Commit graph

333 commits

Author SHA1 Message Date
PepperCode1
552c132512 Porting from all directions
- Diagonal-port restore state changes from 1.18/next
- Back-port buffer uploader changes and RenderLayerEvent dispatch point
change from 1.19/dev
- Make CrumblingRenderer return earlier if there is nothing to render
- Bump version
2022-09-21 15:34:58 -07:00
Jozufozu
738514b86b Fresh loaded entities here!
- Remove loaded chunk check from entity instance manager
2022-09-06 08:49:48 -07:00
PepperCode1
06454a713f Lazily instantiate DrawBuffers
- Iris/Oculus create wrapper RenderTypes whose DrawBuffers are never
used. Creating the DrawBuffer on retrieval solves this inefficiency.
- Add 1.18.2 as a Minecraft version to the issue template
2022-08-16 10:41:35 -07:00
PepperCode1
527d91b8ae Fix crash with Rubidium when using batching
- Backport fix from 1.18/next
- Downgrade and lock ForgeGradle version to fix build
- Update Forge to match 1.18/next
- Bump version
2022-08-13 13:54:52 -07:00
PepperCode1
2323e770d2 Final fix-ups
- Revert mods.toml version to ${file.jarVersion}
- Fix license not being added to built jars
- Rename LICENCE.md to LICENSE.md
2022-07-15 19:29:42 -07:00
PepperCode1
2a715dfd5d Fix mixins sometimes not remapping
- Compress logo image
2022-07-15 09:42:14 -07:00
PepperCode1
dd18300b70 Scheme-a-version
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
2022-07-15 00:00:54 -07:00
Jozufozu
768cc4ddba Update changelog and bug report template 2022-07-11 20:55:01 -04:00
Jozufozu
e499bfb98a One line update
- Add modrinth updateJSONURL
2022-07-11 14:36:54 -04:00
Jozufozu
9fc5e04c9d Reading copy
- All vertex lists extend from AbstractVertexList, which handles copying the input
2022-07-11 14:08:07 -04:00
Jozufozu
883ae6ef09 World building exercise
- Yoink the WorldModelBuilder and associated changes from 1.18/next
2022-07-10 19:04:30 -04:00
Jozufozu
5f07fedf2e Oculus compatibility
- Rename OptifineHandler to ShadersModHandler
 - Rename functions to match fabric version
2022-07-10 18:08:59 -04:00
Jozufozu
175da4c521 One more thing...
- Missed a level param in LightVolume
 - Public removeAndMark
 - Remove batching warning
 - Bump forge and parchment builds
2022-07-10 15:22:02 -04:00
Jozufozu
b24818a3a3 Update light updates
- ... to address the nullpointer with create pulleys
 - LightListeners track their own levels
 - Remove BasicProvider and LightProvider
 - Rename MovingListener to better match functionality
 - Remove ListenerStatus in favor of a boolean
 - Instances keep track of their removal status and properly report it via LightListener#isListenerInvalid
 - Bump version - 0.6.4
2022-07-09 13:25:24 -04:00
Jozufozu
d47945ea6c Update changelog.txt 2022-07-08 12:37:54 -07:00
Jozufozu
0178a438c1 Closing the blinds
- Prevent LightUpdater from interacting with invalid levels.
 - Bump version - 0.6.3
2022-06-22 13:29:28 -07:00
Jozufozu
e762d69d0b Fix spooky shaded contraptions
- Logic error in GPULightVolume#move
 - Race condition from LightUpdater showing up in LightVolume#initialize
2022-04-08 17:23:02 -07:00
Jozufozu
a8de91d541 Layoff some workers
- Only one task engine for everything now
 - Fixes crash on LightUpdater init when Flywheel is off
 - Attempt to wrangle InstanceWorld init code
 - Misc. cleanup/renaming
2022-04-07 14:19:36 -07:00
Jozufozu
0c53a55104 Moving in parallel
- LightUpdates now uses task engine to update listeners in parallel
 - Basic workgroup system to run something on the main thread after a group of tasks is complete
2022-04-07 13:23:56 -07:00
Jozufozu
35f513a2a0 Contraptions were too lit
- Fix bug causing potentially moving contraptions to re-upload their light every tick
 - Reduces tick stutter with large amounts of contraptions
2022-04-07 13:23:56 -07:00
Jozufozu
c2be6a0faa Model allocators are passed on init instead of stored 2022-04-07 13:23:56 -07:00
Jozufozu
cfaf1632de Update changelog, make bug report template loader agnostic 2022-04-06 11:51:59 -07:00
PepperCode1
74f9e1f9a3 Update to 1.18.2
- Switch to SLF4J logging
- Bump version
- Add 0.6.1 changelog
2022-03-14 10:52:28 -07:00
PepperCode1
4097f7e0a4 Fix display test
- Improve version retrieval
- Fix extra description newline
2022-03-12 14:24:15 -08:00
PepperCode1
67b4e655de Add partial support for non-shaded quads
- Add ShadeSeparatedBufferBuilder and other code to allow separating all
non-shaded vertices to the end of the buffer
- Add ShadedVertexList to allow defining if a certain vertex is shaded
or not
- Add new methods to ModelUtil with arguments for more flexibility
- Refactor VirtualEmptyBlockGetter to allow defining arbitrary light
values
- Add shaded argument to DiffuseLightCalculator
2022-02-18 20:39:19 -08:00
Jozufozu
08b331fe18 Move diffuse declaration to vertex compiler 2022-02-14 20:45:13 -08:00
Jozufozu
f7b8aedb95 Fix occasional crash when flywheel objects are loaded in 2022-02-14 20:36:35 -08:00
Jozufozu
a4d3f17fb3 Resolve redirect conflict and add more optifine hacks
- Fix entitiesForRendering redirect to be compatible with carpet.
 - Use more reflection for dealing with optifine
 - Fixes issue where flywheel would still be on immediately after enabling optifine shaders
2022-02-10 21:26:56 -08:00
PepperCode1
e1af5b2533 Remove force diffuse
- The batching engine may run in parallel, meaning the force diffuse
state will not be read correctly
- ModelTransformers only process vertices that will be rendered in the
world
- Add 0.6.1 to the issue template
2022-02-08 21:37:09 -08:00
PepperCode1
aa08ef1430 Add, refactor, remove
- Add DiffuseLightCalculator
- Add ModelUtil.VANILLA_RENDERER for consistent virtual rendering
- Refactor OptifineHandler
- Remove MatrixTransformStack
2022-02-08 19:26:36 -08:00
Jozufozu
bca5383e5a Small utility functions 2022-02-06 00:55:49 -08:00
PepperCode1
d3cffaf495 Compress config command code
- Remove BooleanConfig, BooleanConfigCommand, and BooleanDirective
- Make Flywheel.VERSION private so it cannot be changed
- Move createUpdateLimiter from FlwConfig to InstanceManager
2022-02-01 20:44:53 -08:00
Jozufozu
06d2325a7a Toggleable update limiting
- Extract update limiting behavior to interface
 - Move original impl to BandedPrimeLimiter
 - Add dummy NonLimiter impl
 - Add command/config to toggle update limiting
 - Refactor InstanceManager to be more consistent between frame updates and tick updates
 - Bump version - 0.6.1
2022-02-01 13:56:08 -08:00
Jozufozu
5d8a0e8e44 Pepper's catches
- GlCompat now a singleton, doesn't need to be re-created
 - Fix crash with F3 open and backend off
 - Clear program spec map before loading
 - Merge FlywheelClient and Flywheel classes
2022-02-01 12:46:47 -08:00
Jozufozu
5fbca293ef Un-remove getBackendDescriptor
- No point in incorrectly inlining it
 - One useage was replaced by InstancedRenderDispatcher#getDebugString
2022-01-31 13:26:55 -08:00
Jozufozu
54a5dd7e06 Add more debug info
- Flywheel version
 - Vertex/Instance count
 - Origin coordinate for Instancing Engine
2022-01-31 13:14:30 -08:00
Jozufozu
4442759c57 Add 0.6.0 to bug report template 2022-01-25 18:01:36 -08:00
Jozufozu
5f675b1566 Create FUNDING.yml 2022-01-25 10:13:24 -08:00
Jozufozu
831c9b9e47 Update changelog and document Translate#nudge 2022-01-25 10:12:08 -08:00
Jozufozu
e6368b291f Initial move to client commands.
- Nothing fancy, just inlining packets.
2022-01-24 10:46:17 -08:00
Jozufozu
231e79984a Add accessor to BlockEntityRenderer map. 2022-01-18 13:44:28 -08:00
Jozufozu
365a15b308 Bump version - 0.6.0 2022-01-17 18:26:28 -08:00
Jozufozu
60b0c7a94a Merge branch '1.18/shader-sanity' into 1.18/dev 2022-01-17 16:56:39 -08:00
Jozufozu
c37158efd6 A fix and a refactor
- ModelPools no longer undbind their buffer during construction, as state should be maintained externally
 - Call BufferUploader#reset at the end of renderChunkLayer to partially fix crash rendering contraptions
 - Remove Engine#getName, it was replaced by FlwEngine
2022-01-17 16:19:18 -08:00
Jozufozu
c4d6ec706e Handle arbitrary numbers of GameStateProviders
- Use bitset instead of long.
 - We only ever iterate over the GameStateProviders, so use a list instead of a map.
 - GameStateProviders don't need IDs.
2022-01-13 15:58:51 -08:00
Jozufozu
29d4ec03c2 Reorganize and simplify
- StructTypes no longer need to be registered
 - Move backend.source to core.source
 - Move GameStateRegistry to core
 - Backend is static again
 - Loader maintains state internally
2022-01-12 21:25:03 -08:00
Jozufozu
2854e1f1dc Better memoized shader compilation and global game state
- Properly separate compilation of vertex and fragment shaders
 - Game state is no longer per-program
 - Needs organization
2022-01-12 00:19:37 -08:00
Jozufozu
c4f07db75f More organized shader compilation 2022-01-11 13:17:55 -08:00
Jozufozu
139c95ebc1 Sodium compatibility 2022-01-10 15:08:02 -08:00
Jozufozu
0785587960 Separate vertex and fragment shaders and templates 2022-01-10 14:38:26 -08:00