Commit Graph

666 Commits

Author SHA1 Message Date
Zelophed
bec13b8e7d Assisted Placement, Part IV-b 2021-02-16 22:50:11 +01:00
c6f82bff5e Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-16 20:29:40 +01:00
simibubi
fd99acc00a Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c Ponder
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
Franco Paladini
e4fe371d4c
Add Spanish language (es_es) (unfinished) 2021-02-16 13:59:05 -03:00
JozsefA
15302495f5 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
# Conflicts:
#	src/main/java/com/simibubi/create/AllEntityTypes.java
#	src/main/java/com/simibubi/create/AllSpriteShifts.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
#	src/main/java/com/simibubi/create/foundation/command/AllCommands.java
#	src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
Zelophed
b9d1a586c1 Assisted Placement, Part IV
- added 👻-blocks as a placement preview
2021-02-16 00:48:13 +01:00
JozsefA
1e95fe4c7b avoid floating point accuracy errors at high coordinate values.
refactor contraption model translation to be a method in AbstractContraptionEntity.
 - this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
JozsefA
11616a0b16 avoid 'glGet's at all costs 2021-02-13 16:26:34 -08:00
JozsefA
485a0d2f95 hotswapping is more sane now. 2021-02-12 17:30:21 -08:00
JozsefA
67408e0dff better vertex attributes.
all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
Zelophed
82e922032a Merge branch 'mc1.15/feedback2' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/BearingContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/ClockworkContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyContraption.java
2021-02-11 20:07:38 +01:00
Zelophed
b4c881a6c8 Player Feedback, Part II 2021-02-11 17:47:55 +01:00
muffinbarde
5f6c94939c
Update de_de.json 2021-02-11 17:21:05 +01:00
JozsefA
e93562569b world fog works, fluid fog still doesn't.
better dimension changes.
2021-02-09 21:18:05 -08:00
CKenJa
a8b1fe5f90 Localize Fixes 2021-02-10 13:07:41 +09:00
simibubi
e178cab4a8 Multiple scenes per doc 2021-02-10 03:13:33 +01:00
JozsefA
0cb9094913 non experimental contraption rendering is back.
schematic rendering is fixed.
both of these are kinda ugly hacks, and there is definitely some rewriting necessary for when it's time to be more opengl compatible.

maybe fix belt lighting, again.
remove old belt assets.
2021-02-09 16:14:44 -08:00
simibubi
6836bd97f4 First Steps 2021-02-09 22:34:14 +01:00
JozsefA
ee9962b27b fix some new rendering issues that popped up after the revert
proper? optifine shader handling. could use more testing
2021-02-07 22:11:29 -08:00
Chexet48
05e62ced51
Update it_it.json 2021-02-07 22:51:43 +01:00
Nick Smit
44a3313c12 Added the 'Paused' instruction for sequenced gearshift, which waits for another redstone pulse to continue. 2021-02-06 21:07:24 +01:00
Chexet48
83df83d4be
Update it_it.json
Added Gantry Pinion and Gantry Shaft, missing in unlocalized entries
2021-02-06 19:09:29 +01:00
Odin
577c0e4912
Update fr_fr.json
666 Unlocalized
2021-02-06 17:34:37 +01:00
JozsefA
5ba4477ada restore old tile rendering from 3336778052 2021-02-06 02:26:56 -08:00
3d2edc492b Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-05 21:36:10 +01:00
simibubi
ff96e80d81 ru_ru.json
- Integrated changes to russian localization made by #819 on correct branch to the correct file
2021-02-05 20:31:49 +01:00
simibubi
b3ee203701 fr_fr.json
- Reorganize localization file
2021-02-05 20:11:52 +01:00
simibubi
4a357bb729
Merge pull request #1027 from dindin-glitch/patch-2
Translated a bunch of random things
2021-02-05 20:05:42 +01:00
simibubi
16e871feba it_it.json
- Move lang file to correct location
2021-02-05 20:02:39 +01:00
simibubi
df6b92cf19
Merge pull request #985 from dunois2737/mc1.15/dev
Create zh_tw.json
2021-02-05 19:52:19 +01:00
simibubi
58d2171f02
Merge pull request #896 from LWHK/mc1.15/dev
[Localization]update CHS translation
2021-02-05 19:45:47 +01:00
simibubi
f0843f3180
Merge pull request #849 from Merlo17/mc1.15/dev
Updated zapper recipes to use tags
2021-02-05 19:30:03 +01:00
simibubi
a5f5204019 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-05 19:14:26 +01:00
simibubi
edf654cd4a ja_jp.json
- Integrate changes to japanese localization from #879 in the correct file
2021-02-05 19:14:06 +01:00
simibubi
e42925a365
Merge pull request #758 from Bobisnotap/mc1.15/dev
- Adjusted compat recipe for 'atmospheric'
2021-02-05 19:01:57 +01:00
Odin
ef3d4df944
Translated a bunch of random things 2021-02-05 18:59:58 +01:00
simibubi
2a035a7636
Merge pull request #749 from Chubzik1/patch-1
Small fix for an incorrectly translated line
2021-02-05 18:51:15 +01:00
simibubi
5f2f02dab0
Merge pull request #743 from garyyo/mc1.15/dev
Added missing ae2 compatibility recipe.
2021-02-05 18:50:14 +01:00
simibubi
078d86de66 en_mx.json
- Integrate es_mx.json from #655 on correct branch and path; with unlocalized entries removed
2021-02-05 18:42:08 +01:00
simibubi
d24851157e Integrate recent changes to de_de.json
- Transfer changes made to the template file in #647, #648, #523 to actual lang file
2021-02-05 18:11:18 +01:00
simibubi
66b83c1250 Update Localization Readme.txt 2021-02-05 17:48:41 +01:00
simibubi
72ec08ddfa Asset attack
- Fixed floor-mounted cogbrackets not having a particle texture
- Redesigned clutch, gearshift, seq. gearshift and speed controller with up-to-date palettes
2021-02-04 23:46:59 +01:00
simibubi
374f3c9547 Climb or Convey
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
2021-02-04 21:02:30 +01:00
dunois2737
490c53006f
Add files via upload 2021-02-04 21:41:48 +09:00
JozsefA
8c0e983f36 An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
JozsefA
b766658415 probably fix all issues with ghost instances
instanced tiles on contraptions now self light properly
2021-02-02 13:11:22 -08:00
JozsefA
16b8e1175e contraptions self light but man it is slow
optimization in PlacementSimulationWorld.getBlockState
2021-01-30 15:00:26 -08:00
TUsama
3ad62d2455 change some details 2021-01-30 12:24:16 +08:00
JozsefA
751fc7192d fix rotating stuff on contraptions 2021-01-28 23:59:58 -08:00
JozsefA
e690f2b8ac okay you can use it now
fixed a lighting bug (with a hack, again)
everything now uses the new api
(kinetic components on contraptions are slightly broken)
2021-01-27 14:03:18 -08:00
JozsefA
67d59540cf THIS IS NOT READY FOR USE
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
TUsama
a03daa1aed sync to latest version 2021-01-25 13:04:02 +08:00
TUsama
0f3c8fe699 update CHS translation
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
2021-01-25 12:40:52 +08:00
JozsefA
55ea7e3e55 cart contraptions are lit 2021-01-23 21:02:11 -08:00
Jozsef
4cbea0f9c9 intel graphics now like the shaders 2021-01-23 15:32:17 -08:00
simibubi
d35bdab51a The return of dyed belts
- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
2021-01-23 23:00:27 +01:00
JozsefA
83cb735e62 actors render correctly 2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d fast actor rendering but it's not correct yet 2021-01-22 18:00:14 -08:00
fbb1c6b221 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
2021-01-22 20:56:46 +01:00
simibubi
525fc03278 Demise of the hopper funnel
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
Matteo Merler
7a1817d54d
Update purpur_scope.json 2021-01-22 13:37:30 +01:00
Matteo Merler
bb2d2bbdd9
Update gold_scope.json 2021-01-22 13:37:02 +01:00
Matteo Merler
c75b2e95e7
Update gold_retriever.json 2021-01-22 13:36:42 +01:00
Matteo Merler
6d6ad4f6a4
Update gold_body.json 2021-01-22 13:36:24 +01:00
Matteo Merler
6ab935b85b
Update gold_amplifier.json 2021-01-22 13:36:04 +01:00
Matteo Merler
82fc4637d2
Update gold_accelerator.json 2021-01-22 13:35:41 +01:00
JozsefA
11f9c7459c prepare for fast actor rendering 2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c suddenly and magically, contraption rendering is 100% accurate 2021-01-21 12:26:55 -08:00
28cd9a1fe1 Druidcraft woodcutter compatibility 2021-01-20 22:36:04 +01:00
JozsefA
22a90c8e5d on our way to super fancy contraption lighting 2021-01-17 22:18:31 -08:00
Bobert
32d240f91d Uhh, didn't know it would do that 😅
Un-removed RYS compat, apperently that breaks things
2021-01-16 13:10:08 -07:00
Bobert
1622d71929 The Nerf
Nerfs Arid Sand splashing, shouldn't hurt pogression anymore.
Removes RYS recipes, that mod is being rebuilt and reworked, I will submit new recipes when the new version is released for 1.16
2021-01-16 13:00:58 -07:00
JozsefA
37e64e4c1d fix vertex attribute data types
blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
Chubz
645d28ac31
Small fix for an incorrectly translated line
Everyone makes mistakes, right?
2021-01-15 21:24:33 +04:00
garyantonyo
eaf131c57f I think this was left in here by mistake. 2021-01-15 01:06:41 -05:00
garyantonyo
b86941a519 Added missing ae2 compatibility recipe. 2021-01-15 00:38:47 -05:00
JozsefA
0bc6b11c5b be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 16:34:45 +01:00
JozsefA
e5b61891fc update forge and setup mixins 2021-01-12 21:58:40 -08:00
JozsefA
0ec312340f rainbow debugging and almost correct tints for contraptions 2021-01-12 01:56:30 -08:00
Chubz
b1ac81611c
Update and fixes for ru_ru.json
Updated translation to match latest Create version, with some fixes and improvements for the existing lines
2021-01-11 20:43:13 +04:00
JozsefA
379ff9302b rotating stuff renders too now 2021-01-11 01:04:18 -08:00
JozsefA
a56d08b78e a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
876ddde660 correct contraption lighting 2021-01-09 16:34:22 -08:00
JozsefA
7443ac5031 start fixing structure tint 2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543 solve lighting 2021-01-07 18:31:46 -08:00
JozsefA
7beeec5e00 maybe lighting is done
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
91069163f8 clean shader code 2021-01-05 14:50:36 -08:00
JozsefA
c9feda18d6 add missing texture 2021-01-05 13:40:04 -08:00
JozsefA
566a370e3b smooth belts 2021-01-05 13:29:45 -08:00
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
3cdbf47cb9 Adjusted Tooltips 2021-01-04 02:49:47 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
simibubi
2699201661
Merge pull request #593 from Snownee/mc1.15/dev
Bug fixes
2020-12-27 13:25:54 +01:00
simibubi
27e12e6568
Merge pull request #525 from qkrehf2/patch-1
Update ko_kr.json
2020-12-27 13:24:24 +01:00
TUsama
111b63a3c7 0.3 CHS translation
Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com>
Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com>
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com>
2020-12-25 22:41:51 +08:00
qkrehf2
388b3d9076
Nevermine the past fix. This is the right one 2020-12-25 18:11:54 +09:00
qkrehf2
bc74108933
Fixed Typo Ko_Kr
I was busy for holidays,, so now I can fix translation
2020-12-25 18:03:02 +09:00
Snownee
e554c5a3ff Solution to #571 2020-12-25 16:06:32 +08:00
0fe8a24041 Controlling the Assembler 2020-12-21 13:03:16 +01:00
qkrehf2
eafd1e9169
Deleted duplicated words 2020-12-20 01:22:33 +09:00
qkrehf2
efe01af06b
Fixed syntax error + { 2020-12-20 00:39:03 +09:00
simibubi
e2437d1a5c Bug Fixes
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
qkrehf2
d4196df040
Translation Final
yay 0.3 updates
2020-12-19 12:24:24 +09:00
qkrehf2
5dedaebc2e
Update ko_kr.json
yummy translation
2020-12-18 23:53:01 +09:00
simibubi
6c6760ef17 More content, who dis?
- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
qkrehf2
b47ff875a3
Update ko_kr.json 2020-12-18 12:44:13 +09:00
Daniel Amberson
493cad13d0 i am Indecisive
yea
* brass block got a texture that isn't garbage
* added a prototype brass block that might get used later
2020-12-17 15:32:52 -06:00
qkrehf2
814c13a8cd
Update ko_kr.json
advancement translation
2020-12-16 15:21:59 +09:00
simibubi
1840b40e2e Advancing toward the day
- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
qkrehf2
144005059c
Moreee Updates for KR 2020-12-14 17:27:31 +09:00
simibubi
d68d702b3a Fun with Recipes
- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00
Snownee
a845a70885 Material checklist I18n 2020-12-13 19:56:49 +08:00
qkrehf2
6bdaa3d3e8
Update ko_kr.json 2020-12-12 23:46:16 +09:00
simibubi
2744cabf14 How to 0.3
- Updated and Finished up remaining item/block tooltips
- Encased belts are now called encased chain drives for easier distinction
2020-12-11 19:36:13 +01:00
simibubi
17ba73dedf Thermal compat
- Apparently this mod is still a thing
2020-12-11 13:02:04 +01:00
simibubi
f4961e5ede The polish continues
- Fixed water bottles able to be gather by clicking honey or chocolate fluids
- Fixed deployer not parting with its excess items
- Added hint message for backed up deployers
- Fixed basin spoutputs appearing on blocked faces
2020-12-09 18:45:47 +01:00
qkrehf2
d9a6e23719
Updating for better translation
12/09
2020-12-09 15:37:36 +09:00
qkrehf2
7fb89c36fa
Update ko_kr.json 2020-12-05 13:33:42 +09:00
qkrehf2
b846695730
Update ko_kr.json 2020-12-05 12:54:58 +09:00
simibubi
3301f8ff01 Honey, I'm blue!
- Evade fluid tinting issues with optifine
2020-12-04 23:31:12 +01:00
simibubi
9e4b92babf Other options are available
- Added a handful of crushed ore compatibility (+spicy datagen)
- Lapis sheets are now tagged
2020-12-04 18:10:07 +01:00
simibubi
2a56bb76be Casing case closed, Part II
- Encasing fluid pipes now locks their configuration
- Encased fluid pipes now join textures with adjacent casing blocks
- Fixed windowed pipe not allowing to be encased
- Fixed wrapped models not passing down model data in multi layered situations
2020-12-03 23:49:12 +01:00
simibubi
16705c5cb5 A flock of fluids
- Added Fluids for chocolate, honey, milk and tea
2020-12-03 20:41:55 +01:00
simibubi
e3bef624a0 Casing case closed
- Encased shafts and gearboxes can now join textures with respective casing blocks
- Added back encased shaft items for creative mode
- Fixed encased shafts able to be created with casing and cogs
2020-12-02 21:49:57 +01:00
Daniel Amberson
da5ae87bec contrast? in my copper???
it's more likely than you think!
2020-11-30 10:53:12 -06:00
simibubi
ccae111ec8 Reversing the reversed
- Controller rails can now control furnace minecarts
- Controller rails now snap to adjacent rails with the correct facing
- Controller rails no longer get reversed when transitioning to or from a slope in certain orientations
- Controller rails are now craftable
- Fun refactors
- Updated texture
- Recipe adjustments
2020-11-30 15:23:37 +01:00
Zelophed
a760ff8a79 Tinted Love
- apply redstone's block coloring to the controller rail
- add a little more polish to the piston pole placement helper

- textures at create:block/controller_rail_on and _off are currently unused, _analog is used for item only i think
2020-11-30 12:29:50 +01:00
0231b32866 Someone get those damn mine carts under control!! 2020-11-28 21:12:31 +01:00
Kryppers
4d564464c5 Cu Later!
Updated copper oxidisation.
2020-11-27 22:39:06 +00:00
Daniel Amberson
b24648b431 i foRGOT ONE
A
2020-11-27 10:48:38 -06:00
simibubi
e7a22c96e9 Funnels for everybody
- Fixed flapfunnels not taking secondary items off depots
- Funnels can now sit horizontally on saws and drains
- Added a recipe from natural to regular scoria
2020-11-27 17:19:11 +01:00
simibubi
bbe0914b2f SU to confuse you
- Reworked some of the tooltips presented by kinetic components
2020-11-27 13:31:55 +01:00
simibubi
b2e74463e3 All your basin are output to us
- Added useful goggle information to chutes
- (0.3.0) Chutes can no longer carry a fan-like air stream
- Fixed chutes overwriting contained items when picking them up from below
- Basins can now push outputs to any open inventory
- Basin output can now be controlled using a wrench
2020-11-27 01:37:22 +01:00
simibubi
0b24523b8c Get to the copper!
- Some asset rewiring
2020-11-26 00:17:49 +01:00
Daniel Amberson
73e7df4227 "but the copper doesn't look minecraft-y enough!!"
yeah??

here you go, shush
2020-11-25 16:13:45 -06:00
simibubi
8ff98dc3fb Fluid Delivery
- Fluid Tanks and Creative Fluid Tanks now form a combined fluid inventory on contraptions
- Added the Portable Fluid Interface
- Fixed tanks placed with nbt not clamping their contained fluids
- Item Storage information on Contraptions no longer get sent to the client
- Combined fluid storage synchronizes to the client and applies new contents to the corresponding mounted TE renderers
- Fixed motion of dripping potion particles from fluid pipe flow indication
- Portable Storage interfaces now interrupt their connection when receiving redstone power
2020-11-25 18:54:59 +01:00
8dff92e0bf Added chest minecart contraption item and wrenching of chest minecart contraptions 2020-11-17 14:35:07 +01:00
7bd339e655 Fix typo and messed up key 2020-11-17 14:13:53 +01:00
simibubi
e4fa2de11e PR dusting
- Some lang fixes/adjustments
- runData
2020-11-14 22:53:15 +01:00
simibubi
209f26f448
Merge pull request #507 from kohlth/mc1.15/dev
Tweak P.S.I tool tip for clarification
2020-11-14 22:35:57 +01:00
simibubi
95c07b28be
Merge pull request #506 from Creators-of-Create/Noobulus-tooltip-patch-1
Fixed some tooltips
2020-11-14 22:14:37 +01:00
simibubi
9a7596286d JEI Integration: Spout and Drain 2020-11-13 20:56:39 +01:00
simibubi
103c1a7441 Lifeless Flames
- Empty blaziers can now be lit using flint and steel
- Blaze burners now have ambient sounds and sounds played when fed items
2020-11-12 12:58:26 +01:00
kohlth
8b4736c609
PSU minor tooltip tweak for clarification
Made it clearer you insert/extract from the stationary interface
2020-11-11 22:04:40 -06:00
simibubi
675af419ce Fixing user errors
- Added hints when looking at
-    Mechanical arms with no targets
-    Funnels attempted to be used like 0.2 transposers
-    Bearings that require an update to attach to their blocks
- Added some additional feedback when players apply filters
- Spouts now place two blocks above a depot/belt when used
- Basins can no longer be placed directly under a press or mixer
- Fixed prismarine recipe cycles from various mod interactions
2020-11-11 23:59:40 +01:00
simibubi
287db27ef0 The Funnel doesn't end here
- Updated wrench model (Kryppers)
- Funnels on depots and perpendicular to belts use a new model
- Funnels at the end of belts
    - no longer have a directional constraint
    - can now be extended/retracted manually
    - now hold items back at the block boundary
- Extracting Funnels on top of belts can now specify an amount no their filter, taking x items off a nearby stack when possible
- Fixed some issues with belt/funnel interaction
- Items reaching the end of a belt will still be regularly checked by perpendicular funnels in the space
- Contraptions now render blocks in appropriate render layers
- Straight diagonal Chutes now create an intersection when a funnel is directly above them
- Attempted a safety fix to bracket removal from shafts and cogs
- Fixed windmill structures not stalling when their attached network is overstressed
2020-11-11 19:00:31 +01:00