.subtitle.contraption_assemble": "Apparat bewegt sich",
|
||||
"create.subtitle.crafter_click": "Hersteller klickt",
|
||||
"create.subtitle.depot_plop": "Gegenstand landet",
|
||||
"create.subtitle.confirm": "Bestätigendes Klick",
|
||||
"create.subtitle.mixing": "Mix-Geräusche",
|
||||
"create.subtitle.mechanical_press_activation_belt": "Mechanische Presse klingt",
|
||||
"create.subtitle.fwoomp": "Kartoffel-Kanone macht fwumps",
|
||||
"create.subtitle.sanding_long": "Schleifgeräusche",
|
||||
"create.subtitle.crushing_1": "Zermahlgeräusche",
|
||||
"create.subtitle.depot_slide": "Gegenstand gleitet",
|
||||
"create.subtitle.blaze_munch": "Lohe kaut glücklich",
|
||||
"create.subtitle.funnel_flap": "Klappe klappert",
|
||||
"create.subtitle.haunted_bell_use": "Spukglocke läutet",
|
||||
"create.subtitle.scroll_value": "Klick bei der Bildlauf-Eingabe",
|
||||
"create.subtitle.controller_put": "Kontroller stößt auf",
|
||||
"create.subtitle.cranking": "Handkurbel dreht",
|
||||
"create.subtitle.sanding_short": "Schleifgeräusche",
|
||||
"create.subtitle.wrench_rotate": "Schraubenschlüssel benutzt",
|
||||
"create.subtitle.potato_hit": "Gemüse schlägt ein",
|
||||
"create.subtitle.saw_activate_wood": "Mechanische Säge wird aktiviert",
|
||||
"create.subtitle.whistle_high": "Hohes Pfeifen",
|
||||
"create.subtitle.whistle_train_manual_low": "Zug hupt",
|
||||
"create.subtitle.whistle_train": "Pfeifen",
|
||||
"create.subtitle.haunted_bell_convert": "Spukglocke erwacht",
|
||||
"create.subtitle.train": "Zugräder grollen",
|
||||
"create.subtitle.deny": "Ablehnendes boop",
|
||||
"create.subtitle.controller_click": "Kontroller klickt",
|
||||
"create.subtitle.whistle_low": "Tiefes Pfeifen",
|
||||
"create.subtitle.copper_armor_equip": "Taucherausrüstung klirrt",
|
||||
"create.subtitle.mechanical_press_activation": "Mechanische Presse wird aktiviert",
|
||||
"create.subtitle.contraption_assemble": "Apparat bewegt sich",
|
||||
|
||||
|
||||
"_": "->------------------------] Item Descriptions [------------------------<-",
|
||||
|
@ -1584,6 +2004,7 @@
|
|||
"item.create.copper_backtank.tooltip.condition2": "Wenn platziert und mit kinetischer Energie betrieben",
|
||||
"item.create.copper_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.",
|
||||
|
||||
|
||||
"item.create.diving_boots.tooltip": "TAUCHSCHUHE",
|
||||
"item.create.diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlaubt, besser auf dem Grund des Ozenas zu reisen.",
|
||||
"item.create.diving_boots.tooltip.condition1": "Wenn getragen",
|
||||
|
@ -1614,6 +2035,10 @@
|
|||
"block.create.haunted_bell.tooltip.condition1": "Wenn getragen oder geläutet wird",
|
||||
"block.create.haunted_bell.tooltip.behaviour1": "Hebt nahe _lichtlose Stellen_ hervor, auf welchen _feindliche Kreaturen_ laichen können.",
|
||||
|
||||
|
||||
"_": "->------------------------] Ponder Content [------------------------<-",
|
||||
|
||||
|
||||
"_": "Thank you for translating Create!"
|
||||
|
||||
}
|
|
@ -529,6 +529,11 @@
|
|||
"create.tooltip.chute.fans_pull_down": "Fans pull from Below",
|
||||
"create.tooltip.chute.contains": "Contains: %1$s x%2$s",
|
||||
|
||||
"create.tooltip.deployer.header": "Deployer Information",
|
||||
"create.tooltip.deployer.using": "Deployer is Using",
|
||||
"create.tooltip.deployer.punching": "Deployer is Punching",
|
||||
"create.tooltip.deployer.contains": "Holding: %1$s x%2$s",
|
||||
|
||||
"create.tooltip.brass_tunnel.contains": "Currently distributing:",
|
||||
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||||
"create.tooltip.brass_tunnel.retrieve": "Right-Click to retrieve",
|
||||
|
|
File diff suppressed because it is too large
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File diff suppressed because it is too large
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File diff suppressed because it is too large
Load diff
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Load diff
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1558",
|
||||
"_": "Missing Localizations: 1513",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
|||
"block.create.andesite_encased_large_cogwheel": "Roda dentada grande revestida com andesito",
|
||||
"block.create.andesite_encased_shaft": "Eixo revestido com latão",
|
||||
"block.create.andesite_funnel": "Funil de Andesito",
|
||||
"block.create.andesite_ladder": "Escada de mão de andesito",
|
||||
"block.create.andesite_pillar": "Pilar de andesito",
|
||||
"block.create.andesite_tunnel": "Tunel de Andesito",
|
||||
"block.create.asurine": "Asurino",
|
||||
|
@ -39,6 +40,7 @@
|
|||
"block.create.brass_encased_large_cogwheel": "Roda dentada grande revestida com latão",
|
||||
"block.create.brass_encased_shaft": "Eixo Revestido com Latão",
|
||||
"block.create.brass_funnel": "Funil de Latão",
|
||||
"block.create.brass_ladder": "Escada de mão de latão",
|
||||
"block.create.brass_tunnel": "Tunel de Latão",
|
||||
"block.create.brown_nixie_tube": "Tubo de nixie marrom",
|
||||
"block.create.brown_sail": "Vela marrom",
|
||||
|
@ -54,8 +56,10 @@
|
|||
"block.create.cogwheel": "Roda Dentada",
|
||||
"block.create.content_observer": "Observador de Conteúdo",
|
||||
"block.create.controller_rail": "Trilho Controlador",
|
||||
"block.create.controls": "Controles do trem",
|
||||
"block.create.copper_backtank": "Tanque Traseiro de Cobre",
|
||||
"block.create.copper_casing": "Revestimento de Cobre",
|
||||
"block.create.copper_ladder": "Escada de mão de cobre",
|
||||
"block.create.copper_shingle_slab": "Laje de telha de cobre",
|
||||
"block.create.copper_shingle_stairs": "Escada de telha de cobre",
|
||||
"block.create.copper_shingles": "Telha de cobre",
|
||||
|
@ -197,6 +201,8 @@
|
|||
"block.create.deployer": "Implantador",
|
||||
"block.create.depot": "Depósito",
|
||||
"block.create.diorite_pillar": "Pilar de diorito",
|
||||
"block.create.display_board": "Placa de exibição",
|
||||
"block.create.display_link": "Conexão de placa de exibição",
|
||||
"block.create.dripstone_pillar": "Pilar de espeleotema",
|
||||
"block.create.encased_chain_drive": "Correia Revestida",
|
||||
"block.create.encased_fan": "Ventilador Revestida",
|
||||
|
@ -207,13 +213,15 @@
|
|||
"block.create.exposed_copper_tile_slab": "Laje de ladrilho de cobre exposta",
|
||||
"block.create.exposed_copper_tile_stairs": "Escada de ladrilho de cobre exposta",
|
||||
"block.create.exposed_copper_tiles": "Ladrilho de cobre exposto",
|
||||
"block.create.fake_track": "Marcador de trilhos para mapa",
|
||||
"block.create.fluid_pipe": "Cano de Fluido",
|
||||
"block.create.fluid_tank": "Tanque de fluido",
|
||||
"block.create.fluid_valve": "Válvula",
|
||||
"block.create.flywheel": "Volante de inércia",
|
||||
"block.create.framed_glass": "Vidro emoldurado",
|
||||
"block.create.framed_glass_door": "Porta de vidro emoldurado",
|
||||
"block.create.framed_glass_pane": "Vidraça emoldurada",
|
||||
"block.create.furnace_engine": "Motor de Fornalha",
|
||||
"block.create.framed_glass_trapdoor": "Alçapão de vidro emoldurado",
|
||||
"block.create.gantry_carriage": "Carruagem de Pórtico",
|
||||
"block.create.gantry_shaft": "Eixo de Pórtico",
|
||||
"block.create.gearbox": "Caixa de Transmissão",
|
||||
|
@ -240,6 +248,7 @@
|
|||
"block.create.item_vault": "Cofre de itens",
|
||||
"block.create.jungle_window": "Janela da selva",
|
||||
"block.create.jungle_window_pane": "Vidraça da selva",
|
||||
"block.create.large_bogey": "Roda grande do trem",
|
||||
"block.create.large_cogwheel": "Roda dentada grande",
|
||||
"block.create.layered_andesite": "Andesito estratificado",
|
||||
"block.create.layered_asurine": "Asurino estratificado",
|
||||
|
@ -293,6 +302,8 @@
|
|||
"block.create.mechanical_pump": "Bomba Mecânica",
|
||||
"block.create.mechanical_saw": "Serra Mecânica",
|
||||
"block.create.metal_bracket": "Suporte de metal",
|
||||
"block.create.metal_girder": "Viga de metal",
|
||||
"block.create.metal_girder_encased_shaft": "Eixo revestido com viga de metal",
|
||||
"block.create.millstone": "Pedra de Moer",
|
||||
"block.create.minecart_anchor": "Ancóra de carrinho de Mina",
|
||||
"block.create.mysterious_cuckoo_clock": "Relógio cuckoo",
|
||||
|
@ -321,6 +332,7 @@
|
|||
"block.create.pink_toolbox": "Caixa de ferramentas rosa",
|
||||
"block.create.pink_valve_handle": "Válvula rosa",
|
||||
"block.create.piston_extension_pole": "Vara de Extensão do Pistão",
|
||||
"block.create.placard": "Cartaz",
|
||||
"block.create.polished_cut_andesite": "Andesito lapidado polido",
|
||||
"block.create.polished_cut_andesite_slab": "Laje de andesito lapidado polido",
|
||||
"block.create.polished_cut_andesite_stairs": "Escada de andesito lapidado polido",
|
||||
|
@ -380,8 +392,9 @@
|
|||
"block.create.portable_fluid_interface": "Interface de fluidos portátil",
|
||||
"block.create.portable_storage_interface": "Interface de armazenamento portátil",
|
||||
"block.create.powered_latch": "Trava de redstone",
|
||||
"block.create.powered_toggle_latch": "Trave de alternância de redstone",
|
||||
"block.create.pulley_magnet": "Imã da Polia",
|
||||
"block.create.powered_shaft": "Eixo energizado",
|
||||
"block.create.powered_toggle_latch": "Trava de alternância de redstone",
|
||||
"block.create.pulley_magnet": "Ímã da Polia",
|
||||
"block.create.pulse_extender": "Extensor de pulso",
|
||||
"block.create.pulse_repeater": "Repetidor de Pulso",
|
||||
"block.create.purple_nixie_tube": "Tubo nixie roxo",
|
||||
|
@ -390,6 +403,7 @@
|
|||
"block.create.purple_toolbox": "Caixa de ferramentas roxa",
|
||||
"block.create.purple_valve_handle": "válvula roxa",
|
||||
"block.create.radial_chassis": "Chassis Radial",
|
||||
"block.create.railway_casing": "Revestimento de trem",
|
||||
"block.create.raw_zinc_block": "Bloco de zinco bruto",
|
||||
"block.create.red_nixie_tube": "Tubo nixie vermelho",
|
||||
"block.create.red_sail": "Vela vermelha",
|
||||
|
@ -401,8 +415,11 @@
|
|||
"block.create.refined_radiance_casing": "Revestimento Brilhante",
|
||||
"block.create.rope": "Corda",
|
||||
"block.create.rope_pulley": "Polia",
|
||||
"block.create.rotation_speed_controller": "Controlador de Velocidade Rotacional",
|
||||
"block.create.sail_frame": "moldura de vela",
|
||||
"block.create.rose_quartz_block": "Bloco de quartzo rosa",
|
||||
"block.create.rose_quartz_lamp": "Lâmpada de quartzo rosa",
|
||||
"block.create.rose_quartz_tiles": "Telha de quartzo rosa",
|
||||
"block.create.rotation_speed_controller": "Controlador de velocidade rotacional",
|
||||
"block.create.sail_frame": "Moldura de vela",
|
||||
"block.create.schematic_table": "Mesa de Esquema",
|
||||
"block.create.schematicannon": "Canhão de Esquema",
|
||||
"block.create.scorchia": "Escória negra",
|
||||
|
@ -410,8 +427,8 @@
|
|||
"block.create.scoria": "Escória",
|
||||
"block.create.scoria_pillar": "Pilar de escória",
|
||||
"block.create.secondary_linear_chassis": "Chassis linear secundário",
|
||||
"block.create.sequenced_gearshift": "Câmbio sequenciado",
|
||||
"block.create.shadow_steel_casing": "Revestiment das Sombras",
|
||||
"block.create.sequenced_gearshift": "Câmbio sequencial",
|
||||
"block.create.shadow_steel_casing": "Revestimento das Sombras",
|
||||
"block.create.shaft": "Eixo",
|
||||
"block.create.small_andesite_brick_slab": "Laje de tijolos pequenos de andesito",
|
||||
"block.create.small_andesite_brick_stairs": "Escada de tijolos pequenos de andesito",
|
||||
|
@ -421,6 +438,7 @@
|
|||
"block.create.small_asurine_brick_stairs": "Escada de tijolos pequenos de Asurino",
|
||||
"block.create.small_asurine_brick_wall": "Muro de tijolos pequenos de Asurino",
|
||||
"block.create.small_asurine_bricks": "Tijolos pequenos de Asurino",
|
||||
"block.create.small_bogey": "Roda do trem pequena",
|
||||
"block.create.small_calcite_brick_slab": "Laje de tijolos pequenos de calcita",
|
||||
"block.create.small_calcite_brick_stairs": "Escada de tijolos pequenos de calcita",
|
||||
"block.create.small_calcite_brick_wall": "Muro de tijolos pequenos de calcita",
|
||||
|
@ -453,6 +471,7 @@
|
|||
"block.create.small_ochrum_brick_stairs": "Escada de tijolos pequenos de Ocrom",
|
||||
"block.create.small_ochrum_brick_wall": "Muro de tijolos pequenos de Ocrom",
|
||||
"block.create.small_ochrum_bricks": "Tijolos pequenos de Ocrom",
|
||||
"block.create.small_rose_quartz_tiles": "Telha de quartzo rosa pequena",
|
||||
"block.create.small_scorchia_brick_slab": "Laje de tijolos pequenos de escória negra",
|
||||
"block.create.small_scorchia_brick_stairs": "Escada de tijolos pequenos de escória negra",
|
||||
"block.create.small_scorchia_brick_wall": "Muro de tijolos pequenos de escória negra",
|
||||
|
@ -475,12 +494,21 @@
|
|||
"block.create.spout": "Bica",
|
||||
"block.create.spruce_window": "Janela de pinheiro",
|
||||
"block.create.spruce_window_pane": "Vidraça de pinheiro",
|
||||
"block.create.steam_engine": "Motor a vapor",
|
||||
"block.create.steam_whistle": "Apito a vapor",
|
||||
"block.create.steam_whistle_extension": "Extensão do apito a vapor",
|
||||
"block.create.sticker": "Adesivo",
|
||||
"block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
|
||||
"block.create.stockpile_switch": "Disjuntor de Armazenamento",
|
||||
"block.create.stressometer": "Estressómetro",
|
||||
"block.create.tiled_glass": "Vidro Entalhado",
|
||||
"block.create.tiled_glass_pane": "Vidraça Entalhada",
|
||||
"block.create.track": "Trilho do trem",
|
||||
"block.create.track_observer": "Observador de trem",
|
||||
"block.create.track_signal": "Sinal de trem",
|
||||
"block.create.track_station": "Estação de trem",
|
||||
"block.create.train_door": "Porta de trem",
|
||||
"block.create.train_trapdoor": "Alçapão de trem",
|
||||
"block.create.tuff_pillar": "Pilar de tufo",
|
||||
"block.create.turntable": "Mesa giratória",
|
||||
"block.create.veridium": "Veridiano",
|
||||
|
@ -504,7 +532,7 @@
|
|||
"block.create.waxed_exposed_copper_tiles": "Ladrilhos de cobre exposto encerado",
|
||||
"block.create.waxed_oxidized_copper_shingle_slab": "Laje de telha de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_shingle_stairs": "Escada de telha de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_shingles": "Telha de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_shingles": "Telha de cobre oxidado encerada",
|
||||
"block.create.waxed_oxidized_copper_tile_slab": "Laje de ladrilhos de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_tile_stairs": "Escada de ladrilhos de cobre oxidada encerada",
|
||||
"block.create.waxed_oxidized_copper_tiles": "Ladrilhos de cobre oxidado encerado",
|
||||
|
@ -539,9 +567,10 @@
|
|||
"enchantment.create.capacity": "Capacidade",
|
||||
"enchantment.create.potato_recovery": "Recuperação de Batata",
|
||||
|
||||
"entity.create.carriage_contraption": "Engenhoca de carruagem",
|
||||
"entity.create.contraption": "Engenhoca",
|
||||
"entity.create.crafting_blueprint": "Esquema de Fabricação",
|
||||
"entity.create.gantry_contraption": "Engenhoca de Pórticolo",
|
||||
"entity.create.gantry_contraption": "Engenhoca de Pórtico",
|
||||
"entity.create.potato_projectile": "Projétil de batata",
|
||||
"entity.create.seat": "Assento",
|
||||
"entity.create.stationary_contraption": "Engenhoca estacionária",
|
||||
|
@ -566,7 +595,8 @@
|
|||
"item.create.chocolate_glazed_berries": "Baga com Cobertura de Chocolate",
|
||||
"item.create.chromatic_compound": "Composto Cromático",
|
||||
"item.create.cinder_flour": "Farinha de Netherrack",
|
||||
"item.create.copper_backtank": "Tanque Traseiro",
|
||||
"item.create.copper_backtank": "Tanque Traseiro de cobre",
|
||||
"item.create.copper_backtank_placeable": "Tanque de cobre traseiro colocável",
|
||||
"item.create.copper_nugget": "Pepita de Cobre",
|
||||
"item.create.copper_sheet": "Chapa de Cobre",
|
||||
"item.create.crafter_slot_cover": "Cobertura do slot de fabricador",
|
||||
|
@ -600,10 +630,8 @@
|
|||
"item.create.handheld_worldshaper": "Terraformador de Mundo Criativo",
|
||||
"item.create.honey_bucket": "Balde de Mel",
|
||||
"item.create.honeyed_apple": "Maçã com Cobertura de Mel",
|
||||
"item.create.incomplete_cogwheel": "Roda Dentada Incompleta",
|
||||
"item.create.incomplete_large_cogwheel": "Roda Dentada Grande Incompleta",
|
||||
"item.create.incomplete_netherrack": "Netherrack incompleta",
|
||||
"item.create.incomplete_precision_mechanism": "Mecanismo de Precisão",
|
||||
"item.create.incomplete_track": "trilho incompleto",
|
||||
"item.create.iron_sheet": "Chapa de Ferro",
|
||||
"item.create.linked_controller": "Controle conectado",
|
||||
"item.create.minecart_contraption": "Engenhoca de Carrinho de Mina",
|
||||
|
@ -618,12 +646,15 @@
|
|||
"item.create.refined_radiance": "Luz Refinada",
|
||||
"item.create.rose_quartz": "Quartzo Rosa",
|
||||
"item.create.sand_paper": "Lixa",
|
||||
"item.create.schedule": "Programação do trem",
|
||||
"item.create.schematic": "Esquema",
|
||||
"item.create.schematic_and_quill": "Esquema e pena",
|
||||
"item.create.shadow_steel": "Aço sombrio",
|
||||
"item.create.sturdy_sheet": "Chapa resistente",
|
||||
"item.create.super_glue": "Super Cola",
|
||||
"item.create.sweet_roll": "Rolinho Doce",
|
||||
"item.create.tree_fertilizer": "Fertilizante de Árvore",
|
||||
"item.create.unprocessed_obsidian_sheet": "Chapa de obsidiana não processada",
|
||||
"item.create.vertical_gearbox": "Caixa de Transmissão Vertical",
|
||||
"item.create.wand_of_symmetry": "Varinha de Simetria",
|
||||
"item.create.wheat_flour": "Farinha de trigo",
|
||||
|
@ -638,149 +669,191 @@
|
|||
"advancement.create.root": "Bem vindo a Create",
|
||||
"advancement.create.root.desc": "É hora de construir engenhocas maravilhosas",
|
||||
"advancement.create.andesite_alloy": "Aliterações Em abundância",
|
||||
"advancement.create.andesite_alloy.desc": "Materiais do Create tem nomes estranhos, a liga de andesito é um deles.",
|
||||
"advancement.create.its_alive": "Esta vivo!",
|
||||
"advancement.create.its_alive.desc": "Assista o seu primeiro componente cinético rodar.",
|
||||
"advancement.create.shifting_gears": "Mudança de marcha",
|
||||
"advancement.create.shifting_gears.desc": "Conecte uma roda dentada grande com uma roda dentada pequena, permitindo você a mudar a velocidade da engenhoca.",
|
||||
"advancement.create.overstressed": "Excesso de tensão",
|
||||
"advancement.create.overstressed.desc": "Experience os limites da tensão.",
|
||||
"advancement.create.belt": "Correia de alga",
|
||||
"advancement.create.belt.desc": "Conecte dois eixos com uma esteira mecânica.",
|
||||
"advancement.create.tunnel": "Pegue cover!",
|
||||
"advancement.create.tunnel.desc": "Embeleze suas esteiras mecânicas com um tunel.",
|
||||
"advancement.create.splitter_tunnel": "Divida e Conquiste",
|
||||
"advancement.create.splitter_tunnel.desc": "Crie um divisor com um grupo de túneis de latão.",
|
||||
"advancement.create.chute": "Caindo",
|
||||
"advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecanica.",
|
||||
"advancement.create.upward_chute": "Abdução aéria",
|
||||
"advancement.create.upward_chute.desc": "Assista um item voar para cima numa calha com ventilador.",
|
||||
"advancement.create.belt_funnel.desc": "Coloque um funil lateral em cima de uma esteira ou depósito para criar um tipo especial.",
|
||||
"advancement.create.belt_funnel_kiss.desc": "Faça dois funis de esteira beijarem.",
|
||||
"advancement.create.fan": "Dobrador de ar mecânico",
|
||||
"advancement.create.fan.desc": "Pegue uma carona no fluxo de ar provido pelo ventilador revestido.",
|
||||
"advancement.create.fan_lava": "Aquecedor de espaço geotermal",
|
||||
"advancement.create.fan_lava.desc": "Seja pego pelo fluxo de ar que fundi coisas.",
|
||||
"advancement.create.fan_water": "Lavagem maluca",
|
||||
"advancement.create.fan_water.desc": "Seja pego no fluxo de ar que lava coisas.",
|
||||
"advancement.create.fan_smoke": "Fole mecânico",
|
||||
"advancement.create.fan_smoke.desc": "Seja pego no fluxo de ar que defuma coisas.",
|
||||
"advancement.create.wrench": "Configurado convenientemente",
|
||||
"advancement.create.wrench.desc": "Crie a chave inglesa para ajuda-lo em construi suas engenhocas.",
|
||||
"advancement.create.goggles": "Visão do stress",
|
||||
"advancement.create.goggles.desc": "Crie o óculos de engenheiro para ajuda-lo a conseguir mais informações cinéticas dos componentes.",
|
||||
"advancement.create.speedometer": "Mas quão rapido exatamente?",
|
||||
"advancement.create.speedometer.desc": "Coloque e energise o velocimetro. Olhe a este por atraves dos seus óculos para ler o valor exato.",
|
||||
"advancement.create.stressometer": "Mas quão estressado exatamente?",
|
||||
"advancement.create.stressometer.desc": "Coloque e energise o estressômetro. Olhe a este por atraves dos seus óculos para ler o valor exato.",
|
||||
"advancement.create.aesthetics": "Boom, estética!",
|
||||
"advancement.create.aesthetics.desc": "Coloque suportes em eixos, canos e rodas dentadas.",
|
||||
"advancement.create.reinforced": "Boom, Reinforçado!",
|
||||
"advancement.create.reinforced.desc": "Use um bloco de revestimento apropriado em um eixo, cano e esteira mecânica.",
|
||||
"advancement.create.water_wheel": "aproveitamento hidráulico",
|
||||
"advancement.create.water_wheel.desc": "Coloque uma roda de água e tente conseguir gira-la!",
|
||||
"advancement.create.chocolate_wheel": "Poder delicioso",
|
||||
"advancement.create.chocolate_wheel.desc": "Gire uma roda de água com chocolate derretido.",
|
||||
"advancement.create.lava_wheel": "Roda de magma",
|
||||
"advancement.create.lava_wheel.desc": "Isso não deveria ter funcionado.",
|
||||
"advancement.create.cuckoo": "É a hora?",
|
||||
"advancement.create.cuckoo.desc": "Veja um relógio cuckoo anunciar a hora de dormir.",
|
||||
"advancement.create.millstone": "Moedor portátil",
|
||||
"advancement.create.millstone.desc": "Coloque e energize uma pedra de moer",
|
||||
"advancement.create.windmill": "Uma brisa moderada",
|
||||
"advancement.create.windmill.desc": "Monte um moinho de vento",
|
||||
"advancement.create.maxed_windmill": "Uma brisa forte",
|
||||
"advancement.create.maxed_windmill.desc": "Monte um moinho de vento com força maxima.",
|
||||
"advancement.create.andesite_alloy.desc": "Materiais do Create têm nomes estranhos, a liga de andesito é um deles.",
|
||||
"advancement.create.andesite_casing": "A era do andesito",
|
||||
"advancement.create.andesite_casing.desc": "Use um pouco de liga de andesito e madeira para fazer um revestimento basico.",
|
||||
"advancement.create.mechanical_drill": "Mineradores estacionários",
|
||||
"advancement.create.mechanical_drill.desc": "coloque e energize uma broca mecânica.",
|
||||
"advancement.create.press": "Prensa faz 'Bonk!'",
|
||||
"advancement.create.press.desc": "Energize uma prensa mecânica e usa-lá para criar algumas chapas.",
|
||||
"advancement.create.polished_rose_quartz": "Diamantes rosa",
|
||||
"advancement.create.polished_rose_quartz.desc": "Use uma lixa para polir um quartzo rosa até este ficar transparente.",
|
||||
"advancement.create.electron_tube": "Beep Boop",
|
||||
"advancement.create.electron_tube.desc": "Faça alguns tubos de elétron, úteis para fabricar maquinas menos primitivas.",
|
||||
"advancement.create.mechanical_saw": "Cortadores estacionários",
|
||||
"advancement.create.mechanical_saw.desc": "Coloque e energize uma serra mecânica.",
|
||||
"advancement.create.basin": "Operação da bacia",
|
||||
"advancement.create.basin.desc": "Coloque uma bacia e tente jogar itens nela.",
|
||||
"advancement.create.mixer": "Misturando",
|
||||
"advancement.create.mixer.desc": "Coloque um batedor mecânico acima da bacia, energize este, e comece a misturar alguns ingredientes.",
|
||||
"advancement.create.blaze_burner": "Uma fogueira viva",
|
||||
"advancement.create.blaze_burner.desc": "Obtenha um queimador de blaze.",
|
||||
"advancement.create.compact": "Compactação automática",
|
||||
"advancement.create.compact.desc": "Use uma prensa e uma bacia para compactar alguns itens.",
|
||||
"advancement.create.brass": "Ligas de verdade",
|
||||
"advancement.create.brass.desc": "Use cobre esmagado e zinco esmagado para criar um pouco de latão.",
|
||||
"advancement.create.brass_casing": "a era do latão",
|
||||
"advancement.create.brass_casing.desc": "Use o recentemente obtido latão e um pouco de madeira para criar um revestimento mais avançado.",
|
||||
"advancement.create.mechanical_press": "Bonk",
|
||||
"advancement.create.mechanical_press.desc": "Crie algumas chapas na prensa mecânica",
|
||||
"advancement.create.encased_fan": "Fazedor de vento",
|
||||
"advancement.create.encased_fan.desc": "Coloque e ative um ventilador revestido",
|
||||
"advancement.create.fan_processing": "Processando por particulas",
|
||||
"advancement.create.fan_processing.desc": "Use um ventilador revestido para processar materiais",
|
||||
"advancement.create.saw_processing": "O mais temido da oficina",
|
||||
"advancement.create.saw_processing.desc": "Use uma serra mecânica de pé para processar materiais",
|
||||
"advancement.create.compacting": "Compactação",
|
||||
"advancement.create.compacting.desc": "Use uma prensa e uma bacia para criar menos itens de mais itens",
|
||||
"advancement.create.belt": "Correia de alga",
|
||||
"advancement.create.belt.desc": "Conecte dois eixos com uma esteira mecânica.",
|
||||
"advancement.create.funnel": "Estética de aeroporto",
|
||||
"advancement.create.funnel.desc": "Extraia ou insira itens num container usando um funil de andesito",
|
||||
"advancement.create.chute": "Caindo",
|
||||
"advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecânica.",
|
||||
"advancement.create.mechanical_mixer": "Misturando",
|
||||
"advancement.create.mechanical_mixer.desc": "Combina ingredientes em uma batedeira mecânica",
|
||||
"advancement.create.burner": "Fogueira viva",
|
||||
"advancement.create.burner.desc": "Obtenha um queimador de blaze",
|
||||
"advancement.create.water_wheel": "aproveitamento hidráulico",
|
||||
"advancement.create.water_wheel.desc": "Coloque uma roda de água e tente conseguir gira-la!",
|
||||
"advancement.create.windmill": "Uma brisa moderada",
|
||||
"advancement.create.windmill.desc": "Monte um moinho de vento",
|
||||
"advancement.create.shifting_gears": "Mudança de marcha",
|
||||
"advancement.create.shifting_gears.desc": "Conecte uma roda dentada grande com uma roda dentada pequena, permitindo você a mudar a velocidade da engenhoca.",
|
||||
"advancement.create.millstone": "Moedor portátil",
|
||||
"advancement.create.millstone.desc": "Coloque e energize uma pedra de moer",
|
||||
"advancement.create.super_glue": "Área de conexão",
|
||||
"advancement.create.super_glue.desc": "Cole alguns blocos em um grupo",
|
||||
"advancement.create.contraption_actors": "Movimento com proposito",
|
||||
"advancement.create.contraption_actors.desc": "Crie uma engenhoca com brocas, serras ou coletores a bordo",
|
||||
"advancement.create.portable_storage_interface": "Troca por drive-thru",
|
||||
"advancement.create.portable_storage_interface.desc": "Use uma interface de armazenamento portátil para extrair ou inserir itens numa engenhoca",
|
||||
"advancement.create.wrench_goggles": "Bem equipado",
|
||||
"advancement.create.wrench_goggles.desc": "Equipe um óculos do engenheiro e uma chave inglesa",
|
||||
"advancement.create.stressometer": "Mas quão estressado exatamente?",
|
||||
"advancement.create.stressometer.desc": "Coloque e energise o estressômetro. Olhe a este por através dos seus óculos para ler o valor exato.",
|
||||
"advancement.create.cuckoo_clock": "Mas é a hora?",
|
||||
"advancement.create.cuckoo_clock.desc": "testemunhe seu relógio cuckoo anunciar a hora de dormir",
|
||||
"advancement.create.windmill_maxed": "Uma brisa forte",
|
||||
"advancement.create.windmill_maxed.desc": "Monte um moinho de vento com força maxima",
|
||||
"advancement.create.ejector_maxed": "Campeão do trampolim",
|
||||
"advancement.create.ejector_maxed.desc": "Seja lançado mais de 30 blocos por um ejetor ponderado",
|
||||
"advancement.create.pulley_maxed": "Corda para lugar nenhum",
|
||||
"advancement.create.pulley_maxed.desc": "Extenda uma corda por mais de 200 blocos de profundidade",
|
||||
"advancement.create.cart_pickup": "Braçõs fortes",
|
||||
"advancement.create.cart_pickup.desc": "Pegue uma engenhoca de carrinho de minas com pelos menos 200 blocos colados",
|
||||
"advancement.create.anvil_plough": "Artilharia de ferreiro",
|
||||
"advancement.create.anvil_plough.desc": "Lance uma bigorna com um arador mecânico",
|
||||
"advancement.create.lava_wheel_00000": "Roda de magma",
|
||||
"advancement.create.lava_wheel_00000.desc": "Isso nãoi deveria ter funcionado§7\n(Hidden Advancement)",
|
||||
"advancement.create.hand_crank_000": "Sessão de malhação",
|
||||
"advancement.create.hand_crank_000.desc": "Use uma manivela até estar completamente exausto§7\n(Hidden Advancement)",
|
||||
"advancement.create.belt_funnel_kiss": "Os pombinhos",
|
||||
"advancement.create.belt_funnel_kiss.desc": "Faça dois funis de esteira beijarem.",
|
||||
"advancement.create.stressometer_maxed": "Perfeitamente estressado",
|
||||
"advancement.create.stressometer_maxed.desc": "Consiga uma leitura de 100% de um estressómetro§7\n(Hidden Advancement)",
|
||||
"advancement.create.copper": "Rochas mais resistentes",
|
||||
"advancement.create.copper.desc": "Acumule cobre para as suas explorações na manipulações de fluido",
|
||||
"advancement.create.copper_casing": "A era do cobre",
|
||||
"advancement.create.copper_casing.desc": "Use um pouco de chapas de cobre e madeira para criar um pouco de revestimentos de cobre.",
|
||||
"advancement.create.spout": "Sploosh",
|
||||
"advancement.create.spout.desc": "Assista um item ser enchido usando uma bica.",
|
||||
"advancement.create.spout_potion": "Mestre de química",
|
||||
"advancement.create.spout_potion.desc": "Assista uma bica encher uma garrafa com uma poção.",
|
||||
"advancement.create.chocolate": "Um mundo de imaginação",
|
||||
"advancement.create.chocolate.desc": "Obtenha um balde de chocolate.",
|
||||
"advancement.create.item_drain": "Cambalhota de drenação",
|
||||
"advancement.create.item_drain.desc": "assista um item de fluido ser esvaziado por um dreno de item.",
|
||||
"advancement.create.chained_item_drain": "Deixe rolar!",
|
||||
"advancement.create.chained_item_drain.desc": "assista um item rolar através de varios drenos consecutivos.",
|
||||
"advancement.create.drain": "Cambalhotas de drenagem",
|
||||
"advancement.create.drain.desc": "Assista um item contendo fluidos ser esvaziado por um dreno de itens",
|
||||
"advancement.create.steam_engine": "A usina",
|
||||
"advancement.create.steam_engine.desc": "Use um motor a vapor para gerar torque",
|
||||
"advancement.create.steam_whistle": "Voz de um anjo",
|
||||
"advancement.create.steam_whistle.desc": "Ative um apito a vapor",
|
||||
"advancement.create.backtank": "Pressão para ir",
|
||||
"advancement.create.backtank.desc": "Crie um tanque traseiro de cobre e faça ele acumular pressão",
|
||||
"advancement.create.diving_suit": "Preparado para as profundezas",
|
||||
"advancement.create.diving_suit.desc": "Equipe um capacete de mergulhador junto com o seu tanque traseiro de cobre e pule na água",
|
||||
"advancement.create.mechanical_pump_0": "Sobre pressão",
|
||||
"advancement.create.mechanical_pump_0.desc": "Coloque e ative uma bomba mecânica",
|
||||
"advancement.create.glass_pipe": "Espião de fluxo",
|
||||
"advancement.create.glass_pipe.desc": "Assista fluidos se propagarem por através de canos de fluido com janela. Canos retos ficam com janelas quando uma chave inglesa é usada neles.",
|
||||
"advancement.create.pipe_collision": "Nunca cruze o fluxo!",
|
||||
"advancement.create.pipe_collision.desc": "Assista dois fluidos se encontrarem na sua rede de canos.",
|
||||
"advancement.create.pipe_spill": "Tem um vazamento!",
|
||||
"advancement.create.pipe_spill.desc": "Assista a extremidade aberta de um cano pegar ou colocar um fluido no mundo.",
|
||||
"advancement.create.water_supply": "Coletor de poças",
|
||||
"advancement.create.water_supply.desc": "Use a extremidade sugante de um cano ou bomba para coletar blocos de água",
|
||||
"advancement.create.hose_pulley": "Vazamento industrial",
|
||||
"advancement.create.hose_pulley.desc": "desça uma polia de mangueira e assista esta drenar ou encher qualquer corpo de fluido.",
|
||||
"advancement.create.infinite_water": "Drenando o oceano",
|
||||
"advancement.create.infinite_water.desc": "Bombeie de um corpo de água grande o bastante para ser considerado infinito.",
|
||||
"advancement.create.infinite_lava": "Drenando o nucleo do planeta",
|
||||
"advancement.create.infinite_lava.desc": "Bombeie de um corpo de lava grande o bastante para ser considerado infinito.",
|
||||
"advancement.create.infinite_chocolate": "Afogando em imaginação",
|
||||
"advancement.create.infinite_chocolate.desc": "Bombeie de um corpo de chocolate grande o bastante para ser considerado infinito.",
|
||||
"advancement.create.crafter": "Montagem automatica",
|
||||
"advancement.create.crafter.desc": "Coloque e energize alguns fabricadores mecânicos.",
|
||||
"advancement.create.clockwork_bearing": "Hora da engenhoca",
|
||||
"advancement.create.clockwork_bearing.desc": "Ative uma estrutura conectada a um rolamento de rêlogio.",
|
||||
"advancement.create.nixie_tube": "Placas estilosas",
|
||||
"advancement.create.nixie_tube.desc": "Obtenha e coloque um par de tubos nixie.",
|
||||
"advancement.create.chocolate_bucket": "Um mundo de imaginação",
|
||||
"advancement.create.chocolate_bucket.desc": "Obtenha um balde de chocolate derretido",
|
||||
"advancement.create.honey_drain": "Apicultura autônoma",
|
||||
"advancement.create.honey_drain.desc": "Use canos para sugar o mel de colmeias ou colmeias artificiais",
|
||||
"advancement.create.hose_pulley_lava": "Extraindo o manto",
|
||||
"advancement.create.hose_pulley_lava.desc": "Bombeie de um corpo de lava grande o bastante para ser considerado infinito",
|
||||
"advancement.create.steam_engine_maxed": "Todo o vapor",
|
||||
"advancement.create.steam_engine_maxed.desc": "Opere uma caldeira na potencia maxima",
|
||||
"advancement.create.foods": "Dieta equilibrada",
|
||||
"advancement.create.foods.desc": "Crie bagas doces com chocolate, maçã com cobertura de mel e um rolinho doce; todas da mesma bica",
|
||||
"advancement.create.diving_suit_lava": "Nadando com os lavagantes",
|
||||
"advancement.create.diving_suit_lava.desc": "Tente mergulhar na lava com o seu equipamento de mergulho de cobre§7\n(Hidden Advancement)",
|
||||
"advancement.create.chained_drain": "Rolando",
|
||||
"advancement.create.chained_drain.desc": "Assista um item se mover através de uma fileira de drenos de item§7\n(Hidden Advancement)",
|
||||
"advancement.create.cross_streams": "Não cruze os fluxos!",
|
||||
"advancement.create.cross_streams.desc": "Assista dois fluidos se encontrarem na sua rede de canos§7\n(Hidden Advancement)",
|
||||
"advancement.create.pipe_organ": "Órgão de tubo",
|
||||
"advancement.create.pipe_organ.desc": "Conecte 12 apitos a vapor com afinação diferentes a um único tanque de fluidos§7\n(Hidden Advancement)",
|
||||
"advancement.create.brass": "Ligas de verdade",
|
||||
"advancement.create.brass.desc": "Use cobre esmagado e zinco esmagado para criar um pouco de latão.",
|
||||
"advancement.create.brass_casing": "a era do latão",
|
||||
"advancement.create.brass_casing.desc": "Use o recentemente obtido latão e um pouco de madeira para criar um revestimento mais avançado.",
|
||||
"advancement.create.rose_quartz": "Diamantes rosa",
|
||||
"advancement.create.rose_quartz.desc": "Pula alguns quartzos rosas",
|
||||
"advancement.create.deployer": "Cutuque, coloque e ataque",
|
||||
"advancement.create.deployer.desc": "coloque e energize um implantador, o reflexo perfeito de voce mesmo.",
|
||||
"advancement.create.speed_controller": "Engenheiros odiam ele!",
|
||||
"advancement.create.speed_controller.desc": "Coloque um Controlador de velocidade rotacional, o dispositivo ultimato para mudança de marcha.",
|
||||
"advancement.create.flywheel": "Coração da fabrica",
|
||||
"advancement.create.flywheel.desc": "Sucessivamente conecte um motor de fornalha a um volante de inércia.",
|
||||
"advancement.create.overstress_flywheel": "Altos niveis de stress",
|
||||
"advancement.create.overstress_flywheel.desc": "Emperre um motor de fornalha.",
|
||||
"advancement.create.deployer.desc": "coloque e energize um implantador, o reflexo perfeito de você mesmo.",
|
||||
"advancement.create.precision_mechanism": "Curiosidades complexas",
|
||||
"advancement.create.precision_mechanism.desc": "Monte um mecanismo de precisão.",
|
||||
"advancement.create.speed_controller": "Engenheiros odiam ele!",
|
||||
"advancement.create.speed_controller.desc": "Coloque um Controlador de velocidade rotacional, o dispositivo ultimato para mudança de marcha.",
|
||||
"advancement.create.mechanical_arm": "Mâos ocupadas!",
|
||||
"advancement.create.mechanical_arm.desc": "Fabrique um braço mecânico,selecione as entradas e saidas,Coloque e energize o; em seguida assista como elo faz todo o trabalho para você.",
|
||||
"advancement.create.musical_arm": "toque minha musica!",
|
||||
"advancement.create.musical_arm.desc": "Assista um braço mecânico operar seu toca-discos.",
|
||||
"advancement.create.arm_many_targets": "Organiza-tron",
|
||||
"advancement.create.arm_many_targets.desc": "Programe um braço mecânico com dez ou mais locais de saida.",
|
||||
"advancement.create.arm_blaze_burner": "Combuste-tron",
|
||||
"advancement.create.arm_blaze_burner.desc": "Instrua um braço mecânico para alimentar seu queimador de blaze.",
|
||||
"advancement.create.fist_bump": "Bate isso, mano!",
|
||||
"advancement.create.fist_bump.desc": "Faça dois implantadores baterem com o punho.",
|
||||
"advancement.create.mechanical_arm.desc": "Fabrique um braço mecânico,selecione as entradas e saídas,Coloque e energize o; em seguida assista como elo faz todo o trabalho para você.",
|
||||
"advancement.create.mechanical_crafter": "Fabricação automatica",
|
||||
"advancement.create.mechanical_crafter.desc": "Coloque e ative alguns fabricadores mecânicos and power some Mechanical Crafters",
|
||||
"advancement.create.crushing_wheel": "Par de gigantes",
|
||||
"advancement.create.crushing_wheel.desc": "Crie algumas rodas de moer para triturar alguns materiais eficientemente.",
|
||||
"advancement.create.blaze_cake": "Descarga de açúcar",
|
||||
"advancement.create.blaze_cake.desc": "Asse para o seu queimador de blaze um bolo especial.",
|
||||
"advancement.create.wand_of_symmetry": "Espelhos radiantes",
|
||||
"advancement.create.wand_of_symmetry.desc": "Fabrique uma varinha de simetria.",
|
||||
"advancement.create.extendo_grip": "Boioioing!",
|
||||
"advancement.create.extendo_grip.desc": "Apossar-se de uma extensão de pegador.",
|
||||
"advancement.create.haunted_bell": "Sentido sombrio",
|
||||
"advancement.create.haunted_bell.desc": "toque um sino assombrado",
|
||||
"advancement.create.clockwork_bearing": "Hora da engenhoca",
|
||||
"advancement.create.clockwork_bearing.desc": "Ative uma estrutura conectada a um rolamento de relógio.",
|
||||
"advancement.create.display_link": "Grandes dados",
|
||||
"advancement.create.display_link.desc": "Use uma conexão de placa de exibição para visualizar informações",
|
||||
"advancement.create.potato_cannon": "Fwoomp!",
|
||||
"advancement.create.potato_cannon.desc": "Derrote um inimigo com o seu canhão de batata.",
|
||||
"advancement.create.dual_extendo_grip": "A era ultimata do boing",
|
||||
"advancement.create.dual_extendo_grip.desc": "Empunhe duas extensões de pegador para ter alcance super humano.",
|
||||
"advancement.create.eob": "Fim do beta",
|
||||
"advancement.create.eob.desc": "Espere mais conteudo aqui no futuro. <3",
|
||||
"advancement.create.extendo_grip": "Boioioing!",
|
||||
"advancement.create.extendo_grip.desc": "Apossar-se de uma extensão de pegador.",
|
||||
"advancement.create.linked_controller": "Ativação remota",
|
||||
"advancement.create.linked_controller.desc": "Ative uma coneção de redstone usando um controle conectado",
|
||||
"advancement.create.arm_blaze_burner": "Combuste-tron",
|
||||
"advancement.create.arm_blaze_burner.desc": "Instrua um braço mecânico para alimentar seu queimador de blaze.",
|
||||
"advancement.create.crusher_maxed_0000": "Triturando",
|
||||
"advancement.create.crusher_maxed_0000.desc": "Opere um par de rodas de moer na velocidade maxima",
|
||||
"advancement.create.arm_many_targets": "Organiza-tron",
|
||||
"advancement.create.arm_many_targets.desc": "Programe um braço mecânico com dez ou mais locais de saída.",
|
||||
"advancement.create.potato_cannon_collide": "Fogos de artificios vegetais",
|
||||
"advancement.create.potato_cannon_collide.desc": "Colida diferentes tipos de projéteis do canhão de batata",
|
||||
"advancement.create.self_deploying": "Carrinho com auto-condução",
|
||||
"advancement.create.self_deploying.desc": "Crie uma engenhoca de carrinho de minas que coloque trilhos à frente de si mesmo",
|
||||
"advancement.create.fist_bump": "Bate isso, mano!",
|
||||
"advancement.create.fist_bump.desc": "Faça dois implantadores baterem com o punho.",
|
||||
"advancement.create.crafter_lazy_000": "Medidas desesperadas",
|
||||
"advancement.create.crafter_lazy_000.desc": "Drasticamente desacelere um fabricador mecânico para procrastinar numa verdadeira infraestrutura§7\n(Hidden Advancement)",
|
||||
"advancement.create.extendo_grip_dual": "Extensão completa",
|
||||
"advancement.create.extendo_grip_dual.desc": "Empunhe duas extensões de pegadores para ter alcance super-humano§7\n(Hidden Advancement)",
|
||||
"advancement.create.musical_arm": "toque minha musica!",
|
||||
"advancement.create.musical_arm.desc": "Assista um braço mecânico operar seu toca-discos.",
|
||||
"advancement.create.sturdy_sheet": "As rochas mais resistentes",
|
||||
"advancement.create.sturdy_sheet.desc": "Monte uma chapa resistente refinado obsidiana esmagada",
|
||||
"advancement.create.train_casing_00": "A era da logistica",
|
||||
"advancement.create.train_casing_00.desc": "Use chapas resistente para criar o revestimento para componentes ferroviários",
|
||||
"advancement.create.train": "Todos a bordo!",
|
||||
"advancement.create.train.desc": "Monte o seu primeiro trem",
|
||||
"advancement.create.conductor": "Condutor instrutor",
|
||||
"advancement.create.conductor.desc": "Instrua um maquinista com uma programação",
|
||||
"advancement.create.track_signal": "Controle de tráfego",
|
||||
"advancement.create.track_signal.desc": "Coloque um sinal de trem",
|
||||
"advancement.create.display_board_0": "Horarios dinâmicos",
|
||||
"advancement.create.display_board_0.desc": "Exiba a previsão de chegada de um trem na sua placa de exibição com a ajuda da conexão de placa de exibição",
|
||||
"advancement.create.track_0": "Uma nova medida",
|
||||
"advancement.create.track_0.desc": "Obtenha alguns trilhos de trem",
|
||||
"advancement.create.train_whistle": "Choo choo!",
|
||||
"advancement.create.train_whistle.desc": "Monte um apito a vapor no seu trem e ative ele enquanto dirige",
|
||||
"advancement.create.train_portal": "Transporte dimensional",
|
||||
"advancement.create.train_portal.desc": "Ande de trem através de um portal do Nether",
|
||||
"advancement.create.track_crafting_factory": "Fabrica de trilhos",
|
||||
"advancement.create.track_crafting_factory.desc": "Produza mais de 1000 trilhos de trem no mesmo fabricador mecânico",
|
||||
"advancement.create.long_bend": "A curva mais longa",
|
||||
"advancement.create.long_bend.desc": "Crie uma seção de trilho curvada que abrange mais de 30 blocos de comprimento",
|
||||
"advancement.create.long_train": "Esforços ambiciosos",
|
||||
"advancement.create.long_train.desc": "Crie um trem com pelo menos 6 vagões",
|
||||
"advancement.create.long_travel": "Viagem de campo",
|
||||
"advancement.create.long_travel.desc": "Deixe um assento de trem a mais de 5000 blocos de distância da onde você começou a viagem",
|
||||
"advancement.create.train_roadkill": "Atropelamento",
|
||||
"advancement.create.train_roadkill.desc": "Atropele um inimigo com o seu trem§7\n(Hidden Advancement)",
|
||||
"advancement.create.red_signal": "Motorista expert",
|
||||
"advancement.create.red_signal.desc": "Atravesse um sinal vermelho com o seu trem§7\n(Hidden Advancement)",
|
||||
"advancement.create.train_crash": "Serviço terrivel",
|
||||
"advancement.create.train_crash.desc": "Testemunhe uma batida de trem como um passageiro§7\n(Hidden Advancement)",
|
||||
"advancement.create.train_crash_backwards": "Ponto cego",
|
||||
"advancement.create.train_crash_backwards.desc": "Bata em outro trem enquanto dirige para trás§7\n(Hidden Advancement)",
|
||||
|
||||
|
||||
"_": "->------------------------] UI & Messages [------------------------<-",
|
||||
|
@ -802,6 +875,7 @@
|
|||
"death.attack.create.potato_cannon.item": "%1$s foi atirado por %2$s usando %3$s",
|
||||
"death.attack.create.cuckoo_clock_explosion": "%1$s foi explodido por relógio cuco adulterado",
|
||||
"death.attack.create.cuckoo_clock_explosion.player": "%1$s foi explodido por relógio cuco adulterado",
|
||||
"death.attack.create.run_over": "%1$s foi atropelado por %2$s",
|
||||
|
||||
"create.block.deployer.damage_source_name": "Implantador rebelde",
|
||||
"create.block.cart_assembler.invalid": "Coloque o seu montador de carrinho de minas num trilho",
|
||||
|
@ -810,7 +884,6 @@
|
|||
"create.menu.configure": "Configurar...",
|
||||
"create.menu.ponder_index": "Tabela do ponderamento",
|
||||
"create.menu.only_ingame": "Disponível no menu de pausa",
|
||||
"create.menu.project_page": "Página do projeto",
|
||||
"create.menu.report_bugs": "Informar um erro",
|
||||
"create.menu.support": "Suporte nós",
|
||||
|
||||
|
@ -823,14 +896,14 @@
|
|||
"create.recipe.fan_haunting": "Assombração em massa",
|
||||
"create.recipe.fan_haunting.fan": "Ventilador atrás do fogo das almas ",
|
||||
"create.recipe.fan_blasting": "Fundição em massa",
|
||||
"create.recipe.fan_blasting.fan": "entilador atrás de lava",
|
||||
"create.recipe.fan_blasting.fan": "ventilador atrás de lava",
|
||||
"create.recipe.pressing": "Prensando",
|
||||
"create.recipe.mixing": "Misturando",
|
||||
"create.recipe.deploying": "Implantando",
|
||||
"create.recipe.automatic_shapeless": "Fabricação sem forma automático",
|
||||
"create.recipe.automatic_brewing": "Produção de poções",
|
||||
"create.recipe.packing": "Compactando",
|
||||
"create.recipe.automatic_packing": "Compactamento automático",
|
||||
"create.recipe.automatic_packing": "Compactação automático",
|
||||
"create.recipe.sawing": "Serrando",
|
||||
"create.recipe.mechanical_crafting": "Fabricação mecânica",
|
||||
"create.recipe.automatic_shaped": "Fabricação com forma automática",
|
||||
|
@ -840,6 +913,8 @@
|
|||
"create.recipe.mystery_conversion": "Conversão misteriosa",
|
||||
"create.recipe.spout_filling": "Preenchimento com bica",
|
||||
"create.recipe.draining": "Drenação de item",
|
||||
"create.recipe.item_application": "Aplicação de item manual",
|
||||
"create.recipe.item_application.any_axe": "Qualquer machado",
|
||||
"create.recipe.sequenced_assembly": "Montagem sequenciada",
|
||||
"create.recipe.assembly.next": "Proximo: %1$s",
|
||||
"create.recipe.assembly.step": "Passo %1$s:",
|
||||
|
@ -863,15 +938,26 @@
|
|||
"create.generic.length": "Comprimento",
|
||||
"create.generic.speed": "Velocidade",
|
||||
"create.generic.delay": "Demorada",
|
||||
"create.generic.duration": "Duração",
|
||||
"create.generic.timeUnit": "Unidade de tempo",
|
||||
"create.generic.unit.ticks": "Ticks",
|
||||
"create.generic.unit.seconds": "Segundos",
|
||||
"create.generic.unit.minutes": "Minutos",
|
||||
"create.generic.daytime.hour": "Horas",
|
||||
"create.generic.daytime.minute": "Minuto",
|
||||
"create.generic.daytime.second": "Segundo",
|
||||
"create.generic.daytime.pm": "Da tarde",
|
||||
"create.generic.daytime.am": "Da manhã",
|
||||
"create.generic.unit.rpm": "RPM",
|
||||
"create.generic.unit.stress": "us",
|
||||
"create.generic.unit.degrees": "°",
|
||||
"create.generic.unit.millibuckets": "%1$smB",
|
||||
"create.generic.unit.buckets": "B",
|
||||
"create.generic.clockwise": "Sentido horário",
|
||||
"create.generic.counter_clockwise": "Sentido anti-horário",
|
||||
"create.generic.in_quotes": "\"%1$s\"",
|
||||
"create.generic.pitch": "Afinação: %1$s",
|
||||
"create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
|
||||
|
||||
"create.action.scroll": "Rolar",
|
||||
"create.action.confirm": "Confirmar",
|
||||
|
@ -963,8 +1049,6 @@
|
|||
"create.gui.stressometer.no_rotation": "Nenhuma rotação",
|
||||
"create.gui.contraptions.not_fast_enough": "Aparenta que esse %1$s não _está_ girando com _a velocidade_ _necessária_.",
|
||||
"create.gui.contraptions.network_overstressed": "Aparenta que essa engenhoca está _sobre estressada_. Adicione mais fontes ou _desacelere_ __ os componentes que tem um _impacto de_ _stress alto_.",
|
||||
"create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate",
|
||||
"create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space",
|
||||
"create.gui.stockpile_switch.title": "Dijuntor de armazenamento",
|
||||
"create.gui.stockpile_switch.invert_signal": "Inverter sinal",
|
||||
"create.gui.stockpile_switch.move_to_lower_at": "Mover para a faixa mais baixa %1$s%%",
|
||||
|
@ -1094,7 +1178,6 @@
|
|||
"create.schematicannon.status.schematicInvalid": "Esquema Inválido",
|
||||
"create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado",
|
||||
"create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado",
|
||||
|
||||
"create.materialChecklist": "Lista de materiais",
|
||||
"create.gui.filter.deny_list": "Lista de negação",
|
||||
"create.gui.filter.deny_list.description": "Itens passam se eles não encaixam em nenhum dos acima. Uma lista de negação vazia aceita tudo.",
|
||||
|
@ -1120,7 +1203,7 @@
|
|||
"create.item_attributes.damaged": "Está danificado",
|
||||
"create.item_attributes.damaged.inverted": "Não está danificado",
|
||||
"create.item_attributes.badly_damaged": "Está severamente danificado",
|
||||
"create.item_attributes.badly_damaged.inverted": "Não esta severamente danificado",
|
||||
"create.item_attributes.badly_damaged.inverted": "Não está severamente danificado",
|
||||
"create.item_attributes.not_stackable": "Não pode ser empilhado",
|
||||
"create.item_attributes.not_stackable.inverted": "Pode ser empilhado",
|
||||
"create.item_attributes.equipable": "Pode ser equipado",
|
||||
|
@ -1174,8 +1257,8 @@
|
|||
"create.item_attributes.astralsorcery_constellation.inverted": "Não esta sintonizado a %1$s",
|
||||
"create.item_attributes.astralsorcery_crystal": "Tem atributos de cristais %1$s",
|
||||
"create.item_attributes.astralsorcery_crystal.inverted": "Não tem atributos de cristais %1$s",
|
||||
"create.item_attributes.astralsorcery_perk_gem": " %1$s Tem um atributo de benefio",
|
||||
"create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s Não tem um atributo de benefio",
|
||||
"create.item_attributes.astralsorcery_perk_gem": " %1$s Tem um atributo de beneficio",
|
||||
"create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s Não tem um atributo de benefício",
|
||||
|
||||
"create.gui.attribute_filter.no_selected_attributes": "Nenhum atributo selecionado",
|
||||
"create.gui.attribute_filter.selected_attributes": "Atributos selecionados:",
|
||||
|
@ -1202,8 +1285,7 @@
|
|||
"create.tooltip.stressImpact.low": " Baixo",
|
||||
"create.tooltip.stressImpact.medium": " Moderado",
|
||||
"create.tooltip.stressImpact.high": " Alto",
|
||||
"create.tooltip.stressImpact.overstressed": ": Sobre estresse",
|
||||
"create.tooltip.capacityProvided": "Capacidade de stress cinético: %1$s",
|
||||
"create.tooltip.stressImpact.overstressed": ": Sobre estresse", "create.tooltip.capacityProvided": "Capacidade de stress cinético: %1$s",
|
||||
"create.tooltip.capacityProvided.low": " Pequeno",
|
||||
"create.tooltip.capacityProvided.medium": " Médio",
|
||||
"create.tooltip.capacityProvided.high": " Grande",
|
||||
|
@ -1269,14 +1351,11 @@
|
|||
"create.hint.hose_pulley.title": "Abastecimento sem fundo",
|
||||
"create.hint.hose_pulley": "O corpo de fluido selecionado é considerado infinito.",
|
||||
"create.hint.mechanical_arm_no_targets.title": "Sem alvos",
|
||||
"create.hint.mechanical_arm_no_targets": "Aparentemente esse _Braço_ _Mecânico_ não foi designado nenhum _alvo._ Selecione esteiras, depósitos, funis e outros blocos com o _botão direito do mouse_ enquanto _segurando_ o _Braço_ _Mecanico_ na sua _mão_.",
|
||||
"create.hint.mechanical_arm_no_targets": "Aparentemente esse _Braço_ _Mecânico_ não foi designado nenhum _alvo._ Selecione esteiras, depósitos, funis e outros blocos com o _botão direito do mouse_ enquanto _segurando_ o _Braço_ _Mecânico_ na sua _mão_.",
|
||||
"create.hint.empty_bearing.title": "Atualizar o rolamento",
|
||||
"create.hint.empty_bearing": " _clique com o botão direito_ o rolamento com a _mão_ _vazia_ para _conectar_ a estrutura que você construiu não frente disso.",
|
||||
"create.hint.empty_bearing": " clique com o botão direito_ o rolamento com a _mão_ _vazia_ para _conectar_ a estrutura que você construiu não frente disso.",
|
||||
"create.hint.full_deployer.title": "Implantador transbordando de itens",
|
||||
"create.hint.full_deployer": "Aparenta que esse _inplantador_ contém _itens_ em _excesso_ que precisam ser _extraídos._ Use um _funil,_ _funil de andesito/latão_ ou outros meios para extrair os itens excedentes.",
|
||||
|
||||
"create.gui.config.overlay1": "Oi :)",
|
||||
|
||||
"create.command.killTPSCommand": " killtps",
|
||||
"create.command.killTPSCommand.status.slowed_by.0": " [Create]: Server tick is currently slowed by %s ms :o",
|
||||
"create.command.killTPSCommand.status.slowed_by.1": " [Create]: Server tick is slowed by %s ms now >:)",
|
||||
|
@ -1284,7 +1363,6 @@
|
|||
"create.command.killTPSCommand.status.usage.0": " [Create]: use /killtps stop to bring back server tick to regular speed",
|
||||
"create.command.killTPSCommand.status.usage.1": " [Create]: use /killtps start <tickTime> to artificially slow down the server tick",
|
||||
"create.command.killTPSCommand.argument.tickTime": "tickTime",
|
||||
|
||||
"create.contraption.minecart_contraption_too_big": "Essa engenhoca de carrinho aparenta ser muita grande para pegar",
|
||||
"create.contraption.minecart_contraption_illegal_pickup": "Uma força mistica esta segurando esta engenhoca de carrinho",
|
||||
|
||||
|
@ -1293,40 +1371,50 @@
|
|||
|
||||
"create.subtitle.contraption_disassemble": "Engenhoca para",
|
||||
"create.subtitle.peculiar_bell_use": "Sino peculiar toca",
|
||||
"create.subtitle.mixing": "Sons de mistura",
|
||||
"create.subtitle.mechanical_press_activation_belt": "Bonks da prensa mecanica",
|
||||
"create.subtitle.fwoomp": "Fwoomps do canhão de batata",
|
||||
"create.subtitle.worldshaper_place": "Zaps do terraformador",
|
||||
"create.subtitle.sanding_long": "Sons de lixa",
|
||||
"create.subtitle.crushing_1": "Sons de trituração",
|
||||
"create.subtitle.depot_slide": "Item escorrega",
|
||||
"create.subtitle.whistle_train_manual": "Buzinas de trem",
|
||||
"create.subtitle.steam": "Sons de vapor",
|
||||
"create.subtitle.saw_activate_stone": "Serra mecânica ativa",
|
||||
"create.subtitle.blaze_munch": "Queimador de blazer mastiga",
|
||||
"create.subtitle.funnel_flap": "Abas do funil batendo",
|
||||
"create.subtitle.schematicannon_finish": "Ding do canhão de esquema",
|
||||
"create.subtitle.haunted_bell_use": "Sino assombrado toca",
|
||||
"create.subtitle.scroll_value": "click do scroll",
|
||||
"create.subtitle.crafter_craft": "Fabricador fábrica",
|
||||
"create.subtitle.controller_put": "Thumps do controle",
|
||||
"create.subtitle.cranking": "Manivela gira",
|
||||
"create.subtitle.wrench_remove": "Componente quebra",
|
||||
"create.subtitle.sanding_short": "Sons de lixa",
|
||||
"create.subtitle.train3": "Tremer abafado das rodas do trem",
|
||||
"create.subtitle.whistle": "Apito",
|
||||
"create.subtitle.cogs": "tremer da rodas dentadas",
|
||||
"create.subtitle.slime_added": "Slime sendo espremido",
|
||||
"create.subtitle.wrench_rotate": "Chave inglesa usada",
|
||||
"create.subtitle.potato_hit": "Impacto vegetal",
|
||||
"create.subtitle.saw_activate_wood": "Serra mecânica ativa",
|
||||
"create.subtitle.haunted_bell_convert": "Sino assombrado acorda",
|
||||
"create.subtitle.deny": "Boop de negação",
|
||||
"create.subtitle.controller_click": "Clicks do controle",
|
||||
"create.subtitle.whistle_train_low": "Apito baixo",
|
||||
"create.subtitle.schematicannon_launch_block": "Canhão de esquema atira",
|
||||
"create.subtitle.copper_armor_equip": "Tilintar dos equipamentos de mergulho",
|
||||
"create.subtitle.controller_take": "Atril esvaziado",
|
||||
"create.subtitle.mechanical_press_activation": "Clang da prensa mecânica",
|
||||
"create.subtitle.contraption_assemble": "Engenhoca move",
|
||||
"create.subtitle.crafter_click": "Clicks do fabricador",
|
||||
"create.subtitle.depot_plop": "Item pousa",
|
||||
"create.subtitle.confirm": "Ding afirmativo",
|
||||
"create.subtitle.mixing": "Sons de mistura",
|
||||
"create.subtitle.mechanical_press_activation_belt": "Bonks da prensa mecanica",
|
||||
"create.subtitle.fwoomp": "Fwoomps do canhão de batata",
|
||||
"create.subtitle.sanding_long": "Sons de lixa",
|
||||
"create.subtitle.crushing_1": "Sons de trituração",
|
||||
"create.subtitle.depot_slide": "Item escorrega",
|
||||
"create.subtitle.blaze_munch": "Queimador de blazer mastiga",
|
||||
"create.subtitle.funnel_flap": "Abas do funil batendo",
|
||||
"create.subtitle.haunted_bell_use": "Sino assombrado toca",
|
||||
"create.subtitle.scroll_value": "click do scroll",
|
||||
"create.subtitle.controller_put": "Thumps do controle",
|
||||
"create.subtitle.cranking": "Manivela gira",
|
||||
"create.subtitle.sanding_short": "Sons de lixa",
|
||||
"create.subtitle.wrench_rotate": "Chave inglesa usada",
|
||||
"create.subtitle.potato_hit": "Impacto vegetal",
|
||||
"create.subtitle.saw_activate_wood": "Serra mecânica ativa",
|
||||
"create.subtitle.whistle_high": "Apito alto",
|
||||
"create.subtitle.whistle_train_manual_low": "Buzinas de trem",
|
||||
"create.subtitle.whistle_train": "Apito",
|
||||
"create.subtitle.haunted_bell_convert": "Sino assombrado acorda",
|
||||
"create.subtitle.train": "Tremer das rodas do trem",
|
||||
"create.subtitle.deny": "Boop de negação",
|
||||
"create.subtitle.controller_click": "Clicks do controle",
|
||||
"create.subtitle.whistle_low": "Apito baixo",
|
||||
"create.subtitle.copper_armor_equip": "Tilintar dos equipamentos de mergulho",
|
||||
"create.subtitle.mechanical_press_activation": "Clang da prensa mecânica",
|
||||
"create.subtitle.contraption_assemble": "Engenhoca move",
|
||||
|
||||
|
||||
"_": "->------------------------] Item Descriptions [------------------------<-",
|
||||
|
@ -1339,7 +1427,12 @@
|
|||
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
|
||||
"item.create.example_item.tooltip.control1": "Quando Ctrl pressed",
|
||||
"item.create.example_item.tooltip.action1": "These controls are displayed.",
|
||||
|
||||
"block.create.wooden_bracket.tooltip": "Suporte de madeira",
|
||||
"block.create.wooden_bracket.tooltip.summary": "_Decore_ seus _eixos, rodas dentadas_ e _canos_com um pedaço aconchegante e de madeira de reforço.",
|
||||
|
||||
"block.create.metal_bracket.tooltip": "Suporte de ferro",
|
||||
"block.create.seat.tooltip": "Assento",
|
||||
"item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA",
|
||||
"item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
|
||||
"item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar",
|
||||
|
@ -1351,17 +1444,16 @@
|
|||
"item.create.wand_of_symmetry.tooltip.control3": "B-Direito enquanto Abaixado",
|
||||
"item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_",
|
||||
|
||||
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE",
|
||||
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores",
|
||||
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ÁRVORE",
|
||||
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de árvores",
|
||||
"item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas",
|
||||
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
|
||||
|
||||
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Árvores independentemente das suas Regras de espaço",
|
||||
|
||||
"item.create.empty_schematic.tooltip": "ESQUEMA VAZIO",
|
||||
"item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_",
|
||||
|
||||
"item.create.schematic.tooltip": "ESQUEMA",
|
||||
"item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
|
||||
"item.create.schematic.tooltip.summary": "Contém uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
|
||||
"item.create.schematic.tooltip.condition1": "Quando Em mãos",
|
||||
"item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela",
|
||||
"item.create.schematic.tooltip.control1": "B-Direito enquanto Abaixado",
|
||||
|
@ -1382,30 +1474,25 @@
|
|||
|
||||
"block.create.schematicannon.tooltip": "Canhão de esquema",
|
||||
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
|
||||
|
||||
"block.create.schematic_table.tooltip": "MESA DE ESQUEMATIZAR",
|
||||
"block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_",
|
||||
"block.create.schematic_table.tooltip.condition1": "Quando recebe um Esquema Vazio",
|
||||
"block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas",
|
||||
|
||||
|
||||
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
|
||||
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
|
||||
|
||||
|
||||
"block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO",
|
||||
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
|
||||
"block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
|
||||
"block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_",
|
||||
|
||||
|
||||
"block.create.creative_crate.tooltip": "Caixa Criativa",
|
||||
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canho~es de Esquema próximos",
|
||||
|
||||
|
||||
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canhões de Esquema próximos",
|
||||
|
||||
"_": "->------------------------] Ponder Content [------------------------<-",
|
||||
|
||||
"_": "Thank you for translating Create!"
|
||||
|
||||
}
|
||||
|
||||
|
|
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Add table
Reference in a new issue