Flywheel/src/main/java/com/jozufozu/flywheel/backend/Loader.java

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package com.jozufozu.flywheel.backend;
import com.jozufozu.flywheel.backend.instancing.InstancedRenderDispatcher;
import com.jozufozu.flywheel.core.crumbling.CrumblingRenderer;
import com.jozufozu.flywheel.core.source.FileResolution;
import com.jozufozu.flywheel.core.source.ShaderLoadingException;
import com.jozufozu.flywheel.core.source.ShaderSources;
import com.jozufozu.flywheel.core.source.error.ErrorReporter;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.server.packs.resources.ReloadableResourceManager;
import net.minecraft.server.packs.resources.ResourceManager;
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import net.minecraft.server.packs.resources.ResourceManagerReloadListener;
/**
* The main entity for loading shaders.
*
* <p>
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* This class is responsible for invoking the loading, parsing, and compilation stages.
* </p>
*/
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public class Loader implements ResourceManagerReloadListener {
Loader() {
// Can be null when running datagenerators due to the unfortunate time we call this
Minecraft minecraft = Minecraft.getInstance();
if (minecraft != null) {
ResourceManager manager = minecraft.getResourceManager();
if (manager instanceof ReloadableResourceManager) {
((ReloadableResourceManager) manager).registerReloadListener(this);
}
}
}
@Override
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public void onResourceManagerReload(ResourceManager manager) {
Backend.refresh();
var errorReporter = new ErrorReporter();
ShaderSources sources = new ShaderSources(errorReporter, manager);
FileResolution.run(errorReporter, sources);
if (errorReporter.hasErrored()) {
errorReporter.dump();
throw new ShaderLoadingException("Failed to resolve all source files, see log for details");
}
sources.postResolve();
FileResolution.checkAll(errorReporter);
Backend.LOGGER.info("Loaded all shader sources.");
ClientLevel world = Minecraft.getInstance().level;
if (Backend.canUseInstancing(world)) {
// TODO: looks like it might be good to have another event here
InstancedRenderDispatcher.resetInstanceWorld(world);
CrumblingRenderer.reset();
}
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}
}