Commit graph

1398 commits

Author SHA1 Message Date
simibubi
478d891a04 Cut and Paste
- Trains no longer disappear when a new train is created
- Trains now crash into other trains
- Fixed navigation complaining when schedule starts at current station
- Fixed contraption interaction not iterating all potential colliders
- Hovering tooltip for derailed trains
- Trains can now be relocated using a wrench
2022-02-04 05:15:53 +01:00
simibubi
c3e1e9df3f Graph hopping, Part II
- added "/create dumpRailways" command
- trains now react to changes of the graph beneath them
- trains now notify owner of unexpected issues
- filtered navigation wildcard works now
- navigation now smarter I guess
- navigation cancelled when track path gets disconnected
- stations and trains no longer disassociate when graph is edited
- schedule no longer skips entry when navigation gets interrupted
- trains can now be in a "de-railed" state
2022-02-03 02:51:14 +01:00
simibubi
c6278dbd24 Graph hopping, Part I
- Cannot send train off while still in assembly mode
- Missing shafts in bogey render
- Moving to Lang keys
- Fix diagonal bends using weird constraints
- Cannot assemble tracks and stations on contraptions
- Track placement now helpful with 45° slope tracks
- Stations on Diagonal tracks can now be navigated to
- Stations no longer crash when target track missing
- Reduced Trackpropagator network traffic
- Stations now migrate to newly created trackgraphs/edges when network changes
- Stations now distribute properly to trackgraph segments that got split apart
- Client thread no longer creates stations
2022-02-02 01:21:28 +01:00
simibubi
576d00d3a0 Choowo what's this?
- It trains
2022-02-01 01:14:21 +01:00
simibubi
30a026ab0c Patch D
- Safety check for schematicannon entities
- Some tagging
2022-01-25 18:58:37 +01:00
Jozufozu
746d9867db Client only flywheel
- Mark off everything using PartialModel or ContraptionLighter as client-only
 - Likely needs more testing
2022-01-24 13:41:34 -08:00
simibubi
65e6c24c32 Maintenance Day
- Bump forge
- Mechanical Harvester no longer crashes the game on newer forge versions
- Fixed Cocoa Beans being harvested too early
- Fixed incompatibility with Abnormals' custom tree types
- Fixed incompatibility with Serene Seasons
- Fixed incompatibility with Terralith
- Added a couple of Raw Ore compatibility recipes
2022-01-24 16:40:30 +01:00
Jozufozu
6fd1e2cc63 Shader sanity branch cleanup
- Disable FlwContraption rendering while using batching engine
 - Bump flywheel build/version
2022-01-17 18:46:44 -08:00
Jozufozu
d3bbeb5a7a Reorganize and simplify
- Remove AllMaterialSpecs#flwInit
2022-01-17 16:42:24 -08:00
Jozufozu
88d8d24663 Separate vertex and fragment shaders and templates 2022-01-17 16:42:24 -08:00
Jozufozu
9f64ae4e9a Almost sane shaders
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
 - Templates don't need generics
 - Remove ExtensibleGlProgram
2022-01-17 16:42:24 -08:00
Jozufozu
2856594cc8 Pass RenderLayer into contraption structure context 2022-01-17 16:42:23 -08:00
Jozufozu
2b6348855a Shader sanity
- Keeping up with Flywheel changes
2022-01-17 16:42:23 -08:00
Jozufozu
33d0f8c352 Fix crash rendering contraption with batching engine 2022-01-17 16:27:00 -08:00
Jozufozu
6a189458ac Fix visual artifacts and gl log spam with contraptions and batching engine 2022-01-13 13:35:15 -08:00
PepperCode1
d0a660c0ae Virtual rendering fixes
- Fix blocks in schematic renders being too dark
- Fix shafts and cogs fired from a schematicannon not rendering
2022-01-11 20:15:33 -08:00
Jozufozu
541e5bd6ae Fix crash extending belts 2022-01-11 13:43:04 -08:00
PepperCode1
a666f24ee0 Souls and flames
- Fix lit soul blaze burner providing smoking instead of haunting
- Fix horses displaying soul particles even when not being haunted
- Add hauntable item attribute
- Re-add right clicking lit blaze burner with shovel to extinguish it
- Move most fan type functionality to abstract methods in the enum
constant
- Rework FurnaceEngineModifiers
2022-01-09 14:00:55 -08:00
simibubi
04c76bb6f0 The meaning of null
- Fixed Client-side TileEntities ignoring data packets with empty compound tags
- Fixed Stickers not visually updating when powered
- Fixed Cocoa pods colliding with piston/pulley/gantry harvesters
- Fixed Bulk Smoking using Haunting particles
- Unified particle emission locations between depot and belt fan processing
- Updated Haunting recipes
2022-01-09 20:06:04 +01:00
simibubi
4aa44f1a3a Misc Patches
- Fixed Brass funnels with configured amounts inserting partial stacks when target inventory is almost full #2589
- Fixed toolbox not marking a chunk for saving when contents change #2574
- Fixed Contraptions no longer sending disassembly packets and thus dropping players through blocks #2538
2022-01-09 15:42:01 +01:00
simibubi
236b4004fc Glurability
- Fixed Super Glue not showing a correct damage bar
2022-01-09 02:39:24 +01:00
simibubi
6dceee2478 Adjustments 2022-01-08 15:34:03 +01:00
simibubi
8a99a08d7c Merge branch 'mc1.18/dev' into pr/2503 2022-01-08 14:33:33 +01:00
simibubi
96c5480dee
Merge pull request #2499 from git-async/mc1.18/dev
- Fixed Stockpile Switch prioritizing item inventories over fluid inventories
2022-01-08 13:52:59 +01:00
simibubi
b75c844adb
Merge pull request #2529 from mrh0/furnaceEngineChanges
- Addons are now able to register non-furnace blocks as valid sources of a furnace engines' power
2022-01-08 13:45:14 +01:00
Jozufozu
e6914b1a6f Fix crash rendering biome-tinted blocks on contraptions
- Biome colors now line up with the world
2022-01-07 14:22:31 -08:00
Jozufozu
0ff67382ee Fix visual artifacts with contraptions while using opfine.
- Fix darkening of tile entities while using shaders

I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:05:29 -08:00
Jozufozu
2cdbdfa218 Towards client-only flywheel
- Fix nullpointer with belt lighter
 - Remove references to GridAlignedBB and ImmutableBox in Contraption
2022-01-05 11:12:26 -08:00
Jozufozu
5910ad5a03 Move Belt LightListener to inner class 2022-01-04 14:22:58 -08:00
Jozufozu
5f81b31fe4 More Instancers 2022-01-04 14:11:11 -08:00
PepperCode1
c8ba7b88cc Update to Flywheel 0.5.1 2022-01-03 23:52:36 -08:00
PepperCode1
cf3dac6ad0 Prevent loading connected textures on server
- Wrap ConnectedTextureBehaviour and AllSpriteShifts instances in
Suppliers where necessary
- Use client connection's instead of level's RecipeManager when finding
recipes for JEI
- Add missing override annotations in SymmetryEffectPacket
- Organize imports
2022-01-03 15:23:42 -08:00
MRH0
67d2d12c9b Update FurnaceEngineModifiers.java 2021-12-31 17:32:14 +01:00
MRH0
2f35b76f1a Update FurnaceEngineModifiers.java 2021-12-31 16:34:48 +01:00
MRH0
6107b939a5 cleanup 2021-12-31 16:29:22 +01:00
MRH0
8145014847 Disconnecting the Furnace Engine from AbstractFurnaceBlock
Adds the abillity to register any block as a power source to the furnace engine. This will allow for more flexability and remove the need to implement AbstractFurnaceBlock and AbstractFurnaceBlockEntity.
2021-12-31 03:17:56 +01:00
Aeiou
345b83ee90 Improve comment clarity on height-related methods in ContraptionWorld and WrappedWorld 2021-12-30 15:32:55 -05:00
Aeiou
a12708b336 big brain fix c: 2021-12-30 13:51:48 -05:00
simibubi
3deb23303d Moss, Paper, Scissors
- Dripstone and Lush Caves can now replace exposed create stone types with their own generated blocks
2021-12-28 13:48:30 +01:00
simibubi
8e4dcb958d Stonehedge
- Fixed Harvesters hard-colliding with leaves when used with pistons, pulleys or a gantry carriage
- Fixed kinetic tiles not marking chunks for saving when speed or stress changes
- Dedicated Servers no longer create a resourcepack folder
2021-12-28 13:04:22 +01:00
Jozufozu
ffeecfdce0 Go through GlVertexArray
- VAO state is now handled by GlVertexArray objects
 - IndexedModel no longer inherits from VBOModel
 - BufferedModel doesn't need #clearState
 - Likely fixes crash on intel drivers
2021-12-27 19:16:06 -08:00
Jozufozu
150158d7be Merge branch 'The-Vowels/mc1.18/dev' into mc1.18/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
#	src/main/java/com/simibubi/create/foundation/utility/worldWrappers/PlacementSimulationWorld.java
#	src/main/java/com/simibubi/create/foundation/utility/worldWrappers/chunk/WrappedChunk.java
2021-12-26 15:43:55 -08:00
Jozufozu
d98a07736c No more diffuse divide
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
 - Simplify ModelTransformer
 - Model doesn't need #configure
 - Bump Flywheel build
2021-12-25 15:56:15 -08:00
Aeiou
658f5125e0 Merge remote-tracking branch 'upstream/mc1.18/dev' into mc1.18/dev
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/utility/worldWrappers/PlacementSimulationWorld.java
2021-12-24 21:41:27 -05:00
Jozufozu
0a4311b51e Contraptions and engines
- Sort of get the batching engine working for contraptions but this feels wrong
 - TaskEngine gets passed in methods
 - Better naming for TaskEngines
 - Do BufferSource ourselves
 - Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:53 -08:00
git-async
2d095995e4
Fix Stockpile Switch prioritizing item inventories 2021-12-23 17:38:02 -05:00
lcy0x1
edd5bafee4 add soul smoking and some simple recipe 2021-12-23 15:37:03 -05:00
Jozufozu
3cb84a5db5 Merge branch 'mc1.18/flwbatching' into mc1.18/dev 2021-12-22 22:06:07 -08:00
Jozufozu
748c25b3ec Better config/backend to account for multiple engines
- Rename probably too many things
 - Needs to be tested with Optifine
2021-12-22 22:00:27 -08:00
reidbhuntley
5d435e1da7 Merge remote-tracking branch 'origin/mc1.17/dev' into mc1.18/dev 2021-12-22 22:19:17 -05:00