Commit Graph

2533 Commits

Author SHA1 Message Date
simibubi
61279a4c22 Merge branch 'mc1.16/dyeable_nixies' into mc1.16/dev 2021-07-06 18:36:15 +02:00
simibubi
905b140a2f Dyeable Nixies, Part II
- Ponder doc
- Fixed a few colours
- Fixed text wipe on colour change
- Fixed pick block
- Nixie Tubes can now be picked up using the Wrench
2021-07-06 18:35:41 +02:00
simibubi
6eb54267f3 Bell Voxelshapes 2021-07-06 17:03:31 +02:00
Daniel Amberson
62cb04f44d Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/dev 2021-07-06 09:23:42 -05:00
Daniel Amberson
e078c7a2a2 polished bell assets: part 2
- this includes tweaks for the haunted bell model!
- general tweaks to both peculiar and haunted bells, by both me and kryppers
- the bell base is now wood instead of brass! and is now less bulky
2021-07-06 09:23:32 -05:00
simibubi
8f234b7fa8 Dyeable Nixies, Part I 2021-07-06 15:04:22 +02:00
simibubi
66086f6675 Facing down
- Ensured players really want to place a water wheel vertically
2021-07-06 13:25:25 +02:00
simibubi
e3d497e527
Merge pull request #1900 from LordGrimmauld/horizontal-water-wheels-V2
Horizontal water wheels v2
2021-07-06 12:58:26 +02:00
simibubi
0ec9a681b6 Post-PR datagen 2021-07-06 12:57:05 +02:00
sqcode06
6eae75df71
Updates to ru_ru.json by sqcode06 (#1897) 2021-07-06 12:54:29 +02:00
Hanqnero
21f756baeb
Updates to ru_ru.json by Hanqnero (#1701) 2021-07-06 12:46:43 +02:00
CKenJa
593396a3d2
Updates to ja_jp.json by CKenJa (#1901) 2021-07-06 12:45:22 +02:00
simibubi
83d9b5d518 Post-PR datagen 2021-07-06 12:43:50 +02:00
CKenJa
e7788c42f5
Updates to ja_jp.json by CKenJa (#1883) 2021-07-06 12:37:53 +02:00
red1854th
fe3e735cfe
Updates to ko_kr.json by red1854th (#1742) 2021-07-06 12:35:27 +02:00
AeolianOwl
e5e633c87e
Compressed panoramas (#1896) 2021-07-06 11:36:25 +02:00
b13ba431fb This change does not have to be here 2021-07-06 10:40:10 +02:00
b2e3fe6fd1 get horizontal water wheels ready for 1.16 2021-07-06 10:25:00 +02:00
LordGrimmauld
95f4656d40
Merge pull request #1620 from LordGrimmauld/DynamicTreesCompat
Dynamic trees compat
2021-07-06 10:09:34 +02:00
f4d73118b1 merge more of the new stuff 2021-07-06 10:05:26 +02:00
simibubi
5becf40b60
Merge pull request #1895 from kotakotik22/mc1.16/dev
changes to make it easier for addons
2021-07-06 02:58:00 +02:00
simibubi
b87e707b49 Bell Voxelshapes 2021-07-06 01:16:44 +02:00
simibubi
0b40a57227 Instant Spook
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
2021-07-06 00:54:24 +02:00
kotakotik22
e4e53f8c1b Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-07-05 18:35:32 +02:00
kotakotik22
159f96ca57 Processing recipe generation addon utilities 2021-07-05 18:30:23 +02:00
reidbhuntley
8abdbb68f2 Lectern controller keepalive fix 2021-07-05 12:08:43 -04:00
reidbhuntley
4801c6f73b Revert "Top-up"
This reverts commit 1a273753
2021-07-05 11:32:57 -04:00
kotakotik22
b0d4376730 Make shape builder public 2021-07-05 16:22:55 +02:00
Jozufozu
d4a4e245bd Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
2021-07-04 23:54:34 -07:00
Jozufozu
92bf76761e Assembling cogs
- Cogwheels and Large Cogwheels can now be created via sequenced assembly
   - Higher return at lower cost
   - Might want to nerf?
 - Add placement helper for Deployers on belts/depots/etc.
 - Multiple SequencedAssemblyRecipes can now start with the same item
2021-07-04 23:50:52 -07:00
reidbhuntley
e561ac8e73 Immersive pumpkin chuckin'
- Block items shot by the Potato Cannon now spawn a FallingBlock entity when they hit the side of a block
2021-07-04 23:34:04 -04:00
reidbhuntley
1a273753eb Top-up
- Copper Backtank now recharges the durability of pneumatic tools in the wearer's inventory rather than being used as a separate durability source
- Potato Cannon and Extendo Grip now become inactive instead of breaking when running out of durability
2021-07-04 21:56:18 -04:00
reidbhuntley
202f81aa7c The Polishing
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
2021-07-04 14:23:34 -04:00
vemerion
6e0a758d1f Change to use Forge milk
This commit removes Create's fluid milk, and changes things to instead
use the milk fluid already provided by Forge. This makes the mod more
compatible with other mods. I also added an event subscriber to the
MissingMappings event in the AllFluids class, to convert already
existing Create milk to Forge milk so that players don't lose any stored
milk.

Note: I did not update language files and remove textures to reflect the
fact that Create's milk to longer existsMissingMappings, so right now
there are some unused resources that can be cleaned up.
2021-07-04 20:09:43 +02:00
Daniel Amberson
abd6e97801 polished bell assets: part 1
the currently named "peculiar bell" has been tweaked, and the stands for the bell have been completely remodeled

the cursed bell has not been touched, waiting on an animated texture from kryppers before proceeding
2021-07-04 12:15:29 -05:00
simibubi
5179aad4fe Tweaks
- Added config control for ambient sounds
- Spilled milk off a pipe end now clears effects on entities
- Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
- Air currents can now pass through Campfires vertically
- Fixed perpendicular movement actors not activating consistently
2021-07-04 16:30:46 +02:00
simibubi
d458b50c29 Traverse compat
- Added cutting recipes to process Fir Logs from traverse
- Adjusted other log cutting recipes to match vanilla's
2021-07-04 15:11:13 +02:00
Jozsef
da5aefe588 Steady hands
- Linked controller animates smoothly when you activate it
2021-07-04 00:56:57 -07:00
Jozsef
de339819d5 Wrench-stone
- Wrenches can pick up redstone components
 - This behavior is controlled by the block tag #create:wrench_pickup
2021-07-04 00:42:10 -07:00
simibubi
8fd4664ed8 Ploughing bubbles
- Fixed Mechanical Plough breaking segments of a bubble column
2021-07-03 16:38:51 +02:00
simibubi
1b5f9e7944 Picking up Controller Rails
- Controller Rails can now be picked up using a Wrench
2021-07-03 16:30:37 +02:00
simibubi
b2ff3a465f Advancing via Potato
- Added an advancement for the potato cannon
- Fixed the clockwork advancement
- Fixed the press advancement not firing when used with depot
2021-07-03 16:09:07 +02:00
simibubi
8a598a699b Ender Chutes are real
- Fixed chutes directly between two inventories transferring items instantly
- Fixed jittering visuals of the clientside chute item near containers
- Rail blocks can now be picked up with a wrench
2021-07-03 15:37:07 +02:00
PepperBell
7264d838a0 Remove another unnecessary override
- Remove shouldCloseOnEsc override from AbstractSimiContainerScreen
2021-07-03 01:15:34 -07:00
PepperCode1
215262bbe5
Merge pull request #1873 from macbrayne/patch-1
Fix #1872 by removing a unnecessary override
2021-07-03 01:10:58 -07:00
PepperBell
b5c0684dd6 Rendering refactors
- Fix fluid rendering in JEI scenes
- Add more separate options to SuperByteBuffer
- Fix copper backtank diffuse when worn
- Fix enchantment glint on custom rendered items; Closes #1846
2021-07-03 01:03:37 -07:00
simibubi
ccbb57f518 Tiny padding tweak 2021-07-02 13:06:28 +02:00
zelophed
8550b07011 confirm again
- fix confirmation screen not rendering its stencil elements corectly
- add a title with the current modId to config base screen
2021-07-02 12:56:58 +02:00
simibubi
c6fa055d9b The one in orange
- Blueprint overlay now renders a '1' for single missing items
- Dough can now be created in the mixer without the need of buckets
- JEI no longer shows all available machines as catalysts for sequenced assembly recipes
2021-07-02 12:52:52 +02:00
simibubi
b5ff93cff0 You saw nothing
- Tweaked item processing behaviour of mechanical saws
- Fixed placement assist not playing placement sounds
- Saws now yield more planks
- Saws can no longer process stacks of items, unless configured to
- Removed unused sounds
- Soul particles now disappear early if their location gets lit
- Stationary cursed bell range is doubled
- Mechanical Arms now require clockwork components to craft
- Extendo-grips now require clockwork components to craft
- Mechanical Arms now take significantly less stress units to power
- Added recipe for the potato cannon
- Bells no longer require ghast tears
2021-06-30 16:55:24 +02:00