Commit graph

  • f593aca95d fix build issues grimmauld 2020-10-09 20:36:40 +0200
  • 23beff40f3 Chute and Air: hopefully fix non-dev env issues grimmauld 2020-10-09 20:28:20 +0200
  • 0da410b105 port recent changes to 1.16.3 grimmauld 2020-10-09 19:42:32 +0200
  • 71ebdf044b Chute and Air. This took way too long. grimmauld 2020-10-09 19:00:00 +0200
  • 3956875334 The Coupling Capability simibubi 2020-10-08 20:13:17 +0200
  • 36a96d35e3 fix some rendering to use matrix stacks grimmauld 2020-10-07 22:32:03 +0200
  • 482e02e5d3 Fix zapper not working (StringTextComponent.EMPTY != null) grimmauld 2020-10-07 12:21:48 +0200
  • 6649ae8d28 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev grimmauld 2020-10-07 12:14:04 +0200
  • 699dc7bb5c Issues with Nested Config groups simibubi 2020-10-07 11:46:55 +0200
  • b9476b58ce bare basin business, but 1.16 grimmauld 2020-10-06 21:42:31 +0200
  • 378164b8b9 More unfinished basin business simibubi 2020-10-06 20:43:13 +0200
  • 5401d96942 Fixed item tooltips grimmauld 2020-10-06 20:11:58 +0200
  • fb626eac1b Gauge goggle overlay is now displayed correctly grimmauld 2020-10-06 17:54:17 +0200
  • e8c458f2ad Fix even more text components, now in tooltips grimmauld 2020-10-06 15:54:16 +0200
  • 0d972e144f Fix some more text components grimmauld 2020-10-06 12:21:13 +0200
  • 33b8d2bd85 Fix matrix stack rotations grimmauld 2020-10-04 15:39:32 +0200
  • eda8bfd0a1 Fixed crash on pressing alt key on schematic screen grimmauld 2020-10-04 14:16:05 +0200
  • 5993c30a3e fix contraption crashing the renderer grimmauld 2020-10-04 13:48:30 +0200
  • fdf9fdcd78 Fixed some text component stuff i messed up earlier grimmauld 2020-10-04 10:35:58 +0200
  • bc4418a929 Port recent changes to compile simibubi 2020-10-04 01:59:51 +0200
  • 31e35d060f fixed merge conflicts grimmauld 2020-10-04 01:08:13 +0200
  • 37a61ef0e4 Fix GeneratingKineticTileEntity rendering the gui overlay crashing the game grimmauld 2020-10-04 00:05:33 +0200
  • a15937b5fc Fix datagen issues, ingame achieved! tterrag 2020-10-03 17:36:32 -0400
  • e5179598e3 Get things running, fix forge/mc dependencies and extendo grip tterrag 2020-10-03 17:12:32 -0400
  • 3be810a9eb Yet more porting, bodge to let SchematicWorld implement IServerWorld tterrag 2020-10-03 16:27:09 -0400
  • 74fadd94d6 More porting, fix updateNeighbors and particle codecs tterrag 2020-10-03 16:14:14 -0400
  • b14e94929c Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-10-02 14:41:49 +0200
  • 334bde9de5 Quality simibubi 2020-10-02 14:28:48 +0200
  • f364e341a4 hunger games grimmauld 2020-10-02 11:40:12 +0200
  • fd9dd5feae apparently i messed with seats? remove unnecessary texture key in seat model json files grimmauld 2020-10-01 23:27:33 +0200
  • d5f2d9b101 fruit loops grimmauld 2020-10-01 18:49:40 +0200
  • 5cf4e02f45 Simi Says - reverted to temporary ItemStackHandlers to modify basins to avoid having weird TEs that should only exist on Clients present on the server grimmauld 2020-10-01 15:18:27 +0200
  • 59f19adb89 optimized bucket dumping grimmauld 2020-10-01 13:08:16 +0200
  • c1316d1c8d Dump the moving bucket grimmauld 2020-10-01 12:37:55 +0200
  • aa068de506
    Merge pull request #1 from qkrehf2/qkrehf2-patch-1 qkrehf2 2020-10-01 13:05:23 +0900
  • 8c0b8963bb
    Times past quiet a lot, and I forgot to upload kr file. But here it is! qkrehf2 2020-10-01 13:03:42 +0900
  • f6531a87e8
    Merge branch 'mc1.15/dev' into patch-1 GospodinHoroshiy 2020-09-26 17:11:44 +0300
  • 5c56adaeaa Midnight bugs simibubi 2020-09-26 00:59:43 +0200
  • 6e285e2f8b Valves and Valve handles simibubi 2020-09-25 17:22:16 +0200
  • 27b05bc43e Portable Storage Interface remaster simibubi 2020-09-24 20:32:16 +0200
  • 92a6e32b19 Fixed some more stuff grimmauld 2020-09-24 16:17:16 +0200
  • 2d6d360da4 Workstation transfer, Part II simibubi 2020-09-24 13:39:40 +0200
  • d9d5e60606 Workstation transfer, Part I simibubi 2020-09-24 13:39:12 +0200
  • 88d52814c5 Fixed tagging and some misc grimmauld 2020-09-23 23:14:00 +0200
  • ae7a24d2a3 Below 3 digit compile errors, finally grimmauld 2020-09-23 21:42:31 +0200
  • 5538441e9f Still 3 digit compile errors? Fixed a bunch, probably broke a bit too grimmauld 2020-09-23 11:15:32 +0200
  • 2f2a5674f3 Ok, still above 100 compile errors, but progress... grimmauld 2020-09-22 23:18:13 +0200
  • a142cfdb85 Last porty for the day grimmauld 2020-09-22 22:28:51 +0200
  • f01aeee43e even more porty? grimmauld 2020-09-22 22:00:44 +0200
  • fe92f8fb41 Even more porty grimmauld 2020-09-22 21:17:11 +0200
  • 504139317b
    Update ru_ru.json GospodinHoroshiy 2020-09-22 20:28:15 +0300
  • 83c64121eb Do some porty stuff grimmauld 2020-09-22 17:44:22 +0200
  • 3e3968620c
    Update ru_ru.json GospodinHoroshiy 2020-09-22 16:34:49 +0300
  • aef451e3bf Logistics' final stretch, Part II simibubi 2020-09-20 21:34:36 +0200
  • 4beaab9b97 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev tterrag 2020-09-20 00:37:27 -0400
  • 990d80412e Logistics' final stretch, Part I simibubi 2020-09-19 15:19:22 +0200
  • f58a7c8482 Fun with funnels simibubi 2020-09-14 21:10:38 +0200
  • 2061072f8c Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-09-13 22:00:15 +0200
  • 03cf441674 Distribution modes for tunnels simibubi 2020-09-13 22:00:11 +0200
  • a015901571
    Merge pull request #459 from gamrguy/render-fix LordGrimmauld 2020-09-13 11:37:56 +0200
  • 651e06a70a Down the Refactor rabbit hole simibubi 2020-09-13 00:59:14 +0200
  • bf00406cad Mind your fingers Kryppers 2020-09-12 21:46:54 +0100
  • adfeeba5a1 Fix unsided unplaced filters still rendering Colman Davenport 2020-09-12 15:50:12 -0400
  • 6604096131 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev grimmauld 2020-09-12 16:37:34 +0200
  • d1c6352629 Creative Crate on contraptions grimmauld 2020-09-12 16:27:48 +0200
  • f58245158d Chest Minecart contraptions grimmauld 2020-09-12 14:59:31 +0200
  • 2e938c11bd Fix dispense location to be actually where the opening of the dispenser is grimmauld 2020-09-12 10:23:25 +0200
  • fe2c27db35 Spout refinements simibubi 2020-09-11 14:31:26 +0200
  • c572b48bbe MovedProjectileDispenserBehaviour#of now takes vanilla inaccuracy and velocity into account grimmauld 2020-09-11 10:58:17 +0200
  • 54f91c82aa Fixed entity lookup for projectile dispense behaviours not working outside the dev environment grimmauld 2020-09-11 09:53:32 +0200
  • bfd4b9dbda Fixed processing recipe packet data simibubi 2020-09-11 00:00:16 +0200
  • f564ce1a33 The Buffer Kerfuffle simibubi 2020-09-10 23:37:14 +0200
  • 4325cef8dc split buffering to prevent crashes when the registered ProjectileDispenseBehavior has some weird stuff going on (mod compat) grimmauld 2020-09-10 16:33:29 +0200
  • 34f9516d54 Added indirect projectile dispense behaviours for compatibility with modded projectiles right out of the box. Removed the direct projectile behaviours from vanilla as they are now covered from the indirect implementation. grimmauld 2020-09-10 16:28:55 +0200
  • 3d006e7e87 refactor getDispenseStack to getDispenseLocation, delete unused variable declaration in getUseableLocations, added accidentially removed comment back grimmauld 2020-09-10 13:28:33 +0200
  • 7784e5b58d Added potion moved dispense behaviour, fixed dispense behaviour output stack not being used resulting in potential dupes grimmauld 2020-09-10 13:23:05 +0200
  • 3b516f5022 Unstackable items are a thing, i guess grimmauld 2020-09-10 11:41:23 +0200
  • e682e232e6 Allow harvesters to harvest kelp tops Colman Davenport 2020-09-09 12:57:34 -0400
  • 59339a7bcb Re-attached MovementBehaviour to funnels simibubi 2020-09-08 18:42:11 +0200
  • e493ab9ce1 Fix hopper minecart being unable to pick up item entities on top of the saw. Remove item handler capability from bottom of saw to achieve this. It is unlocigal logistical components could access the saw from the bottom anyways. grimmauld 2020-09-06 13:14:52 +0200
  • 25bce3fc17 Fix schematicannon bedrock breaking with doors, tall flowers and beds grimmauld 2020-09-06 12:43:41 +0200
  • fb7b2e64b2 Fix extendo grip breaking item frames instead of making the item pop off grimmauld 2020-09-06 12:07:33 +0200
  • f85894b232 Fix deployer beehive crash #2 grimmauld 2020-09-06 11:52:41 +0200
  • 0a4aaaf81e Fix beehive deployer crash grimmauld 2020-09-06 11:15:01 +0200
  • d89807fad9 Fix wand of symmetry not applying fortune or silk touch grimmauld 2020-09-06 09:35:49 +0200
  • 3c128946f3 Fix seapickle blockzapper dupe grimmauld 2020-09-05 22:05:57 +0200
  • 637dee0919 Zapper and cannon now place crops in basic growth state grimmauld 2020-09-05 22:02:07 +0200
  • 7fea4a66a0 fixed client to-desktop crash with ":" in schematic name grimmauld 2020-09-05 21:30:36 +0200
  • 1f06acb497 Change item requirements for block zapper and schematicannon grass path -> grass block farmland -> dirt block grimmauld 2020-09-05 21:24:00 +0200
  • d73ebd0253 Changed polished stone crafting recipe to yield 4 stones to match polished vanilla stones and 1:1 stonecutter recipe grimmauld 2020-09-05 20:48:34 +0200
  • 235cc445e8 Made AbstractEncasedShaftBlock#getPushReaction return PushReaction.NORMAL This disables pushing of clutch, encased shaft and gearshift with vanilla piston, but is overall more consistent. To move TEs, use quark. grimmauld 2020-09-05 18:41:40 +0200
  • 44bc5506cf Fix zinc ore sound inconsistency grimmauld 2020-09-05 18:39:06 +0200
  • a2e4ffbf86 Fix deployer adding empty NBT tag to items ike food or bonemeal if they could not be used grimmauld 2020-09-05 17:43:02 +0200
  • fd457c1216 Fix superglued pressure plates grimmauld 2020-09-05 17:11:18 +0200
  • 2d94838a3e Fix beacon reading grimmauld 2020-09-05 12:33:16 +0200
  • 770fbd6aaa crude dev tool for chunk unloading Zelophed 2020-09-04 18:04:00 +0200
  • 5a7c09aa25 Filtered Basin Processing simibubi 2020-09-04 15:16:07 +0200
  • 121dd935b5 Fix turtle egg blockzapper dupe grimmauld 2020-09-04 14:35:49 +0200
  • 00a9b1c6c7 Not enough datagen simibubi 2020-09-04 12:20:19 +0200
  • 213b504854 ProcessingRecipe Refactor simibubi 2020-09-04 01:23:09 +0200