Commit Graph

28 Commits

Author SHA1 Message Date
simibubi
bf2a506bb8 A final thought
- Fixed non-splitting modes on brass tunnels
- Ponder scenes for ejectors and tunnels
2021-03-28 18:57:50 +02:00
simibubi
f7f7b67a7d Thinking Arms
- Ponder Scenes for the Mechanical Arm
- Fixed empty basins showing a fluid container tooltip
2021-03-22 02:05:47 +01:00
simibubi
140cd9a85a Sailing craft
- Front face of crafters now supports hoppers and co
- Scenes for Sails and Mechanical Crafters
- Fixed a couple strange quirks of Ponder text windows
2021-03-21 17:38:33 +01:00
simibubi
a356f8a91a Ponder and Polish
- Ponder scenes for depot, chute and smart chute
- Fixed saws and drains ejecting items when mounted funnel is backstuffed
- Fixed extracting funnels allowing items to be inserted by arms and belt input
- Vanilla items in ponder tags are marked purple instead of red
- Vertical funnels now block chutes
- Large cogs can no longer be placed right next to crafters or millstones
- Mechanical Arms now stall targeted belt items
2021-03-21 03:51:22 +01:00
simibubi
c0de8c4eb6 The grind continues
- Scenes for Millstone, Crushing wheels, blaze burners, basin, mixer, press, speedometer and stressometer
2021-03-19 20:05:55 +01:00
simibubi
f7f51d1988 Ponder on Tracks
- Ponder scenes for the Cart Assembler
2021-03-17 23:31:30 +01:00
simibubi
1d3e057dda Last kinetic relays and generators
- Fixed transparency depth sorting inside ponder UI
- Scenes for Seq. Gearshift, Furnace Engine/Flywheel and Rotation Speed Controllers
2021-03-17 01:23:16 +01:00
simibubi
a897b5e78b Scene machine
- Fix funnels not rendering filter slot items
- Ponder scenes for the Deployer, Harvester and Plough
- Fixed uvs on Deployer model
- Ploughs can now harvest snow layers
2021-03-16 21:04:42 +01:00
simibubi
d9027c1d99 Logic Thinking
- Ponder scenes for various redstone components
2021-03-15 23:20:24 +01:00
simibubi
f1b940ea18 Cutting imaginary trees
- Fixed TEs not ticking properly when wrap-around-skipping to a keyframe
- Added a block restoration instruction
- Scenes for the Saw
- runData catching up
2021-03-15 05:49:29 +01:00
simibubi
a8dc4f3622 Broken Breaking
- Painful implementation of virtual block breaking overlay
- Scenes for the Mechanical Drill
2021-03-14 21:12:02 +01:00
simibubi
a40d0f58c2 Pondering about sticky stuff
- Scenes for chassis, super glue, stickers and redstone contact
- Added a warning when players try to use experimental rendering while shaders are active
2021-03-13 18:24:10 +01:00
simibubi
c73e3166cb Contraption Ponder Push
- Scenes for Pulley, Piston, and Clockwork Bearing
2021-03-11 03:32:18 +01:00
simibubi
d8ab00b66e Pondering about Mechanical Bearings 2021-03-10 19:18:25 +01:00
simibubi
cb063d161c Pondering about Windmills 2021-03-09 21:17:02 +01:00
simibubi
ca2cf94579 Scene hacking getting out of control
- New highly over-engineered scenes for Encased Fans
- Potential Fix for GL errors with the framebuffer system
2021-03-08 02:59:43 +01:00
simibubi
15e88b9bcf Belts
- Ponder scenes for the belt
2021-03-07 21:52:11 +01:00
simibubi
47b54b1ae6 Ponder me this
- auto-backtracking is now more generic and works for tag screens
- Ponder entries for water wheel, motor, hand crank and valves
2021-03-07 17:22:18 +01:00
simibubi
3bc2a9e30f Sanity for translators
- Generated lang entries of re-used scenes now refer to the same set of keys
- Scenes for Chain Drive and Chain Gearshift
2021-03-06 18:08:03 +01:00
simibubi
aa0a58b0da Tooltips except it takes one hour per block
- Added and assigned more ponder tags
- Ponder Scenes for cog, large cog, gearbox, clutch, gearshift, and casings
- Fixed TE model data not queried on schematics and ponder scenes
2021-03-06 04:06:49 +01:00
simibubi
e2c50663a5 UI and tag enhancements
- Fixed partial ticks on transitions
- Transitions center on clicked components
- Added auto-lang for tags
- Moved some other ui stuff around
2021-03-05 01:36:41 +01:00
simibubi
2e1129a3a5 Thinking about Gantries
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
simibubi
0a1be94cbb Funnel Fantasy VII
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
simibubi
692c6deaaf More pondering
- First couple of funnel scenes
- More utility methods
- Scene progress bar
- An inspect mode that does nothing
2021-02-26 19:46:56 +01:00
simibubi
9d4e52092e Basic item simulation
- Support for generic entities inside ponder scenes
- Instructions for manipulating/creating entities
- Client-side belts are now slightly smarter inside a ponder world
- Some doc for the doc
2021-02-21 19:29:23 +01:00
simibubi
c4e1f680c9 Such convenience
- Organized util and scene builder methods into nested classes
- Selection rework, allows for addition and substraction
- World sections now merge into a global world section after fading in
- Support for managing reference to elements created by previous instructions
- more util
- Support for animating world sections to roughly simulate a contraption
- Less paperwork for making new scenes
- Support for outliner chaseAABB
- Support for outlining selections
2021-02-21 03:18:04 +01:00
simibubi
203ca6f849 Birbs and Click input 2021-02-18 15:44:18 +01:00
simibubi
18067e8d5c Ponder
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00