simibubi
2d6d360da4
Workstation transfer, Part II
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- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:40 +02:00
simibubi
d9d5e60606
Workstation transfer, Part I
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- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:12 +02:00
88d52814c5
Fixed tagging and some misc
2020-09-23 23:14:00 +02:00
ae7a24d2a3
Below 3 digit compile errors, finally
2020-09-23 21:42:31 +02:00
5538441e9f
Still 3 digit compile errors? Fixed a bunch, probably broke a bit too
2020-09-23 11:15:32 +02:00
2f2a5674f3
Ok, still above 100 compile errors, but progress...
2020-09-22 23:18:13 +02:00
a142cfdb85
Last porty for the day
2020-09-22 22:28:51 +02:00
f01aeee43e
even more porty?
2020-09-22 22:00:44 +02:00
fe92f8fb41
Even more porty
2020-09-22 21:17:11 +02:00
83c64121eb
Do some porty stuff
2020-09-22 17:44:22 +02:00
simibubi
aef451e3bf
Logistics' final stretch, Part II
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- Belt observer -> Content observer
- Content observers can now monitor any inventory and funnel transactions
- Stockpile switches no longer only access slots exposed to a specific side of an inventory
- Stockpile switches can now take a filter
2020-09-20 21:34:36 +02:00
tterrag
4beaab9b97
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev
...
Update to 1.16.3
Conflicts:
src/main/java/com/simibubi/create/AllBlockPartials.java
src/main/java/com/simibubi/create/AllBlocks.java
src/main/java/com/simibubi/create/AllTags.java
src/main/java/com/simibubi/create/ClientEvents.java
src/main/java/com/simibubi/create/CommonEvents.java
src/main/java/com/simibubi/create/content/contraptions/components/actors/StorageInterfaceMovement.java
src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/fan/AirCurrent.java
src/main/java/com/simibubi/create/content/contraptions/components/fan/NozzleTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueItem.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueRenderer.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidPipeBlock.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidPipeModel.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankBlock.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankCTBehaviour.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankModel.java
src/main/java/com/simibubi/create/content/contraptions/fluids/PumpBlock.java
src/main/java/com/simibubi/create/content/contraptions/particle/AirFlowParticle.java
src/main/java/com/simibubi/create/content/contraptions/processing/HeaterBlock.java
src/main/java/com/simibubi/create/content/contraptions/processing/HeaterRenderer.java
src/main/java/com/simibubi/create/content/contraptions/processing/HeaterTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltHelper.java
src/main/java/com/simibubi/create/content/curiosities/ChromaticCompoundItem.java
src/main/java/com/simibubi/create/content/curiosities/symmetry/SymmetryWandScreen.java
src/main/java/com/simibubi/create/content/curiosities/tools/SandPaperPolishingRecipe.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorBlock.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorMovementBehaviour.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorSlots.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorTileEntity.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/LinkedExtractorBlock.java
src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
src/main/java/com/simibubi/create/foundation/fluid/FluidRenderer.java
src/main/java/com/simibubi/create/foundation/tileEntity/behaviour/belt/TransportedItemStackHandlerBehaviour.java
src/main/java/com/simibubi/create/foundation/tileEntity/behaviour/inventory/SynchronizedExtraction.java
src/main/java/com/simibubi/create/foundation/utility/AngleHelper.java
src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
src/main/java/com/simibubi/create/foundation/utility/outliner/BlockClusterOutline.java
src/main/java/com/simibubi/create/foundation/utility/outliner/Outline.java
2020-09-20 00:37:27 -04:00
simibubi
990d80412e
Logistics' final stretch, Part I
...
- Brass tunnels once again have the ability to synchronize inputs among a chain
- Mechanical arms now have a range limitation
- Mechanical arms now wait with initialization until their area is fully loaded
- Chutes no longer ignore the direction of an attached fans air flow
- Chutes now render particles indicating their movement direction
- Chutes can now pull items up from belts or off the ground
- Fixed item model of shadow casing
- Fixed invisible quads under funnels when no casing is applied to the belt
- Belt mounted funnels can now be perpendicular to the belt theyre on
- Funnels can now transpose items like a hopper when facing down
2020-09-19 15:19:22 +02:00
simibubi
f58a7c8482
Fun with funnels
...
- Reworked funnel assets
- Andesite funnels can now be controlled via redstone input
- Re-introduced creative mounted storage
2020-09-14 21:10:38 +02:00
simibubi
2061072f8c
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-09-13 22:00:15 +02:00
simibubi
03cf441674
Distribution modes for tunnels
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- Item distribution across belts using brass tunnels can now be configured with a wrench
- Added new icons for the distribution options of arms and tunnels
- Removed obsolete code
- Fixed some weirdness with creative crates and funnels
2020-09-13 22:00:11 +02:00
LordGrimmauld
a015901571
Merge pull request #459 from gamrguy/render-fix
...
Fix unsided filters that shouldn't render
2020-09-13 11:37:56 +02:00
simibubi
651e06a70a
Down the Refactor rabbit hole
...
- Reworked tileentity behaviours for inventory interaction
- Deployers no longer actively pull items from other inventories
- Some more work on basins
- Added a new inventory type wrapping an itemstack handler that automatically syncs the tile entity. It also implements IInventory for recipe shenanigans
- Held items of a deployer can now only be extracted by other blocks if it does not match the filter
- Fixed excess items not able to be extracted from deployers
- Removed some things
- Funnels no longer actively transpose items between chutes and inventories unless they are vertical
- Chutes can now active pull and insert items from/to inventories above/below them
2020-09-13 00:59:14 +02:00
Kryppers
bf00406cad
Mind your fingers
...
Replaced the terrifying wooden saw bed with something more practical.
2020-09-12 21:46:54 +01:00
Colman Davenport
adfeeba5a1
Fix unsided unplaced filters still rendering
2020-09-12 15:50:12 -04:00
6604096131
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-09-12 16:37:34 +02:00
d1c6352629
Creative Crate on contraptions
2020-09-12 16:27:48 +02:00
f58245158d
Chest Minecart contraptions
2020-09-12 14:59:31 +02:00
2e938c11bd
Fix dispense location to be actually where the opening of the dispenser is
2020-09-12 10:23:25 +02:00
simibubi
fe2c27db35
Spout refinements
...
- Fixed upright items rendering inconsistently between belt and depot
- Fixed various timing and sync issues with the spout
- Added a recipe type for spout filling
- Fixed more co-modification on belts
- Item and fluid nbt tags in recipes are now data-generated as json objects rather than strings
- Transported item processing can now leave items behind
- Transported item processing now has more meaningful result data
- Tweaked spout animation
- Fixed cullfaces on spout model
2020-09-11 14:31:26 +02:00
c572b48bbe
MovedProjectileDispenserBehaviour#of now takes vanilla inaccuracy and velocity into account
2020-09-11 10:58:17 +02:00
54f91c82aa
Fixed entity lookup for projectile dispense behaviours not working outside the dev environment
2020-09-11 09:53:32 +02:00
simibubi
bfd4b9dbda
Fixed processing recipe packet data
2020-09-11 00:00:16 +02:00
simibubi
f564ce1a33
The Buffer Kerfuffle
...
- Refactored animated bytebuffers
- Fixed animated buffers bleeding vertices and rendering inconsitently when switching from/to optifine shaders
2020-09-10 23:37:14 +02:00
4325cef8dc
split buffering to prevent crashes when the registered ProjectileDispenseBehavior has some weird stuff going on (mod compat)
2020-09-10 16:33:29 +02:00
34f9516d54
Added indirect projectile dispense behaviours for compatibility with modded projectiles right out of the box. Removed the direct projectile behaviours from vanilla as they are now covered from the indirect implementation.
2020-09-10 16:28:55 +02:00
3d006e7e87
refactor getDispenseStack to getDispenseLocation, delete unused variable declaration in getUseableLocations, added accidentially removed comment back
2020-09-10 13:28:33 +02:00
7784e5b58d
Added potion moved dispense behaviour, fixed dispense behaviour output stack not being used resulting in potential dupes
2020-09-10 13:23:05 +02:00
3b516f5022
Unstackable items are a thing, i guess
2020-09-10 11:41:23 +02:00
simibubi
59339a7bcb
Re-attached MovementBehaviour to funnels
2020-09-08 18:42:11 +02:00
e493ab9ce1
Fix hopper minecart being unable to pick up item entities on top of the saw. Remove item handler capability from bottom of saw to achieve this. It is unlocigal logistical components could access the saw from the bottom anyways.
2020-09-06 13:14:52 +02:00
25bce3fc17
Fix schematicannon bedrock breaking with doors, tall flowers and beds
2020-09-06 12:43:41 +02:00
fb7b2e64b2
Fix extendo grip breaking item frames instead of making the item pop off
2020-09-06 12:07:33 +02:00
f85894b232
Fix deployer beehive crash #2
2020-09-06 11:52:41 +02:00
0a4aaaf81e
Fix beehive deployer crash
2020-09-06 11:15:01 +02:00
d89807fad9
Fix wand of symmetry not applying fortune or silk touch
2020-09-06 09:35:49 +02:00
3c128946f3
Fix seapickle blockzapper dupe
2020-09-05 22:05:57 +02:00
637dee0919
Zapper and cannon now place crops in basic growth state
2020-09-05 22:02:07 +02:00
7fea4a66a0
fixed client to-desktop crash with ":" in schematic name
2020-09-05 21:30:36 +02:00
1f06acb497
Change item requirements for block zapper and schematicannon
...
grass path -> grass block
farmland -> dirt block
2020-09-05 21:24:00 +02:00
d73ebd0253
Changed polished stone crafting recipe to yield 4 stones to match polished vanilla stones and 1:1 stonecutter recipe
2020-09-05 20:48:34 +02:00
235cc445e8
Made AbstractEncasedShaftBlock#getPushReaction return PushReaction.NORMAL
...
This disables pushing of clutch, encased shaft and gearshift with vanilla piston, but is overall more consistent.
To move TEs, use quark.
2020-09-05 18:41:40 +02:00
44bc5506cf
Fix zinc ore sound inconsistency
2020-09-05 18:39:06 +02:00
a2e4ffbf86
Fix deployer adding empty NBT tag to items ike food or bonemeal if they could not be used
2020-09-05 17:43:02 +02:00
fd457c1216
Fix superglued pressure plates
2020-09-05 17:11:18 +02:00