Commit Graph

145 Commits

Author SHA1 Message Date
simibubi
0a1be94cbb Funnel Fantasy VII
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
zelophed
da09112e3c Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-22 03:20:54 +01:00
simibubi
e3915792b1 Back to Directional
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
zelophed
46daa3f699 composting, but fancy
- add the composter as a mechanical arm interaction point
2021-02-21 18:12:19 +01:00
5b65a5d78b better fan stream advancement trigger 2021-02-19 16:39:01 +01:00
simibubi
d59fea1079 Bloat.
- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
JozsefA
15302495f5 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
# Conflicts:
#	src/main/java/com/simibubi/create/AllEntityTypes.java
#	src/main/java/com/simibubi/create/AllSpriteShifts.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
#	src/main/java/com/simibubi/create/foundation/command/AllCommands.java
#	src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
JozsefA
0ad6db4bf7 cache KTEs' renderBoundingBox 2021-02-12 23:06:41 -08:00
JozsefA
31a1fd71ce everything is somewhere else 2021-02-11 23:36:05 -08:00
JozsefA
cfff806df4 some micro optimizations.
cache hot getters.
reduce number of calls to getBeltFacing() in BeltRenderer.
preserve floating point accuracy over (insanely) long play times.
rotate some normals and light some quads.
2021-02-08 21:17:25 -08:00
JozsefA
ee9962b27b fix some new rendering issues that popped up after the revert
proper? optifine shader handling. could use more testing
2021-02-07 22:11:29 -08:00
JozsefA
3e6ef34993 restore arm rendering 2021-02-06 14:39:58 -08:00
simibubi
6981848f8a Clean-up
- Fixed smart chutes not filtering properly
- Fixed chutes not treating smart chutes like chutes
- Removed code leftovers
- Removed datagen cache from gitignore
2021-02-06 22:41:20 +01:00
simibubi
bed5a1d03a
Merge pull request #965 from Snownee/mc1.15/security-patches
Security patches
2021-02-06 17:20:58 +01:00
JozsefA
5ba4477ada restore old tile rendering from 3336778052 2021-02-06 02:26:56 -08:00
JozsefA
8c0e983f36 An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
Snownee
fc459732fc Fix chute item dupe (#939) 2021-02-01 16:46:36 +08:00
Snownee
c5447d5b9c Add NBTProcessors to enable detailed control to tile data.
Add safe check when contraption blocks adding back to world
2021-01-31 14:56:46 +08:00
JozsefA
e690f2b8ac okay you can use it now
fixed a lighting bug (with a hack, again)
everything now uses the new api
(kinetic components on contraptions are slightly broken)
2021-01-27 14:03:18 -08:00
JozsefA
67d59540cf THIS IS NOT READY FOR USE
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
Snownee
92a1395b14 Fix spectator can interact with blocks 2021-01-26 15:26:01 +08:00
JozsefA
93353b61d6 smarter light volumes
start the process of creating sane gl abstractions
stabilized contraption bounds now fit tightly with them
fix global tile entity issues
2021-01-25 01:17:55 -08:00
simibubi
525fc03278 Demise of the hopper funnel
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
0bc6b11c5b be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
JozsefA
03205c277b move render package up one level 2021-01-13 12:15:48 -08:00
JozsefA
a56d08b78e a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
0b3615b50e time for some organization pt I 2021-01-07 14:57:10 -08:00
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
simibubi
cdf292295a Why are we still here, Part III
- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
simibubi
d5ac8cb3b9 Why are we still here, Part II
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d Why are we still here
- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
simibubi
ebf980b33c Itetraitor
- Fixed crash for schematics containing TE's that have no custom renderer attached
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
2020-12-21 16:05:32 +01:00
ae399e9c11 Hopefully fix splitter basin duping #557
Some more thorough testing is needed here to see whether it is actually fixed. I can't reproduce it anymore at least.
2020-12-20 21:48:27 +01:00
simibubi
2a57de3205 Bug Fixes
- Fixed basin not triggering a recipe check when output fluids are emptied
- Fluid behaviour safety on render thread
- Wrenchable Depots
2020-12-19 18:05:37 +01:00
simibubi
fa6bac2bfc Locally sourced arms
- Mechanical arms now serialize target positions in relative coordinates
2020-12-16 11:16:46 +01:00
simibubi
f8b3a77f26 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-12-15 21:16:21 +01:00
simibubi
1840b40e2e Advancing toward the day
- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
tterrag
4c26627b73 Fix blaze burner consuming buckets, arm no longer inserts lava buckets 2020-12-13 15:04:55 -05:00
Snownee
48d66c7e55 Slightly improve redstone link performance 2020-12-13 08:19:28 +08:00
Snownee
77e9a75877 Use cached directions 2020-12-10 09:36:59 +08:00
simibubi
bf869010f0 Minecart Purgatory
- Further attempts at improving the coupling physics
- Fixed reversed couplings losing their physics entry point
- Fixed "angel block" placement through super glue
2020-11-29 23:01:18 +01:00
simibubi
a49aad24c2 Filter redundancy
- Brass tunnels now distribute across matching filtered outputs exclusively before sending items to unfiltered sides
- Less chute logic on render thread pls
2020-11-27 18:26:17 +01:00
simibubi
e7a22c96e9 Funnels for everybody
- Fixed flapfunnels not taking secondary items off depots
- Funnels can now sit horizontally on saws and drains
- Added a recipe from natural to regular scoria
2020-11-27 17:19:11 +01:00
simibubi
b2e74463e3 All your basin are output to us
- Added useful goggle information to chutes
- (0.3.0) Chutes can no longer carry a fan-like air stream
- Fixed chutes overwriting contained items when picking them up from below
- Basins can now push outputs to any open inventory
- Basin output can now be controlled using a wrench
2020-11-27 01:37:22 +01:00
Zelophed
c5163f0953 Pole Vault
- add placement helper for piston extension poles
- add piston pole length to goggle overlay
- fix mechanical pistons being a little too generous with pole alignment
- allow ProperDirectionalBlocks to be rotated with the wrench
2020-11-22 14:27:50 +01:00
simibubi
d383965618
Merge pull request #503 from Snownee/mc1.15/snownee
Bug fixes
2020-11-14 22:10:16 +01:00
simibubi
103c1a7441 Lifeless Flames
- Empty blaziers can now be lit using flint and steel
- Blaze burners now have ambient sounds and sounds played when fed items
2020-11-12 12:58:26 +01:00