JozsefA
586e308dd4
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-06-26 15:21:59 -07:00
JozsefA
80f38ef05f
Soul animation stages
...
- Kinda cursed state machine but it works, good start for future iteration
- Adjust the timings
2021-06-26 15:20:09 -07:00
Kryppers
90cdbe6941
Mellow Yellow
...
made the yellow more yellow-er
2021-06-26 20:30:05 +01:00
JozsefA
45fe9ba61c
Break up the monotony, suffer a little longer
...
- Soul particles last longer and loop
- Randomly mirror the particles
2021-06-26 11:52:28 -07:00
JozsefA
5a7a35b3cc
Sounds in the right places and no stacking
2021-06-26 10:40:10 -07:00
f4b16852af
Merge all the new stuff
2021-06-26 19:24:59 +02:00
9763631984
Fix up the dynamic trees
2021-06-26 19:13:44 +02:00
reidbhuntley
9ddc520652
Curses
...
- Added the Peculiar Bell and the Cursed Bell
2021-06-26 12:05:38 -04:00
simibubi
fbcaa1b931
Fwoomp of Duty: Black Crops 4
...
- Introduced proper first-person rendering of Potato Cannons, inherited from blockzappers
- Introduced proper dual wield handling for Potato Cannons
- Potato cannons are no longer stackable
- Added a couple more attributes to ammo types
- potatoes and carrots now plant a crop when hitting farmland
- Added a couple particle effects
- Fwoomp sound now slightly randomizes its pitch
2021-06-26 16:32:56 +02:00
simibubi
6feacd3fc2
Fix cart contraption pickup
2021-06-26 12:28:03 +02:00
PepperBell
737b7ad255
Extra recipes
...
- Add chocolate melting, honey liquification, and honey compacting
recipes
- Create honey tag field and use Forge's milk tag field
- Make fluid fields final
- Closes #1845
2021-06-26 00:30:01 -07:00
PepperBell
de929ef510
GUI cleanup and fixes part 2
...
- Change positions of more GUI elements
- Fix mistakes from last cleanup
- Add window offset to AbstractSimiScreen
- Implement container usability check properly and add
IInteractionChecker
- Render schematic and quill in schematic prompt screen
- Rename curiosities2.png to curiosities_2.png
- Various other tweaks, fixes, and improvements
- Resolves #1847
2021-06-25 22:16:17 -07:00
simibubi
5a30c3bcdb
Vegetable accelerator
...
- Added the Potato Cannon
- Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
- Added a few projectile types for testing
2021-06-26 01:17:35 +02:00
simibubi
ef74d9eef9
Ponder à la carte
...
- An overview of Ponder Tags can now be opened from the game menu
2021-06-25 00:55:40 +02:00
simibubi
12085ed909
Merge branch 'mc1.16/fluid-ponder' into mc1.16/dev
2021-06-24 23:38:56 +02:00
PepperBell
ce332bfe40
Fix config comment dividers
...
New Forge versions replace empty comments with "No comment", so the
divider comment was changed from "" to " ".
2021-06-24 14:28:40 -07:00
simibubi
40cbbf2b29
Thinking beyond Pipes
...
- Pondering for Spouts, Item Drains and Portable Fluid Interfaces
- Removed tooltips for fluid components
2021-06-24 22:37:30 +02:00
simibubi
ab8b8e41da
Thinking about Pipes
...
- Survival mode players can now configure the fluid supplied by a creative fluid tank
- Pondering for Tanks, Creative Tanks and Hose Pulleys
2021-06-24 18:22:28 +02:00
simibubi
9a020dd02a
Thinking via Pipes
...
- Pondering for Pumps, Smart Pipes, Valves
2021-06-24 11:49:46 +02:00
JozsefA
0c5fb3de3e
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-06-24 01:21:45 -07:00
JozsefA
abf8bc8a4e
Fix crash on resource reload
...
- Invalidate contraption renderers on context gathering
2021-06-24 01:21:33 -07:00
PepperBell
178af2061f
Fix harvester culling
...
- Make harvester's render box a unit cube
- Expose manually animated speed through getter
2021-06-23 23:05:31 -07:00
PepperBell
8d90137b1a
Remove TooltipHelper.getUnformattedDeepText
...
- Replace it with ITextComponent.getString
2021-06-23 22:32:42 -07:00
JozsefA
3ce4e2c5e8
Cleanup flywheel event listeners, fix crash on server startup
2021-06-23 13:19:03 -07:00
PepperBell
0bc1a71558
Crash-proof nixie tubes
...
- Add many checks when reading NBT to prevent crashes
- Store rendered strings and only update when necessary
- Reorganize some code and rename some members
2021-06-23 12:34:12 -07:00
JozsefA
d189efd987
Whoops missed some classes
2021-06-23 00:16:24 -07:00
JozsefA
312b327161
Fix fluid rendering bug
...
- ContraptionRenderDispatcher wasn't cleaning up its state, so fluids were being drawn with the wrong shader program
2021-06-23 00:01:19 -07:00
JozsefA
64c55c1205
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# README.md
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pl_pl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
# src/main/java/com/simibubi/create/foundation/fluid/FluidRenderer.java
2021-06-22 21:13:34 -07:00
JozsefA
dd63c6c4e3
Cleanup and get ready to merge
2021-06-22 21:09:32 -07:00
e4a340deef
Maybe fix NPE in basin tile entity. Probably should check more thoroughly, but this should patch it for now
2021-06-22 20:58:23 +02:00
simibubi
0a376b719e
Thinking with Pipes
...
- Implemented ponder scenes for Fluid Pipes and Copper Casing
- Adjusted Fluid transfer, containment and rendering behaviours to function in 'virtual' environments
2021-06-21 18:46:31 +02:00
reidbhuntley
813a1ccaba
Prevent Belts under Tunnels from picking up item entities
2021-06-20 15:00:31 -04:00
reidbhuntley
ba0e851487
Fix inconsistency with Deployers on contraptions
...
- Previously Deployers would sometimes collide with the contraption entity they were a part of and their activation would be consumed
2021-06-20 11:07:27 -04:00
reidbhuntley
e71d03c375
Fix Deployer inventory-voiding bug
...
- Deployers' inventories will no longer be voided when their contraption is disassembled and reassembled before the DeployerTileEntity can initialize
2021-06-20 01:55:08 -04:00
JozsefA
aeff644cc3
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/generated/resources/assets/create/lang/en_us.json
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pl_pl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
# src/main/java/com/simibubi/create/AllContainerTypes.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerHandler.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerTileEntity.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintEntity.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintOverlayRenderer.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintRenderer.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintScreen.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmRenderer.java
# src/main/java/com/simibubi/create/content/logistics/item/LinkedControllerScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/FilterContainer.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java
# src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
# src/main/java/com/simibubi/create/foundation/gui/mainMenu/CreateMainMenuScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/content/ChainDriveScenes.java
# src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
# src/main/resources/META-INF/mods.toml
# src/main/resources/assets/create/lang/default/messages.json
# src/main/resources/assets/create/lang/default/tooltips.json
2021-06-19 16:11:18 -07:00
PepperBell
6d177c4366
Post-PR datagen
2021-06-19 12:44:03 -07:00
PepperCode1
1459be7926
Merge pull request #1565 from MarioSMB/mc1.16/dev
...
Various recipe fixes and adjustments to improve mod compatibility
2021-06-19 12:37:24 -07:00
JozsefA
652111c233
Yeet
2021-06-19 00:29:18 -07:00
reidbhuntley
cded120a0c
Write NBT
2021-06-18 21:37:17 -04:00
reidbhuntley
e0941d7ba2
Merge pull request #1781 from AtlaStar/mc1.16/issue-1779-fix
...
Make Basin spouts properly empty into paired Funnels
2021-06-18 21:25:12 -04:00
reidbhuntley
f8111205b3
Temporary turnaround
...
- Fixed Minecart Contraption Item's initial orientation being incorrect inconsistent in certain situations
2021-06-18 20:44:15 -04:00
reidbhuntley
ecfa554c05
Spawn control
...
- Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
2021-06-18 17:34:39 -04:00
simibubi
bc2b5169c8
The forgotten Keyframes
...
- Added Keyframes to scenes created before the feature existed
2021-06-18 22:13:34 +02:00
simibubi
91bc678ab4
Finding bugs explaining things
...
- The portable fluid interface now waits until extracting pipes have completed their flow before disengaging
2021-06-18 18:48:12 +02:00
simibubi
1bab1bc6d3
Ponder prep, Part II
...
- Added scene for deployer's new item processing
- Fixed particles rendering faced away from the camera
- Fixed airflow particles not getting lit properly
- Fixed lack of culling in Gui ItemStack elements
- Prepared texts for all fluid-related storyboards
- Fixed ponder progress bar not displaying
2021-06-18 18:13:40 +02:00
simibubi
c23071863d
Ponder prep
...
- Added tooltips for newly added tools and equipment
- Fixed depth issues in Ponder UI
- Fixed lack of backface culling in ponder
- Added placeholder storyboards for missing ponder scenes
- Fixed menu screen cogs rendering behind the background
- Fixed menu screen not pausing the game
2021-06-18 12:45:43 +02:00
PepperBell
a15c9b0ad5
Fix errors from last commit
...
- Create method overload in SchematicItem to solve errors
- Organize imports and do formatting in schematic related classes
2021-06-17 20:32:52 -07:00
reidbhuntley
96e865be02
Schematic insta-placement now uses Schematicannon logic
2021-06-17 22:47:38 -04:00
PepperBell
e55ae22d7d
Fix fluid tank render boxes
...
- Update render box on client TE initialization and update packet
- Resolves #1669
2021-06-17 14:43:40 -07:00
c1d88bbad4
Shut up non_movable. Please.
2021-06-17 22:27:48 +02:00
a6f0816611
No longer move obsidian by contraption (Stoopid datagen), this time for real
2021-06-17 21:55:13 +02:00
b76f2dffb5
Revert "No longer move obsidian by contraption (Stoopid datagen)" bc i was stupid
...
This reverts commit f5b7dd7f7f
.
2021-06-17 21:45:49 +02:00
f5b7dd7f7f
No longer move obsidian by contraption (Stoopid datagen)
2021-06-17 21:43:29 +02:00
simibubi
57f6e739e3
Return of the buttons
...
- Added recipe for linked controller
- Removed soundspam of saws, needs continuous replacement
- Soundscapes are now reset on resource reload
2021-06-17 16:20:15 +02:00
0a0acb3d4c
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-06-17 14:01:27 +02:00
084d240f05
Fix #1801
2021-06-17 14:01:20 +02:00
simibubi
4265a2855c
Finally bearable
...
- Entities can now jump on Mechanical Belts
- Entities on belts no longer get force-centered while actively moving or strafing
2021-06-17 11:28:29 +02:00
PepperBell
1d476160cc
Mechanical arm tweaks
...
- Don't dance if arm speed is zero
- Rerender arm after switching back from dancing state (flywheel only)
- Formatting
2021-06-16 17:17:16 -07:00
simibubi
06ca8b0d1c
What's inside?
...
- Blueprint crafting overlay now attempts to show a list of items matching an ingredient filter in the respective slot
- Fixed JEI prematurely transferring the blueprint recipe when viewed
2021-06-17 00:54:48 +02:00
simibubi
bf1c86ed87
Flow transfer
...
- Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant
2021-06-16 22:32:58 +02:00
simibubi
ee3d359a9a
Reorder main menu
2021-06-16 21:58:46 +02:00
simibubi
158c0eba15
Blending in with Entities
...
- Changed blueprint entity and item rendering to be more Optifine friendly (?)
- Punching blueprints now clears the slot before breaking it
- Fix a dist issue with KTEs
- Added recipe for blueprint
2021-06-16 21:39:38 +02:00
PepperBell
645086e45f
Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create.git into mc1.16/dev
2021-06-16 12:21:02 -07:00
PepperBell
39e467fe1c
Update mods.toml
...
- Add CurseForge link, issue tracker link, and logo
2021-06-16 12:20:08 -07:00
simibubi
788a00efdf
Breaks in every port
...
- Fixed the schematic hotbar overlay
- Goggles overlay is no longer its own eventhandler
2021-06-16 17:17:55 +02:00
reidbhuntley
785242d5b3
Fix registry crash induced by AbnormalsCore 3.2.0
2021-06-15 00:57:29 -04:00
reidbhuntley
550b456396
Ejectors placed by Schematicannon keep their targets
2021-06-14 22:29:29 -04:00
reidbhuntley
d94a7faaa5
Tweaks n' configs
...
- Fixed ejectors stacking unstackable items
- Tweaked infinite fluid source size configuration
- Fixed a Schematicannon crash my code from a previous commit caused
- Added config for disabling large Firework Rocket recipes
- Added config for disabling movable Spawners
2021-06-14 22:03:06 -04:00
HebaruSan
18af709c9b
Scale hose pulley timer with server's infinite block threshold ( #1752 )
...
Thanks for the detailed writeup!
2021-06-14 18:02:47 -04:00
PepperBell
ec2a66357f
Linked controller spectator fixes
...
- Deactivate controller if in spectator mode
- Prevent packet handling if in spectator mode, except for resets
- Deactivate controller if a screen is opened
- Resolves #1774
2021-06-13 11:22:42 -07:00
D Melton
673fc3cd8e
Make Basin interaction with Funnels work
...
Allows Basins to interact with downward facing Funnels located at an offset below and to the side. Previously would show a connection between basin and funnel but would not interact with them.
2021-06-13 09:53:05 -07:00
PepperBell
2a19b5eb41
GUI cleanup and fixes
...
- Change positions of GUI elements to improve the overall experience
- Fix window and extra areas to be perfectly aligned with drawn textures
- Add SlotMovers to new screens
- Fix schematicannon progress bar; Resolves #1674
- Fix black background in curiosities2.png
- Move all title creation to getDisplayName
- Other minor tweaks
2021-06-12 21:16:16 -07:00
JozsefA
d612cfdd34
Merge remote-tracking branch 'origin/mc1.16/dev' into chromatic-projector
2021-06-11 10:31:18 -07:00
JozsefA
c1dadf3860
Instance managers are abstract
2021-06-10 14:34:16 -07:00
reidbhuntley
5bd0c73f45
Flipping pipes
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- Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
2021-06-10 17:12:45 -04:00
simibubi
1b5ede1a5d
main menu title
...
- Added new logo to the Create menu screen
2021-06-10 20:32:17 +02:00
simibubi
1f48c698e8
ITE refactor
2021-06-09 23:48:34 +02:00
simibubi
2852756a68
Deny ProcessingInventories from Mounted Storage
2021-06-09 17:16:10 +02:00
simibubi
971ce29b6a
Skip.
...
- Config UI automatically skips to the layer of config where multiple options are available
- Removed range tooltips
- Config entries in UI list are now sorted by name, with config groups at priority
2021-06-09 16:53:54 +02:00
simibubi
169669680b
Colour shift
...
- Switched to a more readable text colour for the config ui
- Slight tweaks to ponder button colours as well
- Replaced discord link with project page
2021-06-09 16:17:29 +02:00
simibubi
7fae3e4968
Promp
...
- Changed the layout of save/discard/leave prompts
- Leaving with unsaved changes now gives you the option to save
- Config tooltips now use standard Create tooltip splitting
2021-06-09 13:52:52 +02:00
JozsefA
b4a1fbf2c7
Instanced entities are lit
2021-06-09 00:26:54 -07:00
reidbhuntley
911aec5a3f
Gave stockpile switch output a delay (like comparators have) to improve stability
2021-06-08 22:06:34 -04:00
simibubi
212cd593a7
Create menu, Part I
...
- Added an intermediate menu screen for in-game links and configs
- Couple slight tweaks to config UI
2021-06-09 02:17:32 +02:00
Kryppers
3372947c75
Wrench UV fix
2021-06-08 11:03:06 +01:00
JozsefA
1ce141850b
Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector
2021-06-07 18:24:25 -07:00
JozsefA
9cc03a81d7
Instanced entities stage 1
2021-06-07 18:12:46 -07:00
PepperCode1
3c84087f15
Fix saw and PSI diffuse
...
- Fix saw and portable storage/fluid interface diffuse lighting
- Remove "disableDiffuseTransform" option from SuperByteBuffer
- Switch argument order in RenderedContraption constructor to be consistent with superclass (ContraptionWorldHolder)
2021-06-07 16:14:51 -07:00
JozsefA
285b8f98cf
Instanced entities stage 0
2021-06-07 02:43:36 -07:00
JozsefA
d47f898c76
Move away from a static backend class, add a registration event
2021-06-06 15:46:16 -07:00
reidbhuntley
12bfc78443
Bundle o' bugfixes
...
- Fix Extendo Grip not applying extended reach when equipped on rejoin
- Fix mechanical crafters duping + dropping their items when added to minecart contraption
- Fix Wand of Symmetry duping rails under placed cart assemblers
- Lecterns now keep NBT when moved by contraption
- Super glue entities hanging on positions above build limit now get removed
- Fix harvester replanting sweet berry bushes in wrong state
- Cuckoo clock and clockwork bearing now go crazy in unnatural dimensions
2021-06-06 16:59:15 -04:00
reidbhuntley
c97da3868f
Prevent AgriCraft/InfinityLib crash
2021-06-05 16:14:16 -04:00
PepperBell
823520e047
Improve handling of dyed blocks
...
- Create DyedBlockList for storing and accessing a set of dyed blocks
- Switch usage of BlockEntry<?>[] to DyedBlockList in AllBlocks
- These changes also finally fix the compilation error related to generic arrays
2021-06-05 10:43:16 -07:00
reidbhuntley
fec329e3d2
Make deployer check for consumed actions too
2021-06-05 12:29:56 -04:00
reidbhuntley
dff459a75f
Fix bad behavior with small-max-stack-sized items when extracting multiple items at once
2021-06-05 12:29:56 -04:00
PepperBell
16cf6a44de
Fix ponder typo
...
- Fix "exacly" typo in adjustable chain gearshift ponder scene
- Resolves #1718
2021-06-04 21:53:04 -07:00
PepperBell
2bada365b3
Registrate colors and organized item rendering
...
- Use Registrate's block and item color registration instead of running
the events manually
- Move utility color handler methods to foundation.utility
- Move all item rendering classes to foundation.item.render
- Move IBlockVertexColor from foundation.block to
foundation.block.render
- Remove unnecessary raw cast in CreateRegistrate
2021-06-04 21:26:25 -07:00
JozsefA
457fff78f3
Mostly untangle the loading functions, enforce triangles
2021-06-04 17:55:05 -07:00
JozsefA
9bac709dfd
Event system, sort of untangle backend
2021-06-04 15:56:46 -07:00
JozsefA
bef6d77a59
Start working on instanced enti- oh wait I've got to do all this other stuff first
...
- Separate model-level instance management from object-level instance management
- Separate material management from rendering
- A few things here and there related to entity instancing
- Add a rudimentary command to spawn superglue
2021-06-03 21:23:06 -07:00