Aeiou
e6c99b250e
Add more LevelHeightAccessor Overrides to WrappedWorld to avoid logical conflicts with other mods which may make changes to the default vanilla implementations of these methods. In particular, Create Refabricated would conflict with Lithium if Starlight was installed. These changes prevent such an issue from occurring if a Forge mod were to attempt a similar optimization to Lithium's, where Level heights are assumed to behave in predictable, static ways
2021-12-20 16:56:28 -05:00
Aeiou
5e09cc3de2
Use implementation instead of compileOnly for starlight in build.gradle
2021-12-20 16:56:27 -05:00
Aeiou
7fd531199c
Add Starlight to Mods enum, along with an executeIfInstalled method. Use said method in WrappedChunk in place of an if-statement to execute Starlight-dependent code
2021-12-20 16:56:27 -05:00
Aeiou
11e6c3f45a
Change from jetbrains @NotNull to javax @Nonnull annotation in PlacementSimulationWorld
2021-12-20 16:56:27 -05:00
Aeiou
6938bc2e06
Implement Starlight compatibility.
2021-12-20 16:56:27 -05:00
Cael Warner
c5a3306d56
MORE operations
...
- Increase "Close Issues" operations count again
2021-12-18 18:01:03 -08:00
Cael Warner
521102556a
Hopefully no rate limiting
...
- Increase "Close Issues" action operation limit
2021-12-16 00:26:07 -08:00
Jozufozu
34aa336683
Update flywheel - 0.4.2-rc.25
2021-12-15 16:57:13 -08:00
Jozufozu
6887031ca4
Update forge - 39.0.5
2021-12-15 15:08:07 -08:00
Jozufozu
67bcbc874b
Fix #extension crash on intel
2021-12-15 13:27:50 -08:00
Cael Warner
c1851bb081
Updates to actions and issue forms
...
- Fixed label_issues.yml action
- Made bug_report.yml clearer
2021-12-15 11:44:40 -08:00
Cael Warner
de77ac9f49
Added "Label Issues" action
...
- Added label_issues.yml to label issues with the correct MC version
- Refactored manage_issues.yml to close_issues.yml
2021-12-15 11:24:05 -08:00
Cael Warner
a83618ef24
Added "Manage Issues" action
...
- Added manage_issues.yml to automatically deal with inactive issues
2021-12-15 02:35:00 -08:00
Cael Warner
dcb7b78adb
Add 0.4.0a version to issue form
2021-12-13 19:50:25 -08:00
simibubi
257767cbec
Version up!
2021-12-13 08:20:16 +01:00
Jozufozu
dfdb8abf49
Use GL_ARB_conservative_depth when possible
...
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:53 -08:00
Cael Warner
01866db72e
Fixed null pointer when resetting gameplay settings in config menu
...
- Added a null check to make sure a config value has a comment before trying to split the comment
- Fixes #2412
2021-12-11 20:58:23 -08:00
Cael Warner
51763382d3
Pulleys will now work in worlds with non-default world heights
2021-12-11 18:29:55 -08:00
Cael Warner
aa4668ef28
Fixed issues with new world height
...
- Pulleys are now able to extend below Y=0
- Super Glue can now be placed above Y=256, all the way up to the new world height limit of 320
- Fixes #2421 , fixes #2426 , fixes #2427
2021-12-11 17:44:03 -08:00
Jozufozu
1e9c94303e
Bump flywheel build
2021-12-11 17:35:06 -08:00
Jozufozu
47f8d3f1b5
Cylindrical fog
...
- having the world position is very nice
- mojang manages to do multiple matrix multiplications
2021-12-11 17:31:10 -08:00
Cael Warner
135f0d8e3c
Added "Crash Report or Log" to bug report form
...
- Added "Crash Report or Log" input to bug_report.yml
2021-12-11 14:28:33 -08:00
Cael Warner
48acaeb1b8
Created issue forms
...
- Created a bug report and suggestion issue form which will help people to create more structured issues that will provide more useful information
- Added bug_report.yml
- Added suggestion.yml
2021-12-11 13:38:08 -08:00
PepperBell
080b048b2f
SmarterTileEntity
...
- Clean up SyncedTileEntity and SmartTileEntity
- Allow schematicannons to be rotated based on placement angle
- Fix DirectionalExtenderScrollOptionSlot rotation
- Remove deprecated usage of JsonReader and LazyLoadedValue
- Move ToolSelectionScreen to content.schematics.client
- Organize imports
- Update to 1.18.1
2021-12-10 16:58:05 -08:00
Jozufozu
8101f19611
Worlds are bigger now
...
- Stop clamping Y in [0, 256)
2021-12-10 00:28:33 -08:00
simibubi
eaea2a9b31
Update README.md
2021-12-10 03:33:40 +01:00
simibubi
858fbd5c1a
Merge branch 'mc1.17/dev' into mc1.18/dev
2021-12-10 01:45:35 +01:00
Jozufozu
2efbcdbd6b
No more material spec, everything is StructType
2021-12-09 16:42:13 -08:00
simibubi
4350c3c334
Moving the Buds
2021-12-10 01:37:35 +01:00
simibubi
2f8cfc24bc
Ah its not actually that good
2021-12-10 01:19:51 +01:00
Jozufozu
ef5afd42c3
Move api package
2021-12-09 15:32:55 -08:00
simibubi
3595863bad
New Menu Background
2021-12-10 00:19:41 +01:00
simibubi
967323d0f8
Version bump
2021-12-09 18:47:22 +01:00
Jozufozu
1a3f27abc8
Reorganize, rename, refactor, 0.4.0
...
- Move most user facing interfaces to flywheel.api package
- Refactor InstanceData to have no package private classes
- Remove 'I' prefix from many interfaces
- ILightUpdateListener -> LightListener
- IMultiProgram -> ContextAwareProgram
- IFlatLight -> FlatLit
- All materials use the same vertex format: UNLIT_MODEL
2021-12-09 00:44:43 -08:00
simibubi
1590acd1ab
Merge branch 'mc1.17/dev' into mc1.18/dev
2021-12-09 06:13:15 +01:00
simibubi
12768ee8b3
Send me a null
2021-12-09 06:10:53 +01:00
simibubi
46fc25f8e9
More suitable ids for brass diode TEs
2021-12-09 06:10:23 +01:00
simibubi
59f9ae1f30
Merge branch 'mc1.17/dev' into mc1.18/dev
2021-12-09 02:41:56 +01:00
simibubi
4708dcfca9
The less handsome Basin
...
- Fluid networks can now pull lava and water from filled cauldrons
2021-12-09 02:40:07 +01:00
Kryppers
8cf03e3845
Merge branch 'mc1.17/dev' of https://github.com/Creators-of-Create/Create into mc1.17/dev
2021-12-09 01:14:01 +00:00
Kryppers
facf09eaec
Cut and Polish
...
Updated cut Ochrum textures
Updated calcite textures
Minor changes in other palette blocks.
2021-12-09 01:13:56 +00:00
simibubi
ed3df18a01
Port recent changes
2021-12-08 23:03:34 +01:00
simibubi
973576c030
Merge branch 'mc1.17/dev' into mc1.18/dev
2021-12-08 22:47:18 +01:00
simibubi
8eea60ddee
Tuff on the Eyes
...
- Slightly reduced the amount of block types represented in one batch of ore layers
2021-12-08 22:44:00 +01:00
Jozufozu
35bfa8a15c
#tick and #beginFrame on creation
...
- Fixes weird delay in object appearance when reloading chunks
2021-12-08 12:30:08 -08:00
Jozufozu
4041897d29
Groups store their types again
...
- Fix crash rendering breaking overlay
2021-12-08 12:28:38 -08:00
simibubi
2e56ad6714
Pillar of Jank
...
- Added connectivity restrictions to pillar blocks
- Fixed reversed uvs on z-axis pillars
- Fluid Pipes now require twice the amount of Copper
2021-12-08 16:57:23 +01:00
Jozufozu
a3476fd54c
Keeping up
...
- Contraptions always use ArrayModelRenderer
- De-duplicate UI framebuffer swapping code
- Unbind VAO between contraption structure drawing and engine drawing
- Bump flywheel build
2021-12-07 23:15:09 -08:00
Jozufozu
5ad0d1d704
Merge branch 'mc1.17/dev' into mc1.18/dev
2021-12-07 21:19:25 -08:00
simibubi
b40901621a
Merge branch 'mc1.17/dev' into mc1.18/dev
2021-12-08 02:21:27 +01:00