Commit Graph

289 Commits

Author SHA1 Message Date
simibubi
83cfc097ae Merge branch 'mc1.14-v0.2.2b' into mc1.14-v0.2.3 2020-04-27 14:50:12 +02:00
simibubi
76f81910c4 SGS hotfix
- Fixed Sequenced Gearshift crashing when removing instructions while active
2020-04-27 14:44:57 +02:00
simibubi
d2c1122786 Create in korean
- added ko_kr localization by qkrehf2
2020-04-27 14:09:47 +02:00
simibubi
a97418e784 Better Schematics
- Visual rework to Schematic items and their interface
- Written Schematics can now be re-used in Schematic Tables
- Schematic and Quill selection is now smoother and more precise
- Schematics no longer re-render their preview every time they are re-positioned
- Schematic tools now move, rotate or flip the schematic more smoothly
- Schematic tools now render the new cuboid outlines rather than plain GL lines
- Fixed Schematics not rendering TileEntities in their preview
- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
- Fixed typo in Mechanical Press tooltip
2020-04-27 14:04:06 +02:00
simibubi
c62d356f9b Superglue
- Added superglue, an alternative to chassis blocks
- Added some random safety checks
- Fixed some more bad gl states left by event handlers
2020-04-20 23:27:34 +02:00
simibubi
db8e52be2e Bugs & Refactors
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
2020-04-16 20:46:15 +02:00
simibubi
7374866293
Merge pull request #233 from CrispyChips6660/patch-1
Update zh_cn.json
2020-04-14 14:10:02 +02:00
cripsy_chips1234
38c9415f87
Update zh_cn.json 2020-04-13 14:52:18 +08:00
simibubi
91ba47ba33 Merge branch 'master' into mc1.14-v0.2.2b 2020-04-11 01:42:23 +02:00
simibubi
4070d334bd
Merge pull request #205 from MORIMORI0317/patch-1
Create ja_jp.lang
2020-04-11 00:57:34 +02:00
simibubi
4d16961636 Bug Fixes
- Sandpaper can no longer repair tools
- Fixed players getting kicked for "flying" when moved by contraptions or fans
- Saw no longer duplicates itself when broken in an overstressed state
- Belts can no longer pass items on to a vertical belt
2020-04-11 00:55:51 +02:00
simibubi
3c0b55ac1d A cure to darkness
- Kinetic blocks no longer cause chunks to lose all block light information
- Stockpile switch and sequencer no longer open the GUI to the wrong players
- Belt items no longer skip blocking attachments while loaded in
- Nozzle explosions no longer cause block damage
- PSIs no longer transfer an excess of items, deleting them in the process
2020-04-10 21:43:28 +02:00
simibubi
72ddc1251a Pushing the Pusher
- Ore features no longer spawn in the "void" or "hell" biome
- Fixed Minecart contraptions killing their own mount using saws/drills
- Pistons, Bearings and Pulleys can now be moved unless they are moving something themselves
- Fixed cart assemblers blocking in the powered rail kickstart logic
- Piston poles can now be moved
- Crushing wheels no longer spawn missing texture particles when sprinting on the central block
- Deployers' hand items can now be directly inserted/extracted using hoppers, extractors, funnels, etc
- Fixed Deployers not dropping held items when destroyed
- Millstones now empty their input inventory when clicked on while their output buffer is empty
- Millstones no longer accept items they cannot process
- Fixed hoppers not being able to pull items from belts in certain cases
- Fixed adjustable crates corrupting chunks
2020-04-09 21:29:51 +02:00
simibubi
e2742f6fb2 Not enough Zinc
- Reverted the misplaced nerf on worldgen, applied due to a previous bug in feature placement
- Critical worldgen changes now override everyones' configs
2020-04-08 20:33:49 +02:00
simibubi
d1ff9f4e30 Broken UVs
- Fixed UV shifts not working consistently with high-res resource packs
- Fixed window panes not connecting their textures with windowlogged blocks
- Fixed buttons and pressure plates not resetting after being moved
- Fixed missing tooltips on custom swords
- Redstone links now move when the block they are attached to is moved
2020-04-08 20:31:06 +02:00
simibubi
810191aa89 Cast with Caution
- Revisited every unchecked TileEntity cast
- Redstone Links can now be toggled with a wrench
- Redstong Links are now portable on contraptions
- Schematicannon no longer inserts held schematics automatically
- Saws no longer accept items when their speed is zero
2020-04-05 18:02:46 +02:00
MORIMORI0317
a9848c48c4
Create ja_jp.lang 2020-04-05 19:53:29 +09:00
zelophed
f1057bf558 changed how the wrench rotates blocks
- wrench now rotates the target block around the axis of the face that the it was used on
2020-03-30 18:48:07 +02:00
simibubi
3371267e79 Merge branch 'mc1.14-v0.2.2' 2020-03-29 04:44:35 +02:00
simibubi
a4513086a1 Hotfixed Redstone Links 2020-03-29 04:44:13 +02:00
simibubi
9a77081f3a Recipe tweaks
- Gunpowder can now be multiplied in the mixer
- Metal blocks can now be crushed back into the crushed ores. (Inefficient enough to avoid any loops)
- Crushing wool in the millstone is less effective
2020-03-29 00:48:18 +01:00
simibubi
c6867532a3 Broken Bearings & World Gen
- Made chassis range visualization a little less obnoxious
- Fixed windmill bearings stopping on chunk reload
- Fixed copper and zinc spawning in increased amounts anywhere outside of the biomes they are supposed to do so
- Introduced a brass ingot mixing recipe
- Fixed redstone links getting power from unloaded links
2020-03-28 23:34:26 +01:00
Zelophed
46d54a597c added datagen for ItemTags to AllBlocks and AllItems 2020-03-28 23:20:25 +01:00
simibubi
1da43f8ffc More generic chest detection
- Possibly enabled the use of modded chest blocks for portable inventories
- More safety checks
2020-03-28 19:03:18 +01:00
simibubi
88f4acdb93
Merge pull request #149 from Masafi/add-readme
Added readme from forge
2020-03-28 17:51:27 +01:00
simibubi
e891aeb8c1 Portable Funnels & Extractors
- Fixed custom sword not having a sweeping effect
- Fixed invalid kinetic tileentity state when dimension is being unloaded
- Mechanical harvesters now interact with kelp blocks
- Extractors and Funnels are now portable and have special movement traits #117
- Fixed false positives on having reached the block movement limit for contraptions
- Fixed self-modification within a belt's update cycle, addresses #116
- Fixed belt processing not re-activating segement attachments, addresses #132
- Fixed reversing components (gearbox, gearshift) breaking when a new source overpowers the network
- Reduced attack damage of the Deforester
- Fixed redstone links not being powered by wires consistently #106
- New entries for attribute filters: Washable, Smeltable, Smokable and Smeltable in Blast furnace
- Fixed redstone links behaving inconsistently when unloaded and reloaded
- Bumped oldest supported forge version
2020-03-28 17:48:55 +01:00
Zelophed
b885a60003 added datagen for BlockTags to AllBlocks
-use the runData run configuration to generate json data
2020-03-28 02:27:43 +01:00
Iskandarov Lev
be4f45bf8c added readme from forge 2020-03-28 00:44:15 +03:00
simibubi
144327bf93 Merge branch 'mc1.14-v0.2.2' of https://github.com/simibubi/Create into mc1.14-v0.2.2 2020-03-27 17:52:11 +01:00
simibubi
ca86273f5f Millstone cont'd
- Overstressed components now show a tooltip, unless disabled in config
- JEI compat for millstone recipes
- Crushing Wheels now require mechanical crafting in order to be assembled
- Millstones now drop contents when broken
- Players can manually collect millstone outputs via right-click
- Fixed millstone removing ingredients before looking up a recipe
- Gauges no longer require a block to sit on (QOL)
2020-03-27 17:52:05 +01:00
Zelophed
90316ae8ca added a tooltip to sandpaper
- sandpaper is now enchantable
- sandpaper now repairs tools for 50% of the current damage
2020-03-27 13:58:16 +01:00
simibubi
c3f781b762 The Millstone
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries
2020-03-26 23:03:56 +01:00
simibubi
30bb98468f Bug Fixes, Updated zh_cn localization
- Mechanical Crafter JEI no longer adds other mods' custom crafting recipe types, addresses #114
- Potential fix for #125
- Blacklisted a few entities from contraption collision, addresses #120
- Contraption Entities no longer spawn water particles, addresses #107
- Fixed floating point errors in RSC, addresses #118
- Added rendering safety check for belts, addresses #108
- Update Chinese translation
2020-03-25 23:42:38 +01:00
simibubi
ecc02fec71 BeltTileEntity safety checks 2020-03-24 15:11:43 +01:00
simibubi
f9b9659bc6 Bugs, Recipes and Storage Blocks
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles
2020-03-23 17:04:09 +01:00
Zelophed
1dd68bf427 refactor to the goggle overlay system
added interface IHaveGoggleInformation to be implemented by TileEntities that want to display stuff on screen
2020-03-23 01:13:37 +01:00
Zelophed
cbc5eaebf9 Merge remote-tracking branch 'origin/mc1.14-v0.2.1' into mc1.14-v0.2.1 2020-03-22 14:42:18 +01:00
Zelophed
fc12dd3416 added the submitted recipes from the discord
compatibility recipes for
quark:
crushing cactus replacement
crushing biotite ore
splashing iron plate

bop:
crushing flowers

silents gems:
crushing gem ores

simple farming:
crushing grains

charm:
crushing nether gold deposit

ready your shovels:
splashing ore deposits
splashing dirt smoothing
2020-03-22 14:41:41 +01:00
simibubi
8ecf51445a Ore Gen Inconsistencies
- Features now get registered on init, addresses #102
- Fixed motors starting with a scrollvalue of 0
- Fixed deployers not initializing properly
- Saws can now break leaves when moved
- Kinetic networks now actually incorporate pre-config-update capacity/impact of a component
2020-03-22 01:10:21 +01:00
Zelophed
9497c1c1d4 added some tags and changed a couple tooltips
- added limestone, weathered limestone, gabbro, dolomite and scoria (as well as their polished variants) to #forge:stone
- added #forge:storage_blocks/copper to #forge:storage_blocks
- added copper block to #forge:storage_blocks/copper

- added config value for the furnace generators speed
- added the generation speed of water wheel, encased fan and furnace generator to their tooltips

- goggles now show the power of a analog lever when worn
2020-03-21 19:49:46 +01:00
simibubi
b4cdcb9729 Bug Fixes
- Fixed compat crash when tooltips are loaded early
- Buffed all sources
- Render buffers are now cleared when loading a world. Might help with shader issues
- Fixed eager loading of biomes in ore features
- Kinetic blocks now always clear their source when placed (needs testing)
- Kinetic blocks now remember their applied stress to a network before a config change
- Chassis range is now displayed with an overlay instead of outlines
- Crushing wheels are now more lenient about having different speeds
- Crushing wheels no longer pull players in peaceful mode
- Mixers no longer ignore items inserted during processing
- Powered Latch now reacts to weak power on the sides
- Fixed flexcrates not updating their inventory properly when extended
2020-03-21 18:32:53 +01:00
simibubi
a12aed71d2 Bug Fixes
- Fix typos
- Swapped terminology in stress information shown by goggles
- Added an overall block movement limit to contraptions
- Wrench no longer shows bulk range of chassis above a certain amount
- Chassis no longer use up slime when all sides are made sticky with the convenience shortcut
- fan now requires less su
2020-03-19 12:27:44 +01:00
simibubi
078033059a
Merge pull request #97 from fuzzyweapon/tooltip-format-fix
Fix tooltip formatting so it actually occurs.
2020-03-19 09:47:11 +01:00
julia
b4b3399a4b Fix tooltip formatting so it actually occurs. 2020-03-18 22:11:08 -07:00
Julia
021d3c3ae0
Merge pull request #95 from fuzzyweapon/nix-exec-gradlew
Make gradlew executable on *nix
2020-03-18 17:17:40 -07:00
simibubi
75145976d3 Playtest Issues, Part V
- Changed a few stress balancing params
- Fixed crash when resource reloading outside of a world
- Fixed crash when moving a tile-entity only contraption with shaders preset
- Fixed drill not breaking blocks after being moved
- Lowered max speed of Mechanical Bearing in generator mode
- Redstone wire and diodes aswell as flower pots can now be moved
- Fixed in-world neighbour checking of moved blocks that are not doors
- Bumped version in mods.toml
2020-03-18 21:38:56 +01:00
julia
1d5913b957 Make gradlew executable on *nix 2020-03-17 11:30:35 -07:00
simibubi
4eaa077390 Playtest Issues, Part IV
- Added null-safety in in-world item processing handlers
- Fixed basin-based components not resetting when their speed reaches 0
- Fan-based recipes now scale processing time based on stacksize of the input
- Belts now automatically search for attachments on load
- Removed duplicate recipe
2020-03-17 14:25:40 +01:00
simibubi
f26c80560d Playtest Issues, Part III
- Made /KillTPS unavailable for release dist
- Shafts now place correctly again
- Doors and Pressure Plates are now portable
- Fixed crash when using the Mechanical Saw for item processing
- Belts and other item insertion can now insert into crushing wheels directly
2020-03-16 21:40:15 +01:00
simibubi
1edda9b564 Compare, but do not fall
- Yet another attempt at preventing elevator fall damage
- Flexcrate now has comparator output
- Basin now has comparator output
- Kinetic Gauges now have comparator output
- Stress Gauge -> Stressometer
2020-03-15 12:42:36 +01:00