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Seventh part of the translation
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{
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"_": "Missing Localizations: 1330",
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"_": "Missing Localizations: 1768",
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"_": "->------------------------] Éléments de jeu [------------------------<-",
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@ -2762,55 +2762,55 @@
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"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
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"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
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"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
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"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
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"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
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"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
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"create.ponder.rope_pulley_attachment.header" : "Déplacement de poulies dans le cadre d'un engin",
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"create.ponder.rope_pulley_attachment.text_1" : "Lorsque des poulies sont elles-mêmes déplacées par un engin...",
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"create.ponder.rope_pulley_attachment.text_2" : "...sa structure attachée sera traînée avec elle",
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"create.ponder.rope_pulley_attachment.text_3" : "Attention, les poulies ne sont mobiles qu'à l'arrêt",
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"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
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"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
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"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
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"create.ponder.rope_pulley_modes.header": "Modes de mouvement de la poulie à câble",
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"create.ponder.rope_pulley_modes.text_1": "Chaque fois que les poulies cessent de bouger, la structure déplacée redevient un bloc",
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"create.ponder.rope_pulley_modes.text_2": "Il peut être configuré pour ne jamais revenir à des blocs solides, ou seulement à l'endroit où il a commencé",
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"create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps",
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"create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal",
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"create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards",
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"create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...",
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"create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others",
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"create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp",
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"create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench",
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"create.ponder.rose_quartz_lamp.header": "Lampes en quartz rose",
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"create.ponder.rose_quartz_lamp.text_1": "Les lampes de Quartz Rose s'activent sur un signal de Redstone",
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"create.ponder.rose_quartz_lamp.text_2": "Elles continueront à émettre de la redstone par la suite",
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"create.ponder.rose_quartz_lamp.text_3": "Lorsque plusieurs lampes sont disposées en groupe...",
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"create.ponder.rose_quartz_lamp.text_4": "...l'activation d'une lampe concentrera le signal sur elle, désactivant toutes les autres",
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"create.ponder.rose_quartz_lamp.text_5": "Sortie des comparateurs basée sur la distance à une lampe alimentée",
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"create.ponder.rose_quartz_lamp.text_6": "Les lampes peuvent également être basculées manuellement à l'aide d'une clé à molette",
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"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
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"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
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"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
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"create.ponder.rotation_speed_controller.header": "Utilisation du contrôleur de vitesse de rotation",
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"create.ponder.rotation_speed_controller.text_1": "Rot. Speed Controllers relayent la rotation de leur axe à une grande roue dentée au-dessus d'eux",
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"create.ponder.rotation_speed_controller.text_2": "En utilisant l'entrée de défilement sur son côté, la vitesse transportée peut être configurée",
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"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
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"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
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"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
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"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
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"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
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"create.ponder.sail.header": "Assembler des moulins à vent en utilisant des voiles",
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"create.ponder.sail.text_1": "Les voiles sont des blocs pratiques pour créer des moulins à vent",
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"create.ponder.sail.text_2": "Elles s'attacheront aux blocs et les unes aux autres sans avoir besoin de Super Glue ou de Chassis Blocks",
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"create.ponder.sail.text_3": "Clic droit avec de la teinture pour les peindre",
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"create.ponder.sail.text_4": "Clic droit avec les cisailles pour les retransformer en châssis",
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"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
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"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
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"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
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"create.ponder.sail_frame.header": "Assemblage de moulins à vent à l'aide de cadres de voile",
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"create.ponder.sail_frame.text_1": "Les Sail Frames sont des blocs pratiques pour créer des moulins à vent",
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"create.ponder.sail_frame.text_2": "Ils s'attacheront aux blocs et entre eux sans avoir besoin de Super Glue ou de blocs de châssis",
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"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
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"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
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"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
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"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
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"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
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"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
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"create.ponder.sequenced_gearshift.header": "Contrôle de la vitesse de rotation à l'aide de changements de vitesse séquencés",
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"create.ponder.sequenced_gearshift.text_1": "Seq. Gearshifts relaient la rotation en suivant une liste d'instructions minutées",
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"create.ponder.sequenced_gearshift.text_2": "Cliquez dessus avec le bouton droit de la souris pour ouvrir l'interface utilisateur de configuration",
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"create.ponder.sequenced_gearshift.text_3": "A la réception d'un signal Redstone, il commencera à exécuter sa séquence configurée",
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"create.ponder.sequenced_gearshift.text_4": "Une fois terminé, il attend le prochain signal Redstone et recommence",
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"create.ponder.sequenced_gearshift.text_5": "Un comparateur de redstone peut être utilisé pour lire la progression actuelle",
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"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
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"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
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"create.ponder.shaft.header": "Relayer la force de rotation en utilisant des arbres",
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"create.ponder.shaft.text_1": "Les arbres relaient la rotation en ligne droite",
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"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
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"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
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"create.ponder.shaft_casing.header": "Encasing Shafts",
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"create.ponder.shaft_casing.text_1": "Les caissons en laiton ou en andésite peuvent être utilisés pour décorer les arbres",
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"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
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"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
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"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
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"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
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"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
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"create.ponder.smart_chute.header": "Filtrage des éléments à l'aide de chutes intelligentes",
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"create.ponder.smart_chute.text_1": "Les Smart Chutes sont des chutes verticales avec un contrôle supplémentaire",
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"create.ponder.smart_chute.text_2": "Les éléments de la fente de filtrage précisent ce qu'ils peuvent exactement extraire et transférer",
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"create.ponder.smart_chute.text_3": "Utilisez la molette de la souris pour spécifier la taille de la pile extraite",
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"create.ponder.smart_chute.text_4": "La puissance de la Redstone empêchera les Smart Chutes d'agir",
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"create.ponder.smart_pipe.header": "Contrôle de l'écoulement des fluides à l'aide de Smart Pipes",
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"create.ponder.smart_pipe.text_1": "Les tuyaux intelligents peuvent aider à contrôler les flux par type de fluide",
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