Commit graph

364 commits

Author SHA1 Message Date
Jozufozu
18ed201c93 Rename/refactor many interfaces
- Drop I prefix
 - Inline IMultiProgram
 - Remove unused method in InstanceRendered
2021-09-28 17:54:47 -07:00
Jozufozu
39ce96ec9c Better Block Entity filtering
- Assumes IInstanceRendered#shouldRenderNormally does not change over a BE's life
2021-09-26 22:30:11 -07:00
Jozufozu
79ac9e96e4 Testing + fixing 2021-09-26 21:15:02 -07:00
Jozufozu
7c5e02d2e8 UNTESTED - Replace ATs
- Matrices use #store
 - Accessor for pausedPartialTick
2021-09-26 19:40:53 -07:00
Jozufozu
532e7450e9 GL32 shaders and errors
- Update shaders to glsl 150
 - Objectfy errors
2021-09-20 19:27:04 -07:00
Jozufozu
d11676cf3a MDK println build test 2021-09-18 17:01:20 -07:00
Jozufozu
c504496728 Small things
- Fix minecarts rendering really far away
 - InstanceManager#getInstance now has one job
 - Instance creation moved to InstanceManager#addInternal
 - TransformStack#translateBack for Vec3i
2021-09-17 15:59:20 -07:00
Jozufozu
ca554f5993 F3+A
- Reloading chunks correctly reloads block entity instances
2021-09-17 14:20:35 -07:00
Jozufozu
0c6a75ade5 Always use discard 2021-09-16 20:53:35 -07:00
Jozufozu
7da64cded6 It renders stuff
- The lightmap moved
 - Begin to move away from access transformers
 - .textureManager -> .getTextureManager()
 - RIP cutout, saw that coming
2021-09-16 20:03:45 -07:00
Jozufozu
87a51cea80 Nuke changelog and bump version 2021-09-15 14:46:36 -07:00
Jozufozu
9976de110d Don't crash when block entities are placed
- Block entities got a huge refactor in 1.17, a lot of the old code needs to be rethought
2021-09-15 14:29:58 -07:00
Jozufozu
d67362cacd Minecraft already stores the projection matrix
mixins--
2021-09-15 14:27:51 -07:00
Jozufozu
d023b27ae8 It launches
- yeet the fog
 - update mixin compatibility level
2021-09-15 13:49:18 -07:00
0b2101c25d Fix obvious errors 2021-09-15 09:26:51 +02:00
2fc54ffbee Remap, update forge, minecraft and java 2021-09-15 09:14:30 +02:00
f4adf9b9c2 update gradle and mixin 2021-09-15 08:33:12 +02:00
Jozufozu
0ed59a69ed fixup! Initial data/struct format refactor 2021-09-14 13:52:52 -07:00
Jozufozu
2bdd548636 Bump version 2021-09-14 13:36:06 -07:00
Jozufozu
56cb4be580 Revert "Parallel light updates"
Caused a crash, likely related to the use of weak references

This reverts commit c68b2bbf91.
2021-09-14 13:19:52 -07:00
Jozufozu
cc5949a4bb LightPacking utility class 2021-09-14 13:17:13 -07:00
Jozufozu
555cc2e57e Initial data/struct format refactor
- Inspired by jellysquid3's vertex sinks
 - More robust/extensible solution for data writes
2021-09-12 14:49:00 -07:00
Jozufozu
c79084ce57 Parallel light updates 2021-09-12 10:29:29 -07:00
Jozufozu
2ed8c6e2e5 Optimize imports 2021-09-12 09:41:45 -07:00
Jozufozu
aa83cd5c60 Instancer interface
- Entire material/model system finally cleaned up
2021-09-12 09:40:36 -07:00
Jozufozu
b706936be1 Fix compat with optifine shaders, again 2021-09-09 15:30:50 -07:00
Jozufozu
98823e3cf1 Fix BeginFrameEvent not firing with sodium installed
- Rendering is still broken, that fix must come from within sodium
2021-09-09 14:07:35 -07:00
Jozufozu
7e65eaa00d Separate LightVolume and GPULightVolume
- LightVolumes now can act as a light cache with configurable size
 - More GridAlignedBB changes
 - Remove ILightUpdateListeners
 - Simplify pulley rendering using LightVolume
2021-09-08 15:48:49 -07:00
Jozufozu
1f7af0d8b2 Immutable view of GridAlignedBB 2021-09-04 19:57:32 -07:00
Jozufozu
c055873bac Moving light updates
- Better system for moving objects that want to receive light updates
 - LightProvider interface to better abstract light lookups
 - All light listeners use GridAlignedBBs
 - More utility in GridAlignedBB
2021-09-04 16:40:40 -07:00
Jozufozu
352608c2ae Light update convergence
- Move light update logic for all instances to use LightUpdater
 - Begin refactor of LightUpdater to account for moving listeners
2021-08-29 14:40:46 -07:00
Jozufozu
1be7d9a286 Merge branch 'dev' into next 2021-08-25 13:21:42 -07:00
Jozufozu
4a39150eba Merge pull request #36 from MehVahdJukaar/dev
Adds 3 parameter scaling function to MatrixTransformStack
2021-08-25 13:20:42 -07:00
Jozufozu
ae6d953c6b Restore single paramater scale function
- Now has default impl in TransformStack
 - MatrixTransformStack now only overrides xyz scale
2021-08-25 13:15:29 -07:00
Jozufozu
86dbed66af Instanced Minecarts
- Rotations in PartBuilder
 - BlockModels are always UNLIT_MODEL format
2021-08-25 12:53:43 -07:00
MehVahdJukaar
0b2e8834d8 Update TransformStack.java 2021-08-25 21:49:06 +02:00
MehVahdJukaar
e6c67fecc7 Update MatrixTransformStack.java 2021-08-25 21:40:35 +02:00
MehVahdJukaar
d4a9fd1cc1 Merge pull request #1 from MehVahdJukaar/MehVahdJukaar-patch-1
Add 3 parameter MatrixTransformStack scaling function
2021-08-25 20:23:58 +02:00
MehVahdJukaar
e541b6d449 Added 3 parameter scaling function
Simply adds a 3 parameter function to to MatrixTransformStack so a matrix can be scaled on different axis
2021-08-25 20:21:33 +02:00
Jozufozu
68ca281ee8 Interfaces and less log lines
- MateralManager, MaterialGroup, and InstanceMaterial are all interfaces
 - Separate (T)EI facing API from implementation
 - Comment out debug log in ModelPool
2021-08-23 22:34:27 -07:00
Jozufozu
d431318022 Errors and pools
- GlException and error checking WIP
 - Put all models within a material in a ModelPool
 - Instancers directly accept IModels
 - ModelPools are very WIP
2021-08-20 15:05:41 -07:00
Jozufozu
d41acf2bcf Storage clean-up
- Wrapper for sync objects
 - Compat layer for buffer storage
 - Don't get persistent buffers if they're not supported
2021-08-14 15:57:52 -07:00
Jozufozu
f82b9d2d23 Persistent buffers v1.5
- Add new sync function to GlBuffer
2021-08-14 13:33:17 -07:00
Jozufozu
5956fbfaa0 Merge branch 'dev' into shader-pipeline 2021-08-13 16:15:28 -07:00
Jozufozu
6374d6e369 Persistent buffers v1 2021-08-13 16:15:20 -07:00
Jozufozu
55537fb2af Better float array buffering 2021-08-13 13:35:18 -07:00
Jozufozu
550f567190 Random utilities from a messy workspace
- More documentation/clean up some old docs
 - isFirstLoad check on GatherContextEvent
 - Instancers no longer crash on empty model
 - setIdentity on MatrixTransformStack
 - more utilities for TransformStack
 - ModelData "nullification"
2021-08-13 11:23:09 -07:00
Jozufozu
9ac7a79d69 Final loader and temporary ShaderSources 2021-08-10 17:39:11 -07:00
Jozufozu
8f13097a40 Some decoupling
- New Loader class in charge of loading and compiling everything
 - ShaderSources now only loads sources
 - ShaderSources is immutable now
 - Resolver singleton in charge of managing name resolutions
 - ProgramSpecs go through Resolver
 - WorldShaderPipeline no longer needs reference to ShaderSources
2021-08-10 15:20:51 -07:00
Jozufozu
82ea5b1720 A heck of a lot
- Reorganize everything
 - Isolate SourceFile related things
 - Should consider decoupling ShaderLoader from resource loading
 - Document a lot of newer things
 - Index functions
 - Awkward WorldContext builder
 - Template responsible for providing shader inputs
 - Template is now an abstract class
 - Template provides GLSL version
 - ProgramSpecs now only accept one file
2021-08-10 02:06:22 -07:00