Commit Graph

1805 Commits

Author SHA1 Message Date
simibubi
5179aad4fe Tweaks
- Added config control for ambient sounds
- Spilled milk off a pipe end now clears effects on entities
- Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
- Air currents can now pass through Campfires vertically
- Fixed perpendicular movement actors not activating consistently
2021-07-04 16:30:46 +02:00
Jozsef
da5aefe588 Steady hands
- Linked controller animates smoothly when you activate it
2021-07-04 00:56:57 -07:00
Jozsef
de339819d5 Wrench-stone
- Wrenches can pick up redstone components
 - This behavior is controlled by the block tag #create:wrench_pickup
2021-07-04 00:42:10 -07:00
simibubi
8fd4664ed8 Ploughing bubbles
- Fixed Mechanical Plough breaking segments of a bubble column
2021-07-03 16:38:51 +02:00
simibubi
1b5f9e7944 Picking up Controller Rails
- Controller Rails can now be picked up using a Wrench
2021-07-03 16:30:37 +02:00
simibubi
b2ff3a465f Advancing via Potato
- Added an advancement for the potato cannon
- Fixed the clockwork advancement
- Fixed the press advancement not firing when used with depot
2021-07-03 16:09:07 +02:00
simibubi
8a598a699b Ender Chutes are real
- Fixed chutes directly between two inventories transferring items instantly
- Fixed jittering visuals of the clientside chute item near containers
- Rail blocks can now be picked up with a wrench
2021-07-03 15:37:07 +02:00
PepperBell
7264d838a0 Remove another unnecessary override
- Remove shouldCloseOnEsc override from AbstractSimiContainerScreen
2021-07-03 01:15:34 -07:00
PepperCode1
215262bbe5
Merge pull request #1873 from macbrayne/patch-1
Fix #1872 by removing a unnecessary override
2021-07-03 01:10:58 -07:00
PepperBell
b5c0684dd6 Rendering refactors
- Fix fluid rendering in JEI scenes
- Add more separate options to SuperByteBuffer
- Fix copper backtank diffuse when worn
- Fix enchantment glint on custom rendered items; Closes #1846
2021-07-03 01:03:37 -07:00
simibubi
ccbb57f518 Tiny padding tweak 2021-07-02 13:06:28 +02:00
zelophed
8550b07011 confirm again
- fix confirmation screen not rendering its stencil elements corectly
- add a title with the current modId to config base screen
2021-07-02 12:56:58 +02:00
simibubi
c6fa055d9b The one in orange
- Blueprint overlay now renders a '1' for single missing items
- Dough can now be created in the mixer without the need of buckets
- JEI no longer shows all available machines as catalysts for sequenced assembly recipes
2021-07-02 12:52:52 +02:00
simibubi
b5ff93cff0 You saw nothing
- Tweaked item processing behaviour of mechanical saws
- Fixed placement assist not playing placement sounds
- Saws now yield more planks
- Saws can no longer process stacks of items, unless configured to
- Removed unused sounds
- Soul particles now disappear early if their location gets lit
- Stationary cursed bell range is doubled
- Mechanical Arms now require clockwork components to craft
- Extendo-grips now require clockwork components to craft
- Mechanical Arms now take significantly less stress units to power
- Added recipe for the potato cannon
- Bells no longer require ghast tears
2021-06-30 16:55:24 +02:00
reidbhuntley
7df865b3cb No longer just for books
- Allow Linked Controllers to be placed onto and used from Lecterns
- Set Linked Controller max stack size to 1
2021-06-29 22:33:44 -04:00
simibubi
7548d483fd Dist patch? 2021-06-29 23:00:27 +02:00
simibubi
c6e50ad26e Dist patch 2021-06-29 22:28:14 +02:00
6990f6d60e Finally find the 1.16 equivalent to not calculate water pushing on contraptions (performance impact = huge) 2021-06-29 21:21:50 +02:00
macbrayne
e25a016596
Fix #1872 by removing a unnecessary override
The parent class uses the exact same code to stop the screen from pausing. AFAIK it shouldn't break anything.
2021-06-29 12:27:11 +02:00
PepperBell
3d825fe632 Ender potatoes
- Add chorus fruit as potato cannon ammo
2021-06-28 15:03:14 -07:00
simibubi
94e4f56fe1 Just enough assembly lines
- Added JEI integration to Sequenced Assembly
- Bit of Refactoring
- The amount of steps before the transformation occurs are no longer random
- Intermediate item now shows assembly progress in its tooltip
2021-06-28 17:02:57 +02:00
PepperBell
7b18c658b7 Polished bells
- Fix cursed bells not rendering on contraptions
- Prevent players in spectator from creating soul pulses
- Improve and format some bell-related code
2021-06-27 23:15:51 -07:00
reidbhuntley
9d5eecff06 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-28 00:20:47 -04:00
reidbhuntley
6cf80c60de NPE 2021-06-28 00:20:19 -04:00
simibubi
2cfb84995f Recipes in Recipe Recipes
- Added the Clockwork Element
- Added the Sequenced Assembly recipe type (needs JEI)
- Added cascaded datagen for assembly sequence and each of its available processing types
- Temporary test recipe
- Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
- Removed Integrated Circuits
- Removed Lapis sheets
2021-06-28 04:00:24 +02:00
reidbhuntley
d0be7428aa Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/curiosities/bell/AbstractBellTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/BellRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/CursedBellBlock.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/CursedBellTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/PeculiarBellBlock.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/SoulPulseEffectHandler.java
2021-06-27 21:46:51 -04:00
reidbhuntley
82d4a8772d Curses III, extra spooky edition
- Added proper rendering, tooltips, sounds, and particle effects to the bells
- Added a crafting recipe for the Peculiar Bell
- Added a conversion method for obtaining Cursed Bells
- Fixed the soul indicators showing up in non-full blocks
2021-06-27 21:38:42 -04:00
PepperBell
4bf61e049d Organize imports 2021-06-27 11:03:21 -07:00
reidbhuntley
53383dc6a2 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-27 11:47:15 -04:00
reidbhuntley
a8aa0beed9 Curses II
- Added (temporary) rendering to the bells
- Create soul pulse effects on players holding the Cursed Bell item
2021-06-27 11:46:56 -04:00
PepperBell
31bd6865fc Custom lighting refactor and JEI tweaks
- Create ILightingSettings and CustomLightingSettings to better manage
custom lighting
- Allow item GuiGameElements to have custom lighting
- Add defaultBlockElement methods to automatically apply default custom
lighting to JEI scenes
- Add blaze head bobbing to JEI scenes
- Shift elements on JEI washing scene
- Use an empty screen instead of creating a new one in IScreenRenderable
2021-06-26 23:46:10 -07:00
simibubi
e61dd71df1 No turning back now
- Cart Assemblers now have a specific direction
- Assembled cart contraptions assemble and disassemble according to the assemblers direction
- Cart contraptions no longer turn exponentially
- Cart contraption now turn more sluggishly the larger they are
- Some changes to the cart assembler model
2021-06-27 01:42:35 +02:00
JozsefA
80f38ef05f Soul animation stages
- Kinda cursed state machine but it works, good start for future iteration
 - Adjust the timings
2021-06-26 15:20:09 -07:00
JozsefA
45fe9ba61c Break up the monotony, suffer a little longer
- Soul particles last longer and loop
 - Randomly mirror the particles
2021-06-26 11:52:28 -07:00
JozsefA
5a7a35b3cc Sounds in the right places and no stacking 2021-06-26 10:40:10 -07:00
f4b16852af Merge all the new stuff 2021-06-26 19:24:59 +02:00
9763631984 Fix up the dynamic trees 2021-06-26 19:13:44 +02:00
reidbhuntley
9ddc520652 Curses
- Added the Peculiar Bell and the Cursed Bell
2021-06-26 12:05:38 -04:00
simibubi
fbcaa1b931 Fwoomp of Duty: Black Crops 4
- Introduced proper first-person rendering of Potato Cannons, inherited from blockzappers
- Introduced proper dual wield handling for Potato Cannons
- Potato cannons are no longer stackable
- Added a couple more attributes to ammo types
- potatoes and carrots now plant a crop when hitting farmland
- Added a couple particle effects
- Fwoomp sound now slightly randomizes its pitch
2021-06-26 16:32:56 +02:00
simibubi
6feacd3fc2 Fix cart contraption pickup 2021-06-26 12:28:03 +02:00
PepperBell
737b7ad255 Extra recipes
- Add chocolate melting, honey liquification, and honey compacting
recipes
- Create honey tag field and use Forge's milk tag field
- Make fluid fields final
- Closes #1845
2021-06-26 00:30:01 -07:00
PepperBell
de929ef510 GUI cleanup and fixes part 2
- Change positions of more GUI elements
- Fix mistakes from last cleanup
- Add window offset to AbstractSimiScreen
- Implement container usability check properly and add
IInteractionChecker
- Render schematic and quill in schematic prompt screen
- Rename curiosities2.png to curiosities_2.png
- Various other tweaks, fixes, and improvements
- Resolves #1847
2021-06-25 22:16:17 -07:00
simibubi
5a30c3bcdb Vegetable accelerator
- Added the Potato Cannon
- Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
- Added a few projectile types for testing
2021-06-26 01:17:35 +02:00
simibubi
ef74d9eef9 Ponder à la carte
- An overview of Ponder Tags can now be opened from the game menu
2021-06-25 00:55:40 +02:00
simibubi
12085ed909 Merge branch 'mc1.16/fluid-ponder' into mc1.16/dev 2021-06-24 23:38:56 +02:00
PepperBell
ce332bfe40 Fix config comment dividers
New Forge versions replace empty comments with "No comment", so the
divider comment was changed from "" to " ".
2021-06-24 14:28:40 -07:00
simibubi
40cbbf2b29 Thinking beyond Pipes
- Pondering for Spouts, Item Drains and Portable Fluid Interfaces
- Removed tooltips for fluid components
2021-06-24 22:37:30 +02:00
simibubi
ab8b8e41da Thinking about Pipes
- Survival mode players can now configure the fluid supplied by a creative fluid tank
- Pondering for Tanks, Creative Tanks and Hose Pulleys
2021-06-24 18:22:28 +02:00
simibubi
9a020dd02a Thinking via Pipes
- Pondering for Pumps, Smart Pipes, Valves
2021-06-24 11:49:46 +02:00
JozsefA
0c5fb3de3e Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-24 01:21:45 -07:00
JozsefA
abf8bc8a4e Fix crash on resource reload
- Invalidate contraption renderers on context gathering
2021-06-24 01:21:33 -07:00
PepperBell
178af2061f Fix harvester culling
- Make harvester's render box a unit cube
- Expose manually animated speed through getter
2021-06-23 23:05:31 -07:00
PepperBell
8d90137b1a Remove TooltipHelper.getUnformattedDeepText
- Replace it with ITextComponent.getString
2021-06-23 22:32:42 -07:00
JozsefA
3ce4e2c5e8 Cleanup flywheel event listeners, fix crash on server startup 2021-06-23 13:19:03 -07:00
PepperBell
0bc1a71558 Crash-proof nixie tubes
- Add many checks when reading NBT to prevent crashes
- Store rendered strings and only update when necessary
- Reorganize some code and rename some members
2021-06-23 12:34:12 -07:00
JozsefA
d189efd987 Whoops missed some classes 2021-06-23 00:16:24 -07:00
JozsefA
312b327161 Fix fluid rendering bug
- ContraptionRenderDispatcher wasn't cleaning up its state, so fluids were being drawn with the wrong shader program
2021-06-23 00:01:19 -07:00
JozsefA
64c55c1205 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	README.md
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/es_mx.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pl_pl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
#	src/main/java/com/simibubi/create/foundation/fluid/FluidRenderer.java
2021-06-22 21:13:34 -07:00
JozsefA
dd63c6c4e3 Cleanup and get ready to merge 2021-06-22 21:09:32 -07:00
e4a340deef Maybe fix NPE in basin tile entity. Probably should check more thoroughly, but this should patch it for now 2021-06-22 20:58:23 +02:00
simibubi
0a376b719e Thinking with Pipes
- Implemented ponder scenes for Fluid Pipes and Copper Casing
- Adjusted Fluid transfer, containment and rendering behaviours to function in 'virtual' environments
2021-06-21 18:46:31 +02:00
reidbhuntley
813a1ccaba Prevent Belts under Tunnels from picking up item entities 2021-06-20 15:00:31 -04:00
reidbhuntley
ba0e851487 Fix inconsistency with Deployers on contraptions
- Previously Deployers would sometimes collide with the contraption entity they were a part of and their activation would be consumed
2021-06-20 11:07:27 -04:00
reidbhuntley
e71d03c375 Fix Deployer inventory-voiding bug
- Deployers' inventories will no longer be voided when their contraption is disassembled and reassembled before the DeployerTileEntity can initialize
2021-06-20 01:55:08 -04:00
JozsefA
aeff644cc3 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/generated/resources/assets/create/lang/en_us.json
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/es_mx.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pl_pl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
#	src/main/java/com/simibubi/create/AllContainerTypes.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerHandler.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintOverlayRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintScreen.java
#	src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmRenderer.java
#	src/main/java/com/simibubi/create/content/logistics/item/LinkedControllerScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/FilterContainer.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java
#	src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
#	src/main/java/com/simibubi/create/foundation/gui/mainMenu/CreateMainMenuScreen.java
#	src/main/java/com/simibubi/create/foundation/ponder/content/ChainDriveScenes.java
#	src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
#	src/main/resources/META-INF/mods.toml
#	src/main/resources/assets/create/lang/default/messages.json
#	src/main/resources/assets/create/lang/default/tooltips.json
2021-06-19 16:11:18 -07:00
PepperCode1
1459be7926
Merge pull request #1565 from MarioSMB/mc1.16/dev
Various recipe fixes and adjustments to improve mod compatibility
2021-06-19 12:37:24 -07:00
JozsefA
652111c233 Yeet 2021-06-19 00:29:18 -07:00
reidbhuntley
cded120a0c Write NBT 2021-06-18 21:37:17 -04:00
reidbhuntley
e0941d7ba2
Merge pull request #1781 from AtlaStar/mc1.16/issue-1779-fix
Make Basin spouts properly empty into paired Funnels
2021-06-18 21:25:12 -04:00
reidbhuntley
f8111205b3 Temporary turnaround
- Fixed Minecart Contraption Item's initial orientation being incorrect inconsistent in certain situations
2021-06-18 20:44:15 -04:00
reidbhuntley
ecfa554c05 Spawn control
- Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
2021-06-18 17:34:39 -04:00
simibubi
bc2b5169c8 The forgotten Keyframes
- Added Keyframes to scenes created before the feature existed
2021-06-18 22:13:34 +02:00
simibubi
91bc678ab4 Finding bugs explaining things
- The portable fluid interface now waits until extracting pipes have completed their flow before disengaging
2021-06-18 18:48:12 +02:00
simibubi
1bab1bc6d3 Ponder prep, Part II
- Added scene for deployer's new item processing
- Fixed particles rendering faced away from the camera
- Fixed airflow particles not getting lit properly
- Fixed lack of culling in Gui ItemStack elements
- Prepared texts for all fluid-related storyboards
- Fixed ponder progress bar not displaying
2021-06-18 18:13:40 +02:00
simibubi
c23071863d Ponder prep
- Added tooltips for newly added tools and equipment
- Fixed depth issues in Ponder UI
- Fixed lack of backface culling in ponder
- Added placeholder storyboards for missing ponder scenes
- Fixed menu screen cogs rendering behind the background
- Fixed menu screen not pausing the game
2021-06-18 12:45:43 +02:00
PepperBell
a15c9b0ad5 Fix errors from last commit
- Create method overload in SchematicItem to solve errors
- Organize imports and do formatting in schematic related classes
2021-06-17 20:32:52 -07:00
reidbhuntley
96e865be02 Schematic insta-placement now uses Schematicannon logic 2021-06-17 22:47:38 -04:00
PepperBell
e55ae22d7d Fix fluid tank render boxes
- Update render box on client TE initialization and update packet
- Resolves #1669
2021-06-17 14:43:40 -07:00
c1d88bbad4 Shut up non_movable. Please. 2021-06-17 22:27:48 +02:00
a6f0816611 No longer move obsidian by contraption (Stoopid datagen), this time for real 2021-06-17 21:55:13 +02:00
simibubi
57f6e739e3 Return of the buttons
- Added recipe for linked controller
- Removed soundspam of saws, needs continuous replacement
- Soundscapes are now reset on resource reload
2021-06-17 16:20:15 +02:00
0a0acb3d4c Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-17 14:01:27 +02:00
084d240f05 Fix #1801 2021-06-17 14:01:20 +02:00
simibubi
4265a2855c Finally bearable
- Entities can now jump on Mechanical Belts
- Entities on belts no longer get force-centered while actively moving or strafing
2021-06-17 11:28:29 +02:00
PepperBell
1d476160cc Mechanical arm tweaks
- Don't dance if arm speed is zero
- Rerender arm after switching back from dancing state (flywheel only)
- Formatting
2021-06-16 17:17:16 -07:00
simibubi
06ca8b0d1c What's inside?
- Blueprint crafting overlay now attempts to show a list of items matching an ingredient filter in the respective slot
- Fixed JEI prematurely transferring the blueprint recipe when viewed
2021-06-17 00:54:48 +02:00
simibubi
bf1c86ed87 Flow transfer
- Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant
2021-06-16 22:32:58 +02:00
simibubi
ee3d359a9a Reorder main menu 2021-06-16 21:58:46 +02:00
simibubi
158c0eba15 Blending in with Entities
- Changed blueprint entity and item rendering to be more Optifine friendly (?)
- Punching blueprints now clears the slot before breaking it
- Fix a dist issue with KTEs
- Added recipe for blueprint
2021-06-16 21:39:38 +02:00
simibubi
788a00efdf Breaks in every port
- Fixed the schematic hotbar overlay
- Goggles overlay is no longer its own eventhandler
2021-06-16 17:17:55 +02:00
reidbhuntley
785242d5b3 Fix registry crash induced by AbnormalsCore 3.2.0 2021-06-15 00:57:29 -04:00
reidbhuntley
550b456396 Ejectors placed by Schematicannon keep their targets 2021-06-14 22:29:29 -04:00
reidbhuntley
d94a7faaa5 Tweaks n' configs
- Fixed ejectors stacking unstackable items
- Tweaked infinite fluid source size configuration
- Fixed a Schematicannon crash my code from a previous commit caused
- Added config for disabling large Firework Rocket recipes
- Added config for disabling movable Spawners
2021-06-14 22:03:06 -04:00
HebaruSan
18af709c9b
Scale hose pulley timer with server's infinite block threshold (#1752)
Thanks for the detailed writeup!
2021-06-14 18:02:47 -04:00
PepperBell
ec2a66357f Linked controller spectator fixes
- Deactivate controller if in spectator mode
- Prevent packet handling if in spectator mode, except for resets
- Deactivate controller if a screen is opened
- Resolves #1774
2021-06-13 11:22:42 -07:00
D Melton
673fc3cd8e Make Basin interaction with Funnels work
Allows Basins to interact with downward facing Funnels located at an offset below and to the side. Previously would show a connection between basin and funnel but would not interact with them.
2021-06-13 09:53:05 -07:00
PepperBell
2a19b5eb41 GUI cleanup and fixes
- Change positions of GUI elements to improve the overall experience
- Fix window and extra areas to be perfectly aligned with drawn textures
- Add SlotMovers to new screens
- Fix schematicannon progress bar; Resolves #1674
- Fix black background in curiosities2.png
- Move all title creation to getDisplayName
- Other minor tweaks
2021-06-12 21:16:16 -07:00
JozsefA
d612cfdd34 Merge remote-tracking branch 'origin/mc1.16/dev' into chromatic-projector 2021-06-11 10:31:18 -07:00
JozsefA
c1dadf3860 Instance managers are abstract 2021-06-10 14:34:16 -07:00
reidbhuntley
5bd0c73f45 Flipping pipes
- Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
2021-06-10 17:12:45 -04:00
simibubi
1b5ede1a5d main menu title
- Added new logo to the Create menu screen
2021-06-10 20:32:17 +02:00
simibubi
1f48c698e8 ITE refactor 2021-06-09 23:48:34 +02:00
simibubi
2852756a68 Deny ProcessingInventories from Mounted Storage 2021-06-09 17:16:10 +02:00
simibubi
971ce29b6a Skip.
- Config UI automatically skips to the layer of config where multiple options are available
- Removed range tooltips
- Config entries in UI list are now sorted by name, with config groups at priority
2021-06-09 16:53:54 +02:00
simibubi
169669680b Colour shift
- Switched to a more readable text colour for the config ui
- Slight tweaks to ponder button colours as well
- Replaced discord link with project page
2021-06-09 16:17:29 +02:00
simibubi
7fae3e4968 Promp
- Changed the layout of save/discard/leave prompts
- Leaving with unsaved changes now gives you the option to save
- Config tooltips now use standard Create tooltip splitting
2021-06-09 13:52:52 +02:00
JozsefA
b4a1fbf2c7 Instanced entities are lit 2021-06-09 00:26:54 -07:00
reidbhuntley
911aec5a3f Gave stockpile switch output a delay (like comparators have) to improve stability 2021-06-08 22:06:34 -04:00
simibubi
212cd593a7 Create menu, Part I
- Added an intermediate menu screen for in-game links and configs
- Couple slight tweaks to config UI
2021-06-09 02:17:32 +02:00
JozsefA
1ce141850b Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector 2021-06-07 18:24:25 -07:00
JozsefA
9cc03a81d7 Instanced entities stage 1 2021-06-07 18:12:46 -07:00
PepperCode1
3c84087f15 Fix saw and PSI diffuse
- Fix saw and portable storage/fluid interface diffuse lighting
- Remove "disableDiffuseTransform" option from SuperByteBuffer
- Switch argument order in RenderedContraption constructor to be consistent with superclass (ContraptionWorldHolder)
2021-06-07 16:14:51 -07:00
JozsefA
285b8f98cf Instanced entities stage 0 2021-06-07 02:43:36 -07:00
JozsefA
d47f898c76 Move away from a static backend class, add a registration event 2021-06-06 15:46:16 -07:00
reidbhuntley
12bfc78443 Bundle o' bugfixes
- Fix Extendo Grip not applying extended reach when equipped on rejoin
- Fix mechanical crafters duping + dropping their items when added to minecart contraption
- Fix Wand of Symmetry duping rails under placed cart assemblers
- Lecterns now keep NBT when moved by contraption
- Super glue entities hanging on positions above build limit now get removed
- Fix harvester replanting sweet berry bushes in wrong state
- Cuckoo clock and clockwork bearing now go crazy in unnatural dimensions
2021-06-06 16:59:15 -04:00
reidbhuntley
c97da3868f Prevent AgriCraft/InfinityLib crash 2021-06-05 16:14:16 -04:00
PepperBell
823520e047 Improve handling of dyed blocks
- Create DyedBlockList for storing and accessing a set of dyed blocks
- Switch usage of BlockEntry<?>[] to DyedBlockList in AllBlocks
- These changes also finally fix the compilation error related to generic arrays
2021-06-05 10:43:16 -07:00
reidbhuntley
fec329e3d2 Make deployer check for consumed actions too 2021-06-05 12:29:56 -04:00
reidbhuntley
dff459a75f Fix bad behavior with small-max-stack-sized items when extracting multiple items at once 2021-06-05 12:29:56 -04:00
PepperBell
16cf6a44de Fix ponder typo
- Fix "exacly" typo in adjustable chain gearshift ponder scene
- Resolves #1718
2021-06-04 21:53:04 -07:00
PepperBell
2bada365b3 Registrate colors and organized item rendering
- Use Registrate's block and item color registration instead of running
the events manually
- Move utility color handler methods to foundation.utility
- Move all item rendering classes to foundation.item.render
- Move IBlockVertexColor from foundation.block to
foundation.block.render
- Remove unnecessary raw cast in CreateRegistrate
2021-06-04 21:26:25 -07:00
JozsefA
457fff78f3 Mostly untangle the loading functions, enforce triangles 2021-06-04 17:55:05 -07:00
JozsefA
9bac709dfd Event system, sort of untangle backend 2021-06-04 15:56:46 -07:00
JozsefA
bef6d77a59 Start working on instanced enti- oh wait I've got to do all this other stuff first
- Separate model-level instance management from object-level instance management
 - Separate material management from rendering
 - A few things here and there related to entity instancing
 - Add a rudimentary command to spawn superglue
2021-06-03 21:23:06 -07:00
simibubi
032fa90ec6 Click to Craft
- Added Crafting Blueprints
- Bit of "Ghost-item" Container refactoring
2021-06-03 01:03:43 +02:00
JozsefA
d7ed765dde Debug text 2021-06-01 13:47:38 -07:00
JozsefA
59dd21b85a Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/main/java/com/simibubi/create/AllContainerTypes.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
2021-06-01 11:47:15 -07:00
JozsefA
c4b828ba56 Allocate no more than 3 quad->triangle EBOs ever. 2021-05-31 14:58:49 -07:00
simibubi
8fe3901c98 Remove leftover debug call 2021-05-31 22:48:45 +02:00
JozsefA
a526156440 Move a package 2021-05-31 12:51:11 -07:00
reidbhuntley
53ba59c082
Improve stability of sequenced gearshift (esp. for rotations) (#1695) 2021-05-31 15:42:12 -04:00
simibubi
a9ced3fea2 SoundScapes, Part IV
- Fixed diving helmet activating when wielder is only partially submerged in water
- Fixed diving helmet activating for players in creative mode
- Added sounds for the Mechanical Saw
- Added clicking sounds for the Linked Controller
- Gantry contraptions now make contraption noises
- Soundscapes now lower their volume based on the distance between listener and center of noise
2021-05-31 20:48:22 +02:00
simibubi
1532d9e4f6
Merge pull request #1684 from PepperCode1/mc1.16/cobblestone-drops
Cobblestone Drops and Smelting
2021-05-31 16:29:10 +02:00
simibubi
616a515939
Merge pull request #1680 from reidbhuntley/bugfix
More bug fixes
2021-05-31 16:25:37 +02:00
JozsefA
8fab6c4643 Instance triangles 2021-05-30 22:16:03 -07:00
JozsefA
3500b4ec87 Contraption triangles 2021-05-30 20:53:08 -07:00
JozsefA
2300ef2088 Organization, renaming, and fixing a dumb crash 2021-05-30 17:05:41 -07:00
reidbhuntley
a633bc47be Actually, we should prevent all updates caused by SchematicWorld 2021-05-30 14:36:06 -04:00
reidbhuntley
b890204f44 Fix schematic init crash caused by updating null ChunkSections 2021-05-30 01:40:24 -04:00
reidbhuntley
2bedc94bc6 Fix schematic deployment crash caused by some Mekanism blocks 2021-05-29 22:09:58 -04:00
PepperBell
c013345860 Cobblestone drops and smelting
- Make regular palette stone blocks drop their cobblestone variant instead of themselves (unless silk touch is used)
- Add smelting recipes for cobblestone palette blocks
- Rename PaletteBlockPatterns to PaletteBlockPattern
- Move PatternNameType to PaletteBlockPattern
- Rename some fields
2021-05-29 16:31:36 -07:00
reidbhuntley
51c0e347b8 Fix chest minecarts clearing their inventory when disassembled 2021-05-29 15:17:24 -04:00
PepperBell
9235aa93ba JEI Fixes
- Fix #1661: blasting-only recipes would not be shown under the bulk blasting category
- Add ability to remove matching recipes by type while using the category builder
- Fix fan catalyst items being italicized
- Add and tweak some visibility modifiers
2021-05-28 23:10:12 -07:00
reidbhuntley
55abcde5d5 Allow block breakers to work at center of bearing 2021-05-28 23:27:44 -04:00
reidbhuntley
0aaa09260b Fix minecart coupling item dupe 2021-05-28 14:42:47 -04:00
zelophed
5975a3cbac Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-05-28 14:42:39 +02:00
zelophed
975d898ac6 all the configs
- make it easier for addon devs to hook into create's config ui
- change the config command to allow for:
  - opening any mod's registered config
  - changing single values at a time

- possibly solve incompatibility with CalemiUtils mod and placement helpers
2021-05-28 14:42:27 +02:00
simibubi
ded259fbc9
Merge pull request #1662 from PepperCode1/mc1.16/piglin-compat
Add Piglin Compat
2021-05-27 14:29:41 +02:00
PepperBell
bcb365baa9 Fix processing for fireproof items with recipes
- Check for smelting and blasting recipes before checking for
fireproof-ness
2021-05-26 20:54:17 -07:00
PepperBell
773f74d33e Add piglin compat
- Fix #678 by adding golden sheets and crushed gold ore to the piglin_loved tag
2021-05-26 20:13:07 -07:00