simibubi
fd65acd91d
Merge pull request #1062 from Snownee/mc1.15/dev
...
Bug fixes
2021-02-19 14:22:37 +01:00
667c213506
remove unused light absorb trigger
2021-02-19 14:13:18 +01:00
3f9ee09953
Rework Bracket trigger to now be a registry trigger based on base block
2021-02-19 14:12:26 +01:00
d9aa912796
generic registry based triggers (replaced kinetic block trigger and infinite fluid trigger)
2021-02-19 09:09:29 +01:00
simibubi
355a1dd95d
Port new changes
2021-02-19 00:50:05 +01:00
simibubi
4ee9dd8a8a
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-19 00:49:39 +01:00
JozsefA
84c9569707
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-02-18 14:10:43 -08:00
JozsefA
3e63afa5f5
fix concurrent modification
2021-02-18 14:00:17 -08:00
7023148e7f
generic infinite fluid triggers
2021-02-18 23:00:17 +01:00
8c8a9abd8a
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
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# Conflicts:
# src/generated/resources/assets/create/blockstates/fluid_pipe.json
2021-02-18 22:32:45 +01:00
simibubi
d59fea1079
Bloat.
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- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
simibubi
cf34b2e96b
Fix fast fluid valves
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- Ensure animated indicators on fluid valves still show up with experimental rendering
2021-02-18 18:05:39 +01:00
simibubi
203ca6f849
Birbs and Click input
2021-02-18 15:44:18 +01:00
JozsefA
9b4d53d452
fix one residual merge conflict.
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creating matrix stacks is expensive, but correct.
2021-02-17 14:27:49 -08:00
JozsefA
24ab4e181f
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
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# Conflicts:
# src/main/java/com/simibubi/create/CreateClient.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
JozsefA
02db3f5a2c
fix some problematic code.
...
creating matrix stacks is expensive, apparently
2021-02-17 13:58:24 -08:00
JozsefA
a5d6262424
fix mechanical crafter cogs
2021-02-17 11:24:40 -08:00
Zelophed
159e298e8b
paletted contraptions
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- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
2021-02-17 17:21:31 +01:00
JozsefA
7aa175dd9c
fix gantry cogs skipping every half rotation
2021-02-16 15:13:48 -08:00
JozsefA
d2e30eeab5
finish merge
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remove old assets
2021-02-16 14:47:03 -08:00
Zelophed
bec13b8e7d
Assisted Placement, Part IV-b
2021-02-16 22:50:11 +01:00
716f79872c
Actually port
2021-02-16 20:52:26 +01:00
c6f82bff5e
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-16 20:29:40 +01:00
08562d2689
preliminary merge
2021-02-16 20:21:42 +01:00
simibubi
fd99acc00a
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c
Ponder
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- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
JozsefA
15302495f5
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
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# Conflicts:
# src/main/java/com/simibubi/create/AllEntityTypes.java
# src/main/java/com/simibubi/create/AllSpriteShifts.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
Zelophed
b9d1a586c1
Assisted Placement, Part IV
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- added 👻 -blocks as a placement preview
2021-02-16 00:48:13 +01:00
JozsefA
1e95fe4c7b
avoid floating point accuracy errors at high coordinate values.
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refactor contraption model translation to be a method in AbstractContraptionEntity.
- this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
Snownee
5e14ca71d9
Add max stack size check to ItemHelper.extract
2021-02-14 11:51:31 +08:00
Snownee
676a05ad07
Fix rose quartz duplication glitch ( #1104 )
2021-02-14 11:18:38 +08:00
JozsefA
11616a0b16
avoid 'glGet's at all costs
2021-02-13 16:26:34 -08:00
JozsefA
951a0c4769
contraption actors take into account self lighting
2021-02-13 13:10:14 -08:00
JozsefA
0ad6db4bf7
cache KTEs' renderBoundingBox
2021-02-12 23:06:41 -08:00
Snownee
2d2c7e653f
Avoid unnecessary piston contraption assembling
2021-02-13 14:14:28 +08:00
JozsefA
b1905ddfd4
probably fix issue with phosphor crashing contraptions
2021-02-12 21:11:35 -08:00
Snownee
dae651c046
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-02-13 13:06:11 +08:00
JozsefA
e88dd89262
whoops null pointer is no more
2021-02-12 19:33:13 -08:00
JozsefA
485a0d2f95
hotswapping is more sane now.
2021-02-12 17:30:21 -08:00
JozsefA
a5f3d799d1
kinda separate system capability stuff, should probably clean this up more.
...
fix lighting glitches on world load.
2021-02-12 16:36:20 -08:00
simibubi
8ab27904db
More Instructions
2021-02-12 17:08:48 +01:00
JozsefA
d824304f12
tile entities on contraptions account for self lighting
2021-02-12 00:13:39 -08:00
JozsefA
a8053ce472
these are somewhere else too
2021-02-11 23:41:52 -08:00
JozsefA
31a1fd71ce
everything is somewhere else
2021-02-11 23:36:05 -08:00
JozsefA
67408e0dff
better vertex attributes.
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all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
Zelophed
34de9a0319
Player Feedback, Part III
2021-02-12 03:13:19 +01:00
JozsefA
576165e3d6
some attrib stuff
2021-02-11 14:31:50 -08:00
Zelophed
82e922032a
Merge branch 'mc1.15/feedback2' into mc1.15/dev
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# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/BearingContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/ClockworkContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyContraption.java
2021-02-11 20:07:38 +01:00
Zelophed
b4c881a6c8
Player Feedback, Part II
2021-02-11 17:47:55 +01:00
JozsefA
3820e11954
get it working again
2021-02-11 02:26:30 -08:00
JozsefA
02114b1d9a
begin 2.0 compatibility push, probably not going to be ready for the next release
2021-02-10 17:14:03 -08:00
Zelophed
f3fd32edd3
Assisted Placement, Part III
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- blocks placed by helpers make sounds again
- helpers now trigger the proper event and can be cancelled
2021-02-11 00:28:47 +01:00
simibubi
fd3d7bd7fd
Refined animations, key input
2021-02-10 16:40:30 +01:00
JozsefA
e93562569b
world fog works, fluid fog still doesn't.
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better dimension changes.
2021-02-09 21:18:05 -08:00
simibubi
e178cab4a8
Multiple scenes per doc
2021-02-10 03:13:33 +01:00
JozsefA
0cb9094913
non experimental contraption rendering is back.
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schematic rendering is fixed.
both of these are kinda ugly hacks, and there is definitely some rewriting necessary for when it's time to be more opengl compatible.
maybe fix belt lighting, again.
remove old belt assets.
2021-02-09 16:14:44 -08:00
simibubi
6836bd97f4
First Steps
2021-02-09 22:34:14 +01:00
JozsefA
6736577e1b
fix the rainbow debugger
2021-02-08 21:38:45 -08:00
JozsefA
cfff806df4
some micro optimizations.
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cache hot getters.
reduce number of calls to getBeltFacing() in BeltRenderer.
preserve floating point accuracy over (insanely) long play times.
rotate some normals and light some quads.
2021-02-08 21:17:25 -08:00
simibubi
4a5479838c
Merge branch 'mc1.15/dev' into mc1.15/metadoc
2021-02-08 16:51:52 +01:00
Snownee
607dbbfb90
Fix PSI item dupe
2021-02-08 22:40:55 +08:00
JozsefA
ee9962b27b
fix some new rendering issues that popped up after the revert
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proper? optifine shader handling. could use more testing
2021-02-07 22:11:29 -08:00
JozsefA
c9ff31b099
hot swappable rendering
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kind of detects optifine
still some kinks to work out
2021-02-07 14:15:52 -08:00
simibubi
dd94cdd3f8
Register world features properlyTM, Part II
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- Re-enabled ability to control create world-gen with a global flag
2021-02-07 21:32:37 +01:00
simibubi
dc13ea6485
Register world features properlyTM
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- Refactored Create's config-driven worldgen to better work with the feature infrastructure of 1.16. Adresses #539
2021-02-07 21:27:55 +01:00
simibubi
cb2c56d772
Gantry shaft placement assist
2021-02-07 18:09:08 +01:00
Snownee
16991c2ce8
Fix NPE while deployer on a contraption trying to disassemble self
2021-02-07 15:49:25 +08:00
s0127943
d8054775d5
Removed unnecessary blocksnapshot.restore
2021-02-07 01:03:53 +01:00
s0127943
f3b6a684f9
Added check to see if a user is allowed to place blocks in the given position to counteract issues with FTBChunks
2021-02-07 01:01:48 +01:00
JozsefA
3e6ef34993
restore arm rendering
2021-02-06 14:39:58 -08:00
simibubi
a8d04cc152
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-06 22:43:01 +01:00
simibubi
6981848f8a
Clean-up
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- Fixed smart chutes not filtering properly
- Fixed chutes not treating smart chutes like chutes
- Removed code leftovers
- Removed datagen cache from gitignore
2021-02-06 22:41:20 +01:00
simibubi
d7a41b7810
Port new changes
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- Fix incompatible resource pack version
2021-02-06 22:03:48 +01:00
simibubi
2700832dff
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-06 21:41:02 +01:00
Nick Smit
44a3313c12
Added the 'Paused' instruction for sequenced gearshift, which waits for another redstone pulse to continue.
2021-02-06 21:07:24 +01:00
simibubi
2315625c4b
Quickfix
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- Fixed gantry shafts able to cause loops in kinetic connectivity when switching to powered state
2021-02-06 18:11:35 +01:00
simibubi
bed5a1d03a
Merge pull request #965 from Snownee/mc1.15/security-patches
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Security patches
2021-02-06 17:20:58 +01:00
simibubi
85110f3ce8
Merge pull request #906 from Snownee/mc1.15/dev
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Bug fixes
2021-02-06 16:23:35 +01:00
simibubi
3d8b10d9a7
Gantry improvements
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- Fixed gantry shafts not locking to correct orientations when placed near others
- Gantry pinions can now be kickstarted by player interaction
- Gantry pinions now update properly after being moved onto different gantry shafts
- Fixed Encased Fans not providing kinetic power after being moved by contraption
- Sticky Mechanical Pistons now drag attached structures with them
- Mechanical piston heads and poles now drag their entire piston multiblock with them
2021-02-06 16:07:22 +01:00
JozsefA
5ba4477ada
restore old tile rendering from 3336778052
2021-02-06 02:26:56 -08:00
JozsefA
90993ce8e1
start working on schematic rendering
2021-02-05 22:48:55 -08:00
3d2edc492b
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-05 21:36:10 +01:00
Snownee
25daf28205
Format codes
2021-02-06 04:21:07 +08:00
Snownee
2baa3f9922
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/security-patches
2021-02-06 04:16:26 +08:00
simibubi
c85efe141f
Soulfire heating
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- Integrate #724 on correct branch and through use of the data generator
2021-02-05 18:49:10 +01:00
JozsefA
d50e07369b
flywheels render with the new tech, and therefore have more accurate lighting
2021-02-04 19:21:25 -08:00
simibubi
72ec08ddfa
Asset attack
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- Fixed floor-mounted cogbrackets not having a particle texture
- Redesigned clutch, gearshift, seq. gearshift and speed controller with up-to-date palettes
2021-02-04 23:46:59 +01:00
simibubi
374f3c9547
Climb or Convey
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- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
2021-02-04 21:02:30 +01:00
JozsefA
456ed364a4
Fix another issue with ghost instances.
...
Hopefully fix belt lighting issues.
2021-02-04 00:03:37 -08:00
JozsefA
8c0e983f36
An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
...
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
JozsefA
b766658415
probably fix all issues with ghost instances
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instanced tiles on contraptions now self light properly
2021-02-02 13:11:22 -08:00
JozsefA
f319dd5e8d
fix #1 finally
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start work on shader abstraction
use backend for ebos
fix some issues with ghost instances, more work to be done
2021-02-01 16:16:35 -08:00
Snownee
fc459732fc
Fix chute item dupe ( #939 )
2021-02-01 16:46:36 +08:00
Snownee
d1e9b76a24
Make deployer still activate when it is triggering advancement
2021-01-31 19:54:27 +08:00
Snownee
7436ceb209
Fix stabilized contraption moving bearing block
2021-01-31 19:24:44 +08:00
Snownee
5c64c2d942
Add server-side check for extendo-grip and contraption interaction
2021-01-31 16:20:42 +08:00
Snownee
4a15fbcec3
Fix funnel filter dupe
2021-01-31 15:28:14 +08:00
Snownee
c5447d5b9c
Add NBTProcessors to enable detailed control to tile data.
...
Add safe check when contraption blocks adding back to world
2021-01-31 14:56:46 +08:00
JozsefA
f6b68acbd5
contraptions self light but it's slightly less slow
2021-01-30 15:37:50 -08:00
JozsefA
16b8e1175e
contraptions self light but man it is slow
...
optimization in PlacementSimulationWorld.getBlockState
2021-01-30 15:00:26 -08:00
Snownee
0c5e67e347
Merge branch 'mc1.15/security-patches' of https://github.com/pau101/Create into mc1.15/security-patches
2021-01-31 03:44:18 +08:00
Snownee
3525ce49ce
Player Feedback, Part I
2021-01-31 02:12:31 +08:00
Snownee
c77e7c28d7
Fix gauge not rendering behind door
2021-01-30 21:14:58 +08:00
Snownee
7221f72ddf
Optimize contraption assembling
2021-01-30 21:09:04 +08:00
Snownee
08a20972aa
Fix broken render state in RenderWorldLastEvent
2021-01-30 18:51:44 +08:00
Snownee
5a664d6d85
Fix monster spawning on framed glass
2021-01-30 18:35:13 +08:00
JozsefA
1de931a122
make pulley key null, could avoid a crash
2021-01-28 14:41:54 -08:00
JozsefA
b63466774b
probably fix the NPEs
...
start work on adaptive backend
extra sanity stuff for the render manager
massive speedup when rendering a lot of tile entities
2021-01-28 14:39:34 -08:00
JozsefA
04ccf6e738
belt light
2021-01-27 16:28:39 -08:00
JozsefA
e690f2b8ac
okay you can use it now
...
fixed a lighting bug (with a hack, again)
everything now uses the new api
(kinetic components on contraptions are slightly broken)
2021-01-27 14:03:18 -08:00
simibubi
433a508107
Find-Replace for Command Blocks
...
- Added a new utility command for map-making purposes
2021-01-27 14:26:14 +01:00
JozsefA
67d59540cf
THIS IS NOT READY FOR USE
...
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
_0Steven
53a6ad00d5
Crushing More Bugs
...
-Increase the size of the window in which the crusher picks up items to avoid it skipping over items at some of the highest speeds.
2021-01-26 19:11:45 +01:00
Snownee
b958be0712
Fix desync of FilteringBehaviour
2021-01-26 18:00:47 +08:00
Snownee
8f7945ff4e
Fix rope pulley breaking bedrock
2021-01-26 16:48:03 +08:00
Snownee
92a1395b14
Fix spectator can interact with blocks
2021-01-26 15:26:01 +08:00
Snownee
2c3a866494
Fix contraption sticky block connectivity. Add support to PUSH_ONLY push reaction
2021-01-26 15:05:02 +08:00
_0Steven
f1c8e92686
Horizontal Crushers Bugfix
...
-Fix bug where horizontal crushers would input items they just output when the belt was 'facing' the opposite direction.
2021-01-25 16:39:47 +01:00
JozsefA
1874b267b3
fix a contraption lighting glitch
2021-01-25 01:58:39 -08:00
JozsefA
93353b61d6
smarter light volumes
...
start the process of creating sane gl abstractions
stabilized contraption bounds now fit tightly with them
fix global tile entity issues
2021-01-25 01:17:55 -08:00
JozsefA
7bac93a03c
fix drill orientation issue in contraptions
2021-01-25 00:24:07 -08:00
_0Steven
7b5737cf82
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-01-24 16:53:20 +01:00
_0Steven
cb25c5ab21
Omnidirectional Crushing
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-Fix directionality of horizontally placed crushing wheels.
-Allow crushing wheels to work omnidirectionally
-Allow downwards crushers to deposit directly into belts/chutes/depots and such below.
-Allow horizontal crushers to take input from belts going below them.
-Allow horizontal crushers to deposit directly into belts/chutes/depots and such placed below, offset by one in the output direction.
-Crushers stall when they have a valid output block but cannot actually output.
-Crushers outputting in any direction except down will shoot out the item entities with some speed.
-Crushers can take entity input from their corresponding input directions rather than just up. However, outputting the entity drops in the right location does currently not work consistently.
2021-01-24 16:46:07 +01:00
simibubi
9d7ddbc326
Entry point
2021-01-24 14:30:05 +01:00
JozsefA
f05497a28c
okay the synchronized functions didn't actually fix it
...
but now we actually benefit from the tile entity render filtering, another 2x ish performance
2021-01-24 01:07:22 -08:00
JozsefA
59e29ac958
that was a nasty crash
...
os memory exception because memory that was being sent to the gpu was getting modified by another thread
2021-01-23 23:32:23 -08:00
JozsefA
ebd20f5173
suddenly, everything is smooth and dry
...
- replace all usages of Minecraft.getRenderPartialTicks() with AnimationTickHolder.getPartialTicks()
- refactor stabilized and mounted lighters into one class
- separate fancy contraption render logic and entity render logic, should maybe move *all* rendering to ContraptionRenderDispatcher
2021-01-23 23:07:12 -08:00
JozsefA
55ea7e3e55
cart contraptions are lit
2021-01-23 21:02:11 -08:00
JozsefA
dea3f05364
fix saws not rendering their shafts in contraptions
2021-01-23 16:39:11 -08:00
simibubi
d35bdab51a
The return of dyed belts
...
- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
2021-01-23 23:00:27 +01:00
JozsefA
83cb735e62
actors render correctly
2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d
fast actor rendering but it's not correct yet
2021-01-22 18:00:14 -08:00
fbb1c6b221
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
...
# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
2021-01-22 20:56:46 +01:00
simibubi
525fc03278
Demise of the hopper funnel
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- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
f6518d5c5d
insane amounts of refactoring
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surprisingly it all still works the same, but better
maybe still some more cleanup to do
2021-01-22 11:28:39 -08:00
JozsefA
11f9c7459c
prepare for fast actor rendering
2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c
suddenly and magically, contraption rendering is 100% accurate
2021-01-21 12:26:55 -08:00
28cd9a1fe1
Druidcraft woodcutter compatibility
2021-01-20 22:36:04 +01:00
JozsefA
33e66c6e89
pulleys are lit
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stabilized things are sort of lit but man is it jank
light volumes have a more sane constructor
try to mess around with contraption layering but it's still jank
2021-01-20 00:47:40 -08:00
JozsefA
9df796029f
rename the confounding function
2021-01-18 00:35:16 -08:00
JozsefA
398a848791
pistons are lit and bearings are better lit in the corners
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stop sampling light in places that don't matter
2021-01-18 00:31:33 -08:00
JozsefA
22a90c8e5d
on our way to super fancy contraption lighting
2021-01-17 22:18:31 -08:00
JozsefA
37e64e4c1d
fix vertex attribute data types
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blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
JozsefA
5ea0fa788f
Make the last tile of its kind disappear
2021-01-15 14:26:27 -08:00
JozsefA
0bc6b11c5b
be smart about rebuilding things
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not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
Snownee
b1b771ed2e
Fix extendo grip applying knockback on arrow or tnt damage
2021-01-14 12:34:41 +08:00
Snownee
5d0674067f
Fix TooltipHelper formatting
2021-01-14 11:52:48 +08:00
6af884edb7
Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-01-13 22:41:59 +01:00
JozsefA
64b5683ac4
things actually pause when paused
2021-01-13 13:24:45 -08:00
JozsefA
03205c277b
move render package up one level
2021-01-13 12:15:48 -08:00
simibubi
f41f7b3efa
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-13 18:31:38 +01:00
simibubi
511950b766
Hotfix the fix
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- More safety for the minecart controller capability
- Blaze burners now support comparators
2021-01-13 18:28:29 +01:00
07b33b66cc
Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-01-13 16:34:45 +01:00
simibubi
877d6dc2ee
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-13 15:50:32 +01:00
simibubi
de55778fc5
Extendo clip
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- Fixed extendo grips able to attack entities behind blocks
2021-01-13 15:49:55 +01:00
simibubi
8ba0099e60
Ancient porting oversight
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- Fixed mechanical belts playing destroy effects when placed
2021-01-13 15:30:25 +01:00
simibubi
27b5f5b479
Port new changes
2021-01-13 15:24:48 +01:00
simibubi
db3a579b21
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-13 15:11:58 +01:00
simibubi
f47d1e87c1
You were moved
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- runData
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
2021-01-13 14:55:29 +01:00
simibubi
9d5ae97a0a
Thank you weakref, very deterministic
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- Cart controller safety #669 , #684 , #702 , #708 , #709 , #714 , #719 , #722 , #725 , #728
- Update Registrate #662 , #677 , #697 , #726
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue #681 , #682
- Fixed fluid tanks voiding content on contrapion disassembly #707
2021-01-13 14:16:45 +01:00
2b615b68bd
Fix mixins outside dev env
2021-01-13 09:50:00 +01:00
JozsefA
93a1983302
maybe this actually fixes the memory leak
2021-01-12 22:00:24 -08:00
JozsefA
e5b61891fc
update forge and setup mixins
2021-01-12 21:58:40 -08:00
JozsefA
d1dccffc67
fix fan shaft lighting
2021-01-12 12:12:44 -08:00
JozsefA
0ec312340f
rainbow debugging and almost correct tints for contraptions
2021-01-12 01:56:30 -08:00
JozsefA
c567437ede
fix speed controllers not rendering shafts
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switch around render layers for contraptions
2021-01-11 12:08:13 -08:00
JozsefA
1bc99f5224
maybe magically fix all crashes?
2021-01-11 11:15:45 -08:00
JozsefA
a56d08b78e
a bunch of refactoring to make things easier later
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it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
092a92f095
reorganize some stuff
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cart contraptions should at least be positioned correctly
maybe fix a bunch of memory leaks
2021-01-09 21:59:11 -08:00
JozsefA
d2173614dc
move lightvolumes down 1 to fix darkness on bottom of contraption
2021-01-09 16:38:30 -08:00
JozsefA
83fa7d34a8
Merge remote-tracking branch 'origin/mc1.15/experimental-rendering' into mc1.15/experimental-rendering
2021-01-09 16:34:31 -08:00
JozsefA
876ddde660
correct contraption lighting
2021-01-09 16:34:22 -08:00
43be3ef8d5
Fix incomplete Render state reset, now doesn't break Journeymap waypoint overlay anymore
2021-01-09 13:16:05 +01:00
JozsefA
7443ac5031
start fixing structure tint
2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70
almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
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fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543
solve lighting
2021-01-07 18:31:46 -08:00
JozsefA
0b3615b50e
time for some organization pt I
2021-01-07 14:57:10 -08:00
JozsefA
ba2d84e92e
whoops
2021-01-07 02:48:24 -08:00
JozsefA
7beeec5e00
maybe lighting is done
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starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
029f56da57
maybe fix held item rendering
2021-01-06 13:02:57 -08:00
JozsefA
d391ed570e
maybe fix weird rendering in front stuff
2021-01-06 00:04:19 -08:00
JozsefA
a52b606208
all belts render correctly
2021-01-05 14:49:23 -08:00
JozsefA
5144aa6e63
belts scroll the right way, vertical belts still aren't rotated correctly
2021-01-05 14:39:11 -08:00
JozsefA
0b1f73de89
missed a comment
2021-01-05 13:32:50 -08:00
JozsefA
566a370e3b
smooth belts
2021-01-05 13:29:45 -08:00
7deb72baa1
Get stuff to compile, clean up unused imports
2021-01-05 11:02:30 +01:00
JozsefA
102e392ab4
merge experimental rendering from 1.16 to 1.15 part II
2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a
merge experimental rendering from 1.16 to 1.15
2021-01-05 10:56:47 +01:00
simibubi
19434988a7
Port new Changes
2021-01-04 14:16:06 +01:00
simibubi
bf73a24401
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-04 14:15:53 +01:00
simibubi
a1cac6d852
Why are we still here, 1.16 Special
...
- Removed invalid compat recipe containing a removed item from the mod "Charm"
- Added sawing recipes for Crimson and Warped stems
- Adjusted crushing outputs of nether wart blocks
- Fixed Deployers unable to break leaves and other specific translucent blocks
- Saws and Deforesters can now take down Crimson and Warped fungus
2021-01-03 23:35:03 +01:00
simibubi
1498cb1cfc
Why are we still here, Part IV
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- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
garyantonyo
d702784293
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create.git into mc1.15/dev
2021-01-01 22:51:56 -05:00
garyantonyo
089ed5ca6f
Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create...
2021-01-01 22:46:04 -05:00
simibubi
cdf292295a
Why are we still here, Part III
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- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
garyantonyo
76c17d32e2
add lead crushed ore recipes when Eidolon present
2020-12-31 02:06:57 -05:00
simibubi
d5ac8cb3b9
Why are we still here, Part II
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- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d
Why are we still here
...
- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
Snownee
49b5e4957e
Fix a typo
2020-12-25 18:11:13 +08:00
Snownee
6df81c8272
Fix belt funnel disappearing on contraption
2020-12-25 17:34:45 +08:00