Commit graph

38 commits

Author SHA1 Message Date
Jozufozu
00af8bda2e Making materials matter more
- Materials are given the opportunity to setup/clear render state
 - Materials bind textures
 - Compile all combinations of shader components at load
 - Drastically simplify compilation context objects
 - Material shaders control cutout and fog
 - Remove all GameState related classes
 - Remove CoreShaderInfoMap
 - Sneaky optimization to instance storage
 - Simplify RenderLists
2022-07-23 18:18:48 -07:00
PepperCode1
dd33c6f444 Fragments of utility
- Give material fragment shaders a use
  - Add new variables to api/fragment.glsl
  - Add flw_initFragment to context shaders
- Add flw_vertexOverlay
- Normalize flw_vertexLight
  - Values are now [0, 1] where 0 is no light and 1 is max light
  - All light values sent to layout shaders and instance shaders are now
[0, 15] and not normalized
  - Remove util/light.glsl
- Rename program samplers
- Add FileResolution.isWeak()
- Add BackendType.getShortName()
- Tweak default material
- Move ShaderField to parse package
- Organize imports
2022-07-23 17:53:57 -07:00
Jozufozu
1a03b63406 Merge remote-tracking branch 'origin/1.18/next' into 1.18/next
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/api/material/Material.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/InstancedRenderDispatcher.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/InstancingEngine.java
#	src/main/java/com/jozufozu/flywheel/core/BasicModelSupplier.java
#	src/main/java/com/jozufozu/flywheel/core/crumbling/CrumblingRenderer.java
#	src/main/java/com/jozufozu/flywheel/vanilla/BellInstance.java
#	src/main/java/com/jozufozu/flywheel/vanilla/ChestInstance.java
#	src/main/java/com/jozufozu/flywheel/vanilla/MinecartInstance.java
#	src/main/java/com/jozufozu/flywheel/vanilla/ShulkerBoxInstance.java
#	src/main/resources/flywheel.mixins.json
2022-07-22 17:48:40 -07:00
Jozufozu
55de2beabb Uniformly incomplete
- Initial work on uniform buffer registry
 - Setup skeleton for ComponentRegistry
 - InstancingEngine is no longer generic about the program
 - ProgramCompiler considers ContextShaders as input
 - Support weak file resolutions
 - Temporary GLSL version bump to ease UniformProvider growing pains
 - Centralize component shaders to Components
2022-07-22 17:24:41 -07:00
PepperCode1
1c058018b4 A Performance on the (Render)Stage
- Add RenderStage enum for better control over when a Material should be
rendered
  - Add getRenderStage method to Material
  - Replace RenderLayerEvent with RenderStageEvent
- Pass more information to RenderContext including camera and projection
matrix
- Pass RenderContext instead of Camera to all beginFrame-related methods
  - Remove RenderContext.CURRENT
- Remove FrustumMixin and CameraMixin
- Remove default BasicModelSupplier constructor
- Convert Material to interface and create SimpleMaterial implementation
- Move API instancer classes to instancer package
- Organize imports
2022-07-22 16:41:39 -07:00
Jozufozu
7acf4a8aeb Batch 2
- Re-implement batching under new api topology
 - Lots of duplicated code between instancing and batching, room for abstraction
 - StructTypes now require their type argument to extend InstancedPart
 - Fix crash when re-allocating drawbuffers
 - Disable crumbling pending refactor
 - Separate RenderDispatcher#beginFrame from RenderDispatcher#maintainOriginCoordinate
 - Inline OriginShiftListener
 - Refactor InstancedRenderDispatcher hooks
2022-06-30 14:29:35 -07:00
Jozufozu
cdfddba35a Better draw call organization
- InstancingEngine takes over tracking individual draw calls
 - Many draw calls are associated with a single ShaderState
 - Each ShaderState will bind one shader program
 - Make Material a record
 - Inline Renderable and move InstancedModel.Layer to DrawCall
2022-06-20 12:16:37 -07:00
Jozufozu
5dd72a4ba7 A little of everything
- Rename InstanceData -> InstancedPart, and subclasses
 - Burger Fences
 - Fix GlStateTracker nuking vao element buffer bindings
 - GlVertexArray tracks element buffer bindings
 - Use vertexAttribPointer offset instead of ..BaseVertex
 - Setup code for better crumbling rendering
 - Move some logic into CoreShaderInfoMap
 - Simplify VertexWriter/VertexList
 - Prefer IEventBus#addListener to @SubscribeEvent
 - Stop using persistent buffers... for now
2022-06-19 23:25:44 -07:00
Jozufozu
907fc3d3c0 Simply struct
- Inline Instanced* and Batched* StructType
 - flw.dumpShaderSource need only be present
 - Make Backend's static fields screaming snake case
2022-06-09 13:51:50 -07:00
Jozufozu
e521bb20cf Better buffer binding
- Directly call GlBuffer#bind before raw gl calls
 - Everything else is hidden now
 - GlStateTracker.State implements AutoCloseable for try-with-resources blocks
 - Wrap InstancedModel render calls in a GlStateTracker restore block
 - Improve EBO creation
 - Track CPU memory usage (wish java had ownership concepts)
 - Misc cleanups
2022-06-09 12:44:52 -07:00
PepperCode1
3b40a0e120 Crumbling away
- Fix and improve crumbling rendering
- Rename Batched to BatchedStructType and Instanced to
InstancedStructType
- Normalize flw_vertexNormal in context/common.vert
- Add TODO and FIXME comments
2022-05-22 14:28:38 -07:00
PepperCode1
c9b5fa1ff9 Fix and simplify
- Fix #130
- Simplify Material and default FileResolution creation
- Add instancing to command block and TNT minecarts
- Add missing 440-460 GLSL versions
2022-05-20 21:14:31 -07:00
PepperCode1
a7a716b469 Shaded shader
- Rename MaterialManager -> InstancerManager and Material ->
InstancerFactory
- Create Material class consisting of RenderType and shader files
- Make ModelSuppliers use Materials as keys instead of RenderTypes
- Move diffuse calculation from context shaders to material/shaded.vert
- Merge used templates directly into compilers and remove template
classes
2022-05-15 20:09:47 -07:00
PepperCode1
15f41e7b9c Reduced to fragments
- Overhaul shader pipeline
  - Remove VertexType#getShaderHeader in favor of vertex-only "layout
shaders"
  - Remove program specs in favor of vertex-only "instance shaders"
  - Add API GLSL headers for vertex and fragment shaders that store
common values
  - Separate context shaders into vertex and fragment shader files
- Improve import handling
  - Ensure imports are not added more than once
  - Change regex for import directives to be more in line with C-style
directives
- Move some classes and GLSL files
2022-05-15 01:58:33 -07:00
PepperCode1
5697567466 Clean up
- Remove OnlyIn annotations
- Replace JSR305 Nullable and Nonnull with Jetbrains Nullable and
NotNull
- Fix indentation in flywheel.mixins.json
- Organize imports
2022-05-11 18:42:31 -07:00
Jozufozu
c94a157c97 Refactor GPUInstancer to separate behavior
- Instancer VAO logic moved to InstancedModel
 - Refactor GlVertexArray for easier debugging
 - Sort of clean up BufferLayout
 - Padding items are broken, needs fix
2022-04-30 19:42:57 -07:00
Jozufozu
671ac33dda Material refactor pt 3
- Slight simplification to model allocation
 - RenderLayers are no more
 - Add basically empty RenderTypeRegistry, to be filled out as I go
 - Move content of RenderLayerEvent into RenderContext
 - BlockModels have PartialModel names now
 - Futz around with InstancingEngine's render logic
 - Fix invisibility bug caused by not unbinding vaos
2022-04-14 21:20:28 -07:00
Jozufozu
ccbce86a69 Material refactor pt 2
- Inline all the things
 - Now MaterialManager -> Material -> Instancer
 - ModelSuppliers store RenderType
 - Currently broken, it only renders chunk layers so vanilla instances are invisible
2022-04-11 15:15:39 -07:00
Jozufozu
ec92fef445 Material refactor pt 1
- User no longer needs to supply a key object to get an instancer
 - Move memoization logic outside of MaterialManager
 - Provide utility class for memoizing models
 - Vanilla instances use static objects for their models
 - PartialModels don't actually need reference states, use air instead
 - Move RenderLayer to api package
 - Kill lazy killable
2022-04-10 17:02:28 -07:00
PepperCode1
67b4e655de Add partial support for non-shaded quads
- Add ShadeSeparatedBufferBuilder and other code to allow separating all
non-shaded vertices to the end of the buffer
- Add ShadedVertexList to allow defining if a certain vertex is shaded
or not
- Add new methods to ModelUtil with arguments for more flexibility
- Refactor VirtualEmptyBlockGetter to allow defining arbitrary light
values
- Add shaded argument to DiffuseLightCalculator
2022-02-18 20:39:19 -08:00
Jozufozu
bca5383e5a Small utility functions 2022-02-06 00:55:49 -08:00
Jozufozu
0785587960 Separate vertex and fragment shaders and templates 2022-01-10 14:38:26 -08:00
Jozufozu
03c5a41cac Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/source/FileResolution.java
#	src/main/java/com/jozufozu/flywheel/core/shader/GameStateProgram.java
#	src/main/java/com/jozufozu/flywheel/core/shader/gamestate/NormalDebugStateProvider.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/BooleanGameStateCondition.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/GameStateCondition.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/ProgramState.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/SpecificValueCondition.java
2022-01-07 11:52:42 -08:00
Jozufozu
f6b49fb324 Better state restore in InstancingEngine
- Attempt to fix optifine issues
 - Replace <code> with {@code}
2022-01-06 13:04:16 -08:00
Jozufozu
369157c989 Document, annotate, and rename
- Add documentation for new InstancedRenderRegistry
 - Annotate TypeExtensions with Nullable
 - Add method for creating bulk instances
2022-01-04 14:14:30 -08:00
PepperCode1
45ae6c4d90 Switch to instancing controllers
- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
2022-01-03 21:41:08 -08:00
Jozufozu
1b09c2c1eb Compile everything on the fly
- Simplify game state system
 - Need some way to re-add errors on load.
 - Streamline shader compilation, reduce map lookups
 - Move pipeline package from backend to core
 - Simplify interfaces and remove unnecessary classes
2021-12-31 12:08:07 -08:00
Jozufozu
c265a17f55 Shader sanity
- Drastically lower shader boilerplate for instance materials
 - Somewhat lower boilerplate for contexts
 - VertexTypes are responsible for shader headers
 - Better shader compiler errors (at least on nvidia)
 - Simplify template classes
 - Begin work on lazy shader compilation
2021-12-29 13:10:38 -08:00
Jozufozu
1594c56df2 Finally safe vertex formats
- true to false for Pepper
 - IBufferedModel -> BufferedModel
 - VertexFormat -> BufferLayout
 - Use ImmutableList in BufferLayout
 - LayoutItem naming consistency
 - Try to reduce usage of raw BufferLayouts
 - Move vertex interfaces to api package
 - #createWriter and #createReader in VertexType
 - Some documentation
2021-12-22 02:45:45 -08:00
Jozufozu
ceb09d3dfc util and core cleanup
- Consolidate/audit utility classes
 - Move more towards sane vertex types
2021-12-22 00:22:41 -08:00
Jozufozu
73134f2628 StructType doesn't need #asBatched and #asInstanced
- More organized this way
 - BatchingTransformer function moved into Batched
2021-12-20 22:38:33 -08:00
Jozufozu
3049601e4a Simplify SBB
- SBB -> ModelTransformer
 - Shader binding the minecraft way
 - Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
8b472f4f51 Better SBB params
- Transform interface for grouping traits and combined behavior
 - Move transforms to params, impl Transform
 - Pass Params object to BatchingTransformers instead of SBB
2021-12-16 00:11:47 -08:00
Jozufozu
f1e63106fc Batching Engine
- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00
PepperBell
07cff39a95 Sweeping up
- Remove deprecated methods and fields
- Bump pack format
- Fix CI badge link
- Update VanillaInstances javadoc
- Organize imports
2021-12-14 22:00:44 -08:00
Jozufozu
50fdf9bb59 Whoops remove imports 2021-12-09 16:40:01 -08:00
Jozufozu
a84d850299 No more material spec, everything is StructType 2021-12-09 16:34:32 -08:00
Jozufozu
f2d406a02a Move api package 2021-12-09 15:27:56 -08:00