- Fixed Smart observers not activated by funnels when facing up or down
- Added the entity type tag `#create:ignore_seat`
- Added a config option to prevent hostile mobs from getting picked up by seats
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed incorrect reflection access in track placement overlay
- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Added dummy lang entries for mangrove windows for crowdin sync
- Fixed Elevator Contraptions misaligning with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed a typo in Smart Observer ponder scene
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
- Move all client mixins to separate package
- Prefix all mixin injector callback methods and added fields
- Remove unnecessary code from EntityContraptionInteractionMixin
- Remove EnchantmentMixin and use IForgeItem#canApplyAtEnchantingTable
instead
- Do not sync fire immune tag to client
- Bump network version to 3
- Remove 0.5.0j from Github issue template
- Fixed filters with an unset (*) extraction amount not migrating correctly from 0.5 worlds
- Move more recent version of palettes reference to `assets\create\reference`
commit a162e18c9c4d91c4020e86cf718d59d3a33b2817
Merge: 374848f97beb61708a
Author: simibubi <31564874+simibubi@users.noreply.github.com>
Date: Fri May 12 13:40:58 2023 +0200
Merge branch 'mc1.18/dev' into mc1.18/computercraft
commit 374848f978
Author: simibubi <31564874+simibubi@users.noreply.github.com>
Date: Fri May 12 13:22:29 2023 +0200
Compilation dependency toggle
commit b2cd60b619
Merge: 8e1e4e8bdee3a079ba
Author: simibubi <31564874+simibubi@users.noreply.github.com>
Date: Wed May 10 14:37:32 2023 +0200
Merge pull request #4650 from ChristianLW/mc1.18/computercraft
Small tweaks to the wiki pages for ComputerCraft integration
commit ee3a079bac
Author: Christian L.W <bebeu@bebeu.dk>
Date: Thu Apr 13 00:55:20 2023 +0200
Small tweaks to the wiki pages
commit 8e1e4e8bd3
Author: caelwarner <caelawarner@gmail.com>
Date: Mon Mar 13 18:31:56 2023 -0700
Added computer to display source ponder tag
- Added advanced computer to display source ponder tag
- Added missing lang entry for computer display source
commit 952941e5fc
Author: caelwarner <caelawarner@gmail.com>
Date: Mon Mar 13 16:31:16 2023 -0700
Added documentation for train station peripherals and train schedules
- Added in depth documentation for working with train stations and train schedules in Lua
- Fixed small formatting issues in Lua-Rotation-Speed-Controller.md and Lua-Sequenced-Gearshift.md
commit 7f3ca1cfa0
Author: caelwarner <caelawarner@gmail.com>
Date: Mon Mar 13 16:29:05 2023 -0700
Added isTrainEnroute to station peripheral API
- isTrainEnroute checks if a train is currently navigating to the station
- Reworded null station exception to "station is not connected to a track"
- Refactored StationPeripheral#inAssemblyMode to StationPeripheral#isInAssemblyMode
- Added a check to StationPeripheral#disassemble to make sure the station isn't in assembly mode
commit fac1ebcd3f
Author: caelwarner <caelawarner@gmail.com>
Date: Sat Mar 11 16:12:58 2023 -0800
Added documentation for most peripherals
- Lua documentation has been added for all peripherals except the train station (not looking forward to writing that one)
- This documentation will be added to the GitHub wiki pages
commit 3e21996984
Author: caelwarner <caelawarner@gmail.com>
Date: Sat Mar 11 15:54:36 2023 -0800
Updated DisplayLinkPeripheral#write to move cursor to the end of the text
- This change was made to be more inline with ComputerCraft's builtin display API
commit 7141c10025
Author: caelwarner <caelawarner@gmail.com>
Date: Sat Mar 11 11:45:43 2023 -0800
Added isTrainImminent and hasSchedule to train station API
- Added isTrainImminent to check if a train is incoming to the station and hasSchedule to check if the currently present train has a schedule
- Added StationPeripheral#getTrainOrThrow to consolidate repetitive null checks
commit 909484ed5b
Author: caelwarner <caelawarner@gmail.com>
Date: Sat Mar 11 11:15:58 2023 -0800
Added getSchedule to train station lua API
- Added getSchedule which serializes the currently present train's schedule into a lua table
- Refactored StationPeripheral#setSchedule to use a more generic method of serializing NBT tags to lua tables
- Moved schedule entry special data from root tag to "Data"
- Added StringHelper#camelCaseToSnakeCase
- Added variety of put methods to CreateLuaTable
commit 31ad3aa671
Author: caelwarner <caelawarner@gmail.com>
Date: Wed Mar 8 18:22:23 2023 -0800
Extended train station peripheral API
- Train station peripherals can now assemble and disassemble trains, check if the station is in assembly mode, set the assembly mode of the station, get and change the station name, check if a train is present at the station and get and change the currently present train name.
- Refactored StationEditPacket. Moved most of the logic that was previously in StationEditPacket to StationTileEntity. This allows us to call this logic without having to send a packet.
- Made Train#owner nullable. This is needed so that computers can assemble trains. All Train#owner is currently used for is to display the train status to the correct play.
commit 574cd93a89
Author: caelwarner <caelawarner@gmail.com>
Date: Wed Nov 30 00:37:47 2022 -0800
Serialize hasAttachedComputer in ComputerBehaviour
- This eliminates some edge cases were peripherals don't realize they're being controlled by a computer on a world save and load
commit 94e3ed44ad
Author: caelwarner <caelawarner@gmail.com>
Date: Wed Oct 26 16:57:12 2022 -0700
Added ComputerScreen
- ComputerScreen shows that tile entity currently has computers attached and therefore cannot be controlled manually
commit 9afdcaded7
Author: caelwarner <caelawarner@gmail.com>
Date: Thu Oct 20 10:18:37 2022 -0700
Refactored PeripheralBase to SyncedPeripheral
commit 7d47fdcd06
Author: caelwarner <caelawarner@gmail.com>
Date: Wed Oct 19 22:45:47 2022 -0700
Made LuaFunction's final
commit 56a1210fff
Author: caelwarner <caelawarner@gmail.com>
Date: Wed Oct 19 22:39:38 2022 -0700
Created ComputerBehaviour behaviour
- ComputerBehaviour replaces ComputerControllable and SyncedComputerControllable
commit 19d283b923
Author: caelwarner <caelawarner@gmail.com>
Date: Wed Oct 19 16:05:48 2022 -0700
Moved all peripheral classes to computercraft.peripherals package
commit ab18034b98
Author: caelwarner <caelawarner@gmail.com>
Date: Wed Oct 19 15:58:56 2022 -0700
Added Train Station as peripheral
- Train station can set a new auto-schedule for the train currently at the station
- Added CreateLuaTable to add helper functions for working with lua tables
- Added StringHelper util class to convert snake case to camel case
commit 1091f3227c
Author: caelwarner <caelawarner@gmail.com>
Date: Thu Oct 6 21:11:24 2022 -0700
Changed Display Link Peripheral API
- Changed the Display Link Peripheral API to be more in line with the Monitor API
- Added write, setCursorPos, getCursorPos, getSize, isColor, isColour, clearLine
- Removed void writeLine, setLine, writeLines, setLines
commit 18bfb216b1
Author: caelwarner <caelawarner@gmail.com>
Date: Thu Oct 6 02:50:41 2022 -0700
Changed method of checking if a computer attached
- After talking with SquidDev from CC: Tweaked I've changed to monitoring IPeripheral#attach and IPeripheral#detach for changes in the number of computers connected to the network, then updating the client using AttachedComputerPacket
- This works with wired full modems, wired cabled modems and directly connected computers
- Added SyncedPeripheralBase and SyncedComputerControllable for TE's and peripherals that want to be aware of attached computers
commit 96dc4db6dc
Author: caelwarner <caelawarner@gmail.com>
Date: Tue Oct 4 21:11:38 2022 -0700
Sequenced Gearshift screen "greys out" when being controlled by a computer
- This is to stop players from trying to using both the builtin sequencing and a computer to control the Sequenced Gearshift at the same time, leading to undefined behaviour
- The "greyed out" screen should have a message added explaining why it's greyed out.
- Added ComputerControllable#isComputerControlled to check if a tile entity is connected to a modem
commit 9a80781401
Author: caelwarner <caelawarner@gmail.com>
Date: Tue Oct 4 19:36:08 2022 -0700
Added PeripheralBase
commit d404f07319
Author: caelwarner <caelawarner@gmail.com>
Date: Mon Oct 3 20:46:16 2022 -0700
Added invalidateCaps
- Changed setRemoved to invalidateCaps. I don't know why I wasn't just using invalidateCaps from the beginning
commit 654476d9f3
Author: caelwarner <caelawarner@gmail.com>
Date: Mon Oct 3 20:05:25 2022 -0700
Added Rotation Speed Controller and Sequenced Gearshift as peripherals
- Rotation Speed Controller can get and set targetSpeed
- Sequenced Gearshift can rotate by a certain angle and move a certain distance
commit 1420406ab7
Author: caelwarner <caelawarner@gmail.com>
Date: Mon Oct 3 16:38:12 2022 -0700
Added Speedometer and Stressometer as peripherals
- Speedometer can get current speed
- Stressometer can get current stress level as well as network stress capacity
- Made GaugeTileEntity abstract
commit 47b8619d07
Author: caelwarner <caelawarner@gmail.com>
Date: Mon Oct 3 16:17:05 2022 -0700
Refactored peripheralHandler to peripheral
- peripheralHandler was the wrong name. It's just a peripheral.
- Changed peripheral type from "cdl" to "Create_DisplayLink"
- Added equals function to DisplayLinkPeripheral
commit 6591c2d46e
Author: caelwarner <caelawarner@gmail.com>
Date: Mon Oct 3 14:29:04 2022 -0700
ComputerCraft integration for Display Links
- CC computers can now control display links through a variety of functions
- Added ComputerControllable interface to define a tile entity as controllable by CC computers
- Added CC: Tweaked soft dependency
- Fixed Smart Fluid Pipe not dropping filter when broken
- Fixed Clipboard crashing game when removing the first entry of a page
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Fixed z-fighting on the inner top face of scaffolds
- Added a ponder category for recently added/changed blocks
- Nudged a handful of item transforms
- Fixed offset shaft rotation on encased large cogwheels
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Added #contraption_controlled as a tag for items accepted by the contraption controls slot
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- Fixed ponder overlay text rendering with wonky pixels
- Filter -> List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Fixed non-vanilla signs not accepted as valid display targets
- Fixed roller not rotating with correct transforms when flywheel is disabled
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Fixed incorrect vertical textures for encased chutes and industrial iron blocks
Updated the dyeable assets to Dani's textures.
Created Art Reference folder in Assets>Create to hold the Palette Reference image and future style guides.
- Added tripwire to #movable_empty_collider
- Netherite armor can now be upgraded to Netherite diving gear
- Stockpile Switch -> Threshold Switch
- Content Observer -> Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Gui touch-ups
- Fixed Deployers accepting held items from the back
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
- Netherite diving boots now improve movement abilities in lava
- Lava diving now consumes air from the netherite backtank
- Fixed netherite backtank armor not showing in first person view
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Renamed sails to windmill sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve handles not able to be picked up using the wrench
- Fixed andesite encased belts spawning brass textured destroy particles
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Clipboards now copy invertedness of brass diodes
- Clipboards can now copy filters, consuming filter items from the players' inventory
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Fixed 'upto'-filter amounts not working correctly on inserting belt funnels
- Reduced minimum break speed of drills on trains
- Rollers no longer break blocks beneath the track when no pave material is set or present
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Fixed brass encased cogwheels using andesite particle and gearbox texture
- Fixed filter items having unusual item camera transforms
- Tweaked placement assist of rollers and copycat steps to match shafts and piston poles
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Steam engines no longer have their value input on all faces
- Adjusted weighted ejector value slots to match the model
- Depot hitbox is now a simple cuboid
- Fixed Gearshift and Clutch models looking a little toasted
- Fixed belts encased with andesite briefly showing brass textures
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Fixed Mechanical Saws not rendering as animated when using rubidium (?)
- Right clicking elevator controls now always prevents block placement actions
- Increased size of the scroll bounding box on elevator controls
- Fixed a ui element of the Station Screen rendering behind the background
- Fixed train controls not rendering handles when loading in with activated contraption controls
- New randomised textures for natural palette stone types
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default