Commit Graph

3253 Commits

Author SHA1 Message Date
Kryppers
bcc38b4559 so many textures..
Next batch of texture polish and adjustment.
2023-04-15 18:43:21 +01:00
simibubi
7374c9c059 Playtest III
- Can now scroll in the clipboard screen to cycle between pages
- Fixed schematic checklist putting too many entries on a single page
- Fixed funnels losing filters when changing between types
- Fixed smoothed sloped tracks not working across multiple chained slopes
- Improved location transitions of node locations in-between smoothed sloped tracks
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Updated Crushing Wheel obj file
2023-04-15 14:34:45 +02:00
Kryppers
bdf9584633 'Allo Alloy
Another round of Texture updates, Mostly Andesite.
2023-04-13 16:23:37 +01:00
simibubi
47dc952382 Playtest II
- Fix Dist crash when placing track
.. Fix crash when valve ticks while powered by other sources
2023-04-09 18:31:42 +02:00
simibubi
4360916316 Playtest I
- Fixed classloading issues when flywheel is not present serverside
- Fixed missing texture on the mechanical arm item
- Added back deprecated register method for display behaviours
- Fixed Redstone/Elevator Contacts not switching type after rotated by wrench
- Fixed edited clipboard entry not rendering at correct y in some gui scales
- Fan transparency of copycat blocks now refers to their material
- Fixed new metal bars not being fan transparent
2023-04-01 12:42:16 +02:00
simibubi
f3814d0668 Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-31 00:11:13 +02:00
Kryppers
219f39471d Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-30 23:09:50 +01:00
Kryppers
023550425b Andesite Allow Repolish part 1
Funnels and Tunnels have their andesite version textured.
2023-03-30 23:09:47 +01:00
simibubi
f65a142e3a Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-30 23:52:21 +02:00
simibubi
0c47b9d4d0 Revert: We drill block you 2023-03-30 15:56:19 +02:00
simibubi
32f68d25c3 Second Identity
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
2023-03-30 15:04:05 +02:00
simibubi
df7e97981a Secret Spinformation II: Hypervalve Decoder
- Integrated new valve handle model
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
2023-03-30 00:55:13 +02:00
simibubi
65fab6f8e5 Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-30 00:42:37 +02:00
Kryppers
001d911721 Taste the rainbow
coloured valve handle assets

first wave of andesite assets.
2023-03-29 23:35:07 +01:00
simibubi
4ca885c933 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-29 14:15:57 +02:00
cakeGit
cc09f4c634 Fix 😁 2023-03-28 21:51:16 +01:00
simibubi
f45e22496e Secret Spinformation
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
- Minecart contraptions no longer visually jump to a location when stalled
- Mechanical bearings now snap to a rounded angle when stopped
2023-03-28 17:45:13 +02:00
simibubi
1c81c6c12a Tangled Chains
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
2023-03-28 11:19:43 +02:00
simibubi
7ad7340246 Big L evator
- Fixed Elevator Contacts setting powered state when dialled manually
- Fixed Players not able to decent down a column of metal scaffolding
2023-03-27 22:08:34 +02:00
simibubi
187c4dcdf8 Will you copy me?
- Clipboards can now be used to transfer settings between blocks
- Fixed saw filter slot position not matching assets
- Base stone blocks can now be stonecut back from their cut variants
- Mechanical rollers now sync settings between each other in a row
2023-03-27 19:32:23 +02:00
simibubi
41c462ab1a Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-27 16:03:10 +02:00
simibubi
fc91b63d12 Riveting Development
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Rollers are now a little easier to place and expand
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
2023-03-27 14:29:08 +02:00
simibubi
ef07383a74 No anvil, no problem
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Added Clipboard recipe and clearing recipe
2023-03-26 18:01:52 +02:00
simibubi
9dd5cde745 Keeping notes
- Added the Clipboard
2023-03-25 21:11:07 +01:00
simibubi
6e74cb8f58 You Chute see this
- Integrated new chute models by Kryppers
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal deco blocks to Building Blocks tab
- Changed stonecutting ingredient of metal deco blocks from sheet to ingot
2023-03-24 13:21:58 +01:00
Kryppers
5f1a67e4ce Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-23 21:38:47 +00:00
Kryppers
130737b140 Such Block, much textures.
Just a big ol' pile of texture changes.
2023-03-23 21:38:43 +00:00
simibubi
85fd80d7bc Fixed belt funnels not inserting items 2023-03-23 14:30:34 +01:00
simibubi
90d6e21a60 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-23 14:03:37 +01:00
simibubi
36cd43997d Trekking Inventory
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Added a `#contraption_inventory_deny` block tag as a way to opt out
2023-03-22 22:50:00 +01:00
simibubi
379b8d1f26 Taking Inventory
- Set a default tooltip colour palette
- Moved copper block sets back to creates building blocks tab
- Fixed mechanical belt not appearing in base creative tab
- Fixed items added after world creation not appearing in tabs at the correct slot
- Added missing survival mode recipes for new blocks & items
2023-03-22 15:22:06 +01:00
simibubi
8799fb38e8 No turning back
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Fixed observers on elevator contacts firing in the wrong order when triggered by manual floor selection
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
2023-03-22 12:32:22 +01:00
simibubi
61dc173311 Filtality
- Implement new filter sprites by vectorwing
- Raised lower limits of block breaking speed on contraptions
2023-03-15 15:47:31 +01:00
caelwarner
c2977bbfff
Fixed GirderEncasedShaftBlock's default blockstate
- GirderEncasedShaftBlock was missing entries for WATERLOGGED, TOP and BOTTOM in its default blockstate
- Fixes #4550
2023-03-14 14:26:28 -07:00
Xavier Stouder
ce955e9fcd
fix(#4527): prevent hand crank from draining hunger using extendo grip (#4539) 2023-03-13 12:31:28 -07:00
PepperCode1
d4106d545b Rewrite outline buffering
- Outline buffering now uses Vector3f instead of Vec3 to avoid creating
many objects and double to float casts
- Remove OutlineParams.transformNormals since it was not used
- Rename OutlineParams#disableNormals to disableLineNormals since only
lines have normals disabled
- Fix seats not having descriptions
2023-03-10 16:10:47 -08:00
Zelophed
442e1c3c5b
Tabbed Out 2023-03-08 13:53:24 +01:00
simibubi
3a63cdbf66
Merge pull request #4395 from Creators-of-Create/l10n_crowdin_translations
New Crowdin translations
2023-03-08 13:48:11 +01:00
simibubi
0959e4408c
Merge pull request #4478 from EdrowsLuo/fix-4477
- Fixed crash when Schematicannon gets placed by another Schematicannon
2023-03-08 13:46:08 +01:00
Crowdin Bot
bb8149b2ba New Crowdin translations by Github Action 2023-03-08 12:36:11 +00:00
simibubi
af86a7366a Mildly Experienced
- Players can now sneak while using exp nuggets to only consume one item at a time
- Fixed brass funnels losing their filter when changing from or to a belt/depot funnel
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implement #4436, #4419
2023-03-08 13:33:05 +01:00
PepperCode1
1b2ca00c44 Minor fix-ups
- Fix some contraption transforms (fix Fabricators-of-Create/Create#591)
- Remove AllStitchedTextures
- Organize imports
- Swap jarjar versions and ranges to ensure more reliable version
matching
- Add the jarJarRelease task to the jarjar group
2023-03-07 14:10:44 -08:00
simibubi
e8fd97b36c Reveal thy Settings
- The majority of scroll options no longer require a wrench
- Filters now use the built-in 'sprite' model
2023-03-07 12:45:02 +01:00
simibubi
0fefcd80e6 We drill block you
- Implemented experimental drill asset (non-flywheel only)
2023-03-04 13:13:17 +01:00
simibubi
6902aa007a Use cutout buffer mixer rendering 2023-03-03 00:33:45 +01:00
simibubi
00e733e608 Meeting notes
- Can now use trapdoors with copycat panels
- Copycat bars are less likely to cause zfighting
- Fixed waterwheels not updating flow score in some edge cases
- Metal Scaffolding no longer zfights with adjacent non-solid blocks
- Boiler status now highlights information about water flow when insufficient
2023-03-02 12:43:08 +01:00
simibubi
c4505b657b Merge fix-ups 2023-03-01 22:09:42 +01:00
simibubi
dde9ad280b Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-01 21:52:11 +01:00
simibubi
ad134f135a Small what are wheels?
- Implement new water wheel asset
- Increased water flow no longer has any benefits. Both wheels have only one power level each
2023-03-01 21:43:40 +01:00
PepperCode1
bc0f349840 Simplify packet handling
- SimplePacketBase#handle now accepts Context instead of
Supplier<Context>
- SimplePacketBase#handle now returns boolean, which, if true, calls
Context#setPacketHandled(true)
2023-03-01 11:21:17 -08:00
simibubi
ac182991f4 In World in Style
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Removed some unused assets
2023-03-01 18:45:25 +01:00
simibubi
4924dfda5d Bad merge
- Fixed layout of netherite armour textures on this branch
- Fixed elevator pulley magnet not rotating with the blockstate
2023-02-26 16:12:04 +01:00
simibubi
f9c2cdb5f7 Regenerate data cache 2023-02-25 14:39:01 +01:00
simibubi
f648881987 Merge leftovers 2023-02-25 14:32:51 +01:00
simibubi
d5db85df79 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-trackworks 2023-02-25 14:28:12 +01:00
simibubi
68eccd1d51 Don't open sesame
- Added door controls to elevator contact and train station UI
2023-02-25 14:15:31 +01:00
simibubi
f6f501812e Merge branch 'mc1.18/0.5.1-copycat-variants' into mc1.18/0.5.1-repolish 2023-02-25 03:59:41 +01:00
simibubi
55c314f6dc The full spectrum
- Water wheel material lookup supports any reasonably implemented wood type
- Water wheel items use spruce
- Cleanup mtls
2023-02-25 03:59:24 +01:00
PepperCode1
9271edf298 Wheels are rendered
- Add water wheel rendering
- Use NbtUtils to read block states in CopycatBlockEntity and
WaterWheelBlockEntity
2023-02-24 18:08:31 -08:00
simibubi
77c0c14780 Catch up with renames II 2023-02-25 01:47:03 +01:00
simibubi
a5e19ee0e5 Merge branch 'mc1.18/0.5.1-repolish' into mc1.18/0.5.1-copycat-variants 2023-02-25 01:46:29 +01:00
simibubi
425054e00a Copybara
- Fixed inside faces of scaffolds not using the correct textures
- Fixed inside faces of scaffolds not connecting
- Copycat panels now accept iron bars and modded instances of it
- Added andesite, brass and copper bars (textures to be replaced)
2023-02-25 01:32:44 +01:00
simibubi
3756ced16b Use x_log_top in Water Wheels 2023-02-25 00:36:26 +01:00
simibubi
a9f041a136 Catch up with renames 2023-02-24 22:34:52 +01:00
simibubi
51e3aadd34 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-02-24 22:29:10 +01:00
simibubi
a3e7dd5ced Merge leftovers 2023-02-24 22:10:57 +01:00
simibubi
a75e3af0b0 Merge branch 'mc1.18/dev' into mc1.18/0.5.1 2023-02-24 22:10:33 +01:00
PepperCode1
42675f9511 Clean up and optimize copycat models
- Rename ITransformableTE -> ITransformableBlockEntity
2023-02-24 12:37:41 -08:00
PepperCode1
783cd126f7 Renaming and getters
- Rename AllBlockPartials -> AllPartialModels
- Make AllPackets.channel private and use getter method instead
- Make config fields in AllConfigs private and use getter methods
instead
- Optimize SyncedBlockEntity#sendData
2023-02-23 16:05:22 -08:00
simibubi
70964165d5 What are wheels?
- Added the Large Water Wheel
- Water wheel fins are no longer directional
- Water wheels now only have two speed levels
- Liquid can no longer spread perpendicularly on top of water wheels (experimental)
- New crushing wheel model
2023-02-24 00:36:35 +01:00
PepperCode1
6265b6d295 Refactor custom rendered items
- CustomRenderedItemModel no longer holds partials
- Store partials as PartialModels in static fields in renderers
- Remove all CustomRenderedItemModel subclasses
- Remove CustomRenderedItemModelRenderer#createModel
- CustomRenderedItemModelRenderer is no longer generic
- Store items with custom renderers in CustomRenderedItems instead of
CustomRenderedItemModelRenderer
2023-02-22 20:34:37 -08:00
PepperCode1
e54ccb853a Use more generics in BE renderer and instance subclasses
- This makes it unnecessary to cast or store the passed BE in BE
renderers and instances
2023-02-22 14:45:06 -08:00
Cyvack
c907454be9
Overhaul to how encasing blocks works (#4458)
* Make Encasing utilize Interfaces

* Add Javadoc to IEncasable and IEncased interfaces

* Fix Weird block.block issues (No clue where those came from)

* Final Touch ups for now and made requirement for casing normal Block instead of CasingBlock

* Make requested changes

* Add more parameters for tryEncasing, for use in handleEncasing
Move handleEncasing to Encased Interface for more flexability

* Simplify and organize

- Rename:
  - Encasable -> EncasableBlock
  - Encased -> EncasedBlock
  - EncasableRegistry -> EncasingRegistry
- Remove EncasedBlock#setCasing
- Remove encasedBlock argument from EncasedBlock#handleEncasing
- Add Registrate builder transformer to EncasingRegistry for easy use

---------

Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
2023-02-22 13:09:11 -08:00
simibubi
0ad875bb74 Cull me maybe
- Improved face occlusion for scaffolds
2023-02-22 16:58:12 +01:00
simibubi
3c1523d165 On a Roll
- Added a movement actor for easier track clearing and paving
2023-02-22 15:14:04 +01:00
EdrowsLuo
3ed3fe5a09 Fix crash when SchematicannonTileEntity try to parse state using empty string 2023-02-21 14:59:46 +08:00
simibubi
0dd8c3a4f1 Actually Tilted
- Unsightly amendments to the track graph for a smoother ride
2023-02-17 15:41:18 +01:00
DaComputerNerd
6b0af48e99 Add track merge event
Can't test it due to java shenanigans, but I think this will work.

It's worth noting that this will only be specific to merging as long as transferAll is. If anything else ends up using transferAll, all that needs to happen is adding an intermediate method that posts the event instead of transferAll doing it, then calls transferAll
2023-02-10 10:32:15 -05:00
simibubi
40f96b0038 You wrenched this? I wrenched this.
- Fix NPE in CarriageSyncData (Unknown cause)
- Fixed crash when applying text to display boards before they initialise
- Fixed incorrect itemstack remainders on Weighted Ejectors
- Other mods' wrenches now always behave like the Create wrench on IWrenchables
2023-02-02 12:14:25 +01:00
simibubi
5836ad4b82 Compatulations
- Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks
- Added Enchantment Descriptions
2023-01-29 23:42:08 +01:00
PepperCode1
7dc6fc7576 Advanced Tooltip Modification
- Finish refactor of item description tooltips and kinetic stat tooltips
- Change Palette to use Style instead of ChatFormatting
- Remove old code in TooltipHelper
- Add deferred registration capabilities to AttachedRegistry
- Move creative mode tabs to AllCreativeModeTabs
- Delete IItemHandlerModifiableIntermediate
- Delete StorageInterfaceMovement
2023-01-29 11:09:32 -08:00
simibubi
8cf282372c Tangled handlers
- Fixed server-side ticking code called from the render thread with forge 40.2.1 and up
2023-01-29 16:49:01 +01:00
52593a2ae9 fix nullability crash in Carriage.java 2023-01-29 16:07:19 +01:00
simibubi
157077b0ef Payload Overload
- Potential fix for players getting kicked while merging very large track networks
2023-01-28 21:04:25 +01:00
simibubi
9ab3b77294 Repeat offender
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
2023-01-24 15:29:59 +01:00
simibubi
6606a07d44 Remove Localisation templates 2023-01-24 14:12:04 +01:00
PepperCode1
f2b472f90d Renaming II
- TileEntity -> BlockEntity
2023-01-19 13:35:41 -08:00
PepperCode1
624b2d71d1 Renaming I
- Container -> Menu
2023-01-17 13:37:18 -08:00
PepperCode1
3b4375f002 Merge branch 'concealed/remove-sections' into mc1.18/0.5.1
Conflicts:
	src/main/java/com/simibubi/create/AllBlocks.java
2023-01-17 13:09:35 -08:00
PepperCode1
aa69cbbeee AllSections are one
- Remove AllSections
- Refactor ItemDescription and parts of TooltipHelper
- Remove deprecated methods
- Rename CreateRegistry to AttachedRegistry
- Rename creative tab classes to match vanilla names
2023-01-16 20:08:26 -08:00
simibubi
79c59e5f3c Port new changes 2023-01-16 13:48:12 +01:00
simibubi
46c6856b6e Merge branch 'mc1.18/dev' into mc1.18/0.5.1 2023-01-16 13:43:51 +01:00
simibubi
85200fe48f Stop flying your vehicle 2023-01-15 15:07:45 +01:00
simibubi
405b7cbc36 Sunday's bugs
- Fixed Girder Encased Shafts getting ignored by the Schematicannon
- Fixed Belts not offering a valid item handler until their first tick
- NPE Guard in Funnel-Arm interaction
2023-01-15 13:18:43 +01:00
simibubi
f07574bff1 Oops, Empty Vault
- Fixed crash when curios inventory is configured to have no slots #4174
- Clean up frontier list when hitting unloaded chunks with hose pulley, potentially helps #4225
- Fixed vaults not marking chunks dirty when its inventory changes #4279
- Fixed players kicked for flying when standing on contraptions with a mount
2023-01-14 22:05:43 +01:00
Crowdin Bot
b7e2970d3d New Crowdin translations by Github Action 2023-01-14 15:11:46 +00:00
simibubi
e97b75ff72 Consider testing your PR
- Fixed compiler errors
- Maximum placement length of tracks and turns are now configurable (#4241)
- Adjusted validation guards and network visualisation to function with longer bends
- Track graph no longer shows nodes and edges on f3 unless configured to
- Kinetic blocks no longer show debug information on f3 unless configured to
2023-01-14 15:15:49 +01:00
simibubi
b502cd1c16 Burning through cake
- Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
- Blaze cake insertion threshold matched to standard threshold
2023-01-14 14:08:08 +01:00
simibubi
f62815547e
Merge pull request #4307 from ewoudje/mc1.18/dev
Fix accuracy over network
2023-01-14 14:06:07 +01:00
simibubi
632152d28f
Merge pull request #4216 from Flemmli97/mc1.18/dev
Fix Heavy Damage Attribute not working
2023-01-14 13:54:50 +01:00
simibubi
318bac3704
Merge pull request #4213 from TropheusJ/mc1.18/contraption-data
Fix and improve handling of large contraption data
2023-01-14 13:53:59 +01:00
simibubi
a54c81861b
Merge pull request #4188 from OutCraft-Mods/patch-1
Update StationScreen to use InputConstants
2023-01-14 13:37:40 +01:00
PepperCode1
6e6b8550b8 Balanced Blaze Burners
- Adjust how and when blaze burners accept fuel
- Fix crash with Optifine when rendering a map
- Fix RenderType being used in common code
- Increment version
2023-01-13 16:47:33 -08:00
ewoudje
ecab13d0c4 Fix accuracy over network 2023-01-12 21:59:36 +01:00
simibubi
324729a68e Here, drink this
- Fixed signals not updating track graph when destroyed
- Added #deployable_drink tag for consumables that are not considered food
- Deployers can no longer consume potions or milk, and will instead feed players in their target area
- Fixed buttons in ponder not registering clicks near the edges #4130
- Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
2023-01-05 14:09:38 +01:00
Kryppers
23d3c54da1 Uploading changes for remote work.
general texture tweaks and updates. Nothing specific. Uploaded so I can access them from remote location.
2023-01-03 18:21:43 +00:00
Flemmli97
dd0c49f8da
Fix Heavy Damage Attribute not working
Fix heavy damage attribute not correctly detecting damage since integer division
2022-12-24 16:46:52 +01:00
TropheusJ
5bf088c436 use Mods enum 2022-12-24 00:10:13 -05:00
TropheusJ
41697aca7f Improve handling of contraption data for syncing and minecart pickup
- filter out null contraptions in ContraptionRenderingWorld
- fix and unify contraption data size estimates
- add config for max contraption size for syncing
- Minecart pickup max is increased if XL Packets is loaded
2022-12-23 22:50:31 -05:00
OutCraft
66b495906b
Update StationScreen to use InputConstants
Updates the StationScreen class to use the Mojang InputConstants instead of numbers for the ENTER keypress detection
2022-12-20 20:27:57 +01:00
Crowdin Bot
d84f194a37 New Crowdin translations by Github Action 2022-12-17 14:15:38 +00:00
Zelophed
0c11dcd76c
Update and rename Localization Readme.txt to Localization Readme.md 2022-12-16 15:59:49 +01:00
simibubi
cd79de0691 Extraordinary item handlers
- Cobwebs and Powdered Snow can now be attached to contraptions
- Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
- Leaves are now considered transparent by encased fans
- Blocks can now be tagged `#create:movable_empty_collider` to support contraption movement even if their collision shape is empty
2022-12-12 15:54:28 +01:00
simibubi
12065c6b09 Stronk in Description, guard isCreative from NPE 2022-12-12 13:12:39 +01:00
simibubi
76aeb83254
Merge pull request #4118 from Jobieskii/mc1.18/dev
Add survivalContraptionPickup option to config
2022-12-12 13:07:42 +01:00
simibubi
8e79317ae4 #3980 with deployer integration
- Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI. Original PR by Christofmeg
2022-12-12 13:07:07 +01:00
Loupau38
7dec49768f
Updates to fr_fr.json by Loupau38 (#4110) 2022-12-12 12:39:59 +01:00
simibubi
0b8e6760be
Merge pull request #4108 from KJP12/mc1.18/forge/pr/memleak
Use a WeakHashMap in WorldAttached to prevent memory leaks
2022-12-12 12:39:08 +01:00
PepperCode1
d8ec424fa0 Post-PR changes
- Rename ILangParial to LangPartial
- Simplify LangPartial and remove default LangMerger constructor
- Create CustomArmPoseItem and de-hardcode PotatoCannonItem and
ZapperItem
- Fix mixin order
- Update Flywheel
2022-12-11 15:23:15 -08:00
simibubi
d6e8ac73df Bad Acting
- Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
2022-12-11 21:31:11 +01:00
simibubi
c420048a88 Destroy, Remove, Invalidate
- Dangerous restructuring of common behaviour during tile removal
- Fixed unloading Redstone Links querying their own chunk for tile entities
- Remove unused imports
2022-12-11 20:59:31 +01:00
Maurycy J
eae7d70694 Add survivalContraptionPickup option to config 2022-12-10 17:15:44 +01:00
KJP12
d9354263a7
Use a WeakHashMap in WorldAttached to prevent memory leaks 2022-12-08 13:49:03 -06:00
simibubi
450359b212 Pulley a Stunt
- Fluid manipulation of Hose Pulleys can no longer cause chunks to be loaded
- Hose Pulleys no longer lose infinite status upon un- and reloading
- Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
- Fixed Hose Pulley not loading in extended on the client side
2022-12-08 20:05:06 +01:00
simibubi
fecb410909
Merge pull request #4106 from luffypirat/patch-10
Update ru_ru.json
2022-12-08 14:07:21 +01:00
simibubi
579bddc5af Target practice
- Improved position of rendered blocks launched by Schematicannon
- Fixed Schematicannon play button having to be pressed twice to start printing
- Schematicannon no longer moves while searching for the next location to shoot at
- Schematicannon now skips through empty sections more quickly
- Fixed Creative players losing items used on block application recipes
- Fixed blocks used in item application recipes briefly being placed on the client
- Blaze burners now create less light updates
- Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
- Reduced particle amount produced by active steam engine setups
2022-12-08 14:07:03 +01:00
luffypirat
ed7308ef56
Update ru_ru.json
bruh
2022-12-08 13:28:41 +03:00
simibubi
ef6c6beb27 Update Localisation Templates 2022-12-08 11:18:29 +01:00
simibubi
406d480d5e
Merge pull request #4103 from luffypirat/patch-9
Update ru_ru.json
2022-12-08 11:13:46 +01:00
Loupau38
2669c6afcb
Updates to fr_fr.json by Loupau38 (#4035) 2022-12-08 11:08:50 +01:00
luffypirat
a58962c47a
Update ru_ru.json
hotfix
2022-12-07 23:05:53 +03:00
simibubi
8e64f387bc
Merge pull request #4036 from jacquerol/mc1.18/dev
Add 3rd person crossbow holding animation to potato cannon and zapper
2022-12-07 18:18:24 +01:00
CKenJa
3e1bd3dd62
Updates to ja_jp.json by CKenJa (#4033) 2022-12-07 17:36:06 +01:00
simibubi
3d8a147d79
Merge pull request #4018 from starlottemusic/patch-2
Scroll Tick sound in GUIs
2022-12-07 17:35:12 +01:00
simibubi
94cb3a43f7
Merge pull request #4017 from starlottemusic/patch-1
Sails use vanilla dye/shear sounds
2022-12-07 17:33:50 +01:00
simibubi
d0c76494d7
Merge pull request #4005 from falxie/mc1.18/dev
Fix StationUnloadedCondition not working in other dimensions
2022-12-07 17:32:11 +01:00
qkrehf2
9a85590e8d
Updates to ko_kr.json by qkrehf2 & zlfn (#3995) 2022-12-07 17:06:10 +01:00
simibubi
1c22fd8165
Merge pull request #3988 from FortressNebula/addon-support-for-lang-merger
Add support for other mod ids in LangMerger
2022-12-07 17:04:35 +01:00
simibubi
89856bbe67
Merge pull request #3958 from NotSoEpic/mc1.18/dev
Fix: blaze burner overfill and automation issue
2022-12-07 16:50:43 +01:00
435THz
112af6ae3a
Updates to it_it.json by 435THz (#3882) 2022-12-07 16:43:20 +01:00
Xavier Stouder
5685606613
Fixed spectators interacting with hand cranks (Xstoudi) 2022-12-07 16:42:37 +01:00
Andre_601
f4b58cdd00
Updates to de_de.json by Andre601 (#3866) 2022-12-07 16:40:48 +01:00
Pat
da2d3c1a58
Added es_mx.json by IDPatl (#3864) 2022-12-07 16:39:02 +01:00
luffypirat
305716b295
Updates to ru_ru.json by luffypirat (#3848) 2022-12-07 16:25:28 +01:00
Berkay Kaplan
ac16da6c3d
Updates to nl_nl.json by BerryHeyy (#3845) 2022-12-07 16:23:36 +01:00
StarskyXIII
521f395820
Updates to zh_tw.json by StarskyXIII (#3841) 2022-12-07 16:22:35 +01:00
Xavier Stouder
109de51400
Query complete player list for Scoreboard displays (Xstoudi) 2022-12-07 16:21:16 +01:00
Christian L.W
b23736c72c
Added da_dk.json by ChristianLW (#3763) 2022-12-07 16:16:34 +01:00
simibubi
4022baa53f Make it server proof 2022-12-06 11:16:23 +01:00
PepperCode1
5b038d419c Instanced steam engines
- Add SteamEngineInstance
- Delete contraption models on contraption invalidate
- Do not use enum subclasses in BottomlessFluidMode
- Fix ContraptionDriverInteractMixin being added twice
- Update Flywheel
2022-11-22 14:35:37 -08:00
jacquerol
24c13dab89 Added PlayerEntityRendererMixin
- Added crossbow animation to potato cannon and zapper
- Updated potato cannon model to fit animation
2022-11-21 00:37:36 -03:00
PepperCode1
131c9a5479 Hard-working Registrate
- Deprecate CreateRegistrate#lazy, add CreateRegistrate#create, and call
registerEventListeners manually
- Remove Create#registrate and use Create.REGISTRATE instead
- Move tag datagen code and methods to TagGen
- Pass event busses directly to Curios#init
- Update logging to use SLF4J
- Update Flywheel to 0.6.8-95
- Increment version to 0.5.0.g
2022-11-17 13:50:15 -08:00
starlottemusic
8fbaaa60f2
Scroll Tick sound in GUIs
Added the Scroll Tick sound to ScrollInput boxes within GUIs for consistency with in-world scroll boxes.
2022-11-14 17:37:47 -05:00
starlottemusic
bbe0c2a5cb
Sails use vanilla dye/shear sounds
Adds the "Dye stains" and "Shears click" sounds to the sail block when the respective action occurs.
2022-11-14 17:29:47 -05:00
Falxie_
c06d9bf81c Remove unnecessary variable 2022-11-12 02:02:58 +00:00
Falxie_
c5e178de80 Fix StationUnloadedCondition not working in other dimensions 2022-11-10 23:08:38 -08:00
PepperCode1
cf87508276 Refactor multi-pos block destruction
- Replace DestroyProgressMixin with BlockDestructionProgressMixin and
LevelRendererMixin
- Replace DestroyProgressRenderingHandler with
MultiPosDestructionHandler
2022-11-09 16:52:22 -08:00
PepperCode1
b77388a8e4 Refactor map station marker mixins
- Map update packet now sends station indices instead of guessing that
certain decorations are stations
- Do not use MapDecoration.Type.MANSION for stations to allow map
extending
- Create CustomRenderedMapDecoration
- Change how custom MapDecorations are rendered
- Fix some code in MapItemSavedDataMixin
2022-11-09 15:01:10 -08:00
FortressNebula
e053c9240f AllLangPartials also now supports more mod ids 2022-11-06 12:24:37 +00:00
PepperCode1
ce03a91983 Refactor map station marker mixins
- Map update packet now sends station indices instead of guessing that
certain decorations are stations
- Do not use MapDecoration.Type.MANSION for stations to allow map
extending
- Create CustomRenderedMapDecoration
- Change how custom MapDecorations are rendered
- Fix some code in MapItemSavedDataMixin
2022-11-05 21:13:35 -07:00
PepperCode1
8d68dff7a5 Render only the boots
- Do not render the leggings texture when rendering netherite diving
boots
2022-11-05 18:07:17 -07:00
FortressNebula
f0311f3245 Add support for other mod ids in LangMerger 2022-11-05 22:31:59 +00:00
PepperCode1
d3a33896e2 Proper armor rendering
- Add CustomRenderedArmorItem
- Remove old code in HumanoidArmorLayerMixin
- Move HumanoidArmorLayerMixin from common to client
2022-11-05 15:04:51 -07:00
PepperCode1
8e936a0096 Aqua Infinity and Under-lava Visibility
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Netherite diving helmets now improve under-lava visiblity by 6.25x
2022-11-04 23:17:42 -07:00
Kryppers
dc7bd7de4c missing texture fixes
tidied up textures missing from the asset rework
2022-11-01 16:03:08 +00:00
simibubi
dceab37d5a Metal Scaffolds, Part I 2022-11-01 16:02:54 +01:00
simibubi
9498dacfc9 Counter balance
- Elevator contacts no longer cause observer updates whenever an elevator is leaving
2022-11-01 14:25:04 +01:00
Kryppers
b458b02c94 spit and shine part 4: tech support
added scaffolding models and textures

continued texture tweaks
2022-11-01 13:11:28 +00:00
NotSoEpic
172c8da43e Fix: blaze burner overfill and automation issue
Currently when inserting an item that smelts > 50 items such as lava buckets into an unfueled blaze burner, its burn time will go over maximum.
This fixes that by limiting added burn time from a single item to 98% of max burn time.
Also fixes #3518
2022-10-29 09:43:20 +08:00
Kryppers
29a777653c Spit and Shine part 3: the curious case of encased curios.
Continued work on brass assets

Removed surplus Vault textures

Adjusted the crushed aluminium compat asset to match xycraft set.
2022-10-29 00:41:39 +01:00
simibubi
98820283d4 Industrial Iron Block, Part II 2022-10-24 15:16:33 +02:00
Kryppers
5125c00855 Industrial Iron Block
Industrial iron block texture

continued model+texture improvements
2022-10-24 14:04:48 +01:00
Kryppers
20d3d32cc7 Spit and Shine part 3: The Purge
Replaced textures on models referencing redundant assets

First batch of redundant assets removed

Minor model optimisations.
2022-10-23 00:38:16 +01:00
simibubi
3ae59269e1 Firing up the tunnel generator 2022-10-22 19:48:32 +02:00
Kryppers
61f8a23d20 spit and shine part 2: tunnel vision
Updated tunnel models
introduced WIP tunnel textures

WIP update to andesite Block

Vault textures updated and re-organised
2022-10-22 17:28:36 +01:00
simibubi
f04da38583 Firing up the funnel generator 2022-10-22 00:27:33 +02:00
simibubi
f361c5f707 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2022-10-21 23:37:43 +02:00
Kryppers
447d4236fc Spit and Shine part 1
Reworked funnel models
Reorganised funnel assets
WIP textures for funnels

WIP texture for andesite_block

Cleaned up some unused files
2022-10-21 22:35:57 +01:00
simibubi
da5b752e1f Merge branch 'mc1.18/copycat' into mc1.18/0.5.1 2022-10-21 22:04:42 +02:00
simibubi
069d154396 Trapdoors everything
- Added Copycat Panels and Copycat Steps
2022-10-21 21:58:30 +02:00
simibubi
cd0c748e0b Too much elevation
- Elevator contacts no longer power adjacent elevator contacts
- Fixed elevator contraptions travelling to unreachable floors
- Switch to redstone palette for controls indicator
- Added localised elevator assembly hints
- Multiple elevators can no longer be assembled into the same column
2022-10-19 13:15:47 +02:00
simibubi
945ecefe0d Bumpo 2022-10-19 00:37:05 +02:00
simibubi
ad57fe158c Merge branch 'mc1.18/netherite-diving' into mc1.18/0.5.1 2022-10-18 23:02:56 +02:00
simibubi
1a475f7373 Next level elevation
- Added the Contraption Controls
- Added the Elevator Pulley
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Fixed seated entities on controlled contraptions not rendering at the correct location
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
2022-10-18 19:31:26 +02:00
PepperCode1
8afc834f0c Unobtainium Backtank
- Allow any netherite boots to complete netherite diving set
- Fix picking up backtank creating unobtainable placeable item
- Add tooltip for netherite backtank
- Remove direct references to copper backtank in tooltips
2022-10-10 13:10:02 -07:00
caelwarner
0c5ccf38ee
Added server-side check to BackTankUtil
- Added server-side check to BackTankUtil#isBarVisible, BackTankUtil#getBarWidth, BackTankUtil#getBarColor
- Fixes #3751
2022-10-08 02:01:54 -07:00
PepperCode1
53cc386b86 Layered with mixins
- Render netherite diving gear with both layers properly
- Mixin to HumanoidArmorLayer to render both layers for all slots
2022-10-07 18:48:49 -07:00
PepperCode1
3d74c41c2d Netherite Diving
- Add netherite diving helmet, netherite backtank, and netherite diving
boots
- Full netherite diving set makes entity fire immune
2022-10-07 12:32:44 -07:00
simibubi
959aa4afbd Pick a better side
- Pass local coordinates to blocks when calling pick() in identify mode
2022-10-07 19:47:22 +02:00
simibubi
7cd149ba06 Pick a side
- Ponder's Identify mode now supports blocks with ray-specific pick block results
2022-10-07 19:33:10 +02:00
simibubi
c4eb62c862 World of Tags
- Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
2022-10-07 18:43:39 +02:00
simibubi
c7a75f8ffd Subcontraption Overlap
- Fixes #3871
2022-10-03 00:31:42 +02:00
caelwarner
b03aaef5a2
Switched getInputInventory() to availableItems
- Using availableItems instead of getInputInventory() in case an item in the output inventory is being used as an ingredient
- Removed commented code
2022-09-30 15:39:19 -07:00
caelwarner
7f6cf4b4a2
Fixed basin recipes that override Recipe#getRemainingItems
- The output of Recipe#getRemainingItems was being ignored by basin recipes. This could cause duplication of container items
- Created DummyCraftingContainer to allow us to call Recipe#getRemainingItems for CraftingRecipes
2022-09-30 13:38:21 -07:00
simibubi
5303d69bf1 Better guard for Deployer#initHandler
- Addresses #3685
2022-09-29 13:00:33 +02:00
simibubi
c5b144b60c No Comment
- Added "." to empty comments in config files (-> Fixes forge startup crash on 1.19)
2022-09-28 22:28:29 +02:00
PepperCode1
e74bdaa262 Bump network version
- This prevents a client from joining a server if they have different
network versions.
2022-09-27 14:51:36 -07:00
rbasamoyai
e45d12c904
Fix FluidTagIngredient testing null tag 2022-09-25 23:36:15 -04:00
PepperCode1
2e838b6e01 Obsidian movement config now controls respawn anchor 2022-09-25 11:56:52 -07:00
simibubi
bb404c3ceb PR Datagen 2022-09-25 20:51:06 +02:00