Commit graph

97 commits

Author SHA1 Message Date
PepperCode1
83f4aaa4db A fresh batch of refactoring
- Replace ModelTransformer with modular pipeline that closely resembles
the instancing pipeline
  - StructTypes and Materials now provide a VertexTransformer that
mutates a MutableVertexList
- Rewrite all model building to make it cleaner, more flexible, and
easier to use
- Add SimpleMaterial.GlStateShard for easier control over GL state
- Rename and move some classes
2022-07-29 15:58:34 -07:00
Jozufozu
00af8bda2e Making materials matter more
- Materials are given the opportunity to setup/clear render state
 - Materials bind textures
 - Compile all combinations of shader components at load
 - Drastically simplify compilation context objects
 - Material shaders control cutout and fog
 - Remove all GameState related classes
 - Remove CoreShaderInfoMap
 - Sneaky optimization to instance storage
 - Simplify RenderLists
2022-07-23 18:18:48 -07:00
PepperCode1
dd33c6f444 Fragments of utility
- Give material fragment shaders a use
  - Add new variables to api/fragment.glsl
  - Add flw_initFragment to context shaders
- Add flw_vertexOverlay
- Normalize flw_vertexLight
  - Values are now [0, 1] where 0 is no light and 1 is max light
  - All light values sent to layout shaders and instance shaders are now
[0, 15] and not normalized
  - Remove util/light.glsl
- Rename program samplers
- Add FileResolution.isWeak()
- Add BackendType.getShortName()
- Tweak default material
- Move ShaderField to parse package
- Organize imports
2022-07-23 17:53:57 -07:00
Jozufozu
55de2beabb Uniformly incomplete
- Initial work on uniform buffer registry
 - Setup skeleton for ComponentRegistry
 - InstancingEngine is no longer generic about the program
 - ProgramCompiler considers ContextShaders as input
 - Support weak file resolutions
 - Temporary GLSL version bump to ease UniformProvider growing pains
 - Centralize component shaders to Components
2022-07-22 17:24:41 -07:00
Jozufozu
5e517a1bfe Little JOML
- Only bundle the small subset of JOML that Flywheel will actually use
2022-07-22 16:56:05 -07:00
Jozufozu
dca2ba7605 Small tidying
- Move RenderTypeExtension to util
 - Avoid creating unnecessary material objects in Shuklers
 - Remove vestigial classes
2022-07-19 10:59:29 -07:00
Jozufozu
0b228b9db9 Merge branch '1.18/dev' into 1.18/next
# Conflicts:
#	.github/ISSUE_TEMPLATE/bug_report.yml
#	build.gradle
#	gradle.properties
#	src/main/java/com/jozufozu/flywheel/Flywheel.java
#	src/main/java/com/jozufozu/flywheel/backend/Backend.java
#	src/main/java/com/jozufozu/flywheel/backend/Loader.java
#	src/main/java/com/jozufozu/flywheel/backend/OptifineHandler.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/AbstractInstance.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/InstanceManager.java
#	src/main/java/com/jozufozu/flywheel/backend/instancing/batching/BatchedMaterialGroup.java
#	src/main/java/com/jozufozu/flywheel/core/model/BakedModelBuilder.java
#	src/main/java/com/jozufozu/flywheel/core/model/Bufferable.java
#	src/main/java/com/jozufozu/flywheel/core/model/ModelUtil.java
#	src/main/java/com/jozufozu/flywheel/core/model/WorldModel.java
#	src/main/java/com/jozufozu/flywheel/core/model/WorldModelBuilder.java
#	src/main/java/com/jozufozu/flywheel/core/vertex/BlockVertexList.java
#	src/main/java/com/jozufozu/flywheel/core/vertex/BlockVertexListUnsafe.java
#	src/main/java/com/jozufozu/flywheel/core/vertex/PosTexNormalVertexListUnsafe.java
#	src/main/java/com/jozufozu/flywheel/mixin/FrustumMixin.java
2022-07-19 00:19:50 -07:00
PepperCode1
dd18300b70 Scheme-a-version
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
2022-07-15 00:00:54 -07:00
Jozufozu
7acf4a8aeb Batch 2
- Re-implement batching under new api topology
 - Lots of duplicated code between instancing and batching, room for abstraction
 - StructTypes now require their type argument to extend InstancedPart
 - Fix crash when re-allocating drawbuffers
 - Disable crumbling pending refactor
 - Separate RenderDispatcher#beginFrame from RenderDispatcher#maintainOriginCoordinate
 - Inline OriginShiftListener
 - Refactor InstancedRenderDispatcher hooks
2022-06-30 14:29:35 -07:00
Jozufozu
0178a438c1 Closing the blinds
- Prevent LightUpdater from interacting with invalid levels.
 - Bump version - 0.6.3
2022-06-22 13:29:28 -07:00
Jozufozu
5dd72a4ba7 A little of everything
- Rename InstanceData -> InstancedPart, and subclasses
 - Burger Fences
 - Fix GlStateTracker nuking vao element buffer bindings
 - GlVertexArray tracks element buffer bindings
 - Use vertexAttribPointer offset instead of ..BaseVertex
 - Setup code for better crumbling rendering
 - Move some logic into CoreShaderInfoMap
 - Simplify VertexWriter/VertexList
 - Prefer IEventBus#addListener to @SubscribeEvent
 - Stop using persistent buffers... for now
2022-06-19 23:25:44 -07:00
Jozufozu
e521bb20cf Better buffer binding
- Directly call GlBuffer#bind before raw gl calls
 - Everything else is hidden now
 - GlStateTracker.State implements AutoCloseable for try-with-resources blocks
 - Wrap InstancedModel render calls in a GlStateTracker restore block
 - Improve EBO creation
 - Track CPU memory usage (wish java had ownership concepts)
 - Misc cleanups
2022-06-09 12:44:52 -07:00
PepperCode1
3b40a0e120 Crumbling away
- Fix and improve crumbling rendering
- Rename Batched to BatchedStructType and Instanced to
InstancedStructType
- Normalize flw_vertexNormal in context/common.vert
- Add TODO and FIXME comments
2022-05-22 14:28:38 -07:00
PepperCode1
5697567466 Clean up
- Remove OnlyIn annotations
- Replace JSR305 Nullable and Nonnull with Jetbrains Nullable and
NotNull
- Fix indentation in flywheel.mixins.json
- Organize imports
2022-05-11 18:42:31 -07:00
Jozufozu
671ac33dda Material refactor pt 3
- Slight simplification to model allocation
 - RenderLayers are no more
 - Add basically empty RenderTypeRegistry, to be filled out as I go
 - Move content of RenderLayerEvent into RenderContext
 - BlockModels have PartialModel names now
 - Futz around with InstancingEngine's render logic
 - Fix invisibility bug caused by not unbinding vaos
2022-04-14 21:20:28 -07:00
Jozufozu
ccbce86a69 Material refactor pt 2
- Inline all the things
 - Now MaterialManager -> Material -> Instancer
 - ModelSuppliers store RenderType
 - Currently broken, it only renders chunk layers so vanilla instances are invisible
2022-04-11 15:15:39 -07:00
Jozufozu
ec92fef445 Material refactor pt 1
- User no longer needs to supply a key object to get an instancer
 - Move memoization logic outside of MaterialManager
 - Provide utility class for memoizing models
 - Vanilla instances use static objects for their models
 - PartialModels don't actually need reference states, use air instead
 - Move RenderLayer to api package
 - Kill lazy killable
2022-04-10 17:02:28 -07:00
Jozufozu
35f513a2a0 Contraptions were too lit
- Fix bug causing potentially moving contraptions to re-upload their light every tick
 - Reduces tick stutter with large amounts of contraptions
2022-04-07 13:23:56 -07:00
PepperCode1
67b4e655de Add partial support for non-shaded quads
- Add ShadeSeparatedBufferBuilder and other code to allow separating all
non-shaded vertices to the end of the buffer
- Add ShadedVertexList to allow defining if a certain vertex is shaded
or not
- Add new methods to ModelUtil with arguments for more flexibility
- Refactor VirtualEmptyBlockGetter to allow defining arbitrary light
values
- Add shaded argument to DiffuseLightCalculator
2022-02-18 20:39:19 -08:00
Jozufozu
08b331fe18 Move diffuse declaration to vertex compiler 2022-02-14 20:45:13 -08:00
Jozufozu
a4d3f17fb3 Resolve redirect conflict and add more optifine hacks
- Fix entitiesForRendering redirect to be compatible with carpet.
 - Use more reflection for dealing with optifine
 - Fixes issue where flywheel would still be on immediately after enabling optifine shaders
2022-02-10 21:26:56 -08:00
PepperCode1
aa08ef1430 Add, refactor, remove
- Add DiffuseLightCalculator
- Add ModelUtil.VANILLA_RENDERER for consistent virtual rendering
- Refactor OptifineHandler
- Remove MatrixTransformStack
2022-02-08 19:26:36 -08:00
Jozufozu
bca5383e5a Small utility functions 2022-02-06 00:55:49 -08:00
Jozufozu
54a5dd7e06 Add more debug info
- Flywheel version
 - Vertex/Instance count
 - Origin coordinate for Instancing Engine
2022-01-31 13:14:30 -08:00
Jozufozu
831c9b9e47 Update changelog and document Translate#nudge 2022-01-25 10:12:08 -08:00
Jozufozu
231e79984a Add accessor to BlockEntityRenderer map. 2022-01-18 13:44:28 -08:00
Jozufozu
b5a9741caf Go through GlVertexArray
- VAO state is now handled by GlVertexArray objects
 - IndexedModel no longer inherits from VBOModel
 - BufferedModel doesn't need #clearState
 - Likely fixes crash on intel drivers
2021-12-27 19:14:19 -08:00
Jozufozu
283195bbd0 Towards starlight compat
- Steal Mods enum from Create.
 - Cursemaven dep for starlight

Co-authored-by: Aeiou <3160746+aeiouenigma@users.noreply.github.com>
2021-12-26 15:41:20 -08:00
Jozufozu
dbfeeea477 No more diffuse divide
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
 - Simplify ModelTransformer
 - Model doesn't need #configure
2021-12-25 15:51:22 -08:00
Jozufozu
3ce1345d6a Fix GL error spam and do some cleanup
- Add flywheel$ prefix to mixin duck interfaces/accessors
 - Better chat messages for /flywheel backend command
 - Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
c3bc231d0a Fix models being backwards
- Regression in ModelUtil#rotateToFace
2021-12-22 22:01:05 -08:00
Jozufozu
a1bf03689c Fix diffuse lighting in batching engine
- Complete hack that definitely won't come back to bite me
 - Also slighting change some unsafe writing stuff
2021-12-22 16:11:56 -08:00
Jozufozu
ceb09d3dfc util and core cleanup
- Consolidate/audit utility classes
 - Move more towards sane vertex types
2021-12-22 00:22:41 -08:00
Jozufozu
b0f6d07b0b Make the BatchingEngine not jittery
- Stop having threads compete for a single BufferBuilder
 - ...by skirting around minecraft's BufferSource
 - Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
Jozufozu
831f990153 Merge branch '1.18/dev' into 1.18/batching
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/core/model/BlockModel.java
2021-12-21 01:12:47 -08:00
PepperCode1
810cae681a Improve virtual model rendering
- Use VirtualEmptyBlockGetter instead of mc.level
- Move getBufferBuilder from BlockModel to ModelUtil
- Add static .is method to VirtualEmptyModelData
2021-12-20 17:47:30 -08:00
Jozufozu
3049601e4a Simplify SBB
- SBB -> ModelTransformer
 - Shader binding the minecraft way
 - Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
8b472f4f51 Better SBB params
- Transform interface for grouping traits and combined behavior
 - Move transforms to params, impl Transform
 - Pass Params object to BatchingTransformers instead of SBB
2021-12-16 00:11:47 -08:00
Jozufozu
f1e63106fc Batching Engine
- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00
Jozufozu
d07dbbf1a4 Possible fix(es) for accessor crash
- Haven't been able to reproduce
 - Try forcing PausedPartialTickAccessor to load early
 - Try renaming the method
2021-12-15 16:19:52 -08:00
Jozufozu
abeced384d Implemented 2021-12-10 14:50:01 -08:00
Jozufozu
bd58786f94 Mapped buffer sanity
- MappedBuffer no longer abstract
 - Mappable interface used within MappedBuffer
 - MappedBuffer is mapped before ctor
 - No more subclasses, no more thin wrapping overrides
 - Use try with resources for buffer mapping
 - Better error handling with mapped buffers
 - Unimplemented exception as a procrastination method
2021-12-10 14:45:18 -08:00
Jozufozu
008c6c1e3f Add instances when chunks are built for rendering
- RIP ChunkIter, may you rule over the depths of hell in peace
 - Fix memory leak when instance worlds get reset
 - Server worlds are not flywheel worlds
 - Nothing to do on world load anymore
2021-12-08 12:16:01 -08:00
Jozufozu
46cbd76fb6 Update to 1.18 2021-12-06 21:29:21 -08:00
Jozufozu
79fe04c6ab Vanillaization
- IModels now accept a VertexConsumer
 - IRenderState -> RenderType
 - AbstractInstancer for dealing with InstanceData tidyness
 - Alter crumbling renderer to match new system
 - Add hack to keep track of bound atlas textures
2021-12-06 15:23:26 -08:00
PepperBell
b1f34389b7 Improve StitchedSprite functionality
- Make StitchedSprite work like PartialModel
- Allow StitchedSprite instances to be created directly
- Allow StitchSprites to be created for any atlas
- Use texture stitch post event instead of lazy computation for filling
StitchedSprites
- Remove legacy method from AngleHelper
- Change artifact name from flywheel to flywheel-forge
- Organize imports
2021-11-24 18:43:05 -08:00
Jozufozu
b762b1a7d3 Merge remote-tracking branch 'origin/1.16/dev' into 1.17/dev
# Conflicts:
#	changelog.txt
#	gradle.properties
#	src/main/java/com/jozufozu/flywheel/backend/instancing/InstancedRenderDispatcher.java
#	src/main/java/com/jozufozu/flywheel/config/BooleanConfig.java
#	src/main/java/com/jozufozu/flywheel/config/SConfigureBooleanPacket.java
#	src/main/java/com/jozufozu/flywheel/event/ForgeEvents.java
#	src/main/java/com/jozufozu/flywheel/mixin/RenderHooksMixin.java
#	src/main/java/com/jozufozu/flywheel/util/WorldAttached.java
#	src/main/resources/flywheel.mixins.json
2021-11-23 16:49:39 -08:00
Jozufozu
16f43867b6 Implement TransformStack directly on PoseStack
- Add helper method to cast to the interface.
2021-11-23 15:07:31 -08:00
Jozufozu
37eece8756 Split TransformStack interface
- Now individual components Translate Rotate and Scale
 - Internal change to ModelData, store matrices directly
 - Implement Translate Rotate and Scale for ModelData
 - Implement Translate and Rotate for OrientedData
 - Clean usages of ModelData to use new api when possible
 - WriteSafe and WriteUnsafe for matrices
2021-11-22 18:05:53 -08:00
PepperBell
279e0893c6 Server crash fix and formatting
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge
2021-11-18 14:59:39 -08:00