Jozufozu
35b542fb68
Parchment and gradle changes
2021-11-08 13:19:48 -08:00
Jozufozu
0bbfb60d0c
Compat work
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- No more net.minecraftforge.common.util usages
- Replace forge lazy with flywheel lazy
- Replace forge NonNullSupplier with flywheel NonNullSupplier
- texture2D -> texture
2021-10-12 12:52:02 -07:00
Jozufozu
762e526a27
Revert "Rename/refactor many interfaces"
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This reverts commit 66aa987dbd
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Can re-think the names later.
2021-09-30 13:43:09 -07:00
Jozufozu
66aa987dbd
Rename/refactor many interfaces
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- Drop I prefix
- Inline IMultiProgram
- Remove unused method in InstanceRendered
2021-09-28 17:54:47 -07:00
Jozufozu
fe700b8be5
Better Block Entity filtering
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- Assumes IInstanceRendered#shouldRenderNormally does not change over a BE's life
2021-09-26 22:30:11 -07:00
Jozufozu
57b67cddcf
Testing + fixing
2021-09-26 21:15:02 -07:00
Jozufozu
ef48504caa
UNTESTED - Replace ATs
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- Matrices use #store
- Accessor for pausedPartialTick
2021-09-26 19:40:53 -07:00
Jozufozu
0663218b67
GL32 shaders and errors
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- Update shaders to glsl 150
- Objectfy errors
2021-09-20 19:27:04 -07:00
Jozufozu
5ce960c5d5
MDK println build test
2021-09-18 17:01:20 -07:00
Jozufozu
5c5f48ba4a
Small things
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- Fix minecarts rendering really far away
- InstanceManager#getInstance now has one job
- Instance creation moved to InstanceManager#addInternal
- TransformStack#translateBack for Vec3i
2021-09-17 15:59:20 -07:00
Jozufozu
5044308c68
F3+A
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- Reloading chunks correctly reloads block entity instances
2021-09-17 14:20:35 -07:00
Jozufozu
652d1d3104
Always use discard
2021-09-16 20:53:35 -07:00
Jozufozu
d53c9b0a32
It renders stuff
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- The lightmap moved
- Begin to move away from access transformers
- .textureManager -> .getTextureManager()
- RIP cutout, saw that coming
2021-09-16 20:03:45 -07:00
Jozufozu
5784cb975d
Nuke changelog and bump version
2021-09-15 14:46:36 -07:00
Jozufozu
8407fed299
Don't crash when block entities are placed
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- Block entities got a huge refactor in 1.17, a lot of the old code needs to be rethought
2021-09-15 14:29:58 -07:00
Jozufozu
40034daa64
Minecraft already stores the projection matrix
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mixins--
2021-09-15 14:27:51 -07:00
Jozufozu
a930bc97cc
It launches
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- yeet the fog
- update mixin compatibility level
2021-09-15 13:49:18 -07:00
137de259e5
Fix obvious errors
2021-09-15 09:26:51 +02:00
2ae580259c
Remap, update forge, minecraft and java
2021-09-15 09:14:30 +02:00
6fd544837c
update gradle and mixin
2021-09-15 08:33:12 +02:00
Jozufozu
ee7f6fd5e2
fixup! Initial data/struct format refactor
2021-09-14 13:52:52 -07:00
Jozufozu
613c933206
Revert "Parallel light updates"
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Caused a crash, likely related to the use of weak references
This reverts commit c68b2bbf91
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2021-09-14 13:19:52 -07:00
Jozufozu
261b901e80
LightPacking utility class
2021-09-14 13:17:13 -07:00
Jozufozu
fbcc1f0a10
Initial data/struct format refactor
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- Inspired by jellysquid3's vertex sinks
- More robust/extensible solution for data writes
2021-09-12 14:49:00 -07:00
Jozufozu
c68b2bbf91
Parallel light updates
2021-09-12 10:29:29 -07:00
Jozufozu
075719e75c
Optimize imports
2021-09-12 09:41:45 -07:00
Jozufozu
b75dcb2209
Instancer interface
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- Entire material/model system finally cleaned up
2021-09-12 09:40:36 -07:00
Jozufozu
99259ff227
Separate LightVolume and GPULightVolume
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- LightVolumes now can act as a light cache with configurable size
- More GridAlignedBB changes
- Remove ILightUpdateListeners
- Simplify pulley rendering using LightVolume
2021-09-08 15:48:49 -07:00
Jozufozu
dc6a9daeb1
Immutable view of GridAlignedBB
2021-09-04 19:57:32 -07:00
Jozufozu
fe304041c5
Moving light updates
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- Better system for moving objects that want to receive light updates
- LightProvider interface to better abstract light lookups
- All light listeners use GridAlignedBBs
- More utility in GridAlignedBB
2021-09-04 16:40:40 -07:00
Jozufozu
7ca4ea5c3e
Light update convergence
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- Move light update logic for all instances to use LightUpdater
- Begin refactor of LightUpdater to account for moving listeners
2021-08-29 14:40:46 -07:00
Jozufozu
cb10e4e7d1
Merge branch 'dev' into next
2021-08-25 13:21:42 -07:00
Jozufozu
0eafe8f453
Merge pull request #36 from MehVahdJukaar/dev
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Adds 3 parameter scaling function to MatrixTransformStack
2021-08-25 13:20:42 -07:00
Jozufozu
f0f423ca0d
Restore single paramater scale function
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- Now has default impl in TransformStack
- MatrixTransformStack now only overrides xyz scale
2021-08-25 13:15:29 -07:00
Jozufozu
98b61b884c
Instanced Minecarts
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- Rotations in PartBuilder
- BlockModels are always UNLIT_MODEL format
2021-08-25 12:53:43 -07:00
MehVahdJukaar
d9c631cfe7
Update TransformStack.java
2021-08-25 21:49:06 +02:00
MehVahdJukaar
b0625ef13e
Update MatrixTransformStack.java
2021-08-25 21:40:35 +02:00
MehVahdJukaar
399fb2a81b
Merge pull request #1 from MehVahdJukaar/MehVahdJukaar-patch-1
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Add 3 parameter MatrixTransformStack scaling function
2021-08-25 20:23:58 +02:00
MehVahdJukaar
4fbb808832
Added 3 parameter scaling function
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Simply adds a 3 parameter function to to MatrixTransformStack so a matrix can be scaled on different axis
2021-08-25 20:21:33 +02:00
Jozufozu
7cb81256a1
Interfaces and less log lines
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- MateralManager, MaterialGroup, and InstanceMaterial are all interfaces
- Separate (T)EI facing API from implementation
- Comment out debug log in ModelPool
2021-08-23 22:34:27 -07:00
Jozufozu
2137f9e46d
Errors and pools
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- GlException and error checking WIP
- Put all models within a material in a ModelPool
- Instancers directly accept IModels
- ModelPools are very WIP
2021-08-20 15:05:41 -07:00
Jozufozu
f4f6087e08
Storage clean-up
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- Wrapper for sync objects
- Compat layer for buffer storage
- Don't get persistent buffers if they're not supported
2021-08-14 15:57:52 -07:00
Jozufozu
b9ac4f1fdc
Persistent buffers v1.5
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- Add new sync function to GlBuffer
2021-08-14 13:33:17 -07:00
Jozufozu
2ab0e221ce
Merge branch 'dev' into shader-pipeline
2021-08-13 16:15:28 -07:00
Jozufozu
f0fc3fffb9
Persistent buffers v1
2021-08-13 16:15:20 -07:00
Jozufozu
b85bf14ad9
Better float array buffering
2021-08-13 13:35:18 -07:00
Jozufozu
11f55d1d56
Random utilities from a messy workspace
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- More documentation/clean up some old docs
- isFirstLoad check on GatherContextEvent
- Instancers no longer crash on empty model
- setIdentity on MatrixTransformStack
- more utilities for TransformStack
- ModelData "nullification"
2021-08-13 11:23:09 -07:00
Jozufozu
4817ce3fe1
Final loader and temporary ShaderSources
2021-08-10 17:39:11 -07:00
Jozufozu
947c611bbc
Some decoupling
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- New Loader class in charge of loading and compiling everything
- ShaderSources now only loads sources
- ShaderSources is immutable now
- Resolver singleton in charge of managing name resolutions
- ProgramSpecs go through Resolver
- WorldShaderPipeline no longer needs reference to ShaderSources
2021-08-10 15:20:51 -07:00
Jozufozu
b0c1ebc76f
A heck of a lot
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- Reorganize everything
- Isolate SourceFile related things
- Should consider decoupling ShaderLoader from resource loading
- Document a lot of newer things
- Index functions
- Awkward WorldContext builder
- Template responsible for providing shader inputs
- Template is now an abstract class
- Template provides GLSL version
- ProgramSpecs now only accept one file
2021-08-10 02:06:22 -07:00